Abilities
Intelligence
- D-Tier|6:
- Code:
[b]Name:[/b] Azix's Disguise
[b]Tier:[/b] D -Tier
[b]Cost:[/b] 10 Magoi (5 sustained)
[b]Element:[/b] Light
[b]Class:[/b] Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 2 posts or Sustained +1
[b]Description:[/b] Azix focuses Magoi around his body which allows him to create an illusion over himself. This allows him to alter his appearance from his facial features, his hair, and his clothes. If sustained, Azix can reform the illusion.
- Code:
[b]Name:[/b] Cloak of Shadows
[b]Tier:[/b] D-Tier
[b]Cost:[/b] 10 Magoi (5 Sustained)
[b]Element:[/b] Light
[b]Class:[/b] Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 2 - Sustained +1
[b]Description:[/b] Azix issues commands to the Ruhk, using magoi to bend the light around him and reflect it back, rendering him somewhat camouflaged. He can still be seen especially when he's in front of a complex background. If sustained, Azix can reform the camouflage.
- Code:
[b]Name:[/b] Shard of Light
[b]Tier:[/b] D -Tier
[b]Cost:[/b] 10 Magoi (5 Sustained)
[b]Element:[/b] Light
[b]Class:[/b] Offensive
[b]Range:[/b] 10 Meters
[b]Cool-Down:[/b] 2 posts - Sustained +1
[b]Description:[/b] Azix issues commands to the ruhk, creating a 1 meter by 2 meter long jagged fragment of light that travel towards an enemy at 10 m/s, causing D-Tier damage if struck.
- Code:
[b]Name:[/b] Distortion
[b]Tier:[/b] D-Tier
[b]Cost:[/b] 10 Magoi (5 Sustained)
[b]Element:[/b] Light
[b]Class:[/b] Supplementary
[b]Range:[/b] 10 meters
[b]Cool-Down:[/b] 2 - Sustained +1
[b]Description:[/b] The caster creates a 10 cm cube of black light that absorbs light within a five meter x five meter x five meter cube. The cube can travel within 10 meters of the caster, making anything inside of it hard to see. If sustained, can be reformed.
- Code:
[b]Name:[/b] Force Cubes
[b]Tier:[/b] D-Tier
[b]Cost:[/b] 10 magoi/ 5 Sustained
[b]Element:[/b] Strenth
[b]Class:[/b] Offensive
[b]Range:[/b] 10 meters
[b]Cool-Down:[/b] 2 - Sustained +1
[b]Description:[/b] The caster creates a 0.25 x 0.25 x 0.25 to 5x5x5 meter cube of force that can travel within ten meters of them. The cube deals D-tier blunt damage when they strike a target. The cube travels at ten meters per second.
- Code:
[b]Name:[/b] Force Wall
[b]Tier:[/b] D-Tier
[b]Cost:[/b] 10 magoi/ 5 sustained
[b]Element:[/b] Strength
[b]Class:[/b] Offensive
[b]Range:[/b] 10 meters
[b]Cool-Down:[/b] 2 posts or Sustain+1
[b]Description:[/b] The caster creates a thin sheet of force up to 5x5 meters(1 cm thick) within five meters of the caster. The Force Wall can travel within a ten meter range at ten meters per second to deal D-Tier blunt damage. If sustained, the caster can reform the wall and the wall may deal damage again.
- C-Tier|9:
- Code:
[b]Name:[/b] Piercing Light
[b]Tier:[/b] C -Tier
[b]Cost:[/b] 20 Magoi (10 sustained)
[b]Element:[/b] Light
[b]Class:[/b] Offensive
[b]Range:[/b] 20 Meters
[b]Cool-Down:[/b] 3 - Sustained +1
[b]Description:[/b] Azix issues commands to the ruhk to create a narrow 1 meter diameter and 10 meter long beam of light that travels 15 m/s for 20 meters before dispersing. A direct hit from the beam causes C-Tier damage. If sustained, can reform and deal damage again.
- Code:
[b]Name:[/b] Flicker
[b]Tier:[/b] C-Tier
[b]Cost:[/b] 20 Magoi [10 sustained]
[b]Element:[/b] Light
[b]Class:[/b] Supplementary
[b]Range:[/b] 20 meters
[b]Cool-Down:[/b] 3 - Sustained +1
[b]Description:[/b] The caster creates a ball of light that's intensity and color can be controlled. It can be used to simply light a 10 meter area within 20 meters of the caster or it can be used to blind an opponent within a five meter radius of the ball, while still in the caster's range. The ball can move at 15 m/s and if sustained can be reformed, the intensity can be changed, and/or the color can change. The ball of light can be 5-10 meters in scale.
- Code:
[b]Name:[/b] Light Vision
[b]Tier:[/b] C-Tier
[b]Cost:[/b] 20 Magoi (10 sustained)
[b]Element:[/b] Light
[b]Class:[/b] Supplementary
[b]Range:[/b] 20 meters
[b]Cool-Down:[/b] 3 - Sustained +1
[b]Description:[/b] Azix uses magoi to form lenses of light over his eyes, and can filter out varying percents of light and color. The effect is that he could see in the dark with a night-vision of sorts or prevent from being blinded. If he pours some magoi into them, he can also bend the lenses to see up to 20 meters away. If sustained, can be reformed again.
- Code:
[b]Name:[/b] Light Sphere
[b]Tier:[/b] C-Tier
[b]Cost:[/b] 20 Magoi (10 sustained)
[b]Element:[/b] Light
[b]Class:[/b] Offensive
[b]Range:[/b] 20 Meters
[b]Cool-Down:[/b] 3 - Sustained +1
[b]Description:[/b] The caster creates a 5-10 meter diameter ball of light that travels at 15 m/s over 20 meters. The beam can cause second degree burns upon contact. If sustained, the beam of light can be reformed and do damage again.
- Code:
[b]Name:[/b] Phantasm's Redirection
[b]Tier:[/b] C - Tier
[b]Cost:[/b] 20 Magoi (10 Sustained)
[b]Element:[/b] Light + Strength (Solid Illusions)
[b]Class:[/b] Offensive/Supplementary
[b]Range:[/b] 20 Meters
[b]Cool-Down:[/b] 3 - Sustained +1
[b]Description:[/b] Azix creates an illusion by issuing commands to the Ruhk. The magoi streams from the caster's staff within 20 meters at 15 m/s to form the illusions. The illusion can deal C-Tier damage once per post. The illusion is solid and can take any form up to 10 meters in scale, but creates no sounds and moves up to 15 m/s. Azix uses this ability for misdirection and deception. If sustained, the caster can reshape the illusion once per post and deal damage again.
- Code:
[b]Name:[/b] Gravity Lift, Stage 1
[b]Tier:[/b] C
[b]Cost:[/b] 20 on cast; 10 sustain
[b]Element:[/b] Gravity
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Cool-Down:[/b] 3 posts - Sustained +1
[b]Description:[/b] A magician lowers the influence of gravity around their body. This gives them the ability to lift off, hover, and soar through the sky at a maximum speed of 5m/s. They can control the force of gravity around their body at any given moment, able to slow down, speed up, or stop flying completely.
- Code:
[b]Name:[/b] Darkness
[b]Tier:[/b] C-Tier
[b]Cost:[/b] 20 magoi/ 10 sustain
[b]Element:[/b] Shadow (Strength+Light)
[b]Class:[/b] Supplementary
[b]Range:[/b] 20 meters
[b]Cool-Down:[/b] 3 posts or Sustain+1
[b]Description:[/b] The caster creates a mass of shadows within five meters of them. The mass is up to ten meters in size and can travel at fifteen meters per second within twenty meters of the caster. The shadows prevent any light from reaching within it, blinding anyone inside of it and disrupts any attempt to see what is within. The shadows act as a sensory network and allow the caster to sense everything inside. If sustained, the mass of shadows can be reformed.
- Code:
[b]Name:[/b] Shadow Right Hand
[b]Tier:[/b] C-Tier
[b]Cost:[/b] 20 magoi / 10 sustain
[b]Element:[/b] Shadow Magic (Strength+Light)
[b]Class:[/b] Supplementary
[b]Range:[/b] 20 meters
[b]Cool-Down:[/b] 3 posts or Sustain+1
[b]Description:[/b] The caster creates a shadow construct in the form of a hand up to ten meters in scale. The hand can move at fifteen meters per second within a ten meter diameter of the caster. The hand can close around up to two limbs to bind(Immobilize) them for three posts. If sustained, the caster may reform the hand and choose a new limb to target or maintain its grip.
- Code:
[b]Name:[/b] Large Force Wall
[b]Tier:[/b] C-Tier
[b]Cost:[/b] 20 magoi/10 sustain
[b]Element:[/b] Strength
[b]Class:[/b] Offensive
[b]Range:[/b] 20 meters
[b]Cool-Down:[/b] 3 posts or Sustain+1
[b]Description:[/b] The caster creates a thin sheet of force up to 10x10 meters, 1 cm thick, within five meters of the caster. The Force Wall can travel within a 20 meter range at 15 meters per second to deal C-Tier blunt damage. If sustained, the caster can reform the wall and the wall may deal damage again.
- B-Tier|10:
- Code:
[b]Name:[/b] Kage Youshiki
[b]Tier:[/b] B-Tier
[b]Cost:[/b] 30 magoi (15 sustained)
[b]Element:[/b] Light + Strength (Shadow Combination)
[b]Class:[/b] Offensive
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The caster creates a 36cm mass of shadows that can travel within a 30 meter radius of the caster at 20 m/s. Two 6.9m long shadow constructs (tendrils, pincers, hands, etc.) stretch from the mass. Each construct can deal C-Tier damage in the form of the construct (crushing, blunt, etc.). If sustained, the caster may reform the spell and deal damage again.
- Code:
[b]Name:[/b] Vanish
[b]Tier:[/b] B-Tier
[b]Cost:[/b] 30 magoi (15 sustained)
[b]Element:[/b] Light
[b]Class:[/b] Supplementary
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The caster creates a veil of invisibility around themself at 20 m/s.
- Code:
[b]Name:[/b] Makihige
[b]Tier:[/b] B-Tier
[b]Cost:[/b] 30 magoi (15 sustained)
[b]Element:[/b] Light + Strength (Shadow Magic)
[b]Class:[/b] Offensive
[b]Range:[/b] 5 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The caster uses his staff to create two seven meter shadow constructs around him. The constructs deal C-Tier damage each per post and move at 15 m/s. If sustained, the shadow constructs will reform and can deal damage again.
- Code:
[b]Name:[/b] Twist Reality
[b]Tier:[/b] B - Tier
[b]Cost:[/b] 30 magoi (15 sustained)
[b]Element:[/b] (Strength and Light) Solid Illusions
[b]Class:[/b] Supplementary
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The caster uses strength and light magoi to create solid illusions that can be fit around up to four people. Magoi streams at 20 m/s to form the illusions in a thirty meter range.
- Code:
[b]Name:[/b] Clear
[b]Tier:[/b] B-Tier
[b]Cost:[/b] 30 magoi (15 sustained)
[b]Element:[/b] Strength
[b]Class:[/b] Offensive
[b]Range:[/b] 30 meter
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The caster creates a film of force around themselves that pulsates outwards in the shape of a dome at 20 m/s. The force deals B-tier damage to anything it hits.
- Code:
[b]Name:[/b] Solid Spear of Light
[b]Tier:[/b] B-Tier
[b]Cost:[/b] 30 magoi/ 15 sustain
[b]Element:[/b] Piercing (Strength+Light)
[b]Class:[/b] Offensive
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The caster creates a lance of light that is solidified with strength magic around the tip of his staff that extends 10-15 meters in scale. The lance can be launched to move at 20 meters per second within 30 meters of the caster at a target. The lance will B-Tier damage in the form of piercing burns. If sustained, the lance can be reformed and redirected to deal damage again.
- Code:
[b]Name:[/b] Imbue Strength
[b]Tier:[/b] B-Tier
[b]Cost:[/b] 30 magoi/15 sustained
[b]Element:[/b] Offensive
[b]Class:[/b] Strength
[b]Range:[/b] 5 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The caster creates a film of strength magic around an object within five meters of the caster. The film covers an object and allows it to be used as if it were a B-Tier melee weapon dealing blunt damage. The film is destroyed if dealt one B-Tier, Two C-Tier, or four D-Tier damage. If the film is destroyed, the object is not unless the damage was stronger than the film itself. If sustained, the film can be reformed and may be transferred to a new object.
- Code:
[b]Name:[/b] Shadow Spawn
[b]Tier:[/b] B-Tier
[b]Cost:[/b] 30|15
[b]Element:[/b] Shadow (Light+Strength)
[b]Class:[/b] Offensive
[b]Range:[/b] 30 meters
[b]Cooldown:[/b] Five Posts
[b]Description:[/b] The caster creates a shadow construct in the form of their choosing, within ten to fifteen meters in size. The construct moves at 20 m/s within thirty meters of the caster and deals B-Tier damage. This ability may be sustained to reform the construct and deal damage again.
- Code:
[b]Name:[/b] Lucian's Rage
[b]Tier:[/b] B-Tier
[b]Cost:[/b] 30|15
[b]Element:[/b] Piercing Light (Strength + Light)
[b]Class:[/b] Offensive
[b]Range:[/b] 30 meters
[b]Cooldown:[/b] Five Posts
[b]Description:[/b] The caster conjures a beam of solid light that stretches over fifteen meters in length, dealing B-tier damage to anything in its path. The solid beam of light travels at 20 m/s and is ten to fifteen meters wide. This ability may be sustained to reform the beam and/or deal damage.
- Code:
[b]Name:[/b] Bend
[b]Tier:[/b] B-Tier
[b]Cost:[/b] 30|15
[b]Element:[/b] Strength
[b]Class:[/b] Offensive
[b]Range:[/b] 30 meters
[b]Cooldown:[/b] Five Posts
[b]Description:[/b] The caster conjures a ten centimeter diameter ball of magoi that can travel within thirty meters of themselves at 20 m/s. Upon contact or by activation through the caster's will, the ball grows ten to fifteen meters in diameter. Any within the sphere will have their body pulled in opposing directions by two separate poles of gravity, dealing B-Tier damage. This ability may be sustained to use the ability again on a subsequent post.
- A-Tier|1:
- Code:
[b]Name:[/b] Gravity Crush
[b]Tier:[/b] A-Tier
[b]Cost:[/b] 40|20
[b]Element:[/b] Gravity
[b]Class:[/b] Offensive
[b]Range:[/b] 40 meters
[b]Cool-Down:[/b] 7 posts
[b]Description:[/b]
The user creates a fifteen to twenty-five meter sphere within forty meters of themselves. The sphere generates and travels at 25 meters per second. Within the sphere, gravity is increased at an incredible weight which causes crushing A-tier damage to anything inside of it. Can be sustained to recast the spell or repair structural damage.
- Ω-Tier:
Manipulation
- D-Tier:
- C-Tier|1:
- Code:
[b]Name:[/b] Sakeru
[b]Tier:[/b] C-Tier
[b]Cost:[/b] 20|10
[b]Weapon Type:[/b] Body
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Cool-Down:[/b] 3, (sustained)+1
[b]Description:[/b] The user manipulates their legs by increasing the elasticity of the muscles to move faster than normally possible, giving them a speed buff. The user can move at fifteen meters per second constantly.
- B-Tier|6:
- Code:
[b]Name:[/b] Swiggity Swooty
[b]Tier:[/b] B-Tier
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Arms
[b]Class:[/b] Offensive
[b]Range:[/b] 15 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The user stretches either one or both arms, five to seven and a half meters away to deal two swift smacks to a target area at 20 meters per second. Each smack can be delivered to two separate targets and deal C-Tier damage.
- Code:
[b]Name:[/b] Dagger Nail
[b]Tier:[/b] B-Tier
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Feet
[b]Class:[/b] Offensive
[b]Range:[/b] 30 m
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The user extends their big toenail on their right foot ten to fifteen meters in length. The nail extends at twenty meters per second and deals B-tier piercing or cutting damage to anything in it's path.
- Code:
[b]Name:[/b] Big Hand
[b]Tier:[/b] B-Tier
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Hand
[b]Class:[/b] Defensive
[b]Range:[/b] 30 m
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The user inflates their hand between five and ten meters in size at 20 meters per second. They strengthen their skin and muscles to absorb up to 1 A-Tier, 2 B-Tier, 4 C-Tier, 8 D-tier abilities.
- Code:
[b]Name:[/b] Deadly Strength
[b]Tier:[/b] B-Tier
[b]Cost:[/b] 30|15 stamina
[b]Weapon Type:[/b] Body
[b]Class:[/b] Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 posts
[b]Limbs:[/b] Arms|Leg
[b]Description:[/b] The user manipulates both arms and a leg of their choosing to extend and retract them between 10cm and five meters total. Each affected limb's skin is hardened, allowing the user to deal B-Tier damage through physical attacks.
- Code:
[b]Name:[/b] Shield
[b]Tier:[/b] B-Tier
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Arms/Legs
[b]Class:[/b] Defensive
[b]Range:[/b] Self
[b]Cooldown:[/b] Five Posts
[b]Description:[/b] The user manipulates the form of either an arm or a leg to mimic a shield up to five meters in scale at 20 m/s. The user's tissues are hardened to resist up to an A-Tier ability (2 B-Tier, 4 C-tier, or 8 D-tier).
- Code:
[b]Name:[/b] Whiplash
[b]Tier:[/b] B-Tier
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Hair
[b]Class:[/b] Defensive
[b]Range:[/b] Self
[b]Cooldown:[/b] Five Posts
[b]Description:[/b] The user elongates their hair between five to ten meters in scale, using the growth of hair to deflect against opposing attacks at 20 m/s (1 A-Tier, 2 B-Tier, 4 C-Tier, or 8 D-Tier). This ability may be sustained to block against further attacks on a following post.
- A-Tier|1:
- Code:
[b]Name:[/b] Crazy Horse
[b]Tier:[/b] A-Tier
[b]Cost:[/b] 40|20
[b]Weapon Type:[/b] Hair
[b]Class:[/b] Offensive
[b]Range:[/b] 30 m
[b]Cool-Down:[/b] 7 posts
[b]Description:[/b] Azix's hair grows at a rate of 25 m/s. It grows out to a length of 15-25 meters long, with a .4 meter diameter. Azix controls the direction of this growth, causing piercing damage to everything in its path as it grows out. This ability deals A-Tier damage, allowing it to pierce straight through its opponent. May be sustained to retract the hair and deal A-tier damage again once per post.
- Ω-Tier:
- Djinn Abilities|1:
-
- Code:
[center][img]http://i.imgur.com/WWliJ9V.png[/img][/center]
[b]Name:[/b] Cimej Kodomo
[b]Tier:[/b] A-Tier
[b]Djinn:[/b] Cimeies
[b]Cost:[/b] 20 magoi
[b]Type:[/b] Plague
[b]Class:[/b] Offensive
[b]Range:[/b] 40 meters
[b]Cool-Down:[/b] 3 posts
[b]Description:[/b] The user encourages a nearby bacterium to grow sixty centimeters in size. The bacterium can be directed within forty meters of the user at 25 m/s. It can also explode at the user's will to create a plague mist with a volume of between 15x15x15m and 25x25x25m. Anybody within the mist is infected with a plague that causes the victim's body to slowly decay and lasts for 4 posts, dealing C-tier damage each post. Those affected by the plague also have their ability speeds reduced by half and their reaction times doubled.
[b]*This ability costs half of the Magoi a regular ability of that tier would cost, and it automatically has a cool-down of 3 posts*[/b]
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- Name: Death's Embrace
Tier: A-Tier
Cost: 40|20 magoi
Element: Plague
Class: Offensive
Range: 40 meters
Cool-Down: 7 posts
Description: The caster creates a small half-meter tall Sprite of green ooze that travels at 25 m/s within a 40 meter radius of the caster. On contact or by the caster's will, the Sprite will explode in a sickly green mist within a 10 to 15 meter diameter. Anyone within the mist will suffer two kinds of reactions; the first being on contact, which will cause the skin/muscles to putrify and turn into a goop; the second on inhalation/ingestion, which will cause organs or internal tissues to putrify and turn into a goop. The original Sprite, the explosion, and the mist all move/form at 25 m/s. As a result of the combination, anyone within the mist will also suffer reduced ability speed and doubled reaction times for two posts, as well as take C-tier damage once per post for four posts. If sustained, the user may cast the ability again to deal another course of A-tier damage (four C-tiers spread over four posts).
- Name: Blessing of the Gods
Tier: A-Tier
Cost: 40|20
Element: Holy
Class: Supplementary
Range: 40 meters
Cool-Down: 7 posts
Description: A bright, holy light engulfs the caster or an area up to forty meters away from the caster, in a five-meter diameter or less circle. The light travels at 25 m/s and can heal up to A-Tier wounds instantly, while recreating limbs and organs. If sustained, the caster can heal up to A-Tier wounds again. - Name: Il Ilah's Wrath
Tier: A-Tier
Cost: 40|20 magoi
Element: Holy
Class: Offensive
Range: 40 meters
Cool-Down: 7 posts
Description: The caster summons a fifteen to twenty-five-meter diameter ray of light, in the form of a cylinder within a forty-meter radius. The light deals A-Tier damage in the form of third-degree burns to everything it touches. The light forms/travels at 25 m/s. If sustained, the caster can deal damage once per post.