Name: Explosive first step
Tier: D-Tier
Cost: 10 Stamina
Weapon Type: None
Class: Supplementary
Range: Self
Cool-Down: 2 posts or Sustain +1
Description: This is one of the things Bahir is most proud of, having an explosive first step. With it, he can break into his sprint much sooner than other people. This ability allows for Bahir to skip pass the jogging phase and enter immediately into a run and reduces the phasing from run to sprint by .5 seconds.
Name: Feather Foot
Tier: D-Tier
Cost: 10 Stamina
Weapon Type: None
Class: Supplementary
Range: self
Cool-Down: 2 posts or sustain +1
Description: When using Feather Foot, the user becomes extremely light on his/her feet, nullifying most revealing sounds that may be made on floors, leaves, and/or twigs. This is effective despite what level of speed the user decides to move at, and it is effective for up to 3m.
Name: Downed Prey
Tier: D-Tier
Cost: 10 Stamina
Weapon Type: Body
Class: Offensive
Range: 2m
Cool-Down: 2 posts or Sustain +1
Description: This is one of the few ways that Bahir has learned to immobilize his prey, and is usually the second half to a combo (the first being his hunter's lunge). Bahir brings one of his limbs crashing down into the ground within 2m of his "prey" and causes the earth to crack and shake, creating a fissure to envelop one of his prey's legs, immobilizing it for 2 posts.
Name: Crippling Dagger
Tier: D-Tier
Cost: 10 Stamina
Weapon Type: Dagger
Class: Supplementary
Range: 1m
Cool-Down: 2 posts or Sustain +1
Description: On the interior lining of Bahir's dagger scabbard, there is a device that coats the sharp edge of his dagger with a light layer of poison. There is only enough on the blade to infect after one cut, unfortunately. So if he wants to poison another person, or the same person a second time, he would have to re-sheath his dagger. The side effects of the poison are sharp, stinging pains, reduced ability speed, and it takes the prey longer to react to things. The poison's affects only last for 2 posts.
Name: Shadow Blend
Tier: D-Tier
Cost: 10/5 stamina
Weapon Type: N/A
Class: Supplementary
Range: Self
Cool-Down: 2 posts or sustain + 1
Description: This is one of Bahir's pride and joy camo techniques. Due to his already dark clothing (black accessories and dark purple clothes), the young man blends in with shadowy areas at 15m/s. He blends in better than most who attempt to by readjusting his cape to where it covers most of his body like a cloak. He also uses the extra material around his neck to cover the bottom half of his face.
Name: Hunter's Lunge
Tier: C - Tier
Cost: 20 Stamina
Weapon Type: None
Class: Supplementary
Range: Self
Cool-Down: 2 posts or Sustain +1
Description: This ability can't be used while standing normally. In order for this to work, Bahir should have one leg behind the other and knees bent. By pushing off of his hind leg, Bahir lunges forward 5m at 20m/s. This ability is usually used as an introduction to his other techniques.
Name: Confusing blow
Tier: C-Tier
Cost: 20 Stamina
Weapon Type: Fists
Class: Supplementary
Range: Close
Cool-Down: 2 Posts, or Sustain +1
Description: The confusing blow is a simple punch. However, due to Bahir being a fanalis it packs a bit of extra punch. If hit, his target would be dazed from the blow, reducing it's movement speed by 5m/s for two posts.
Name: Stick spin!
Tier: C - Tier
Cost: 20 Stamina
Weapon Type: Triple Stick
Class: Defensive
Range: Close
Cool-Down: 3 Posts or Sustained + 1
Description: Bahir grips the middle section of his sanjiegun and spins it rapidly at 20 m/s to parry projectiles or weapons strikes that would equal up to B-tier damage. If wanted, Bahir can sustain the ability to continue his defense.
Name: Sting
Tier: C-Tier
Cost: 20 | 10
Weapon Type: Throwing Spikes
Class: Offensive
Range: 15 meters
Cool-Down: 3 Posts; Sustained +1
Description: Bahir draws two of his spikes from the handle of his knife and throws it at 20m/s at his targets. If one were to hit, it would do D-Tier damage. If both hit the target, they deal C-Tier damage.
Name: Shadow's Strike Mk. I
Tier: B- Tier
Cost: 30 Stamina
Weapon Type: Dagger
Class: Offensive
Scale: 5 meters
Cool-Down: 5 Posts
Description: Bahir uses a burst of speed to rush towards a target within 5 meters of himself at 25 m/s and strike them, dealing C-tier damage.
Name: The disguise
Tier: C
Cost: N/A
Weapon Type: Body
Class: Social
Range: Self
Cool-Down: N/A
Description: This is a very simple, but thorough technique. Bahir has become very proficient at creating disguises for himself. He is able to change the color of his hair, skin tone, and even his pupils at 20 m/s to give him C-tier camouflage to blend in with either the people/culture around him or his surroundings.
Tier: D-Tier
Cost: 10 Stamina
Weapon Type: None
Class: Supplementary
Range: Self
Cool-Down: 2 posts or Sustain +1
Description: This is one of the things Bahir is most proud of, having an explosive first step. With it, he can break into his sprint much sooner than other people. This ability allows for Bahir to skip pass the jogging phase and enter immediately into a run and reduces the phasing from run to sprint by .5 seconds.
Name: Feather Foot
Tier: D-Tier
Cost: 10 Stamina
Weapon Type: None
Class: Supplementary
Range: self
Cool-Down: 2 posts or sustain +1
Description: When using Feather Foot, the user becomes extremely light on his/her feet, nullifying most revealing sounds that may be made on floors, leaves, and/or twigs. This is effective despite what level of speed the user decides to move at, and it is effective for up to 3m.
Name: Downed Prey
Tier: D-Tier
Cost: 10 Stamina
Weapon Type: Body
Class: Offensive
Range: 2m
Cool-Down: 2 posts or Sustain +1
Description: This is one of the few ways that Bahir has learned to immobilize his prey, and is usually the second half to a combo (the first being his hunter's lunge). Bahir brings one of his limbs crashing down into the ground within 2m of his "prey" and causes the earth to crack and shake, creating a fissure to envelop one of his prey's legs, immobilizing it for 2 posts.
Name: Crippling Dagger
Tier: D-Tier
Cost: 10 Stamina
Weapon Type: Dagger
Class: Supplementary
Range: 1m
Cool-Down: 2 posts or Sustain +1
Description: On the interior lining of Bahir's dagger scabbard, there is a device that coats the sharp edge of his dagger with a light layer of poison. There is only enough on the blade to infect after one cut, unfortunately. So if he wants to poison another person, or the same person a second time, he would have to re-sheath his dagger. The side effects of the poison are sharp, stinging pains, reduced ability speed, and it takes the prey longer to react to things. The poison's affects only last for 2 posts.
Name: Shadow Blend
Tier: D-Tier
Cost: 10/5 stamina
Weapon Type: N/A
Class: Supplementary
Range: Self
Cool-Down: 2 posts or sustain + 1
Description: This is one of Bahir's pride and joy camo techniques. Due to his already dark clothing (black accessories and dark purple clothes), the young man blends in with shadowy areas at 15m/s. He blends in better than most who attempt to by readjusting his cape to where it covers most of his body like a cloak. He also uses the extra material around his neck to cover the bottom half of his face.
Name: Hunter's Lunge
Tier: C - Tier
Cost: 20 Stamina
Weapon Type: None
Class: Supplementary
Range: Self
Cool-Down: 2 posts or Sustain +1
Description: This ability can't be used while standing normally. In order for this to work, Bahir should have one leg behind the other and knees bent. By pushing off of his hind leg, Bahir lunges forward 5m at 20m/s. This ability is usually used as an introduction to his other techniques.
Name: Confusing blow
Tier: C-Tier
Cost: 20 Stamina
Weapon Type: Fists
Class: Supplementary
Range: Close
Cool-Down: 2 Posts, or Sustain +1
Description: The confusing blow is a simple punch. However, due to Bahir being a fanalis it packs a bit of extra punch. If hit, his target would be dazed from the blow, reducing it's movement speed by 5m/s for two posts.
Name: Stick spin!
Tier: C - Tier
Cost: 20 Stamina
Weapon Type: Triple Stick
Class: Defensive
Range: Close
Cool-Down: 3 Posts or Sustained + 1
Description: Bahir grips the middle section of his sanjiegun and spins it rapidly at 20 m/s to parry projectiles or weapons strikes that would equal up to B-tier damage. If wanted, Bahir can sustain the ability to continue his defense.
Name: Sting
Tier: C-Tier
Cost: 20 | 10
Weapon Type: Throwing Spikes
Class: Offensive
Range: 15 meters
Cool-Down: 3 Posts; Sustained +1
Description: Bahir draws two of his spikes from the handle of his knife and throws it at 20m/s at his targets. If one were to hit, it would do D-Tier damage. If both hit the target, they deal C-Tier damage.
Name: Shadow's Strike Mk. I
Tier: B- Tier
Cost: 30 Stamina
Weapon Type: Dagger
Class: Offensive
Scale: 5 meters
Cool-Down: 5 Posts
Description: Bahir uses a burst of speed to rush towards a target within 5 meters of himself at 25 m/s and strike them, dealing C-tier damage.
Name: The disguise
Tier: C
Cost: N/A
Weapon Type: Body
Class: Social
Range: Self
Cool-Down: N/A
Description: This is a very simple, but thorough technique. Bahir has become very proficient at creating disguises for himself. He is able to change the color of his hair, skin tone, and even his pupils at 20 m/s to give him C-tier camouflage to blend in with either the people/culture around him or his surroundings.