D-tier Abilities (12)
- Spoiler:
- Water Manipulation Technique
- Code:
[b]Name:[/b] Water Manipulation Technique
[b]Tier:[/b] D
[b]Cost:[/b] 10|5
[b]Element:[/b] Water
[b]Class: [/b]Supplementary
[b]Range:[/b] 10 Meters
[b]Cool-Down: [/b]2 posts or sustain+1
[b]Description:[/b] By gathering the water within the area, the caster controls a stream of water that is 5 meters or below in length and 2.5 meters or below in diameter. This water can be moved around the caster so long as it doesn't travel more than 10 meters away from the caster. The water itself gathers and then moves at a rate of 10m/s. This spell may be sustained in order to continue the propulsion of the water, or in order to control a new body of water while releasing control on the old body of water.
Water Gills
- Code:
[b]Name: [/b]Water Gills
[b]Tier:[/b] D
[b]Cost:[/b] 10|5
[b]Element: [/b]Water
[b]Class:[/b] Supplementary
[b]Range: [/b]Self
[b]Cool-Down:[/b] 2 posts or sustain+1
[b]Description:[/b] The caster creates a hollow bubble of water around their eyes, mouth and nose. This bubble filters oxygen from the nearby water and sends it into the hollow center, effectively allowing the caster to breathe underwater. This spell may be sustained to maintain the spell around the caster.
Pond Reflects (River Styx Style)
- Code:
[b]Name:[/b] Pond Reflects (River Styx Style)
[b]Tier:[/b] D
[b]Cost:[/b] 10|5
[b]Weapon Type:[/b] Body
[b]Class:[/b] Defensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 2 posts or sustain+1
[b]Description:[/b] A circular/rotational block performed with the user's hands. The defense moves at a rate of 10m/s blocking up to 1 C tier of damage.
Tranquil Parry (River Styx Style)
- Code:
[b]Name:[/b] Tranquil Parry (River Styx Style)
[b]Tier:[/b] D
[b]Cost:[/b] 10|5
[b]Weapon Type:[/b] Body
[b]Class:[/b] Defensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 2 posts or sustain+1
[b]Description:[/b] A circular/rotational block performed with the user's feet. The defense moves at a rate of 10m/s blocking up to 1 C tier of damage.
Pressurized Strike (River Styx Style)
- Code:
[b]Name:[/b] Pressurized Strike (River Styx Style)
[b]Tier:[/b] D
[b]Cost:[/b] 10|5
[b]Weapon Type:[/b] Body
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 2 posts or sustain+1
[b]Description:[/b] The user attacks with a thrust at 10 m/s using their hand. This strike deals D tier damage if it hits the opponent.
Flowing Blade of Pursuit, First Stage (River Styx Style)
- Code:
[b]Name:[/b] Flowing Blade of Pursuit, First Stage (River Styx Style)
[b]Tier:[/b] D
[b]Cost:[/b] 10|5
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 2 posts or Sustain +1
[b]Description:[/b]
The user of this technique swings their blade at their opponent at 10 m/s. The blow deals D-Tier damage. The blow strikes at a diagonal angle.
Octopus Disarm (River Styx Style)
- Code:
[b]Name:[/b] Octopus Disarm (River Styx Style)
[b]Tier:[/b] D
[b]Cost:[/b] 10|5
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 2 posts or sustain+1
[b]Description:[/b]
The user's blade strikes out, moving at 10 m/s. The aim of this technique is to force an object out of an individual's grasp, striking out at it with the flat of the blade to encourage the release of the object through a sudden pain in the hand with simultaneous force that sends the object to the floor within a meter of the disarmed individual.
Floating Disarm (River Styx Style)
- Code:
[b]Name:[/b] Floating Disarm (River Styx Style)
[b]Tier:[/b] D
[b]Cost:[/b] 10|5
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 2 posts or sustain+1
[b]Description:[/b]
The user of this technique locks his blade with an object held in an opponent's hand. By moving the blade in a circular motion, the user is able to flick the object from the hold of their opponent at 10 m/s. The object flies to a distance of 5 meters from the individual whom had just been disarmed.
Pond Reflects the Moon (River Styx Style)
- Code:
[b]Name:[/b] Pond Reflects the Moon (River Styx Style)
[b]Tier:[/b] D
[b]Cost:[/b] 10|5
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Defensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 2 posts or sustain+1
[b]Description:[/b]
By angling the blade at varying levels, the user of this technique sends their opponent's attacks flowing past their sides. This technique defends against abilities and attacks, with its limit being a total of C-Tier damage at 10 m/s.
Channeled Flow (River Styx Style)
- Code:
[b]Name:[/b] Channeled Flow (River Styx Style)
[b]Tier:[/b] D
[b]Cost:[/b] 10|5
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 2 posts or sustain+1
[b]Description:[/b]
The user of this technique attacks their opponent with a vertical strike from their blade at 10 m/s. Once it strikes the opponent, or an object held by that opponent, the true force behind the attack is exerted. This knocks the opponent back by 5 meters.
Simple Block
- Code:
[b]Name:[/b] Simple Block
[b]Tier:[/b] D
[b]Cost:[/b] 10|5
[b]Weapon Type:[/b] Shield
[b]Class:[/b] Defensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 2 posts or Sustain+1
[b]Description:[/b]
The user of this technique moves their shield around at 10 m/s in order to defend against attacks. This ability is effective until a number of abilities equal to C-Tier have struck the technique, though the ability may be sustained in the next post to defend against new attacks.
Smoke (Ninpou)
- Code:
[b]Name:[/b] Smoke (Ninpou)
[b]Tier:[/b] D
[b]Cost:[/b] 10|5
[b]Weapon Type:[/b] N/A
[b]Class:[/b] Supplementary
[b]Range:[/b] 7 m
[b]Cool-Down:[/b] 2 posts or Sustain +1
[b]Description:[/b]
The user grabs a small ball, 3 cm in diameter, and throws it at 15 m/s. When it makes contact with a solid force, the reagents within it mixes and causes a thick smoke to appear. The resulting cloud of smoke that is generated is 3 meters in length, and 1 meter in width, reaching 3 meters high. This may be sustained to throw additional Smoke balls.
C-tier Abilities (17)
- Spoiler:
- Pressure Control
- Code:
[b]Name:[/b] Pressure Control
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Element:[/b] Water
[b]Class:[/b] Offensive
[b]Range:[/b] 20 meters
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b] When cast on land this spell can place pressure on a person through the use of condensed water that is already existing (Ex.: Water Manipulation Technique is flowing around the opponent.) Beginning at the caster's wand/staff, the spell moves away from the caster with their control at a speed of 15 m/s. When it comes into contact with an individual it deals C-Tier damage in the form of crushing damage. The size of this pressure is 1m in height and .5m in length and width, which can be manipulated freely on a 3 dimensional plane.
Ice Phase
- Code:
[b]Name:[/b] Ice Phase
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Element:[/b] Water (Ice subtype)
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b] With the casting of this spell, the user is able to 'walk through' ice. This begins by the creation of a thin sheen of Magoi which wraps around the caster. This sheen of magoi comes with several commands given to the Rukh. Using a combination of State Transmutation and Water Manipulation Technique, the sheen of magoi first transmutes the ice that the caster is about to touch into water, simultaneously using the control over water to move it behind the user. When the water has passed behind the caster, it is once again transmuted into ice. The spell coats the user at a rate of 15 m/s. The caster may actively chose whether or not a portion of the spell converts the ice over to water as they move forward, allowing the caster to push up against ice even with the spell in effect. This spell may be sustained to continue providing its effects for a longer duration.
State Transmutation
- Code:
[b]Name:[/b] State Transmutation
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Element:[/b] Water/Ice
[b]Class:[/b] Supplementary
[b]Range:[/b] 20 meters
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b]
This spell can change the states of water; water and ice. Converts a volume of cubic meters of water equal to the size of a 15x15x15 cube within 15 meters of the user, which converts at a rate of 15 m/s. Upon sustain, this spell may continue to convert more volume.
Ice Mirror
- Code:
[b]Name:[/b]Ice Mirror
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Element:[/b] Water (Ice sub-type)
[b]Class:[/b] Supplementary
[b]Range:[/b] 20 meters
[b]Cool-Down:[/b] 3 posts
[b]Description:[/b] The caster gathers water from the environment at a rate of 15m/s, creating a mirror of ice. The mirror's effect may be on both sides. The size of the mirror is on a scale of anything less than 5x5x5m in size. The mirror can be propelled through the air at 15m/s or hover in place.
Grand Dive
- Code:
[b]Name:[/b] Grand Dive
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Element:[/b] Water
[b]Class:[/b] Supplementary
[b]Range:[/b] 20 meters
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b] This spell allows up to 2 individuals within 20 meters of the caster to breath under water. It does so by creating a bubble of air around the mouth, nose and eyes that is approximately .3 meters in diameter, absorbing oxygen from the water around it. The bubbles originate from the wand/staff and move to the targets at 15 m/s. This spell may be sustained in order to maintain the effects, however individual bubbles may be chosen to be cut off from the supply of magoi, thus removing them from being sustained.
Controlled Sound
- Code:
[b]Name:[/b] Controlled Sound
[b]Tier:[/b] C
[b]Cost:[/b] 20/10
[b]Element:[/b] Sound
[b]Class:[/b] Supplementary
[b]Range:[/b] 20 Meters
[b]Cool-Down:[/b]3 posts to sustain+1
[b]Description:[/b]
The user is able to change the sound that passes through a 10 meter diameter of the user. This changes the sound itself to a sound of the caster's choice.
Tranquil Strike (River Styx Style)
- Code:
[b]Name:[/b] Tranquil Strike (River Styx Style)
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Weapon Type:[/b] Body
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b] The user's attack moves at 15 m/s, through the use of their elbow. If the strike lands, it deals C-tier damage to the opponent.
Water Falls in Reverse (River Styx Style)
- Code:
[b]Name:[/b] Water Falls in Reverse (River Styx Style)
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Weapon Type:[/b] Body
[b]Class:[/b] Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b] The user pushes off the ground with great strength, allowing them to jump 1-5 meters in an omnidirectional trajectory at 15m/s. Should one of the user's feet collide with a solid surface, they are able to repeat this movement one more time.
Fish Swims Upstream (River Styx Style)
- Code:
[b]Name:[/b] Fish Swims Upstream (River Styx Style)
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Weapon Type:[/b] Body
[b]Class:[/b] Defensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b] The user steps to the outside of an attack and parries it with their hand/arm, deflecting B-Tier damage from the strike while simultaneously leaving the positioning of their hand near the neck of the opponent at a speed of 15m/s.
Water Corrosion (River Styx Style)
- Code:
[b]Name:[/b] Water Corrosion (River Styx Style)
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Weapon Type:[/b] Body
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b]
The user sends out a kick at a speed of 15m/s. If it strikes the opponent, it would cause C-tier damage to the spot struck.
Icy Grasp (River Styx Style)
- Code:
[b]Name:[/b] Icy Grasp (River Styx Style)
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Defensive/Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b]
The user of this technique clashes against an incoming attack at 15 m/s, preventing C-Tier damage from the blow while simultaneously flicking their own wrist and sending enough force through their sword to disarm the opponent of the object they had just clashed with. The object in question flies 5 meters away from the individual who was disarmed.
Flowing Blade of Pursuit, Second Stage
- Code:
[b]Name:[/b] Flowing Blade of Pursuit, Second Stage (River Styx Style)
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 3 posts or Sustain +1
[b]Description:[/b]
The user of this technique swings their blade at their opponent at 15 m/s, 2 times. Each blow deals D-Tier damage. These blows strike at varying diagonal angles.
Destructive Flow (River Styx Style)
- Code:
[b]Name:[/b] Destructive Flow (River Styx Style)
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b]
The user strikes their blade out at their opponent, at 15 m/s, with the intent to knock them backwards. The blow is strong enough to send an opponent back by 10 meters.
Vortex Hole (River Styx Style)
- Code:
[b]Name:[/b] Vortex Hole (River Styx Style)
[b]Tier:[/b] C
[b]Cost:[/b] 20
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b]
The user of this technique stabs at their opponent while twisting the blade in a spiral-type motion, dealing C-Tier piercing damage at 15 m/s.
Stepping Stones (River Styx Style)
- Code:
[b]Name:[/b] Stepping Stones (River Styx Style)
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Weapon Type:[/b] Body
[b]Class:[/b] Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b]
The user moves in a way which they are able to make 1-2 jumps in .3-5 meter increments at 15 m/s.
Veteran's Block
- Code:
[b]Name:[/b] Veteran's Block
[b]Tier:[/b] C
[b]Cost:[/b] 20|10
[b]Weapon Type:[/b] Shield
[b]Class:[/b] Defensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 3 posts or Sustain+1
[b]Description:[/b]
The user of this technique moves their shield around at 15 m/s in order to defend against attacks. This ability is effective until a number of abilities equal to B-Tier have struck the technique, though the ability may be sustained in the next post to defend against new attacks.
Flash (Ninpou)
- Code:
[b]Name:[/b] Flash (Ninpou)
[b]Tier:[/b] C
[b]Cost:[/b] 20
[b]Weapon Type:[/b] N/A
[b]Class:[/b] Supplementary
[b]Range:[/b] 15 m
[b]Cool-Down:[/b] 3 posts or sustain+1
[b]Description:[/b]
The user grabs a ball, 6 cm in diameter, that has a powder within it. Separated within by a thin wall is a reagent that causes the powder to explode in a bright light, covering a 5 meter diameter sphere. The user may throw this at 20 m/s, and the reagents interact with each other upon physical contact with another object. Any caught within the bright light are blinded for 3 posts. This can be avoided by not looking at the light for the duration of its existence.
B-tier Abilities (25)
- Spoiler:
- Blade Burst
- Code:
[b]Name:[/b] Blade Burst
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Element:[/b] Water (Ice Subtype)
[b]Class:[/b] Offensive
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
The caster creates 2, .3 meter diameter spheres of ice within 1 meter of them. These spheres of ice can move at 20m/s within a 30 meter range of the caster. Once they have positioned themselves, they morph into a blade of ice that is 1 meter in length, .2 meters in width and .07 meters in thickness, tapering out into a razor sharp blade. They morph and fly at the opponent at 20m/s, inflicting C-Tier piercing damage if they strike. The ice is dependent on the caster's magoi to be created, and therefore once it reaches the 30 meter range it dissipates. Sustaining the spell allows this spell to be cast again.
Ice Mirror Maze
- Code:
[b]Name:[/b] Ice Mirror maze
[b]Tier:[/b] B
[b]Cost:[/b] 30
[b]Element:[/b] Water (Ice subtype)
[b]Class:[/b] Supplementary
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] Using a water-heavy environment, a large maze is created at a rate of 20m/s. This maze is a single object that can be as complex or as simple as the user desires. The surfaces are reflective and show mirrored images, which could possibly show the image of others in the maze even if they are not near that person. Each of the maze's sides (Height, width, length) may be anywhere between 10-15m. While sustained, this spell repairs and reforms structural damage to the maze.
Controlling the Currents
- Code:
[b]Name:[/b] Controlling the Currents
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Element:[/b] Water
[b]Class:[/b] Supplementary
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
The caster gathers water from the surroundings at a rate of 20m/s, controlling a 10-15m long stream of water that is 1-5m in diameter within 30 meters of the user. This water currents move at a rate of 20 m/s, and the user is able to create 1-4 separate currents within the single body of water.
Jet Stream
- Code:
[b]Name:[/b] Jet Stream
[b]Tier:[/b] B
[b]Cost:[/b] 30 Magoi
[b]Element:[/b] Water
[b]Class:[/b] Offensive
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
Two .1m spheres of water gather at a point within 1m of the caster. These two spheres quickly expand at a rate of 20m/s to the size of anywhere between .025m to 1m in diameter, shortly thereafter firing off a highly pressurized stream of water from each sphere that deals C-Tier damage in the form of cuts at a speed of 20m/s. If both streams hit the same target, it deals B-Tier damage. Each beam can be fired with it's own unique trajectory according the the caster's will.
Pressure Crusher
- Code:
[b]Name:[/b] Pressure Crusher
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Element:[/b] Water
[b]Class:[/b] Offensive
[b]Range:[/b] 7.5 meter radius
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
The user sends magoi out in a pulsation from their body, commanding the Rukh to create and maintain intense water pressure on any water that the pulsation crosses. The pulsation's starting point is created from an orb with a 2 meter radius from the user. The pulsation's effect goes outward in a 7.5 meter radius at 20 m/s from its point of origin. Anything caught in the pulsation takes B tier crushing damage before the effect is gone. If sustained, the effect is removed quickly and those who were in the spell's range take another B tier of damage from a phenomenon called 'the bends'.
Snowy Expanse
- Code:
[b]Name:[/b] Snowy Expanse
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Element:[/b] Water (Ice Subtype)
[b]Class:[/b] Supplementary
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
The caster of this spell generates extremely small ice flakes, also known as 'snow', in a 15x15 meter boxed area around the caster. This snow is .35 meters deep. It does not hinder movement, as the entire box of ice is constantly moving and often creates 'flows' whenever any movement occurs. This spell may be sustained to recreate any snow that has melted and continue its movements.
Water Dowsing
- Code:
[b]Name:[/b] Water Dowsing
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Element:[/b] Water
[b]Class:[/b] Offensive
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The caster sends their Magoi digging deep into the ground, which gives the caster the ability to draw water from the soil and further underground from the aquifer directly. This water bursts out of the ground in a geyser motion, which would move upwards at 20 m/s. The size of the geyser is 10-15 meters in diameter and 15m high. The upward explosion of this water carries with it stone and dirt, dealing B tier damage to anything caught within it.
Sound Sphere
- Code:
[b]Name:[/b] Sound Sphere
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Element:[/b] Sound
[b]Class:[/b] Supplementary
[b]Range:[/b] 30m
[b]Cool-Down:[/b]5 posts
[b]Description:[/b]
The caster creates a 15m diameter sphere that detects and relays all sound data that occurs within it back to the caster. This includes direction, strength, tone, depth and any other variables a sound may be measured by. This information is provided in two ways: through synesthesia, in the form of 'sight', in which the user can see the sounds and their movements with or without their eyes open, as well as in the form of hearing. The user may choose to limit what kind of data is returned at the time of casting. This information travels at a speed of 20m/s in front of whatever sound has entered the sphere. If an ability of higher speed passes through the sphere, the information trails behind the ability.
Ice Blade
- Code:
[b]Name:[/b] Ice Blade
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Element:[/b] Water (Ice Subtype)
[b]Class:[/b] Offensive
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
The caster of this spell calls upon the surrounding water in the air and creates a blade of ice that is 1 meter in length, .3 meters in width and .1 meters in width which tapers off into a razor-sharp edge on both sides. This blade of ice is created within 1.2 meters of the caster, and spins like a fan at 20 m/s for 1 rotation of 360 degrees, dealing B-Tier damage to anything that comes in contact with it. Sustaining the spell allows this spell to be cast again.
Iron Maiden
- Code:
[b]Name:[/b] Iron Maiden
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Element:[/b] Water (Ice Subtype)
[b]Class:[/b] Offensive
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
[b]*This spell creates no walls.[/b] Upon casting this spell, the user infuses surrounding water particles (be they in the solid or liquid form) with their magoi. The amount of water particles that they are able to infuse with this spell is two sets of ice, a 'floor' and a 'ceiling'. The 'floor' and 'ceiling' are both 14 meters in length and 14 meters in width with a total of 2.4 meters deep. The spikes themselves are .2 meters apart from each other, and are .4 meters in length. At the will of the caster, the 'ceiling' is sent down at 20 m/s, stabbing those caught between the 'ceiling' and the 'floor'. This inflicts B-Tier damage to anything caught within it.
Rithux, The Water Dragon
- Code:
[b]Name:[/b] Rithux, The Water Dragon
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Element:[/b] Flux State, Living Water (Life+Water+Sound)
[b]Class:[/b] Offensive
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
[i][size=10]This combination of life, water and sound creates a living body of water that has speech functions equivalent to that of a beast (roars, yells, tweets etc.). This water may freely fluctuate and add on characteristics to its body, all the while remaining in the liquid state. The characteristics mentioned in the prior sentence that they can choose from are limited to those of two different states of water: Solid and Liquid. Examples of these characteristics would be; As hard as ice or as flowing as water. While these characteristics may be exhibited, the state of the creature itself is still within the liquid state of water. These living beings of water will obey and understand the verbal commands of the caster, but are also able to think on their own. Without a verbal command, their primary objective is the protection of their master.[/size][/i]
The caster offers up a part of their body, whether it be blood, hair, a fingernail etc, as the catalyst of this spell. It does not have to be a significant amount; Ex.: 1 drop of blood, 1 hair, 1 chewed off fingernail. This provides a link between the caster and the creation, allowing the creature to be linked with the caster and know that the caster is not an enemy to attack. Since this creature can think by itself, it is able to make a determination on what is dangerous to the caster. Water from the nearby environment is gathered and coalesced into a Kou dragon's likeness, 10-15 meters in length and 1-4 meters in circumference. This forms at a rate of 20 m/s. Due to Flux State, Living Water Magic, it is able to control different areas of its body to have different characteristics while retaining structural integrity. Rithux is slightly mutable, and able to extend parts of its body and form shapes out by 1 meter. Rithux, The Water Dragon, deals B-Tier damage to anything that it forcibly collides with that has such a section take on the solid characteristics of ice. Rithux, The Water Dragon, flies at 20 m/s. This spell may be sustained in the next post in order to reform from any damage dealt to it and in order to deal B-Tier damage in the new post.
Ice Fist
- Code:
[b]Name:[/b] Ice Fist
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Element:[/b] Water (Ice Subtype)
[b]Class:[/b] Offensive
[b]Range:[/b] 30 Meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
The user gathers the water from the area and creates a .5 meter sized fist of ice within 1 meter from the user at 20m/s, which shoots forward and strikes at an opponent at 20m/s for B-Tier damage. Sustaining the spell allows this spell to be cast again.
Sink Hole
- Code:
[b]Name:[/b] Sink Hole
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Element:[/b] Water
[b]Class:[/b] Supplementary
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
By using magoi, the caster is able to give commands to the Rukh to move water beneath the land and cause a natural occurrence known as a 'Sink Hole'. The land in a 15x15 meter square rea suddenly collapses at 20m/s, creating a 15 meter deep Sink Hole. This spell may be sustained to make the Sink Hole deeper or in order to create a new Sink Hole.
Sea's Horizon (River Styx Style)
- Code:
[b]Name:[/b] Sea's Horizon (River Styx Style)
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Body
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
The user performs a roundhouse kick at 20 m/s, imparting B-Tier damage on the target this kick lands on.
Crescent Whirlpool (River Styx Style)
- Code:
[b]Name:[/b] Crescent Whirlpool (River Styx Style)
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Body
[b]Class:[/b] Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The user strikes out at the target at a speed of 20m/s with a crescent kick, backed by a large amount of force, dealing B-Tier damage to the target.
Deep Sea Plunge (River Styx Style)
- Code:
[b]Name:[/b] Deep Sea Plunge (River Styx Style)
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Body
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
Garret performs an axe kick upon the opponent at 20 m/s, imparting B-Tier damage to the target it strikes.
Raging Current (River Styx Style)
- Code:
[b]Name:[/b] Raging Current (River Styx Style)
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Body
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The user performs two C-Tier strikes with a combination of a punch and a knee to the opponent at a speed of 20m/s.
Redirecting Blows (River Styx Style)
- Code:
[b]Name:[/b] Redirecting Blows (River Styx Style)
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Body
[b]Class:[/b] Defensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The user takes note of the direction and speed the opponent's attack is moving and, moving at 20m/s, the user redirects the trajectory of attacks that add up to A tier damage with circular/rotational movements of their arms.
Ukemi
- Code:
[b]Name:[/b] Ukemi
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Body
[b]Class:[/b] Defensive/Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The user prevents up to A tier damage from a single attack, redirecting/redistributing blunt impact damage from the attack. If such a blow would send the user to the ground, the user may stand back up on their feet at 20 m/s.
Nage Waza
- Code:
[b]Name:[/b] Nage Waza
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Body
[b]Class:[/b] Offensive/Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The user of this technique grasps an opponent with the use of one to two hands in order to throw them to the ground at a rate of up to 20 m/s, up to a distance of 15 meters away. The force of the impact causes up to C-Tier damage.
Shime Waza
- Code:
[b]Name:[/b] Shime Waza
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Body
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] Using one to two hands, the user places the opponent into a blood choke at 20 m/s by compressing one or both carotid arteries, and optionally the jugular veins while not compressing the airway. This keeps oxygen from going to their brain and dealing B tier damage through suffocation. This may be sustained in the next post to re-secure the choke hold and deal another B tier of damage to the opponent.
General's Block
- Code:
[b]Name:[/b] General's Block
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Shield
[b]Class:[/b] Defensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
The user of this technique moves their shield around at 20 m/s in order to defend against attacks. This ability is effective until a number of abilities equal to A-Tier have struck the technique, though the ability may be sustained in the next post to defend against new attacks.
Flowing Blade of Pursuit, Third Stage (River Styx Style)
- Code:
[b]Name:[/b] Flowing Blade of Pursuit, Third Stage (River Styx Style)
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
The user of this technique swings their blade at their opponent at 20 m/s, 1-4 times. Each blow deals D-Tier damage. These blows strike at varying diagonal angles. It may be sustained in a new post to perform the ability again.
Stream Splitter (River Styx Style)
- Code:
[b]Name:[/b] Stream Splitter (River Styx Style)
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
The user performs a single diagonal attack that moves at 20 m/s and inflicts B-Tier damage to the opponent. This may be sustained to perform the attack again in the next post.
Sealing The Magoi Meridians (River Styx Style)
- Code:
[b]Name:[/b] Sealing the Magoi Meridians (River Styx Style)
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Weapon Type:[/b] Body
[b]Class:[/b] Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
The user strikes their opponent in one of their pressure points on their torso at 25 m/s. The shock from the attack travels throughout the body and paralyzes their two arms for 3 posts, simultaneously reducing their movement speed by 10 m/s.
A-tier Abilities (3)
- Spoiler:
- Prison of Water and Ice
- Code:
[b]Name:[/b] Prison of Water and Ice
[b]Tier:[/b] A
[b]Cost:[/b] 40/20
[b]Element:[/b] Water (With Ice Sub element)
[b]Class:[/b] Supplementary
[b]Range:[/b] 40 meters
[b]Cool-Down:[/b] 7 posts
[b]Description:[/b] The user calls upon the water that is in the area and creates a sphere of water that is 15-25 meters in diameter, which can be controlled and formed into any shape the user would like. The water is turned into ice, and may be compressed and pressurized. This spell's creation may move at a speed of up to 25m/s at the behest of the movements of the user's wand, and may move in any direction within 40 meters of the user. This spell Freezes opponents caught within for up to 5 posts. This spell may be sustained in order to reform any structural damages and further move the prison of ice.
Ice Explosion
- Code:
[b]Name:[/b] Ice Explosion
[b]Tier:[/b] A
[b]Cost:[/b] 40|20
[b]Element:[/b] Concussion Magic (Ice+Sound)
[b]Class:[/b] Offensive/Supplementary
[b]Range:[/b] 40 meters
[b]Cool-Down:[/b] 7 posts
[b]Description:[/b]
[i]Concussion Magic: This combination of ice and sound creates concussions by using ice as shrapnel and sound magic as a violent force to shatter the ice and send it flying by producing multiple sonic booms in one place. All Concussion magic deals disorientation and brief deafness for one post to anyone caught in its effective range.[/i]
This spell creates a 1 meter diameter ball of ice that moves at the behest of the caster at a rate of 25 m/s. At the caster's will, the ball of ice explodes, blasting shrapnel and loud noise within a 25 meter diameter dealing A tier damage to anything caught within the explosion.
Ikken Hissatsu: Deep Sea Harpoon (River Styx Style)
- Code:
[b]Name:[/b] Ikken Hissatsu: Deep Sea Harpoon (River Styx Style)
[b]Tier:[/b] A
[b]Cost:[/b] 40|20
[b]Weapon Type:[/b] Body (Magoi Manipulation)
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Cool-Down:[/b] 14 posts
[b]Description:[/b]
The user's arm becomes enforced by magoi, making it into a powerful weapon. The strength of this magoi supports every aspect of the arm, from the shoulder all the way to the tips of the fingers. The user of this technique shoots their hand through an opponent at 25 m/s, dealing A tier damage, and can potentially remove any 1 organ if the technique is not disrupted. Sustaining the technique continues the manipulation of the magoi, allowing another strike.
Djinn Related Abilities (3)
- Cimeies Household Abilities:
- Cimej Plague Snake of the Left Hand
- Code:
[b]Name:[/b] Cimej Plague Snake of the Left Hand
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Element:[/b] Plague (Life + Poison)
[b]Class:[/b] Offensive
[b]Range:[/b] 30 Meters
[b]Cool-Down:[/b] 5 Posts
[b]Description:[/b]
A black plague, shaped in the form of a snake, fires out from Garret's left hand, forming and moving at 20 m/s. This 'snake' is 13 cm in diameter and 1 meter long. When it strikes an opponent, it coils around their body and causes a decay and removal of flesh and muscle that leaves behind a serpentine scar if the target survives the spell. It deals D-Tier damage each post for 4 posts, while also halving movement and ability speeds as well as doubling reaction times for 4 posts.
Cimej Plague Snake of the Right Hand
- Code:
[b]Name:[/b] Cimej Plague Snake of the Right Hand
[b]Tier:[/b] B
[b]Cost:[/b] 30|15
[b]Element:[/b] Plague (Life + Poison)
[b]Class:[/b] Offensive
[b]Range:[/b] 30 Meters
[b]Cool-Down:[/b] 5 Posts
[b]Description:[/b]
A black plague, shaped in the form of a snake, fires out from Garret's right hand, forming and moving at 20 m/s. This 'snake' is 13 cm in diameter and 1 meter long. When it strikes an opponent, it coils around their body and causes a decay and removal of flesh and muscle that leaves behind a serpentine scar if the target survives the spell. It deals D-Tier damage each post for 4 posts, while also halving movement and ability speeds as well as doubling reaction times for 4 posts.
Cimej Serpentine Plague
- Code:
[b]Name:[/b] Cimej Serpentine Plague
[b]Tier:[/b] A
[b]Cost:[/b] 40|20
[b]Element:[/b] Plague (Life + Poison)
[b]Class:[/b] Offensive
[b]Range:[/b] 5 Meters
[b]Cool-Down:[/b] 7 Posts
[b]Description:[/b]
Garret begins to emit a plague away from him at 25 m/s, starting at 20 cm from any point of his body, and reaching 5 meters away for a total of a 10 meter diameter field of plague. Those infected with this plague can be detected by the symptoms of a coiling pattern across their body that causes a decay of flesh which leaves behind a serpentine scar on those that were caught within the mist. It deals C-Tier damage each post for 4 posts, while also halving movement and ability speeds as well as doubling reaction times for 4 posts.
Social Abilities (6)
- Spoiler:
- Fill
- Code:
[b]Name:[/b] Fill
[b]Tier:[/b] D
[b]Cost:[/b] -
[b]Element:[/b] Water
[b]Class:[/b] Social, Supplementary
[b]Range:[/b] 10 meters
[b]Cool-Down:[/b] 2 posts or sustain+1
[b]Description:[/b]
This spell continuously fills up a container of water at 10 m/s by bringing water in from the surrounding, stopping when the container becomes full and continuing when the container loses some of the water. This effect stops once it has created 5 cubic meters of water.
Sound Inscription
- Code:
[b]Name:[/b] Sound Inscription
[b]Tier:[/b] D
[b]Cost:[/b] -
[b]Element:[/b] Sound
[b]Class:[/b] Social, Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 2 posts or Sustain+1
[b]Description:[/b]
The user is able to inscribe a series of sounds onto a piece of wood that plays back to those within 10 meters. This creates a magical circle upon the wood that identifies it as enchanted. The sound does not pass through walls, floors or ceilings. The sounds must be something the user can remember. When the spell expires, while it is no longer able to playback the sound, the spell can be refreshed to continue playing back the sound it was inscribed with previously. The sound can be activated or deactivated like a magic item.
Ice Sculpture
- Code:
[b]Name:[/b] Ice Sculpture
[b]Tier:[/b] B
[b]Cost:[/b] -
[b]Element:[/b] Water (Ice Subtype)
[b]Class:[/b] Social, Supplementary
[b]Range:[/b] 30 meters
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
The caster is able to create an ice sculpture, imitating the shapes of various objects and forming a volume of ice equal to 6-10 cubic meters at 20 m/s.
Ice Stasis
- Code:
[b]Name:[/b] Ice Stasis
[b]Tier:[/b] A
[b]Cost:[/b] -
[b]Element:[/b] Water (Ice)
[b]Class:[/b] Social, Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b]
This spell forms a 1x1x1 to a 5x5x5 block of ice around an object. The ice that covers the object in question keeps it frozen in such a manner that the growth of bacteria and the like is impossible, effectively flash freezing an object and placing it in a state of suspended animation. This ice lasts for as long as it is sustained, or so long as it doesn't melt from natural heat (1 IC week), and does not need to be within the spell caster's range to continue to exist (only to continue to be sustained).
Buoyant Strength (River Styx Style)
- Code:
[b]Name:[/b] Buoyant Strength (River Styx Style)
[b]Tier:[/b] B
[b]Cost:[/b] -
[b]Weapon Type:[/b] Magoi Manipulation, Body
[b]Class:[/b] Social, Supplementary
[b]Range:[/b] Self
[b]Cool-Down:[/b] 10 Posts
[b]Description:[/b]
The user brings Magoi around their body in order to carry heavy objects, granting them strength that equals most Fanalis, and some Imuchakk.
Sleight of Hand
- Code:
[b]Name:[/b] Sleight of Hand
[b]Tier:[/b] B
[b]Cost:[/b] -
[b]Weapon Type:[/b] Body
[b]Class:[/b] Social, Supplementary
[b]Range:[/b] Close
[b]Cool-Down:[/b] 5 Posts
[b]Description:[/b]
The user is able to do minor sleight of hand tricks, such as hiding and switching out a pair of dice, or grabbing a coin from 'behind a person's ear' and other such minor 'magic tricks' 1-4 times. These movements are concealed, and move at 25 m/s.
Weapons (1)
- Desceld:
- Code:
[center][img]http://i.imgur.com/1ugyvfe.jpg[/img][/center]
[b]Name:[/b] Desceld
[b]Tier:[/b] B
[b]Type:[/b] Sword
[b]Magic Type:[/b] Life
[b]Ability:[/b]
[list]
[*][b]Name:[/b] Desceld, Gold Dragon's Blessing
[*][b]Tier:[/b] B
[*][b]Cost:[/b] 30|15 Magoi Initial|Sustain
[*][b]Element:[/b] Life
[*][b]Assigned Weapon:[/b] [b]Desceld[/b]
[*][b]Class:[/b] Supplementary
[*][b]Range:[/b] 30 meters
[*][b]Cool-Down:[/b] 5 posts
[*][b]Description:[/b] The blessing is activated when feeding and infusing the sword with magoi. This spell creates a golden healing mist shaped in the form of a Kou Dragon. This dragon is 1 meter long and .2 meters in diameter. This 'dragon' moves and flies about at the will of the caste at 20m/s within 30 meters of the caster. Upon coming into contact with a living being, the caster may choose to activate its effect. The mist enters and dwells within the body of a being it came into contact with after activation, creating an imprint of that living creature's body's peak condition. It advances the healing process of the body, healing up to B-Ter damage that was dealt to the body over the next three posts. This spell may be sustained to generate another healing 'dragon' mist on the user's next post or maintain any mist that has not been activated.
[/list]
[b]Appearance:[/b] This blade holds a black edge to keep it from glinting in the night. Otherwise, the blade itself is fairly standard. The handle is 13 cm in length, with the blade being 57 cm in length, making the total size of the double edged blade 70 cm in total. The classification of sword is of the Longquan variety, a traditional Kou blade.