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Zadi Medmar

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1Zadi Medmar Empty Zadi Medmar 27/10/14, 03:47 pm

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier



Last edited by Solomon's Proxy on 27/10/14, 03:49 pm; edited 1 time in total

2Zadi Medmar Empty Re: Zadi Medmar 27/10/14, 03:47 pm

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier

Zadi Medmar NTnQZpm

Name: Zadi Medmar
Tier: D
Gender: Male
Sexuality: Heterosexual
Age + Birthdate: 19 - April 24th
Country Affiliation: Balbadd
Race: Human
Specialization: Intelligence - Strength Magic

Personality:
Zadi is a quiet person most of the time, but if you were to strike up a conversation, he would gladly join in. He is usually silly and nonsensical, making him either very likable or very annoying, as in unlikable. He does, however, keep to himself, so you would have to start the conversation, for if you don't, Zadi might start either awkwardly starting and then looking away or blab on and on about nonsense. Zadi is a nice person, too. He will help those in need, like great and disastrous need. Not something like a crying child that lost his or her toy. No no no. Zadi thinks there should be a balance between happiness and unhappiness, so a lost toy would eventually be made up with a new one, just not by Zadi's doing. All around, Zadi is a wonderful person to be around if you yourself are a nice person. If you are evil or just strict, you will hate Zadi's casual attitude. Oh yeah, he's also very casual. Not lazy, he'll do things when he must, but not if he doesn't have to. He takes longs walks from time to time, then sleeps off the exhaustion the rest of the day. Casual, relaxed, and in the moment type of guy.

Likes:

  • Peace and Prosperity: Who doesn't? Well, psychopaths, sure, but not Zadi! He loves peace and prosperity due to the happiness it brings to the masses of the world

  • Balance: Zadi likes a good scale. Personally, Zadi believes that life should stay perfectly balanced in one way or another. In this case, Zadi thinks the ideas of happiness and unhappiness should stay balanced, equally among all peoples of the world. Without unhappiness, what would happiness be?

Dislikes:

  • The Ocean: Zadi just can't stand the empty look the ocean gives him. Just too large and empty from the looks of things.

  • Pure Order: Things such as hierarchy, race, clan, religion, and caste don't compute with Zadi's inner workings. Zadi dislikes the idea of Pure Order due to the strict uncontrollable limits it puts on imagination and thinking.

Phobias:
Chaos is Zadi's one and only fear. When confronted with the choice with order or chaos...Zadi would always pick order, even though he isn't a big fan of order. Chaos isn't necessarily "no order" but rather a conglomeration of evil, hatred, and disdain...or at least to Zadi it is. Zadi just can't stand the sight or sounds of chaos. When seeing chaos on a large scale, he will freeze up, unable to move, only thinking of ways to get out, run away, and never come back to such horror!

Aspirations:
Balance is what keeps the world steady and out of chaos! Zadi is a man of peace and prosperity, and currently, the balance of the world is perfect, and Zadi wishes to keep the scale of life that way. He doesn't want one country to conquer another nor does he want one nation to join with another. However, if a nation were to stay the same in the one aspect that Zadi wishes to keep balanced the most, which would be happiness, then Zadi wouldn't mind a change or two. In general, Zadi Medmar wishes to "balance on Earth" so to speak.

Face-Claim: Ivan Karelin ~ Tiger & Bunny
Weight: 158 lbs.
Hair Color: Blonde
Eye Color: Purple
Height: 5'11"
Rukh Alignment: White
Special Traits: N/A
Appearance:
Zadi usually wears exotic clothes from far off lands. He finds the clothes lying around and gets them washed, unless they are relatively clean. Anyway, such garments include but are not limited to kimono, jackets, casual pants, and underwear. Now a "jacket" is a strange article of clothing that Zadi recently discovered while walking around the harbors of Balbadd. The one that he found was purple, a strange color to begin with, but he liked the style and started wearing "jackets". However, he usually sticks with Zou related clothing, usually kimono and the like. Now as for a battle stance...he doesn't really have one. When and if Zadi battles, he sort of just stands and waits for something to happen. Not that wouldn't be willing to make the first move, but he usually is second to act.

History:
Zadi was born to a middle-class family in a relatively nice area of Balbadd near the ports. There was crime from time to time, but petty things like robbery and whatnot.

Zadi’s parents, like any good character’s parents, died due to a disease that Zadi had also gotten. However, Zadi didn’t die due to his parents concentrating all their remaining life into getting a cure for Zadi. After the cure was procured, Zadi’s parents left him at the age of 10 years old.

Zadi then started to live on his own. No home, just wandering around like an aimless bullet with legs. In order to keep himself fed and clothed and sheltered in the house his parents left him, Zadi had to do odd-jobs, usually helping with dock-work. Things that sailors didn’t feel like doing after a long journey. This in turn got Zadi talking to strangers form far off lands, getting many wonderful ideas into his head.

Zadi eventually met a stranger that happened to be staying a while in Balbadd. He never gave Zadi a name, but he did give Zadi more than just knowledge and stories from the outside world. Zadi was given the gift of the magician. Well, Zadi had always been favored by the Rukh a little, so being a magician was in his destiny, so to speak. All Zadi had to do was listen to what the stranger had to say for three years, starting at the age of 15.

During those three years, Zadi learned all sorts of fantastical things about the Rukh, the Empires and Nations of the world, the conflict, the sadness, and most of all…the happiness that the world had to offer. Zadi did learn how magic worked, but the testing and experimenting with spells was up to Zadi. The stranger only ever taught Zadi how to feel the Rukh and harness their power. Getting the power into the form of a spell was, as stated before, Zadi’s job. However, Zadi couldn’t do more than feel the Rukh, but he did see the stranger cast a few small tricks every now and again. Luckily for Zadi, he deciphered that casting magic spells required an item to manipulate the Rukh through.

Having found out that he needed a staff or a wand in order to manipulate the form of the Rukh, Zadi, after the stranger left for another journey, went and looked for a staff. A wand was a girl’s toy, in Zadi’s opinion, and so he had intensely focused on getting his own staff. Days and weeks passed until Zadi finally found a whole staff leaning all by itself. Zadi didn’t want to steal anything more than clothes, so he waited for a week before finding out that the staff didn’t belong to anyone. With convenience on his side, Zadi grabbed the staff started to cast his own spells which brings Zadi’s current age to 19 years old, present day.

Role-Play Sample:
It was a long and hot day for Zadi. Nothing around Balbadd was getting done cause there was nothing to get done in the first place. There were no people moving fast enough to get excited. Nobody running or jumping. It was just too brutal of a day outside. Zadi Medmar was getting a little impatient with all this patience in the people of Balbadd. Nothing was happening nor was there every going to be...today at least.

"Guess it's time to take a walk...again...and then a nap...again..."

With his pink-colored kimono, Zadi made how way through the city of Balbadd, on alleyway at a time. He wanted to get as tired as possible so that when it came time for his nap, he would be too exhausted to wake up from the hot sun's rays. Step by step, foot by foot, Zadi and his precious staff walked all day long, unable to get over the heat and fall asleep. Ha! That rhymed! Yeah, I, the narrator of Zadi's life, will be breaking the fourth wall, or whatever wall there is in Zadi's life that separate you, the reader, form speaking directly to me. The Internet? Na! Space and time? Maybe. Anyway, Zadi was getting tired and in no mood the stop now.

"Friggin hooooot! Gotta find a place out of the sun. My home is too hot, ports are too hot, the straw beds are too hot...everything is just too HOT!"

In the end, Zadi did give up and just made his way home. It ended up being nightfall when he got there...therefore he fell over, staff crashing next to him, and fell asleep on the cold, dirt floor of his usual living space to rest for the next walk, the next day~



Last edited by Solomon's Proxy on 27/10/14, 03:48 pm; edited 1 time in total

3Zadi Medmar Empty Re: Zadi Medmar 27/10/14, 03:47 pm

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier

Specializations

  • {B} Intelligence

    • 7th Type Magic || Strength
    • 3rd Type Magic || Light


  • {C} Dominance


Professions


Primary Profession
Related Specialization: Intelligence
Profession Title: Entertainer
Description: The Entertainer is capable of enchanting the attention of those that watch his performances, sometimes even being able to draw in those that are normally unlikely to enjoy live entertainment. The Entertainer, as the title implies, entertains the masses, or even just individuals, through the use of things such as oration, magic or other various props that could be commandeered for the viewing pleasure of others.
Profession Perks:

  • In order to entertain large crowds, the Entertainer has the vocals skills to project his voice in various directions at varying frequencies.

  • In order to keep his performances lively, the Entertainer can read the atmosphere of a crowd or even just singular individuals within a crowd.

  • As an Entertainer should be able to do, he can capture the attention of crowds to the point where they are too enthralled to pay attention to their surroundings (Any Player Character or NPC ran by staff/another Player Character may choose to ignore this ability, as it pertains to crowds).


Secondary Profession
Profession Title: Detective
Description: The Detective is one of the ultimate seekers of truth and can see through almost all deceptions in order to split a crime, or just a simple mystery, right in half. The Conman, however, is virtually immune to the Detective's truth seeking.
Profession Perks:

  • The Detective's mind is molded to hold an overabundance of memories, and store them in a fashion that allows him to recall and piece together truths and/or clues. This allows the Detective to solve a mystery or break through elaborate, though not yet perfected, lies.

  • In order to find hidden clues or truths, the Detective has increased perception of his surroundings. This allows for the picking out of misplaced items in a seemingly ordinary room.

4Zadi Medmar Empty Re: Zadi Medmar 27/10/14, 03:48 pm

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier

D-tier Abilities

Spoiler:

C-tier Abilities

Spoiler:

B-tier Abilities

Spoiler:

A-tier Abilities

Spoiler:

Omega-tier Abilities

Beast Abilities

Djinn Related Abilities

Spoiler:



Social Abilities

Social Abilities:

5Zadi Medmar Empty Re: Zadi Medmar 27/10/14, 03:48 pm

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier

Weapons

Pointed Prism:


Red Rose:


Knight's Defender:


Rukh Slayer w/ Ruby of Ether:



Items

Coupon Booklet:


Charm:

Metal Vessel:

Potion of Rejuvenation:

Blessing of the Rukh:


Quartz Soul:


Ruby of Ether:

Grimoire Page:


Beasts

6Zadi Medmar Empty Re: Zadi Medmar 23/02/15, 10:42 pm

Vardreth

Vardreth
Ω-Tier
Ω-Tier

Code:
[center][size=12][img]http://i.imgur.com/NTnQZpm.jpg[/img][/size][/center]

[b][size=12]Name:[/size][/b][size=12] Zadi Medmar[/size]
[b][size=12]Tier:[/size][/b][size=12] D[/size]
[b][size=12]Gender:[/size][/b][size=12] Male[/size]
[b][size=12]Sexuality:[/size][/b][size=12] Heterosexual[/size]
[b][size=12]Age + Birthdate:[/size][/b][size=12] 19 - April 24th[/size]
[b][size=12]Country Affiliation:[/size][/b][size=12] Balbadd[/size]
[b][size=12]Race:[/size][/b][size=12] Human[/size]
[b][size=12]Specialization:[/size][/b][size=12] Intelligence - Strength Magic[/size]

[b][size=12]Personality:[/size][/b]
[size=12]Zadi is a quiet person most of the time, but if you were to strike up a conversation, he would gladly join in. He is usually silly and nonsensical, making him either very likable or very annoying, as in unlikable. He does, however, keep to himself, so you would have to start the conversation, for if you don't, Zadi might start either awkwardly starting and then looking away or blab on and on about nonsense. Zadi is a nice person, too. He will help those in need, like great and disastrous need. Not something like a crying child that lost his or her toy. No no no. Zadi thinks there should be a balance between happiness and unhappiness, so a lost toy would eventually be made up with a new one, just not by Zadi's doing. All around, Zadi is a wonderful person to be around if you yourself are a nice person. If you are evil or just strict, you will hate Zadi's casual attitude. Oh yeah, he's also very casual. Not lazy, he'll do things when he must, but not if he doesn't have to. He takes longs walks from time to time, then sleeps off the exhaustion the rest of the day. Casual, relaxed, and in the moment type of guy.[/size]

[b][size=12]Likes:[/size][/b]
[list]
[*][i]Peace and Prosperity:[/i] Who doesn't? Well, psychopaths, sure, but not Zadi! He loves peace and prosperity due to the happiness it brings to the masses of the world

[*][i]Balance:[/i] Zadi likes a good scale. Personally, Zadi believes that life should stay perfectly balanced in one way or another. In this case, Zadi thinks the ideas of happiness and unhappiness should stay balanced, equally among all peoples of the world. Without unhappiness, what would happiness be?
[/list]
[b][size=12]Dislikes:[/size][/b]
[list]
[*][i]The Ocean:[/i] Zadi just can't stand the empty look the ocean gives him. Just too large and empty from the looks of things.

[*][i]Pure Order:[/i] Things such as hierarchy, race, clan, religion, and caste don't compute with Zadi's inner workings. Zadi dislikes the idea of Pure Order due to the strict uncontrollable limits it puts on imagination and thinking.
[/list]
[b][size=12]Phobias:[/size][/b]
[size=12]Chaos is Zadi's one and only fear. When confronted with the choice with order or chaos...Zadi would always pick order, even though he isn't a big fan of order. Chaos isn't necessarily "no order" but rather a conglomeration of evil, hatred, and disdain...or at least to Zadi it is. Zadi just can't stand the sight or sounds of chaos. When seeing chaos on a large scale, he will freeze up, unable to move, only thinking of ways to get out, run away, and never come back to such horror![/size]

[b][size=12]Aspirations:[/size][/b]
[size=12]Balance is what keeps the world steady and out of chaos! Zadi is a man of peace and prosperity, and currently, the balance of the world is perfect, and Zadi wishes to keep the scale of life that way. He doesn't want one country to conquer another nor does he want one nation to join with another. However, if a nation were to stay the same in the one aspect that Zadi wishes to keep balanced the most, which would be happiness, then Zadi wouldn't mind a change or two. In general, Zadi Medmar wishes to "balance on Earth" so to speak.[/size]

[b][size=12]Face-Claim:[/size][/b][size=12] Ivan Karelin ~ Tiger & Bunny[/size]
[b][size=12]Weight:[/size][/b][size=12] 158 lbs.[/size]
[b][size=12]Hair Color:[/size][/b] [color=#ffcc00][size=12]Blonde[/size][/color]
[b][size=12]Eye Color:[/size][/b] [color=#9933cc][size=12]Purple[/size][/color]
[b][size=12]Height:[/size][/b][size=12] 5'11"[/size]
[b][size=12]Rukh Alignment:[/size][/b] [color=#ffffff][size=12]White[/size][/color]
[b][size=12]Special Traits:[/size][/b][size=12] N/A[/size]
[b][size=12]Appearance:[/size][/b]
[size=12]Zadi usually wears exotic clothes from far off lands. He finds the clothes lying around and gets them washed, unless they are relatively clean. Anyway, such garments include but are not limited to kimono, jackets, casual pants, and underwear. Now a "jacket" is a strange article of clothing that Zadi recently discovered while walking around the harbors of Balbadd. The one that he found was purple, a strange color to begin with, but he liked the style and started wearing "jackets". However, he usually sticks with Zou related clothing, usually kimono and the like. Now as for a battle stance...he doesn't really have one. When and if Zadi battles, he sort of just stands and waits for something to happen. Not that wouldn't be willing to make the first move, but he usually is second to act.[/size]

[b][size=12]History:[/size][/b]
[center][size=12]Zadi was born to a middle-class family in a relatively nice area of Balbadd near the ports. There was crime from time to time, but petty things like robbery and whatnot.

Zadi’s parents, like any good character’s parents, died due to a disease that Zadi had also gotten. However, Zadi didn’t die due to his parents concentrating all their remaining life into getting a cure for Zadi. After the cure was procured, Zadi’s parents left him at the age of 10 years old.

Zadi then started to live on his own. No home, just wandering around like an aimless bullet with legs. In order to keep himself fed and clothed and sheltered in the house his parents left him, Zadi had to do odd-jobs, usually helping with dock-work. Things that sailors didn’t feel like doing after a long journey. This in turn got Zadi talking to strangers form far off lands, getting many wonderful ideas into his head.

Zadi eventually met a stranger that happened to be staying a while in Balbadd. He never gave Zadi a name, but he did give Zadi more than just knowledge and stories from the outside world. Zadi was given the gift of the magician. Well, Zadi had always been favored by the Rukh a little, so being a magician was in his destiny, so to speak. All Zadi had to do was listen to what the stranger had to say for three years, starting at the age of 15.

During those three years, Zadi learned all sorts of fantastical things about the Rukh, the Empires and Nations of the world, the conflict, the sadness, and most of all…the happiness that the world had to offer. Zadi did learn how magic worked, but the testing and experimenting with spells was up to Zadi. The stranger only ever taught Zadi how to feel the Rukh and harness their power. Getting the power into the form of a spell was, as stated before, Zadi’s job. However, Zadi couldn’t do more than feel the Rukh, but he did see the stranger cast a few small tricks every now and again. Luckily for Zadi, he deciphered that casting magic spells required an item to manipulate the Rukh through.

Having found out that he needed a staff or a wand in order to manipulate the form of the Rukh, Zadi, after the stranger left for another journey, went and looked for a staff. A wand was a girl’s toy, in Zadi’s opinion, and so he had intensely focused on getting his own staff. Days and weeks passed until Zadi finally found a whole staff leaning all by itself. Zadi didn’t want to steal anything more than clothes, so he waited for a week before finding out that the staff didn’t belong to anyone. With convenience on his side, Zadi grabbed the staff started to cast his own spells which brings Zadi’s current age to 19 years old, present day.
[/size][/center]

[b][size=12]Role-Play Sample:[/size][/b]
[size=12]It was a long and hot day for Zadi. Nothing around Balbadd was getting done cause there was nothing to get done in the first place. There were no people moving fast enough to get excited. Nobody running or jumping. It was just too brutal of a day outside. Zadi Medmar was getting a little impatient with all this patience in the people of Balbadd. Nothing was happening nor was there every going to be...today at least.[/size]

[color=#009900][size=12]"Guess it's time to take a walk...again...and then a nap...again..."[/size][/color]

[size=12]With his pink-colored kimono, Zadi made how way through the city of Balbadd, on alleyway at a time. He wanted to get as tired as possible so that when it came time for his nap, he would be too exhausted to wake up from the hot sun's rays. Step by step, foot by foot, Zadi and his precious staff walked all day long, unable to get over the heat and fall asleep. Ha! That rhymed! Yeah, I, the narrator of Zadi's life, will be breaking the fourth wall, or whatever wall there is in Zadi's life that separate you, the reader, form speaking directly to me. The Internet? Na! Space and time? Maybe. Anyway, Zadi was getting tired and in no mood the stop now.[/size]

[color=#009900][size=12]"Friggin hooooot! Gotta find a place out of the sun. My home is too hot, ports are too hot, the straw beds are too hot...everything is just too HOT!"[/size][/color]

[size=12]In the end, Zadi did give up and just made his way home. It ended up being nightfall when he got there...therefore he fell over, staff crashing next to him, and fell asleep on the cold, dirt floor of his usual living space to rest for the next walk, the next day~[/size]

[center][size=13][u][b]Specializations[/b][/u][/size][/center]
[list]
[*]{B} Intelligence
[list]
[*][color=#000000]7th Type Magic || Strength[/color]
[*][color=#ff9900]3rd Type Magic || Light[/color]
[/list]

[*]{C} Dominance
[/list]

[center]Professions[/center]


[center][u][b]Primary Profession[/b][/u][/center]
[b]Related Specialization:[/b] Intelligence
[b]Profession Title:[/b] Entertainer
[b]Description:[/b] The Entertainer is capable of enchanting the attention of those that watch his performances, sometimes even being able to draw in those that are normally unlikely to enjoy live entertainment. The Entertainer, as the title implies, entertains the masses, or even just individuals, through the use of things such as oration, magic or other various props that could be commandeered for the viewing pleasure of others.
[b]Profession Perks:[/b]
[list]
[*]In order to entertain large crowds, the Entertainer has the vocals skills to project his voice in various directions at varying frequencies.

[*]In order to keep his performances lively, the Entertainer can read the atmosphere of a crowd or even just singular individuals within a crowd.

[*]As an Entertainer should be able to do, he can capture the attention of crowds to the point where they are too enthralled to pay attention to their surroundings (Any Player Character or NPC ran by staff/another Player Character may choose to ignore this ability, as it pertains to crowds).
[/list]

[center][u][b]Secondary Profession[/b][/u][/center]
[b]Profession Title:[/b] Detective
[b]Description:[/b] The Detective is one of the ultimate seekers of truth and can see through almost all deceptions in order to split a crime, or just a simple mystery, right in half. The Conman, however, is virtually immune to the Detective's truth seeking.
[b]Profession Perks:[/b]
[list]
[*]The Detective's mind is molded to hold an overabundance of memories, and store them in a fashion that allows him to recall and piece together truths and/or clues. This allows the Detective to solve a mystery or break through elaborate, though not yet perfected, lies.

[*]In order to find hidden clues or truths, the Detective has increased perception of his surroundings. This allows for the picking out of misplaced items in a seemingly ordinary room.
[/list]


[center][u][b][size=13]D-tier Abilities[/size][/b][/u][/center]

[spoiler]
[code][b]Name:[/b] Personamorphism v1.5
[b]Tier:[/b] D
[b]Cost:[/b] 10 | 5
[b]Element:[/b] Light
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 2 posts or sustain+1
[b]Description:[/b] The caster bends light in order to change both his/her own appearance and that of his/her personal belongings. When it comes to the caster's appearance, he/she can change their clothes, face, hair, but not his/her height. When it comes to the caster's personal belongings such as pets, beasts, weapons, wands, etc. only the color is changed.[/code]

[code]
[b]Name[/b]: Push
[b]Tier[/b]: D
[b]Cost[/b]: 10
[b]Element[/b]: Strength
[b]Class[/b]: Offensive
[b]Range[/b]: 10 meters
[b]Duration[/b]: Instant
[b]Cool-Down[/b]: 2 posts
[b]Description[/b]: The caster orders the Rukh to create a 5 meter diameter, 5 meter long cylinder of pure force around the medium used to cast the spell. By touching something with the medium, the caster lets loose the force dealing D-Tier damage at 10m/s, traveling a total distance of 10 meters. This force continues to move forward, dealing D-Tier damage and knocking anything in its path backwards by 5 meters. The pushing force can be seen, to those specialized in Intelligence, as a slightly transparent stream of black energy while those that are not specialized in Intelligence see the force as a completely transparent blur in the air.
[/code]

[code]
[b]Name[/b]: Rush
[b]Tier[/b]: D
[b]Cost[/b]: 10
[b]Element[/b]: Strength
[b]Class[/b]: Supplementary
[b]Range[/b]: Self
[b]Duration[/b]: Instant
[b]Cool-Down[/b]: 2 posts
[b]Description[/b]: The caster orders the Rukh to create pure force underneath the caster's feet. The force pushes the caster into any direction, creating either a faux 'jump' into the air that is 10 meters high, or a dash across the ground for a distance of 10 meters at 10 m/s. This force is an instant burst of speed, and not a constant burst of speed.
[/code]

[code]
[b]Name[/b]: Burst
[b]Tier[/b]: D
[b]Cost[/b]: 10
[b]Element[/b]: Strength
[b]Class[/b]: Offensive
[b]Range[/b]: 10 meters
[b]Duration[/b]: Instant
[b]Cool-Down[/b]: 2 posts
[b]Description[/b]: The caster orders the Rukh to gather around him/herself and the medium (staff/wand) and create pure force. The caster taps the medium on anything, ordering the pure force to expel outward in a dome-like force around the caster at 10 m/s for a 5 meter dome, dealing D-Tier damage to an opponent and forcing them back by 5 meters. Can be canceled by same tier technique/strength. The dome-like force can be seen, to those specialized in Intelligence, as a slightly transparent sphere of black energy while those that are not specialized in Intelligence see the force as a completely transparent blur in the air.
[/code]

[code]
[b]Name[/b]: Twist
[b]Tier[/b]: D
[b]Cost[/b]: 10
[b]Element[/b]: Strength
[b]Class[/b]: Offensive
[b]Range[/b]: 10 meters
[b]Duration[/b]: Instant
[b]Cool-Down[/b]: 2 posts
[b]Description[/b]: The caster orders the Rukh to gather in any given location within 10 meters of the caster and create pure force. The caster then taps the medium (staff/wand) on anything, ordering the Rukh to spiral around in a 5 meter wide, 5 meter tall spiral of pure force that deals D-Tier damage. The spiral force can be seen, to those specialized in Intelligence, as a slightly transparent twisting stream of black energy while those that are not specialized in Intelligence see the force as a completely transparent blur in the air.
[/code]

[hr]

[code]
[b]Name:[/b] Forward Thrust
[b]Tier:[/b] D
[b]Cost:[/b] 10
[b]Weapon Type:[/b] Body
[b]Class:[/b] Supplementary
[b]Range:[/b] Close
[b]Duration:[/b] Instant
[b]Cool-Down:[/b] 2 posts
[b]Description:[/b] The user thrusts one of his arms forward at 10 m/s.[/code]
[/spoiler]

[center][u][b][size=13]C-tier Abilities[/size][/b][/u][/center]

[spoiler]
[code]
[b]Name[/b]: Blunt
[b]Tier[/b]: C
[b]Cost[/b]: 20 | 10
[b]Element[/b]: Strength
[b]Class[/b]: Offensive
[b]Range[/b]: Close
[b]Duration[/b]: Sustained
[b]Cool-Down[/b]: 3 posts or sustain +1
[b]Description[/b]: The caster orders the Rukh to gather 1 cm around the medium and create pure force. This force acts like a shell and in turn allows for the medium to be used as a melee weapon, dealing C-tier blunt damage and moving at 15 m/s. The shell around the medium can be seen, to those specialized in Intelligence, as a slightly transparent shell of black energy while those that are not specialized in Intelligence see the force as a completely transparent blur around the medium.
[/code]

[hr]

[code][b]Name:[/b] Shield Slap
[b]Tier:[/b] C
[b]Cost:[/b] 20
[b]Weapon Type:[/b] Shield
[b]Class:[/b] Offensive
[b]Range:[/b] Close
[b]Duration:[/b] Instant
[b]Cool-Down:[/b] 3 posts
[b]Description:[/b] The user swings his shield at 15 m/s like a backhanded slap (also known as a b*tch-slap), dealing C-tier blunt damage within arm's reach of the user.[/code]
[/spoiler]

[center][u][b][size=13]B-tier Abilities[/size][/b][/u][/center]

[spoiler]

[code]
[b]Name:[/b] Blade Dance
[b]Tier:[/b] B
[b]Cost:[/b] 30
[b]Element:[/b] Strength + Gravity
[b]Class:[/b] Offensive
[b]Range:[/b] 30 meters
[b]Duration:[/b] 1 post
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The caster shoots a 3cm diameter cluster of magoi at a location at 20 m/s up to 30 meters away from the caster. When the cluster hits said location (no damage), it infuses a 15 meter diameter area with the caster's magoi, creating a "control area". Within the control area, the caster can create a blade-like construct from the earth using Gravity Magic. This is done by shooting earth in a relatively upward direction (so if the area is a ceiling, then the blade shoots downwards). The blade shoots up at 20 m/s. The blade can be 10 to 15 meters long, 5 meters wide, and 3cm thick. The damage is B-tier slashing damage.
[/code]

[code]
[b]Name[/b]: Ball
[b]Tier[/b]: B
[b]Cost[/b]: 30 | 15
[b]Element[/b]: Gravity
[b]Class[/b]: Offensive
[b]Range[/b]: 30 meters
[b]Duration[/b]: Sustain
[b]Cool-Down[/b]: 5 posts
[b]Description[/b]: The caster orders the Rukh to use gravity in order to create a 13cm black sphere (black due to the strength magic), which may be used to strike a person with blunt B-Tier damage. This object moves through the air at the caster's will at 20 m/s. This spell may be sustained in the next post to attack with it again.
[/code]

[code]
[b]Name[/b]: Weight Increase
[b]Tier[/b]: B
[b]Cost[/b]: 30 | 15
[b]Element[/b]: Gravity
[b]Class[/b]: Supplementary
[b]Range[/b]: 30 meters
[b]Duration[/b]: Sustained
[b]Cool-Down[/b]: 5 posts
[b]Description[/b]: By changing the properties of another Gravity spell the caster has used, they can instead create a field of gravity around the nearest individual, which moves and expands from their prior gravity spell at a rate of 20 m/s. When the weight is increased, then the object, if it is able to move, is slowed down by a certain amount depending on the physical strength of the object: [Strength/-Speed]
[list]
[*]Human Strength / -20m/s
[*]D / -15m/s
[*]C / -10m/s
[*]B / -0m/s
[*]A / -0m/s
[*]Ω / -0m/s
[/list]
Since the weight is increased, so is the downward force/speed of the object. The increase in downward force/speed of the object would be: [Strength/+Force/+Speed]
[list]
[*]Human Strength / +B / +5m/s
[*]D / +B / +10m/s
[*]C / +B / +15m/s
[*]B / +B / +20m/s
[*]A / +0 / +0
[*]Ω / +0 / +0
[/list]
However, if the object was mid-air/in-flight, then it would take C-Tier damage from the fall.

The spell must stay within a 30 meter threshold or the caster in order for this spell to keep working. This spell may clash against another person's gravity spells or may temporarily change the gravity of the caster's own spells. It may be sustained to reform the sphere and to continue the pressure from the spell.
[/code]

[code]
[b]Name[/b]: Weight Decrease
[b]Tier[/b]: B
[b]Cost[/b]: 30 | 15
[b]Element[/b]: Gravity
[b]Class[/b]: Supplementary
[b]Range[/b]: 30 meters
[b]Duration[/b]: Sustained
[b]Cool-Down[/b]: 5 posts
[b]Description[/b]: By changing the properties of another Gravity spell the caster has used, they can instead create a field of gravity around the nearest individual, which moves and expands from their prior gravity spell at a rate of 20 m/s. The caster able to decrease the 'weight' of the object at will. When the weight is decreased, then the object, if it is able to move, is able to jump up 15 meters high and float down like a feather at .3 m/s (feather part not optional). The object must stay within a 30 meter threshold or the caster in order for this spell to keep working. This spell, if the cast so wishes, overrides any other Gravity spells currently in use by the caster and may clash with other Gravity spells. The caster may sustain this ability to continue its effects or recreate its effects.
[/code]

[code]
[b]Name[/b]: Gravity Lift, Stage 2
[b]Tier[/b]: B
[b]Cost[/b]: 30 on cast; 15 sustain
[b]Element[/b]: Gravity
[b]Class[/b]: Supplementary
[b]Range[/b]: Self
[b]Duration[/b]: Sustained
[b]Cool-Down[/b]: 4 posts or Sustain+1
[b]Description[/b]: A magician lowers the influence of gravity around their body. This gives them the ability to lift off, hover, and soar through the sky at a maximum speed of 10m/s. They can control the force of gravity around their body at any given moment, able to slow down, speed up, or stop flying completely.
[/code]

[code][b]Name:[/b] Flow Jumble
[b]Tier:[/b] B
[b]Cost:[/b] 30 | 15
[b]Element:[/b] Clairvoyance
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Duration:[/b] Sustain
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] Through the use and duration of this spell, the caster is able manipulate his/her rukh flow and jumble it up in order to make the caster's rukh flow indecipherable unless a technique of higher tier is used to try and decipher the now jumbled rukh flow. Short and very choppy images can be seen, but they don't match up with a coherent flow.[/code]

[code][b]Name:[/b] Decipher
[b]Tier:[/b] B
[b]Cost:[/b] 30
[b]Element:[/b] Clairvoyance
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Duration:[/b] Sustain
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] Through the use of this spell, the caster is able to see the target's past through their rukh by deciphering the patterns the rukh create. Seeing the rukh flow requires a small portion of the target whether it be a drop of blood or a finger nail or the like. The small portion of the target is then put on a reflective surface which transmits the target's history. The act of seeing the history is near instantaneous as the information in "downloaded" into the caster's head similar to memory.[/code]

[hr]

[code][b]Name:[/b] Flash Steps
[b]Tier:[/b] B
[b]Cost:[/b] 30
[b]Weapon Type:[/b] Body
[b]Class:[/b] Supplementary
[b]Range:[/b] Close
[b]Duration:[/b] 1 post
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] The user takes 11-15 steps, each up to 1 meter in length, at 20 m/s. Each step can be in any direction on the ground.[/code]
[code]
[b]Name:[/b] Decipher
[b]Tier:[/b] B
[b]Cost:[/b] 30
[b]Element:[/b] Clairvoyance
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Duration:[/b] Sustain
[b]Cool-Down:[/b] 5 posts
[b]Description:[/b] Through the use of this spell, the caster is able to see a desired short portion of the target's past through their rukh by deciphering the patterns the rukh create. Seeing the rukh flow requires a small portion of the target whether it be a drop of blood or a finger nail or the like. The small portion of the target is then put on a reflective surface which transmits the target's history. The act of seeing the history is near instantaneous as the information in "downloaded" into the caster's head similar to memory.[/code]
[/spoiler]

[center][u][b][size=13]A-tier Abilities[/size][/b][/u][/center]

[spoiler]
[code]
[b]Name[/b]: Kthyr Alyzr
[b]Tier[/b]: A
[b]Cost[/b]: 40 | 20
[b]Element[/b]: Pierce | Strength + Gravity + Light
[b]Class[/b]: Offensive
[b]Range[/b]: 40 Meters
[b]Duration[/b]: Sustained
[b]Cool-Down[/b]: 7 posts
[b]Description[/b]: [i]Pierce Magic is combining Light Magic and Strength Magic to form solid light particles. The caster does so by condensing the light particles of Light Magic using the pure force from Strength Magic. This in turn stops the now solid light particles from being reflected/deflected by any and all naturally reflective elements such as but not limited to Ice. However, the light particles have only been condensed into a solid form, so the searing that original light particles possessed is still retained. Using Gravity Magic, the caster is able to now lift and direct the flow of gravity around the now solid light particles and change their direction.[/i]

Kthyr Alyzr uses Pierce Magic in the form of omnidirectional lasers that are able to be created anywhere around the caster within 2 meters of him/herself. The caster is able to create and direct 20 lasers, which first appear as 1 inch balls of light. By stacking these on top of each other before applying the final effect of Piercing Magic, these balls of light can be grouped as a single laser. After half a second, the balls then shoot forth as the lasers that are 25 meters long and 1 meter in diameter. These lasers deal cutting/cauterizing damage depending on how many hit the same target, traveling at 25 m/s within 40 meters of the caster. When sustained in subsequent posts, the lasers are able to change direction at 180 degree turns or less.

The lasers are able to deal damage either while grouped together or separated in accordance to the below table:

[Number/Total Damage]
[list]
[*]1 / D
[*]5 / C
[*]10 / B
[*]20 / A
[/list]
[/code]
[/spoiler]

[center][u][b][size=13]Omega-tier Abilities[/size][/b][/u][/center]

[center][u][b][size=13]Beast Abilities[/size][/b][/u][/center]

[center][u][b][size=13]Djinn Related Abilities[/size][/b][/u][/center]

[spoiler]
[center][img]http://i1307.photobucket.com/albums/s588/maxwe13/gkeHTpg_zpsde8b52f2.png[/img][/center]
[b]Djinn:[/b] Vassago
[b]Type:[/b] Longsword
[b]Theme:[/b] Holy | Light + Life
[b]Chant:[/b] "O' Djinn of Law and Order, hear my call! Bless me with the power to save life and bring balance to this world! Vassago!"
[b]Cost:[/b] 10 | 5
[b]Cool-Down:[/b] 5 posts
[b]Appearance:[/b] A longsword that measures in at 165 cm (65 in.) overall, from the tip of the blade to the end of the hilt. The blade itself is 94 cm (37 in.) long and 13 cm (5 in.) wide around it's largest points. The main color of the blade is white while the color and some decorative aspects of the sword are a lighter shade of blue. Altogether, Vassago's Sword ("Vasajh Saiqa") is a beautiful, deadly, and rather large longsword that is almost as tall as Zadi.


[center][img]http://i1307.photobucket.com/albums/s588/maxwe13/3NrHLU3_zps76a5a555.png[/img][/center]
[b]Djinn:[/b] Vassago
[b]Type:[/b] Longsword
[b]Theme:[/b] Holy | Light + Life
[b]Chant:[/b] "Vassago, bringer of law without ruling! She who creates order within chaos! O' Djinn of Law and Order, hear my call! Bless me with the power to save life and bring balance to this world! Vassago!"
[b]Flight:[/b] 15 m/s
[b]Cost:[/b] 20 | 10
[b]Cool-Down:[/b] 8 posts
[b]Appearance:[/b] Size of the weapon is the same size as it is in weapon equip. Zadi's body size does not change when equipping. Everything in the image is what the full body equip looks like. Wings, armor, halo, two colors, everything! The cerulean color represents order while the bronze color represents law. Wingspan is twice Zadi's height though does not require the wings to expand/contract in order to fly. The halo hovers behind and centered to Zadi's head.

[b]Passive Effect:[/b] When using Vassago's weapon without an ability involved, a 5 meter large flash of bright, holy light emits from the weapon, causing blindness for 1 post to anyone having looked at Vassago's weapon during the use of the weapon.

[spoiler="Vasajh Adaalt Cheroub"]
[code][b]Name:[/b] Vasajh Adaalt Cheroub
[b]Tier:[/b] A
[b]Cost:[/b] 20 | 10
[b]Type:[/b] Holy | Light + Life
[b]Class:[/b] Supplementary
[b]Range:[/b] 40 meters
[b]Duration:[/b] Instant
[b]Cool-Down:[/b] 3 posts
[b]Description:[/b] The caster points Vassago's sword towards a single target that is within 40 meters of the caster. If the target is the caster, then the caster will hold the sword upwards and close to their chest. The target is then washed with a bronze colored light in the form of a female cherub hovering right behind the target that is 2 meters large. The light that is washing over the target is infused with life and therefore heals the target of A-Tier and lower damage instantly.

[b]*This ability uses half the regular stamina/magoi cost, has half the regular cooldown, and does not require extra words to be trained.[/b][/code]
[/spoiler]

[spoiler=Vasajh Gakbre Cheroub]
[center][img]http://i.imgur.com/olYH8PB.png?1[/img][/center]
[/spoiler]
[b]Name:[/b] Vasajh Gakbre Cheroub
[b]Tier:[/b] B
[b]Djinn:[/b] Vassago
[b]Cost:[/b] 30 | 15
[b]Type:[/b] Holy | Light + Life
[b]Class:[/b] Offensive
[b]Range:[/b] 30 meters
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 5 posts (+1 per sustain post)
[b]Description:[/b] The user creates a Holy construct via light given life, as in, "light blessed with life". The construct is capable of independent movement up to 30 meters away from the caster, though specifically focuses on attacking rather than defending. If an enemy is too far away, the construct finds a closer enemy. The construct is a three headed, 15 meter tall, 10 meter wide, roughly 2 meter thick, light-blue cherub monster with two 10 meter long scythes (blades protruding 5 meters each). The construct is capable of flying at 20 m/s and deals B-rank damage via its body (the Scythes are considered a part of its body). The construct can take 1 B-rank worth of damage being being destroyed though can be reconstructed in the following post due to being a sustained ability.

[code][center][img]http://i.imgur.com/olYH8PB.png?1[/img][/center]
[/spoiler]
[b]Name:[/b] Vasajh Gakbre Cheroub
[b]Tier:[/b] B
[b]Djinn:[/b] Vassago
[b]Cost:[/b] 30 | 15
[b]Type:[/b] Holy | Light + Life
[b]Class:[/b] Offensive
[b]Range:[/b] 30 meters
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 5 posts (+1 per sustain post)
[b]Description:[/b] The user creates a Holy construct via light given life, as in, "light blessed with life". The construct is capable of independent movement up to 30 meters away from the caster, though specifically focuses on attacking rather than defending. If an enemy is too far away, the construct finds a closer enemy. The construct is a three headed, 15 meter tall, 10 meter wide, roughly 2 meter thick, light-blue cherub monster with two 10 meter long scythes (blades protruding 5 meters each). The construct is capable of flying at 20 m/s and deals B-rank damage via its body (the Scythes are considered a part of its body). The construct can take 1 B-rank worth of damage being being destroyed though can be reconstructed in the following post due to being a sustained ability.[/code]
[/spoiler]



[center][size=13][b][u]Social Abilities[/u][/b][/size][/center]

[spoiler="Social Abilities"]
[b]Name:[/b] Zadi's Theatre
[b]Tier:[/b] A
[b]Cost:[/b] N/A
[b]Element:[/b] Solid Illusion | Light + Strength
[b]Class:[/b] Social
[b]Range:[/b] 40 meters
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 7 posts
[b]Description:[/b] The caster can create up to 20 constructs of varying look, size, and even color. The constructs combined scales measure to be 15-25 meters in diameter, and can be moved at 25 m/s. They can each be freely moved by the caster as long as they constructs are within 40 meters of the caster. However, the constructs are unable to make sound as they are just solidified light. The main purpose of this ability is to preform stories either experienced or fantasied by the caster in order to entertain.

[code][b]Name:[/b] Zadi's Theatre
[b]Tier:[/b] A
[b]Cost:[/b] N/A
[b]Element:[/b] Solid Illusion | Light + Strength
[b]Class:[/b] Social
[b]Range:[/b] 40 meters
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 7 posts
[b]Description:[/b] The caster can create up to 20 constructs of varying look, size, and even color. The constructs combined scales measure to be 15-25 meters in diameter, and can be moved at 25 m/s. They can each be freely moved by the caster as long as they constructs are within 40 meters of the caster. However, the constructs are unable to make sound as they are just solidified light. The main purpose of this ability is to preform stories either experienced or fantasied by the caster in order to entertain.[/code]

[b]Name:[/b] Personamorphism
[b]Tier:[/b] D
[b]Cost:[/b] -
[b]Element:[/b] Light
[b]Class:[/b] Social
[b]Range:[/b] Self
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 1 post
[b]Description:[/b] The caster bends light in order to change both his/her own appearance and that of his/her personal belongings. When it comes to the caster's appearance, he/she can change their clothes, face, hair, but not his/her height. When it comes to the caster's personal belongings such as pets, beasts, weapons, wands, etc. only the color is changed.

[code][b]Name:[/b] Personamorphism
[b]Tier:[/b] D
[b]Cost:[/b] -
[b]Element:[/b] Light
[b]Class:[/b] Social
[b]Range:[/b] Self
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 1 post
[b]Description:[/b] The caster bends light in order to change both his/her own appearance and that of his/her personal belongings. When it comes to the caster's appearance, he/she can change their clothes, face, hair, but not his/her height. When it comes to the caster's personal belongings such as pets, beasts, weapons, wands, etc. only the color is changed.[/code]
[/spoiler]

[center][u][b][size=13]Weapons[/size][/b][/u][/center]

[spoiler="Pointed Prism"]
[center][img]http://i.imgur.com/tm7WJtK.png[/img][/center]
[code]
[b]Name:[/b] Pointed Prism
[b]Tier:[/b] A
[b]Type:[/b] Advance Staff/Wand
[b]Magic Type:[/b] Crystal | Heat + Strength
[b]Appearance:[/b] A small wand that is only 0.3m long. The handle seems to be made from a dark stone that has been polished and grooved for comfortable gripping. The shaft is an earthy crystal that glows softly when magoi is being channeled through it.
[b]Function:[/b]
[list]
[*]The user can register 2 Crystal-Abilities linked to the staff, A-Tier and below.

[*]Can be used by intellect specs to become a medium for their other magics.

[*]By paying 40 magoi the wielder can point the staff at a place on the ground within 40m and send their magoi to that location at 25m/s. Upon reaching the target location, the magoi will command the rukh of the earth to superheat and form organized structure. 20 crystal pylons will appear within a 15m radius circle spaced out around the targets. This is a supplementary ability and the pylons do not deal damage as they form. However these crystalline prisms can be used to refract and reflect light spells allowing the caster to attack those inside from all angles by bouncing light spells off of these pylons. Each pylon requires D-tier damage to destroy and lasts for 4 posts and has a cool down of 5 posts.
[/list][/code]
[/spoiler]


[spoiler="Red Rose"]
[center][img]http://i.imgur.com/hsssSSX.png[/img][/center]
[b]Name:[/b] Red Rose
[b]Material:[/b] Jewel, Steel
[b]Appearance:[/b] Red Rose is a refurbished rapier made from stainless steel. As like a legitimate rapier, it has a crossguard and hand guard. A unique curve can be seen which helps with pointing the wand when needed. Finally, there is a red, rose-shaped jewels at the end of the rapier where the blade should be. The rest of the blade that was left in tact was made blunt so that Zadi couldn't hurt himself. Altogether, the wand is 30 cm long and can be concealed within a kimono sleeve.

[code][center][img]http://i.imgur.com/hsssSSX.png[/img][/center]
[b]Name:[/b] Red Rose
[b]Material:[/b] Jewel, Steel
[b]Appearance:[/b] Red Rose is a refurbished rapier made from stainless steel. As like a legitimate rapier, it has a crossguard and hand guard. A unique curve can be seen which helps with pointing the wand when needed. Finally, there is a red, rose-shaped jewels at the end of the rapier where the blade should be. The rest of the blade that was left in tact was made blunt so that Zadi couldn't hurt himself. Altogether, the wand is 30 cm long and can be concealed within a kimono sleeve.[/code]
[/spoiler]


[spoiler="Knight's Defender"]
[center][img]http://i.imgur.com/mNZU3CX.png?1[/img][/center]
[b]Name:[/b] Knight's Defender
[b]Tier:[/b] C-tier
[b]Type:[/b] Shield
[b]Appearance:[/b] A 90 cm diameter, round shield made solely from a light metal found in the "land of purity", though the actual name of the location has yet to surface. The shield is 2 cm thick making it all around light and easy to carry. It has two straps and a grip for easier and more comfortable maneuverability. The design on the shield is of a mountain goat positioned behind a knight's helmet in the center. It looks worn, but the reasoning behind the wear-and-tear is due to a myth of the shield once belonging to a "Knight King" from the "land of purity", but such a thing cannot be confirmed.

[code][center][img]http://i.imgur.com/mNZU3CX.png?1[/img][/center]
[b]Name:[/b] Knight's Defender
[b]Tier:[/b] C-tier
[b]Type:[/b] Shield
[b]Appearance:[/b] A 90 cm diameter, round shield made solely from a light metal found in the "land of purity", though the actual name of the location has yet to surface. The shield is 2 cm thick making it all around light and easy to carry. It has two straps and a grip for easier and more comfortable maneuverability. The design on the shield is of a mountain goat positioned behind a knight's helmet in the center. It looks worn, but the reasoning behind the wear-and-tear is due to a myth of the shield once belonging to a "Knight King" from the "land of purity", but such a thing cannot be confirmed.[/code]
[/spoiler]


[spoiler="Rukh Slayer w/ Ruby of Ether"]
[table border="0"][tr][td][img]http://i.imgur.com/poQBm2s.png[/img][/td]
[td][b]Name:[/b] Rukh Slayer
[b]Tier:[/b] C
[b]Type:[/b] Sword
[b]Appearance:[/b] A 90 cm long sword that is a mixture between a rapier and a saber. The blade is 55 cm long with the rest of the sword, the hilt, being 35 cm long. The sword is curved like a saber, yet is also straight enough to be comparable to a rapier. The part of the blade closest to the hilt is curved away from the hilt to allow for opposing weapons to slide off the blade. The guard spans the entirety of the hilt, being only 3.5 cm away. However, the guard is hollowed out to allow for more space in case the wielder has a large hand which technically makes the most hollow area 6 cm away from the hilt. The guard also features protrusions to allow for extra sharp punches. The sword is made solely out of a light metal found near Magnostadt.[/td]
[/tr]
[/table]
[code][table border="0"][tr][td][img]http://i.imgur.com/poQBm2s.png[/img][/td]
[td][b]Name:[/b] Rukh Slayer
[b]Tier:[/b] C
[b]Type:[/b] Sword
[b]Appearance:[/b] A 90 cm long sword that is a mixture between a rapier and a saber. The blade is 55 cm long with the rest of the sword, the hilt, being 35 cm long. The sword is curved like a saber, yet is also straight enough to be comparable to a rapier. The part of the blade closest to the hilt is curved away from the hilt to allow for opposing weapons to slide off the blade. The guard spans the entirety of the hilt, being only 3.5 cm away. However, the guard is hollowed out to allow for more space in case the wielder has a large hand which technically makes the most hollow area 6 cm away from the hilt. The guard also features protrusions to allow for extra sharp punches. The sword is made solely out of a light metal found near Magnostadt.[/td]
[/tr]
[/table][/code]
[/spoiler]



[center][u][b][size=13]Items[/size][/b][/u][/center]

[spoiler="Coupon Booklet"][img]http://i.imgur.com/Gs8PicE.png?1[/img]

[img]http://i.imgur.com/Gs8PicE.png?1[/img]

[img]http://i.imgur.com/Gs8PicE.png?1[/img]
[/spoiler]


[spoiler="Charm]
[center][img]http://auntiestreasures.com/images/Sterling-Silver-Antiqued-Finish-Flat-Grizzly-Bear-Charm-ch-cdgj-cfaw.jpg[/img][/center]

The Wildman: Allows the person to speak with any type of animal like normal and once per thread, experience the world through the senses of a beast they have a bond with for up to two posts. While in this 'communion,' the user is unable to move or see on their own. This ability can only be used once per thread.

[code][center][img]http://auntiestreasures.com/images/Sterling-Silver-Antiqued-Finish-Flat-Grizzly-Bear-Charm-ch-cdgj-cfaw.jpg[/img][/center]

The Wildman: Allows the person to speak with any type of animal like normal and once per thread, experience the world through the senses of a beast they have a bond with for up to two posts. While in this 'communion,' the user is unable to move or see on their own. This ability can only be used once per thread.[/code]
[/spoiler]

[spoiler="Metal Vessel"]Metal Vessel:
[center][img]http://i.imgur.com/1stLo6J.png[/img][/center]
[b]Djinn:[/b] Vassago
[b]Theme:[/b] Holy
[b]Type:[/b] Fan
[b]Appearance:[/b] A metallic fan made between a mix of gold and brass in order to both make the fan physically stronger than a normal, golden fan while also making it seem as though the fan is made out of gold rather than a mix of metals. The fan is 1 foot long, 1 foot wide when fanned out, and 1/10 of an inch thick when fanned out, so small enough to hide within clothing items such as a kimono. The "feathers" of the fan have decorative holes and designs in order to, well, make the fan look more beautiful. It is an all around gorgeous piece of metal while also being able to function as a cooling device during a hot day!

[code]Metal Vessel:
[center][img]http://i.imgur.com/1stLo6J.png[/img][/center]
[b]Djinn:[/b] Vassago
[b]Theme:[/b] Holy
[b]Type:[/b] Fan
[b]Appearance:[/b] A metallic fan made between a mix of gold and brass in order to both make the fan physically stronger than a normal, golden fan while also making it seem as though the fan is made out of gold rather than a mix of metals. The fan is 1 foot long, 1 foot wide when fanned out, and 1/10 of an inch thick when fanned out, so small enough to hide within clothing items such as a kimono. The "feathers" of the fan have decorative holes and designs in order to, well, make the fan look more beautiful. It is an all around gorgeous piece of metal while also being able to function as a cooling device during a hot day![/code]
[/spoiler]

[spoiler="Potion of Rejuvenation"]
[b]Item Name:[/b]
Potion of Rejuvenation
[b]Type:[/b]
Potion
[b]Description:[/b]
A magical potion that can restore up to ½ the players magoi/stamina instantly (so half of your total amount added onto your current supply). You cannot regenerate more magoi/stamina than you have in total. Only one of these potions can be used per thread. Once this potion is used it is gone!

[b]*Can Be Purchased An Unlimited Amount of Times[/b]

[code][b]Item Name:[/b]
Potion of Rejuvenation
[b]Type:[/b]
Potion
[b]Description:[/b]
A magical potion that can restore up to ½ the players magoi/stamina instantly (so half of your total amount added onto your current supply). You cannot regenerate more magoi/stamina than you have in total. Only one of these potions can be used per thread. Once this potion is used it is gone!

[b]*Can Be Purchased An Unlimited Amount of Times[/b][/code]
[/spoiler]

[spoiler="Blessing of the Rukh"]
[center][img]http://static3.wikia.nocookie.net/__cb20130308115007/magi/images/8/8f/White_vs_Dark.gif[/img][/center]

[center][b]Item Name:[/b]
Blessing of the Rukh
[b]Type:[/b]
Permanent Boost
[b]Description:[/b]
The Old Wizard taps into a person's inner magoi flow performs a small ritual. This increases their magoi and stamina capacities by 50 points permanently!

[b]*Can only be purchased once per person. Those of the Fanalis race cannot purchase this blessing.[/b][/center]
[/spoiler]


[spoiler="Quartz Soul"]
[center][img(500px,500px)]http://4e7221.medialib.glogster.com/media/3d8f444d936bab096055b937cd30ed8c1ab8406f52f512d1866ad4c6967ad674/final-fantasy-xiii-snow-s-crystal.png[/img][/center]
[b]Name:[/b] Quartz Soul
[b]Tier:[/b] D
[b]Type:[/b] Pendant
[b]Magic Type:[/b] Crystal [Strength + Heat]
[b]Appearance:[/b] A heart shaped pendant carved from a clear quartz crystal. It hangs from a small metal chain as a necklace and refracts light into a rainbow of color.
[b]Function:[/b]
[list]
[*]By paying 5 magoi per turn, the user can cover all wounds on their body with a thin layer of crystal. This will not heal the wounds, but it will stop them from bleeding and prevent contaminants from getting in. The crystal bandaging breaks after receiving D-tier damage.
[/list]

[b]*This does not take up any of your item/weapon slots[/b]

[code][center][img(500px,500px)]http://4e7221.medialib.glogster.com/media/3d8f444d936bab096055b937cd30ed8c1ab8406f52f512d1866ad4c6967ad674/final-fantasy-xiii-snow-s-crystal.png[/img][/center]
[b]Name:[/b] Quartz Soul
[b]Tier:[/b] D
[b]Type:[/b] Pendant
[b]Magic Type:[/b] Crystal [Strength + Heat]
[b]Appearance:[/b] A heart shaped pendant carved from a clear quartz crystal. It hangs from a small metal chain as a necklace and refracts light into a rainbow of color.
[b]Function:[/b]
[list]
[*]By paying 5 magoi per turn, the user can cover all wounds on their body with a thin layer of crystal. This will not heal the wounds, but it will stop them from bleeding and prevent contaminants from getting in. The crystal bandaging breaks after receiving D-tier damage.
[/list]

[b]*This does not take up any of your item/weapon slots[/b][/code]
[/spoiler]


[spoiler="Ruby of Ether"]
[center][img]http://fc03.deviantart.net/fs32/i/2008/221/b/7/BanQ_Ruby_Charm_by_BanQ.jpg[/img][/center]
[b]Name:[/b] Ruby of Ether the Savage King
[b]Tier:[/b] N/A
[b]Type:[/b] Ruler Gem
[b]Magic Type:[/b] Fire
[b]Appearance:[/b] A blood red ruby that was once owned by a king who carved his legacy by slaughtering anybody and anything that stood in his path of destruction. The ruby is the size of a large marble. The ruby constantly pulsates with a dim red light and feels warm even in the coldest environments.
[b]Function:[/b]
[list]
[*]The user can place this in any object making it a fire elemental object. Can register 3 Fire abilities that do not take up any of their slots. These abilities can be as strong as 1 tier lower than the owner.
[*]The gem will allow its owner to be able to deal natural physical damage up to their tier, caps at Alpha tier. They will though in return take 1 tier higher in damage when hurt so if struck by an C tier attack it will now deal B tier damage. This caps at Alpha Tier. So when struck by Alpha or Omega attacks it does that attacks normal damage.
[/list]

[b]*This does not take up any of your item/weapon slots; only one of the Ruler Gems can be owned per person. [/b]

[code][center][img]http://fc03.deviantart.net/fs32/i/2008/221/b/7/BanQ_Ruby_Charm_by_BanQ.jpg[/img][/center]
[b]Name:[/b] Ruby of Ether the Savage King
[b]Tier:[/b] N/A
[b]Type:[/b] Ruler Gem
[b]Magic Type:[/b] Fire
[b]Appearance:[/b] A blood red ruby that was once owned by a king who carved his legacy by slaughtering anybody and anything that stood in his path of destruction. The ruby is the size of a large marble. The ruby constantly pulsates with a dim red light and feels warm even in the coldest environments.
[b]Function:[/b]
[list]
[*]The user can place this in any object making it a fire elemental object. Can register 3 Fire abilities that do not take up any of their slots. These abilities can be as strong as 1 tier lower than the owner.
[*]The gem will allow its owner to be able to deal natural physical damage up to their tier, caps at Alpha tier. They will though in return take 1 tier higher in damage when hurt so if struck by an C tier attack it will now deal B tier damage. This caps at Alpha Tier. So when struck by Alpha or Omega attacks it does that attacks normal damage.
[/list]

[b]*This does not take up any of your item/weapon slots; only one of the Ruler Gems can be owned per person. [/b][/code]
[/spoiler]

[spoiler="Grimoire Page"]
[center][url=http://servimg.com/image_preview.php?i=13&u=18917812][img]http://i39.servimg.com/u/f39/18/91/78/12/lost_p10.jpg[/img][/url]
[b]Item Name[/b]
Pages of the Lost Grimoire

[b]Type:[/b]
Permanent Element Unlocking

[b]Function:[/b]
[/center]

[list]
[*]A page unlocks the use of either 2 spells of a single magic element for Intelligence users, or the use of a magic element of their choice for a single combination magic spell.
[*]These spells each take up an ability slot.
[*]The spell(s) must be approved for training before purchase, and must be listed as the spell that the page(s) would be used for during the approval of the purchase.
[*]Limit of 2 pages per person.
[/list]
[list]
[*]Flow Jumble
[*]Decipher
[/list]
[b]*Can only be purchased 2 times per character. Cannot be sold or traded.[/b][/spoiler]


[center][u][b][size=13]Beasts[/size][/b][/u][/center]

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