Job Name: Imuchakk Assets I/III Scouting Trouble
Job Rank: C
Job Location: Riem
Job Rewards: 100 xp 7000 huang
Job Overview:
To guarantee the valuable items and trophy's of the Imuchakk people are kept safe it is necessary for some more covert reconnaissance to be carried out. As the only human among the Imuchakk party, Vodara is well suited for this task. While your Imuchakk brothers defend the ships, enter the port city and look for potential threats while getting a feel for the local opinion about the Imuchakk presence. After eavesdropping on a couple conversations a plot to raid the Imuchakk ships will come to light.
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Job Name: Imuchakk Assets II/III Incoming Threats
Job Rank: C
Job Location: Reim
Job Rewards: 100 xp 7000 huang
Job Overview:
Reim bandits are preparing to ambush the docked Imuchakk ships for their goods. You've discovered where a group of them are planning to gather. Turn the tables by ambushing this group of fighters before they make their move.
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Job Name: Imuchakk Assets III/III End The Attacks
Job Rank: B
Job Location: Reim
Job Rewards: 200 xp 15,000 huang
Job Overview:
After taking out the smaller group, it would seem as though all is well. However they were only a part of the main group plotting the attack. Three days have passed since the ambush on the bandits and this time was spent preparing a stronger force. The bandits attack again during the night using a ship of their own! The Imuchakk guards can handle most of the attackers from the water with their superior swimming, but some bandits are also attacking from the port by land. While your Imuchakk companions hold off the seafaring bandits, watch their backs and protect the ship from the land party.
Job Rank: C
Job Location: Riem
Job Rewards: 100 xp 7000 huang
Job Overview:
To guarantee the valuable items and trophy's of the Imuchakk people are kept safe it is necessary for some more covert reconnaissance to be carried out. As the only human among the Imuchakk party, Vodara is well suited for this task. While your Imuchakk brothers defend the ships, enter the port city and look for potential threats while getting a feel for the local opinion about the Imuchakk presence. After eavesdropping on a couple conversations a plot to raid the Imuchakk ships will come to light.
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Job Name: Imuchakk Assets II/III Incoming Threats
Job Rank: C
Job Location: Reim
Job Rewards: 100 xp 7000 huang
Job Overview:
Reim bandits are preparing to ambush the docked Imuchakk ships for their goods. You've discovered where a group of them are planning to gather. Turn the tables by ambushing this group of fighters before they make their move.
- Enemies:
- Enemy Name: Thug Rookie x 3
Rank: D
Needed damage to take down: C
Abilities:
Each Thug has a base movements speed of 6m/s and a sprinting speed of 9m/s. They carry crude weapons such as clubs and daggers capable of dealing D-tier damage.
Enemy Name: Thug Leader
Rank: C
Needed damage to take down: B
Abilities:
The thug leader can move at a base speed of 6m/s and sprints at 10m/s. He wields a proper sword, a gladius, capable of dealing C-tier damage.
Makeshift Explosive - A small pot filled with explosive material. The pot can be lit and thrown at 15m/s up to 15m away and creates a 5m radius blast on impact capable of dealing C-tier damage in the form of burns and shrapnel.
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Job Name: Imuchakk Assets III/III End The Attacks
Job Rank: B
Job Location: Reim
Job Rewards: 200 xp 15,000 huang
Job Overview:
After taking out the smaller group, it would seem as though all is well. However they were only a part of the main group plotting the attack. Three days have passed since the ambush on the bandits and this time was spent preparing a stronger force. The bandits attack again during the night using a ship of their own! The Imuchakk guards can handle most of the attackers from the water with their superior swimming, but some bandits are also attacking from the port by land. While your Imuchakk companions hold off the seafaring bandits, watch their backs and protect the ship from the land party.
- Enemies:
- Enemy Name: Hired Thug x 3
Rank: D
Needed damage to take down: C
Abilities:
Each Thug has a base movements speed of 6m/s and a sprinting speed of 9m/s. They carry crude weapons such as clubs and daggers capable of dealing D-tier damage.
Desperate Strike - When faced with sure defeat, these thugs will lash out with their weapon striking at 10m/s dealing D-tier damage.
Enemy Name: Thug Leader
Rank: C
Needed damage to take down: B
Abilities:
The thug leader can move at a base speed of 6m/s and sprints at 10m/s. He wields a proper sword, a gladius, capable of dealing C-tier damage.
Makeshift Explosive - A small pot filled with explosive material. The pot can be lit and thrown at 15m/s up to 15m away and creates a 5m radius blast on impact capable of dealing C-tier damage in the form of burns and shrapnel.
Raiding Charge - To open up the assault, this thug shouts at the top of his lungs and rushes forward clearing 10m of ground at 15m/s allowing him to close a gap with surprising speed.
Enemy Name: Mastermind
Rank: B
Needed damage to take down: A
Abilities:
Has a base speed of 7m/s and can spring at 12m/s. He carries a pair of weapons both C-tier in quality. One is a straight sword, the other is an axe.
Dual Strike - The Mastermind performs an X shaped sash with both of his weapons at 20m/s. Each blow deals C-tier damage individually and B-tier damage if both land.
Twin Parry - The Mastermind moves at 15m/s to block an incoming attack with his sword parrying up to 1 D-tier worth of damage. He then pins the attacking weapon to his sword using his axe causing D-tier immobilization so long as the attacker keeps hold of the sword.