Name: Fighting Spirit
Tier: D
Cost: 10 stamina
Weapon Type: Hand-to-hand [Geas]
Class: Supplementary
Range: 10 meters
Duration: Instant
Cool-Down: 2 posts
Description: Due to the strength of the Fanalis wielding it, and the weight of the gauntlet as a whole, they are increased just slightly in this technique, slamming into an opponent's weapon. Knocking it out of their hands and sending it ten meters in the desired direction (hit from beneath if knocking into air, hit from left if knocking to right, etc.), this stops the other person having an advantage.
Name: Collapsing Earth
Tier: D
Cost: 10 Stamina
Weapon Type: Hand-to-hand.
Class: Supplementary / Offensive
Range: 10 meters
Duration: Instant
Cool-Down: 2 posts
Description: Slamming his foot down, he sends out strong vibrations, breaking up the ground around where he stomped. With a meter wide "eye of the storm" where there's no effect, the area in a 9 meter radius is broken up, causing it to fall down around ten meters, leaving people in the equivalent of a make-shift pit trap with unstable sides.
Alternatively, if used against a wall, the ceiling of the room will collapse, garnering similar results but trapping the user in it, causing heavy bruising and pain all around.
Name: Revulsion
Tier: D
Cost: 10 stamina
Weapon Type: Hand-to-hand
Class: Supplementary / Offensive
Range: 10 meters
Duration: Instant
Cool-Down: 2 posts
Description: The most basic of attacks, this is the basic "get out of my face" technique. Concentrating a large amount of strength into the fist or foot, the person will swing their attack at 10 m/s and the moment of impact will cause it to be impressed upon the victim, knocking them off their feet and sending them flying ten meters. Upon a direct hit, they will end up scraping along the ground, causing whichever side they land on to get severe first degree burns from the friction.
Name: Natural Defense
Tier: D
Cost: 10
Weapon Type: Hand-to-Hand
Class: Defense
Range: 10 meters
Duration: 3 turns
Cool-Down: 2 turns
Description: Focusing his strength into his limbs, Alek increases his strength dramatically to the point where he can break arrows with punches, knock sword swings out of the air and stop flying boulders. This can only block three D rank spells or 1 C rank spell before he's weak enough to get hit as normal again.
This technique only works against physical attacks. It is impossible to stop non-physical attacks (e.g. fire or sound vibrations)
Name: Paralyzing palm
Tier: C
Cost: 20
Weapon Type: Hand-to-hand
Class: Supplementary
Range: 20 meters
Duration: Instant, effects last 3 posts
Cool-Down: 3 posts
Description: This is a rather specific attack. Concentrating pure strength into a single fist, Alek moves at 15 m/s and slams it into the opponent's body. It causes a great deal of pain but no actual damage, but the pain causes the arms to go numb, dropping anything that they were holding as well as failing to move, thus temporarily losing shields, swords or anything else they might be using.
Tier: D
Cost: 10 stamina
Weapon Type: Hand-to-hand [Geas]
Class: Supplementary
Range: 10 meters
Duration: Instant
Cool-Down: 2 posts
Description: Due to the strength of the Fanalis wielding it, and the weight of the gauntlet as a whole, they are increased just slightly in this technique, slamming into an opponent's weapon. Knocking it out of their hands and sending it ten meters in the desired direction (hit from beneath if knocking into air, hit from left if knocking to right, etc.), this stops the other person having an advantage.
Name: Collapsing Earth
Tier: D
Cost: 10 Stamina
Weapon Type: Hand-to-hand.
Class: Supplementary / Offensive
Range: 10 meters
Duration: Instant
Cool-Down: 2 posts
Description: Slamming his foot down, he sends out strong vibrations, breaking up the ground around where he stomped. With a meter wide "eye of the storm" where there's no effect, the area in a 9 meter radius is broken up, causing it to fall down around ten meters, leaving people in the equivalent of a make-shift pit trap with unstable sides.
Alternatively, if used against a wall, the ceiling of the room will collapse, garnering similar results but trapping the user in it, causing heavy bruising and pain all around.
Name: Revulsion
Tier: D
Cost: 10 stamina
Weapon Type: Hand-to-hand
Class: Supplementary / Offensive
Range: 10 meters
Duration: Instant
Cool-Down: 2 posts
Description: The most basic of attacks, this is the basic "get out of my face" technique. Concentrating a large amount of strength into the fist or foot, the person will swing their attack at 10 m/s and the moment of impact will cause it to be impressed upon the victim, knocking them off their feet and sending them flying ten meters. Upon a direct hit, they will end up scraping along the ground, causing whichever side they land on to get severe first degree burns from the friction.
Name: Natural Defense
Tier: D
Cost: 10
Weapon Type: Hand-to-Hand
Class: Defense
Range: 10 meters
Duration: 3 turns
Cool-Down: 2 turns
Description: Focusing his strength into his limbs, Alek increases his strength dramatically to the point where he can break arrows with punches, knock sword swings out of the air and stop flying boulders. This can only block three D rank spells or 1 C rank spell before he's weak enough to get hit as normal again.
This technique only works against physical attacks. It is impossible to stop non-physical attacks (e.g. fire or sound vibrations)
Name: Paralyzing palm
Tier: C
Cost: 20
Weapon Type: Hand-to-hand
Class: Supplementary
Range: 20 meters
Duration: Instant, effects last 3 posts
Cool-Down: 3 posts
Description: This is a rather specific attack. Concentrating pure strength into a single fist, Alek moves at 15 m/s and slams it into the opponent's body. It causes a great deal of pain but no actual damage, but the pain causes the arms to go numb, dropping anything that they were holding as well as failing to move, thus temporarily losing shields, swords or anything else they might be using.
Last edited by Zander on 02/03/14, 03:41 pm; edited 2 times in total