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Alek's Techniques

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1Alek's Techniques  Empty Alek's Techniques on 28/02/14, 12:17 pm

Zander

Zander
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Name: Fighting Spirit 
Tier: D
Cost: 10 stamina
Weapon Type: Hand-to-hand [Geas]
Class: Supplementary
Range: 10 meters 
Duration: Instant
Cool-Down: 2 posts
Description: Due to the strength of the Fanalis wielding it, and the weight of the gauntlet as a whole, they are increased just slightly in this technique, slamming into an opponent's weapon. Knocking it out of their hands and sending it ten meters in the desired direction (hit from beneath if knocking into air, hit from left if knocking to right, etc.), this stops the other person having an advantage. 

Name: Collapsing Earth
Tier: 
Cost: 10 Stamina
Weapon Type: Hand-to-hand.
Class: Supplementary / Offensive
Range: 10 meters
Duration: Instant 
Cool-Down: 2 posts
Description: Slamming his foot down, he sends out strong vibrations, breaking up the ground around where he stomped. With a meter wide "eye of the storm" where there's no effect, the area in a 9 meter radius is broken up, causing it to fall down around ten meters, leaving people in the equivalent of a make-shift pit trap with unstable sides.

Alternatively, if used against a wall, the ceiling of the room will collapse, garnering similar results but trapping the user in it, causing heavy bruising and pain all around. 

Name: Revulsion
Tier: D
Cost: 10 stamina
Weapon Type: Hand-to-hand
Class: Supplementary / Offensive
Range: 10 meters
Duration: Instant
Cool-Down: 2 posts
Description: The most basic of attacks, this is the basic "get out of my face" technique. Concentrating a large amount of strength into the fist or foot, the person will swing their attack at 10 m/s and the moment of impact will cause it to be impressed upon the victim, knocking them off their feet and sending them flying ten meters. Upon a direct hit, they will end up scraping along the ground, causing whichever side they land on to get severe first degree burns from the friction. 

Name: Natural Defense
Tier: D
Cost: 10
Weapon Type: Hand-to-Hand
Class: Defense
Range: 10 meters 
Duration: 3 turns
Cool-Down: 2 turns
Description: Focusing his strength into his limbs, Alek increases his strength dramatically to the point where he can break arrows with punches, knock sword swings out of the air and stop flying boulders. This can only block three D rank spells or 1 C rank spell before he's weak enough to get hit as normal again. 
This technique only works against physical attacks. It is impossible to stop non-physical attacks (e.g. fire or sound vibrations)

Name: Paralyzing palm
Tier: C
Cost: 20
Weapon Type: Hand-to-hand
Class: Supplementary
Range: 20 meters 
Duration: Instant, effects last 3 posts
Cool-Down: 3 posts
Description: This is a rather specific attack. Concentrating pure strength into a single fist, Alek moves at 15 m/s and slams it into the opponent's body. It causes a great deal of pain but no actual damage, but the pain causes the arms to go numb, dropping anything that they were holding as well as failing to move, thus temporarily losing shields, swords or anything else they might be using.



Last edited by Zander on 02/03/14, 03:41 pm; edited 2 times in total

2Alek's Techniques  Empty Re: Alek's Techniques on 01/03/14, 06:26 pm

Zander

Zander
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Completion Bump


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Alek's Techniques  Iku5Kto
Techniques | Delta - 3 | Kappa - 3 | Beta - 3 | Alpha - 0 | Omega - 0 [9/15]

3Alek's Techniques  Empty Re: Alek's Techniques on 01/03/14, 09:14 pm

Admin

Admin
Admin
True Fanalis

-Change the cool-down to 4 posts.

Collapsing Earth

-" requiring a D rank or higher movement spell to get out of, unless the victim is a Fanalis. " - Get rid of that part. If they logically avoid it they can get away from it.

Revulsion

-"Scraping along the ground, whichever side they land on will get severe first degree burns from the friction. " - Say that this happens in the case of a direct hit only. If it simply grazes them or something they might not necessarily go flying across the ground.

Bump when edited


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Alek's Techniques  SJLmrwl
https://magiworld.forumotion.com

4Alek's Techniques  Empty Re: Alek's Techniques on 01/03/14, 09:25 pm

Zander

Zander
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Bumpage, edits made.


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Alek's Techniques  Iku5Kto
Techniques | Delta - 3 | Kappa - 3 | Beta - 3 | Alpha - 0 | Omega - 0 [9/15]

5Alek's Techniques  Empty Re: Alek's Techniques on 01/03/14, 09:41 pm

Admin

Admin
Admin
I think these abilities look good. Starters approved!


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Alek's Techniques  SJLmrwl
https://magiworld.forumotion.com

6Alek's Techniques  Empty Re: Alek's Techniques on 02/03/14, 02:56 pm

Admin

Admin
Admin
Just noticed the speeds in the first ability. Speed buffs cannot be used until you learn Magoi Manipulation which requires you to have a Strength Spec of at least B-Tier.

The "hitting twice" at once thing is fine, just take out the increased speed.


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Alek's Techniques  SJLmrwl
https://magiworld.forumotion.com

7Alek's Techniques  Empty Re: Alek's Techniques on 02/03/14, 03:42 pm

Zander

Zander
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β-Tier
Considering that "True fanalis" would be pointless if it were to only be a double attack thing, I've changed it to something more useful. Bump.


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Alek's Techniques  Iku5Kto
Techniques | Delta - 3 | Kappa - 3 | Beta - 3 | Alpha - 0 | Omega - 0 [9/15]

8Alek's Techniques  Empty Re: Alek's Techniques on 02/03/14, 04:22 pm

Admin

Admin
Admin
Re-Approved


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Alek's Techniques  SJLmrwl
https://magiworld.forumotion.com

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