Name: Jagged Flying Ice
Tier: D
Cost: 10 Magoi
Element: Water (Ice Sub-Type)
Class: Offensive/Supplementary
Range: Up to 10 meters
Duration: Instant
Cool-Down: 2 posts
Description: A slab of ice is formed through guidance, which doesn't necessarily have a uniform appearance. Typically partially jagged, the ice is generally around 1.5-2 meters in length and 1 meter in thickness and 1 meter in width. Even with the name, the ice in question can be smoothed out into a more elegant form. It can be propelled up to 10m/s with its casting, however it cannot move farther than 10 meters from the user. If propelled into another person, it would deal D rank damage to that individual. So long as the user is within 10 meters of the spell, this spell can be sustained to propel it for a longer duration.
Name: Water Manipulation Technique
Tier: D
Cost: 10 Magoi 5 sustained
Element: Water
Class: Supplementary
Range: 10 Meters
Duration: Sustained
Cool-Down: 2 posts after the sustain has been broken.
Description: Controls up to 125 cubic meters of water (5 meter diameter sphere, which would be the size of a studio room) within 10 meters of the user, which moves at a rate of 10 m/s. This water can possibly slow or halt an individual who is moving against the current, or it could be used to blast an opponent away. The distance the opponent is blasted away is calculated by subtracting either their speed at the time of being hit or their Running Speed, if they braced for impact, from the speed of the water. If the number is 0, they are stopped in their tracks. If the number is a negative number, they are still able to move at that speed against the flow.
Name: Water Gills
Tier: D
Cost: 10 Magoi, 5 sustain
Element: Water
Class: Supplementary
Range: Self
Duration: Sustained
Cool-Down: 2 posts after sustain has been broken
Description: In short, the spell allows you to breath under water. It does so by creating a bubble of air around the mouth and nose, absorbing oxygen from the water around it.
Name: State Transmutation
Tier: D
Cost: 10 Magoi, 5 sustained
Element: Water
Class: Supplementary
Range: 10 meters
Duration: Volume dependent
Cool-Down: 2 posts after the duration ends.
Description: This spell can change the 3 states of water; water, ice and mist. At this level, water can be changed into ice or mist, but mist can only be condensed into water, and ice can only be melted to water. Converts up to 125 cubic meters of water (5 meter diameter sphere, which would be the size of a studio room) within 10 meters of the user, which converts at a rate of 10 cubic m/s (the size of a small crowd of 5 people).
Name: Pressure Control
Tier: C
Cost: 20 Magoi, 10 sustained
Element: Water
Class: Offensive/Supplementary
Range: 20 meters
Duration: Instantaneous
Cool-Down: 3 posts after sustain has ended.
Description: When cast on land this spell can place pressure on a person through the use of condensed water that is already existing (ex. Water Manipulation is flowing around the opponent, then cast Pressure Control). It can also be used on a bleeding wound to slow a person from bleeding out. In water, it can be used to lighten the load of pressure from deep diving, or increase that load by an order of magnitude. This can either provide C tier damage, or prevent C tier damage from bleeding. The technique moves at 10m/s. Rather than targeting a person in the attack, the spell targets a condensed area the size of a person.
P.S. State Transmutation requires me to talk scale.
5 meters is mentioned in the Abilities section of the forum. Since we're working in 3 dimensions, I'm assuming that this is 5 meters in diameter (can you imagine 5 meters in radius?) from the longest point from one side of the technique to the other. Now, to make maters simple, lets find the volume of a cube. To find volume of a cube, the equation is V = a^3. A is the length of 1 side. We have determined that 5 meters is the length, so 5^3 is 125 cubic meters. 125 cubic meters can contain up to 125 kiloliters, or 33,021~ gallons, of water.
:o
Now, with things like fireballs, this means you have a huge fireball that is about 2 times height of an average person in diameter.
My question is this; do the D tier spells really have this level of control over their elements, to create such large spells? Or am I looking at this wrong? Are the scales supposed to actually be in cubic meters already? 5 cubic meters is much more understandable than 125, lol. Mind you, if we are doing spheres the math is a bit different for volume, but that's cool.
Tier: D
Cost: 10 Magoi
Element: Water (Ice Sub-Type)
Class: Offensive/Supplementary
Range: Up to 10 meters
Duration: Instant
Cool-Down: 2 posts
Description: A slab of ice is formed through guidance, which doesn't necessarily have a uniform appearance. Typically partially jagged, the ice is generally around 1.5-2 meters in length and 1 meter in thickness and 1 meter in width. Even with the name, the ice in question can be smoothed out into a more elegant form. It can be propelled up to 10m/s with its casting, however it cannot move farther than 10 meters from the user. If propelled into another person, it would deal D rank damage to that individual. So long as the user is within 10 meters of the spell, this spell can be sustained to propel it for a longer duration.
Name: Water Manipulation Technique
Tier: D
Cost: 10 Magoi 5 sustained
Element: Water
Class: Supplementary
Range: 10 Meters
Duration: Sustained
Cool-Down: 2 posts after the sustain has been broken.
Description: Controls up to 125 cubic meters of water (5 meter diameter sphere, which would be the size of a studio room) within 10 meters of the user, which moves at a rate of 10 m/s. This water can possibly slow or halt an individual who is moving against the current, or it could be used to blast an opponent away. The distance the opponent is blasted away is calculated by subtracting either their speed at the time of being hit or their Running Speed, if they braced for impact, from the speed of the water. If the number is 0, they are stopped in their tracks. If the number is a negative number, they are still able to move at that speed against the flow.
Name: Water Gills
Tier: D
Cost: 10 Magoi, 5 sustain
Element: Water
Class: Supplementary
Range: Self
Duration: Sustained
Cool-Down: 2 posts after sustain has been broken
Description: In short, the spell allows you to breath under water. It does so by creating a bubble of air around the mouth and nose, absorbing oxygen from the water around it.
Name: State Transmutation
Tier: D
Cost: 10 Magoi, 5 sustained
Element: Water
Class: Supplementary
Range: 10 meters
Duration: Volume dependent
Cool-Down: 2 posts after the duration ends.
Description: This spell can change the 3 states of water; water, ice and mist. At this level, water can be changed into ice or mist, but mist can only be condensed into water, and ice can only be melted to water. Converts up to 125 cubic meters of water (5 meter diameter sphere, which would be the size of a studio room) within 10 meters of the user, which converts at a rate of 10 cubic m/s (the size of a small crowd of 5 people).
Name: Pressure Control
Tier: C
Cost: 20 Magoi, 10 sustained
Element: Water
Class: Offensive/Supplementary
Range: 20 meters
Duration: Instantaneous
Cool-Down: 3 posts after sustain has ended.
Description: When cast on land this spell can place pressure on a person through the use of condensed water that is already existing (ex. Water Manipulation is flowing around the opponent, then cast Pressure Control). It can also be used on a bleeding wound to slow a person from bleeding out. In water, it can be used to lighten the load of pressure from deep diving, or increase that load by an order of magnitude. This can either provide C tier damage, or prevent C tier damage from bleeding. The technique moves at 10m/s. Rather than targeting a person in the attack, the spell targets a condensed area the size of a person.
P.S. State Transmutation requires me to talk scale.
5 meters is mentioned in the Abilities section of the forum. Since we're working in 3 dimensions, I'm assuming that this is 5 meters in diameter (can you imagine 5 meters in radius?) from the longest point from one side of the technique to the other. Now, to make maters simple, lets find the volume of a cube. To find volume of a cube, the equation is V = a^3. A is the length of 1 side. We have determined that 5 meters is the length, so 5^3 is 125 cubic meters. 125 cubic meters can contain up to 125 kiloliters, or 33,021~ gallons, of water.
:o
Now, with things like fireballs, this means you have a huge fireball that is about 2 times height of an average person in diameter.
My question is this; do the D tier spells really have this level of control over their elements, to create such large spells? Or am I looking at this wrong? Are the scales supposed to actually be in cubic meters already? 5 cubic meters is much more understandable than 125, lol. Mind you, if we are doing spheres the math is a bit different for volume, but that's cool.
Last edited by Garret on 30/06/14, 09:41 pm; edited 3 times in total