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A Spell and Manip stuff

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1A Spell and Manip stuff Empty A Spell and Manip stuff 30/06/22, 11:37 am

Zion

Zion
A-Tier
A-Tier

Rough Burn
Tier: B
Class: Magician
Type: Supplementary
Range: Mid(50m)
Requirements/Drawbacks: This spell is ineffective against non-flammable liquids and gasses. The magician must swipe their wand in the direction of the air they want to target. This spell causes the effected air to become distinctly darker than the surrounding space. Damage can be avoided by moving slowly through it.
Scaling: Ignition - For each 10 magoi spent, burn damage will be applied on top of the abrasions caused by this spell. The degree of burn will increase for each scaling to a cap of A-tier.
Sustain: 0
Cool Down: 3
Cost: 30 Magoi | 15 Sustain
Description:
    The user focuses magoi into their wand and commands strength and sound rukh to produce friction magic with a swipe. The magician's magoi travels up to 50m away and wraps around a stretch of air 10m tall, 10m wide, and 20m deep forming a sort of hallway. The air within the hallway is suffused with friction magic causing it to darken as though being viewed through thick sunglasses. The friction within this space is increased to extreme levels causing the air itself to scrape and rip across anything moving forcefully or swiftly through it. The spell causes B-tier abrasions to anything moving faster than a D-tier human sprint.



Silk
Tier: C
Class: Body Manipulator
Type: Supplementary
Range: Short
Requirements/Drawbacks: The user must have Trickster Foxspirit or similar trait/ability and is must not be on cool down. The transformation is preceded by a brief wriggling of the skin around the affected limb.
Scaling: Strength - The physical force the silk can move with increases by one tier for each scaling capping at A-tier.
Sustain: 0
Cool Down: 2
Cost: 20 | 10 Stamina
Description:
    The user focuses on one limb and activates their Trickster Foxspirit trait and applies the principles of Megaton Grip in order to transform that limb into a silk cloth up to 3m long and 30cm wide. This allows them to slip out of tight grips and maneuver the limb in its cloth form to wrap around targets with C-tier force. Depending on how the cloth is wrapped it can use that strength to either pull a target or to squeeze them dealing C-tier damage.



(Because Kitsune step uses storm magic I have changed the class in order to indicate that it will take up one of my five storm kistune racial spell slots.)

Kitsune Step
Tier: C
Class: Body Manipulator + Storm Kitsune
Type: Supplementary
Range: Medium(20m)
Requirements/Drawbacks: Once the grip is activated it can't be released easily and doing so will put the ability on cool down. A visible swirl of wind with gather at the user's feet and the veins around their muscles will well briefly before activation.
Scaling: Amount
Sustain: 0
Cool Down: 2
Cost: 10 | 5 Magoi + 10 | 5 Stamina
Description:
    The storm kitsune gathers wind at their feet and causes their legs to become unnaturally supple and springy allowing them greater flexibility to freely maneuver kick-like steps. They kick off the gathered storm winds with a loud boom and travel up to 20m away ending in a second boom. The launching step and landing steps each mark a large and loud burst of storm magic winds. The wind explodes outwards from Zion up to 3m away and those caught in its effective range are blown away 5m due to Storm Magic's passive.


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2A Spell and Manip stuff Empty Re: A Spell and Manip stuff 17/07/22, 02:01 am

Merrze

Merrze
Ω-Tier
Ω-Tier

I absolutely love the giant rugburn hall way sounds very unfun to deal with 1/2 approved


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A Spell and Manip stuff OJgAYLo

3A Spell and Manip stuff Empty Re: A Spell and Manip stuff 18/07/22, 11:30 am

Lagi

Lagi
Ω-Tier
Ω-Tier

2/2


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