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Nakamura, Mikotou starter abilities

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Mikotou Nakamura

Mikotou Nakamura
D-Tier
D-Tier

VAPE NATION

Tier: C
Class: Magician
Type: Supplementary
Range: medium (up to 40m)
Requirements/drawbacks: Must signal to his Ruhk with the vape nash gang sign, and take a massive hit from a wand that is fashioned into a pipe, and line of sight for the area that is affected.
Scaling: Duration past normal sustainment
Sustain:0
Cool down: 2 posts
Cost: initial cast 20 magoi, 10 to sustain, 40 per posts beyond final sustain post.


Description: By taking a fat drag on his wand, Mikotou can release a massive light cloud that takes the illusory form of a fog cloud. While the fog itself appears to be the same color of whatever material he smoked, the reality is that it is a simple form of light construct that feels like smoke, but has no taste or smell.

Second Hand Delight
Tier: D
Class: Mage
Type: Supplementary
Range: Close(0m-1m)
Requirements/Drawbacks: Must drag from a pipe of some sort, and scream "Your turn Chippy!" (Note: Chippy is what he calls his Rukh.)
Scaling: Hits
Sustain: 0
Cool Down: 1 post
Cost: 10 Magoi

Description: Mikotou takes a short rip from his pipe, and blows out a hard light construct directly into the face of his opponent. This causes a disorientation/blindness (dependent on eyewear) of the opponent that lasts a turn, and causes the effect of burning the eyes of the opponent, much like intense smoke would normally. This is still a light ability, so the smoke that is expelled is merely light billowing out of Mikotou's mouth, and since the smoke from his puff remains in his lungs as a result, this is what causes his coughing fit.

Smoky Menagerie

Tier: D
Class: Mage
Type: Useless Supplementary
Range: Close (0m-1m)
Requirements/Drawbacks: No real drawback, but the ability itself has no use whatsoever except for entertainment. Must say "Yo Chippy, check this one out"
Scaling: none
Sustain: 0
Cool Down: 1 posts
Cost: 10 magoi

Description: After taking a hit from his pipe, Mikotou can create simple smoke tricks by manipulating light and making it appear as if his smoke takes the form of whatever tiny shapes he may desire, including making small animal shapes that move. It may distract small children or childish adults.

Vibe Check, My Dude

Tier: D
Class: Mage
Type: Offensive (Light)
Range: Close(0m-1m)
Requirements/Drawbacks: Character must take a quick hit from his pipe, and then immediately expell his attack. Has to say "Yo can I get a vibe check Chippy?"
Scaling: Hits
Sustain: 0
Cool Down: 1 posts
Cost: 10 Stamina

Description: A quick puff and a billow of smoke is all you need to correct a bad vibe, man. After inhaling a puff of smoke and exhalling, a fist of flaming light bursts from out of his mouth and punches the target, causing a D-tier point of damage and pushing the target back 2m.

I'm seeing double, man!

Tier: D
Class: Mage
Type: Defensive
Range: Close-medium(0m-40m)
Requirements/Drawbacks: Mikotou must either use on himself, or hold his pipe to recipient's mouth or nostril. Before his hit, he must say to his Rukh "Uhhhh, this is hittin' weird, man"
Scaling: None
Sustain: 0
Cool Down: 2 posts
Cost: 10 Magoi on self, 20 on another.

Description: Taking a fat rip of that dank allows target to create a "smoke cloud" that encases himself and a foe. It then quickly dissapates and a light clone of the target appears next to the original, and soaks up 1 D-tier point of damage. Should he use it on himself, the spell functions as normal, however, if used on another person, he must expend double the magoi in order for the spell to delay longer than a post, or the target immediately coughs and wastes the spell, the extra magoi creates a hard-light shell that preserves the spell until released; however, goinh over the time limit depletes the shell and wastes the spell. Target other than user may choose to hold their breath for one post, then upon the following post they must have a coughing fit that not only makes them slightly buzzed, but also expels the cloud in which case the spell then functions as normally, except that Mikotou must be no more than 40m away, or the spell simply fizzles (but the high stays). The clone will loosely mimic the behavior of the original, but cannot produce sound, so the maneuver takes much skill to pull off effectively.



Last edited by ocarinaTimekeeper on 26/03/21, 10:27 pm; edited 3 times in total

Julius Plageuis

Julius Plageuis
A-Tier
A-Tier

Drawbacks: There is simply too much about the ability in the drawbacks, a proper drawback would be "Takes a large hit from his pipe wand before commanding the ruhk." All that other stuff is pure description.

Sustain: this needs to be 0, when you are in a thread and you sustain you then count the number of times you have sustained it.

Overall: You can keep the spells that are Illusion in nature, anything that deals damage/blocks needs to be written as light magic.

When you reach C tier(which is 5 D tier jobs if you only write one post per and do them solo) You can make a combo magic and Make the smoke magic.


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Nakamura, Mikotou starter abilities YVYVcOy

Julius Plageuis

Julius Plageuis
A-Tier
A-Tier

I need sizes in metric units of all abilities, how big they are, how tall, etc. Think Width, Length, Height.


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Nakamura, Mikotou starter abilities YVYVcOy

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