PROLOGUE: STRANDS
INFORMATION
It had been days since the city-state of Zahid had been compromised by the strange magic that hung over its dreary skies. To those who survived the initial ordeal, their pleas would be heard by multiple adventurers seeking to aid them. Whether it was from the goodness of their hearts, the holes in their pockets, or for other reasons. All that was important was that the city would be freed from its corruption.
Those who had accepted the offer would meet with a group of survivors willing to guide them. The journey would be filled with silence. Their eyes are sunken; bodies frail and trembling. As they neared the city, the group would appear more unsettled. A few would break for the opposite way, unable to press on any further. They would whisper and weep amongst themselves until they reached a little over a kilometer away from the shroud.
“This is as far as we’ll go,” says a woman. She looks at those who they’ve guided but never quite meeting any of their eyes. Her condition seemed the worst of all of them. The shaking of her limbs only stopping when another fair-haired woman places her arms around her. “Forgive me,” she whimpers. She huddles closer to the woman holding her, burying her face in her shoulder before letting out a painful sob.
The fair-haired woman strokes the back of her head, smiling at the guests. “Yes. Please forgive us. You will all have to reach the city and enter on your own.” It is then, her lips drop into a frown. “We would not blame you for having second thoughts. Once you go in there… you might not be able to escape. Not even we are sure how we managed to escape that… place. That… horrible place.” She bites her lip, shutting her eyes tight, casting her face away.
A young man of dark hair and piercing golden eyes steps out of the group. Out of all of them, he seems the least afraid yet weary and thin. “I’ll come with you,” he states, adjusting his pointed mask onto his face.
The weeping woman raises her red, puffy face from the shoulder in which it rested. Her face tensed up, mouth opening to gasp before she began to scold him: “Are you insane? You can’t go back in there!” The man flinches a tad, only sparing her a short glance. “I can and I will,” he retorts, “I’m not a coward like the rest of you.”
This causes an uproar amongst the survivors. The fair-haired woman shouts out, “Enough!” Then, it quiets into whispers. Once a voice that held warmth, was now frozen over with contempt. “Let him go. If he dies, it is of his own choice. For what he did… good riddance.” With that, she turns, pushing through the adventurers to storm off the way they had come. The others hesitate for a second but follow suit without a word. The young man remains before the group.
“So… I should introduce myself, I guess.” He lets out a sharp breath, taking a hand up to rub the back of his neck. There is a heavy medicinal scent that lingers around him hinted with the sweet aroma of honey. “You can call me Kamal. I’ll take you into that hell hole. My foolish, naive sister is in there. So, whether you like it or not, I’m coming with you until I find her.”
He takes a deep inhale. His eyelids flutter as he exhales. “I can use magic. So don’t worry about me. I can handle myself.” Kamal turns on his heel, leading the way down the dunes toward the accursed city. “You better hurry,” he shouts, “It only gets worse from here.” The magician chuckles, nesting his hands within his pockets as he walked.
It did not take them long to reach the thick, fog wall that surrounded the city. Only a few minutes of a journey with Kamal leading those who chose to stick behind him.
Upon reaching their destination, he would stop in his tracks and turn back to whoever remained in his company. “Any questions before we go in?” His brow raises and he rocks on his feet rather impatiently.
Those who had accepted the offer would meet with a group of survivors willing to guide them. The journey would be filled with silence. Their eyes are sunken; bodies frail and trembling. As they neared the city, the group would appear more unsettled. A few would break for the opposite way, unable to press on any further. They would whisper and weep amongst themselves until they reached a little over a kilometer away from the shroud.
“This is as far as we’ll go,” says a woman. She looks at those who they’ve guided but never quite meeting any of their eyes. Her condition seemed the worst of all of them. The shaking of her limbs only stopping when another fair-haired woman places her arms around her. “Forgive me,” she whimpers. She huddles closer to the woman holding her, burying her face in her shoulder before letting out a painful sob.
The fair-haired woman strokes the back of her head, smiling at the guests. “Yes. Please forgive us. You will all have to reach the city and enter on your own.” It is then, her lips drop into a frown. “We would not blame you for having second thoughts. Once you go in there… you might not be able to escape. Not even we are sure how we managed to escape that… place. That… horrible place.” She bites her lip, shutting her eyes tight, casting her face away.
A young man of dark hair and piercing golden eyes steps out of the group. Out of all of them, he seems the least afraid yet weary and thin. “I’ll come with you,” he states, adjusting his pointed mask onto his face.
The weeping woman raises her red, puffy face from the shoulder in which it rested. Her face tensed up, mouth opening to gasp before she began to scold him: “Are you insane? You can’t go back in there!” The man flinches a tad, only sparing her a short glance. “I can and I will,” he retorts, “I’m not a coward like the rest of you.”
This causes an uproar amongst the survivors. The fair-haired woman shouts out, “Enough!” Then, it quiets into whispers. Once a voice that held warmth, was now frozen over with contempt. “Let him go. If he dies, it is of his own choice. For what he did… good riddance.” With that, she turns, pushing through the adventurers to storm off the way they had come. The others hesitate for a second but follow suit without a word. The young man remains before the group.
“So… I should introduce myself, I guess.” He lets out a sharp breath, taking a hand up to rub the back of his neck. There is a heavy medicinal scent that lingers around him hinted with the sweet aroma of honey. “You can call me Kamal. I’ll take you into that hell hole. My foolish, naive sister is in there. So, whether you like it or not, I’m coming with you until I find her.”
He takes a deep inhale. His eyelids flutter as he exhales. “I can use magic. So don’t worry about me. I can handle myself.” Kamal turns on his heel, leading the way down the dunes toward the accursed city. “You better hurry,” he shouts, “It only gets worse from here.” The magician chuckles, nesting his hands within his pockets as he walked.
It did not take them long to reach the thick, fog wall that surrounded the city. Only a few minutes of a journey with Kamal leading those who chose to stick behind him.
Upon reaching their destination, he would stop in his tracks and turn back to whoever remained in his company. “Any questions before we go in?” His brow raises and he rocks on his feet rather impatiently.
- Player Notes:
- ROUND TIMERName: Kamal
Tier: ???
Damage Required to Defeat: ???
Description: A young man, standing at about 188 cm (6ft 2in) with a lean build and pallid complexion with bright, golden eyes. His hair is dark and cut rather short. The most defining feature about him is his long, beak-like mask filled with medicinal herbs that he dons upon his face. He wears a rather dark, plain outfit, opting to cover his torso with a bulky coat.
Weapons: ???
Traits: ???
Abilities: ???
The entire city is shrouded in an extremely thick fog that can't be dispelled. Anyone who is a magician or is able to see the rukh could see a mass of black rukh forming overhead in the skies.
Players have the option to follow Kamal, make their own way into the city, or back out. Remember, once you go in, it will be near impossible to escape.
Feel free to have your characters ask Kamal any questions they may have for him. In the next post, he will answer all of them before he steps inside. Any more inquiries after that can be made from inside the city during the next round.
All posts should end with characters standing before Kamal or entering the fog. Please do not proceed past that point.
INFORMATION
◆ This event will contain multiple parts separated into their own threads. There will be several goals that players must clear in order to complete the event. Each part will represent one of these goals. Players may be split up into these different parts over the course of this event.
◆ Any death enabled threads will be labeled with '[DE]' in their title. If the thread is not labeled, it is not death enabled. All danger will be scaled to the average tier of the players involved. While the threat of death may not be high in these threads, it is possible.
◆ Some areas or situations may alter aspects of the characters within them. All important information such as this will be disclosed in each post by the moderator prior to the round starting.
◆ After a moderated post, there is a 48 hour window for players to post with a rough 24 hour grace period for the moderator. Players may post last minute but should be aware that any actions made might not be accounted for. Within the posting period, players may post as much as they would like so long as they do not proceed beyond the area they are in unless allowed otherwise by the moderator.
◆ Any extensions must be given in a 24 hour notice unless it is an emergency. Players who do not post or give a reason for absence for more than two rounds will be removed from the event indefinitely.
◆ Lastly, each post made by a player is limited to a soft cap of 300 words. Any actions made in combat or in interactions with the current area are asked to be kept to three per post. While players may go over these limits, these are recommended.
◆ Any questions or concerns regarding the event may be directed to Diana Corvus through private messages or through Discord at porsef#3828.
◆ Any death enabled threads will be labeled with '[DE]' in their title. If the thread is not labeled, it is not death enabled. All danger will be scaled to the average tier of the players involved. While the threat of death may not be high in these threads, it is possible.
◆ Some areas or situations may alter aspects of the characters within them. All important information such as this will be disclosed in each post by the moderator prior to the round starting.
◆ After a moderated post, there is a 48 hour window for players to post with a rough 24 hour grace period for the moderator. Players may post last minute but should be aware that any actions made might not be accounted for. Within the posting period, players may post as much as they would like so long as they do not proceed beyond the area they are in unless allowed otherwise by the moderator.
◆ Any extensions must be given in a 24 hour notice unless it is an emergency. Players who do not post or give a reason for absence for more than two rounds will be removed from the event indefinitely.
◆ Lastly, each post made by a player is limited to a soft cap of 300 words. Any actions made in combat or in interactions with the current area are asked to be kept to three per post. While players may go over these limits, these are recommended.
◆ Any questions or concerns regarding the event may be directed to Diana Corvus through private messages or through Discord at porsef#3828.