New Accessory
Tier: A - TierClass: Body Manipulation
Type: ISupplementary
Range: Close
Requirements/Drawbacks: The user must not have currently attached body part that she is trying to put on currently.
Scaling: Scales for an additional part she can attach in one post.
Sustain: --
Cool Down: 4 Posts
Cost: 40 Stamina | 20 Stamina
Description:
The user when having s missing body part can obtain a new body part to replace it but it must have been removed from the source, having been removed within at least the past 8 hours. The user will then place the body part against where the missing one would normally lay. Their body then will slowly open itself and restitch itself to the new body part before superheating itself using hyper focused heat from her own bodily heat to seal off the connected flesh together. This new part will now function as their own body part and with this if the new part has any injuries or drawbacks besides the one required to sever it from its source she will take on herself. The connecting process itself will cause B - Tier level pain, and can only be done with one single part per use. It will also leave a burn scar across where the limbs had been connected.
Limb Blast
Tier: B - TierClass: Body Manipulation + Blood Magic
Type: Offensive
Range: Short
Requirements/Drawbacks: This ability must sacrifice an entire limb.
Scaling: Scales to reduce self inflicted harm by 1 tier per 10 stamina used.
Sustain: --
Cool Down: 3 Posts
Cost: 15 Magoi + 15 Stamina | 10 Magoi + 5 Stamina
Description:
The user collects all the blood in their chosen limb before flowing it rapidly to the center mass of the limb. Then using their Blood Magic they fire it outwards shredding up their very flesh to add to the attack using their Body manipulation to break down the rest of their limb causing a cone like blast of B - Tier strength that goes out to 3 m and as wide as 2 m at its widest point. This will completely destroy said limb causing the user A - Tier Damage and pain until the open wound where the limb once was is seared shut with heat by focusing her own body’s heat in the one said location, a new limb is put in its place, or using this abilities scaling ability the user superheating their blood at the wound to star to sear it.
Searing Pain
Tier: C - TierClass: Body Manipulation
Type: Supplementary
Range: Close
Requirements/Drawbacks: The user must focus on centering their heat to the needed location in the body.
Scaling: Scales for one higher rank total seared.
Sustain: --
Cool Down: 2 Posts
Cost: 20 Stamina | 10 Stamina
Description:
The user focuses their bodily heat to one location of their open wounds to slowly sear them shut with the heat as they shift the heat to the surface of the open wound. This will cause C - Tier pain as it happens going up one tier per time it is scaled but will sear up to C - Tier open wounds. Though this will always result in leaving behind D - Tier freshly made burns. [ Replaces open wounds and their damage with D - Tier burns and stops bleeding. ] This can only target wounds in two separate limb locations at once.
Blood Arrow
Tier: C - Tier Class: Ranger + Blood Magic
Range: Long
Requirements/Drawbacks: Must have enough blood to coat the head of the arrow
Scaling: Scales for an additional arrow that can be fired per 5 magoi and 5 stamina used.
Sustain: --
Cool Down: 2 Posts
Cost: 10 Magoi + 10 Stamina | 5 Magoi + 5 Stamina
Description:
The user coats their two arrows / bolts’ arrowheads in blood before firing the arrows / bolts the two projectiles can now be directed and controlled for one round where they go using the blood on the arrowheads and the users magic to guide the arrows around. The arrows though are the base damage of her chosen weapon and uses up that ammo to perform this move and any scales. These arrows can fly up to 100m away from the user but the user still needs to beagle to see where they are aiming them to hit their target unless they guess.