Leviathan's Scales
Tier: C-TierClass: Body Manip
Type: Defensive
Range: Personal
Requirements/Drawbacks: Morgan's right arm being usable and moveable. Damage higher than C-tier results in 1 additional cooldown post per tier above C.
Scaling: Damage Reduction
Sustain: 0
Cool Down: 2 posts
Cost: 20 Stamina + 10 per sustain
Description:
Manipulating the iron and calcium in her body and blood Morgan hardens the skin and muscles along her right arm into defensive scales able to defend against direct damage of C-tier or lower and reducing B-tier damage by 1 tier.
Kraken's Arm
Tier: D-TierClass: Body Manip
Type: Offensive
Range: Medium to Long
Requirements/Drawbacks: Full mobility of Morgan's right arm.
Scaling: Range
Sustain: 0
Cool Down: 1 post
Cost: 10 stamina + 5 per sustain
Description:
Morgan manipulates her entire right arm from the shoulder to her fingertips, softening her bones until they revert to cartilage, for maximum flexibility. This allows her to use her arm like a squid's tentacle for the duration of the manipulation, while using the excess material from her bones to lengthen her muscles and entire arm to about 7m. When in this state her arm acts more like a prehensile whip, allowing her to strike or even manipulate simple objects from a distance.
Leviathan's Talon
Tier: D-TierClass: Body Manip
Type: Offensive/Supplimentary
Range: Close to short
Requirements/Drawbacks: Free use and mobility of Morgan's right arm. Cannot be used while under the effects of Kraken's Arm.
Scaling: Damage
Sustain: 0
Cool Down: 1 post
Cost: 10 stamina + 5 to sustain
Description:
Manipulating the iron and calcium in her arm Morgan hardens both her entire right hand as well as her fingernails, sharpening the later in addition. Her fingers are then clamped together to, essentially, produce one large piercing point. When used against an opponent the attack deal's D-tier damage. Additionally this ability can be used to break through objects and barriers made of solid stone or weaker substances.