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Doxrus abilities [Lagi]

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1Doxrus abilities [Lagi] Empty Doxrus abilities [Lagi] 04/07/20, 02:08 pm

Lagi

Lagi
Ω-Tier
Ω-Tier

Name: God Hazard Fist
Tier: [A-Tier]
Djinn: Doxrus
Element:Hazard [STRENGTH + HEAT + LIGHTNING]
Type: offensive
Range: Self
Requirements/Drawbacks: User must say spell name and flex the chose arm back before swinging.
Scaling: Hits: For every 10 Magoi paid, this ability can deal an additional A-Tier amount of hazard damage.
Sustain: 0
Cool Down: 4 posts
Cost: 20 Magoi
Description:  Going more into the nature of how Lagi can use his hazard magic with his body manipulation and how Hazard magic centers around radiation,  Lagi swings his arm to attack and gigantifies it in the process through body manipulation and hazard magic.  The arm at that point would take on a 30-meter arm in length and width while covered in hazard magic and attack with it one time to deal A-tier damage. Any arm can be can be used for this ability and gigantification is triggered upon the swing.


Name: Hazailor Prison
Tier: [A-Tier]
Djinn: Doxrus
Element:Hazard [STRENGTH + HEAT + LIGHTNING]
Type: Supplementary
Range: Long
Requirements/Drawbacks: The user must say the spell name and direct hand towards the targeted area before grasping it into a fist.
Scaling:  Reinforcement - For every 10 magoi paid, Lagi can give the prison an additional A tier hazard magic layer.
Sustain: 0
Cool Down: 4 posts
Cost: 20 Magoi
Description:  With the use of Hazard Magic, Lagi creates a field of that magic type with his beast claw, grasping tightly as the ghastly energy disperses from it. The result creates a layered construct of Hazard Magic that's 40mx40m in a square shape from Lagi's current position, wit him being able to trap that inside. While inside this field abilities coming from players and beasts A-tier and lower are degraded by one tier in power while inside. Abilities coming from magic items, djinns and forth are unaffected. The field lasts 4 posts.   

Name: Rakshasa's Palm
Tier: [A-Tier]
Djinn: Doxrus
Element:Hazard [STRENGTH + HEAT + LIGHTNING]
Type: Offensive
Range: Long
Requirements/Drawbacks:  The user must say the spell name and rotate the chosen arm.
Scaling: Piercing: For 10 additional Magoi, if this ability clashes with another ability that contains a defensive or defensive hybrid typing, it can break through the ability without losing it's power as long as the damage is equal to or higher than the defense.
Sustain: 0
Cool Down: 4 posts
Cost: 20 Magoi
Description: This is method of utilizing his hazard magic and using his body manipulation as well.  This attack is a Hazard Magic palm strike with a twisting impact.  The force from the technique is transmitted from the back to the shoulders, the upper arms, then amplified and transformed into a powerful twisting blow by the spiral motion of the forearms. The end result makes the attack look like a spinning cone that's 15 meters in width and height,  being able to travel as far as 40 meters. Upon contact, the ability deals A rank hazard magic. If sustained, Lagi can use it again to rotate either Arm.

Name:  Cero Bomb
Tier: [A-Tier]
Djinn: Doxrus
Element:Hazard [STRENGTH + HEAT + LIGHTNING]
Type: Offensive
Range: Long
Requirements/Drawbacks: The user must say the spell name and snap their fingers.
Scaling: Hits-  For every 10 magoi paid, Lagi can trigger an additional explosion.
Sustain: 0
Cool Down: 4 posts
Cost: 20 Magoi
Description: Radiation is universal, it's even located in the most inconspicuous places like metals, the soil, water, and even the air. With that in mind, Lagi can supercharge any of those sources within 40m with Hazard magic. It first appears as small 1m green orb, soon gathering and them exploding outward in a 25m diameter dealing A-tier radiation damage to anything caught within.Name: Hazard Claw
Tier: [A-Tier]
Djinn: Doxrus
Element:Hazard [STRENGTH + HEAT + LIGHTNING]
Type: Supplementary
Range: Self
Requirements/Drawbacks: The user must say the spells name and tense up the chosen muscles of the limb they are using.
Scaling: Power: For every 10 stamina paid, this increases the damage of the barrage (not counting the passive) by an additional tier, capping at A-tier
Sustain: 0
Cool Down: 4 posts
Cost: 20 Magoi
Description: This was one of the easier ways that Lagi utilizes his body manipulation. Lagi makes his body much looser while relaxing the muscles in his arms and his legs. This allows him to launch a barrage of basic attacks in a single instance, with it only looking like he moved the selected limb once. Through this technique, the amount of Doxra Claw infused basic attacks that Lagi can launch without scaling is 8, as per ability rules. Each attack, not initially counting other factors, deals D-Tier hazard ability damage.

Name: Chernobyl Aura
Tier: [A-Tier]
Djinn: Doxrus
Element:Hazard [STRENGTH + HEAT + LIGHTNING]
Type:Defensive/Supplementary
Range: Self/Long
Requirements/Drawbacks:  The user must say the spells name and concentrate hazard magic around their body.
Scaling: Multi: For every 10 Magoi paid, Lagi can add an additional B-Tier layer of hazard magic to this ability.
Sustain: 0
Cool Down: 4 posts
Cost: 20 Magoi
Description: After generating  Hazard magic from his metal vessel, Lagi covers himself in a B-Tier layer of hazard magic in order to protect himself from harm that repels outward and away from his body/body extensions. Upon contact,  it sends a 40-meter aoe repelling radiation wave that originates as an outward hazard force from the aura. This hazard force deals -100 ability damage to tool/weapon durability within the possession of those exposed to the wave for each layer that Lagi has up. If a tool/weapon's defensive power is brought to 0, it becomes broken and unusable unless fixed. The aura itself is a ghastly green that seems transparent in nature.

Name: Uranium Disaster
Tier: [A-Tier]
Djinn: Doxrus
Element:Hazard [STRENGTH + HEAT + LIGHTNING]
Type: Supplementary
Range: Long
Requirements/Drawbacks: The user must say the spells name and bulk up the muscles in his arm.
Scaling: Hits- For every additional 10 magoi, this ability can produce an additional layer of hazard magic.  
Sustain: 0
Cool Down: 4 posts
Cost: 20 Magoi
Description: Lagi bulks his arm muscles while infused with hazard magic and performs a seismic clap,  rippling the hazard magic within the existing radiation in the area to create a 15-meter cone in length and width that travels as far as 40 meters.  Once exposed to the layered blast, the item's within character items within their possession will receive a radiation degradation of -200 to its defensive power. If the item's defensive power is completely depleted, the item will become classified as broken and unusable.



Last edited by Lagi on 21/08/20, 02:59 pm; edited 21 times in total

2Doxrus abilities [Lagi] Empty Re: Doxrus abilities [Lagi] 12/07/20, 01:52 pm

Adrastos Thanatos

Adrastos Thanatos
A-Tier
A-Tier

General fixes to get started:

1.) Remove all speeds mentioned in the abilities. They don't exist on the site anymore.
2.) Uranium Disaster is unfinished and can't be graded until the scaling is finished.
3.) Hazard Control is a split ability (supp/off). As such it shouldn't be dealing A-Tier damage and should be toned down to B-Tier.

I'd also like to note... How is your magic radiation when radiation is not stated in the magic description? It's only described as a decaying magic with a green glow, similar to the WIP Apocrypha Magic (which is black) or the Decaying Flame magic.

3Doxrus abilities [Lagi] Empty Re: Doxrus abilities [Lagi] 12/07/20, 05:12 pm

Lagi

Lagi
Ω-Tier
Ω-Tier

The thing about Hazard control is the fact that it the only thing it does is add an additional damage type to other abilities classified as body manipulation or body manipulation hybrid abilities. I doubt you would of allowed me to add that damage type to those abilities, but if it could last as it is as supplementary only ability and it can add that A tier damage then I could change it as such.

As for the radiation bit, I was under the impression from the time I fought doxrus that I had access to radiation through hazard magic. For example, the interruption is a Doxrus move caused via hazard radiation. Within the capabilities of hazard magic, i should be able to supercharge it with hazard magic to initiate abilities, just like how a water mage can pull the hydrogen from the air or a cloud to summon a tsumani.

From everything I wrote, it was under the impression of what I was capable of doing. Hazard magic does not share a relationship with decaying magic. The concept is similar but the source is that radiation is the cause, radiation necrosis and etc.

4Doxrus abilities [Lagi] Empty Re: Doxrus abilities [Lagi] 14/07/20, 02:07 pm

Adrastos Thanatos

Adrastos Thanatos
A-Tier
A-Tier

First off, you can't be immune to the magic passive or the magic itself. That's not how it works. You have a djinn, but that doesn’t grant you immunity to your own spells or if an NPC or PC had access to Hazard Magic. If you're within your own spell or someone used Hazard Magic against you, you are going to be hurt. Of course, if it came from another character, you could absorb it as per the absorption rules. Secondly, are you changing your passive effect based on the ability scaling?

Hazard Control

This reads more like a trait than an ability. It’s too vague. You are able to stack abilities in combat. You don't need an ability to allow you to do so. It does not have to be limited to just body manipulation techniques but if you wish to keep that drawback, you may.

This should be written as something akin to enchantment as that is what it is. It is just a supplementary type.

As an A Tier ability, it would be able to coat your body in Hazard Magic. This would add A Tier damage to any attack you use for that post. If you wish for an extension on the time, the damage must be split into D Tier over the course of 4 posts.

If your intention is to apply your passive to your abilities instead of your basic attacks, this ability needs to written to better communicate that as the intention behind it is unclear.


Doxra Haz-ailor

A sustain does not provide anything additional other than repeated usage of this ability. It will not allow you to move it unless your character is in a different position from where he started as he is the epicenter.

The scaling of this ability does not make logical sense. If it only affects physical moves, it wouldn't be allowed to affect non-physical moves that the target preforms.

This needs a duration on how long the field lasts.

Since the effect is only vomiting, it shouldn't be able to definitely assume that all abilities A Tier or lower are interrupted. As actions physical or otherwise may still be able to be preformed in that state.


Rakshasa's Palm

The scaling on this ability has little to do with the ability itself. You may not decrease the tier of an ability. You may decrease the damage it causes or the effect. Regardless, it does not make sense with this ability. This is an ability that serves to deal damage. It does not contain any properties that support the scaling you chose. Nor does your magic type.


Cero Bomb

Again, please refer to the above for the grading on your Downgrade scaling. Here it does not make sense either.


Freeform Doxra-Claw

Again with the scaling. Speed may not be applied to abilities. Please specify that each attack can only deal D Tier damage for each hit as it is split into 8 attacks. Since the claw is created from magic, your basic strength or weapon damage is not applied to it unless you are making direct physical contact with the target.


Chernobyl Aura

This ability can not protect you if it is dealing damage. You have to choose one or the other. You may not prevent the usage of a specific tier of ability as I've stated above. This effect may induce symptoms, however. How long does this last? Keep in mind that the more duration, the less damage / protection it will provide.


And, I'll say this for sure:

Uranium Disaster can not be an AoE "indirect clash" where every weapon on a person A-Tier and lower, are instantly broken. Even your items would be damaged. For you to deal damage on items, you must strike the weapon with a direct clash that others can defend against.  It's unfair and broken for you to be able to do this and other players are unable to do anything about it.

5Doxrus abilities [Lagi] Empty Re: Doxrus abilities [Lagi] 17/07/20, 02:37 am

Lagi

Lagi
Ω-Tier
Ω-Tier

round 2 of changes

6Doxrus abilities [Lagi] Empty Re: Doxrus abilities [Lagi] 22/07/20, 08:35 pm

Adrastos Thanatos

Adrastos Thanatos
A-Tier
A-Tier

  • There is too much going on in all of these abilities. Lots of information you included is not necessary and just makes it difficult to understand what it is you're wanting or trying to do. You don't need to explain what happens when you sustain since sustaining just means you recast/reuse the ability the exact same way as last time. You don't need to explain what happens when items break.

  • All skills must say the tier of damage being done. Replace mentions of numerical item damage to the tier it is supposed to do. If a construct requires A-Tier damage to be broken, then just say that. If the ability deals A-Tier damage, just say that.

  • Scalings are supposed to build off what an ability already does, not add additional effects to your spells. That being said, the following scalings can't be allowed as they add additional things to your spells that the base spell does not do: Rakshasa's Palm, Cero Bomb, Freeform Doxra-Claw, and Uranium Disaster. Scalings increase the strength in spells, duration, range, etc. Tho custom scalings are allowed to be made, they're graded with higher scrutiny, but the bottom line is that no scaling should add additional effects in any ability.


Just because your magic is based on radiation, does not mean it has access to all forms of radiation. Your hazard magic is explained as damaging radiation. That being said, it makes no sense for Hazard Magic to give Lagi x-ray vision as x-ray visions would fall outside of Hazard Magic's capabilities.

7Doxrus abilities [Lagi] Empty Re: Doxrus abilities [Lagi] 22/07/20, 11:57 pm

Lagi

Lagi
Ω-Tier
Ω-Tier

fixed

8Doxrus abilities [Lagi] Empty Re: Doxrus abilities [Lagi] 03/08/20, 10:17 am

Lagi

Lagi
Ω-Tier
Ω-Tier

Bump

9Doxrus abilities [Lagi] Empty Re: Doxrus abilities [Lagi] 09/08/20, 03:53 am

Lagi

Lagi
Ω-Tier
Ω-Tier

honestly i feel like i did a good job here and fixed it

10Doxrus abilities [Lagi] Empty Re: Doxrus abilities [Lagi] 19/08/20, 01:11 pm

Merrze

Merrze
Ω-Tier
Ω-Tier

Hazailor Prison: The wording on this causes some confusion based on the effect you're going for. Ultimately you're making it where anything within the field that's not from an external source such as a magic tool, djinn so forth lowered by 1 Tier by weakening physical capabilities so I reworded it.

Rewording :

Cero Bomb: Wording on this feels slightly repetitive with mentioning you can turn anything within a certain distance to into a bomb and then choosing a bomb to detonate. I rewrote this ability as well.
Rewrite:

Chernobyl Aura: Says in the description the layer is to protect you not to damage so you'll have to change to defense/supplementary.

Uranium Disaster: What dimensions are the cone it just says 15m cone, is it just wave like a flat conic shape or is that measurement not length but width of the cone? Cone dimensions should have a width and length if flat, a diameter for the base if its shaped like a drill.

11Doxrus abilities [Lagi] Empty Re: Doxrus abilities [Lagi] 21/08/20, 03:01 pm

Lagi

Lagi
Ω-Tier
Ω-Tier

edited those in, 15 meters in length and width as a cone for uranium disaster.

12Doxrus abilities [Lagi] Empty Re: Doxrus abilities [Lagi] 21/08/20, 09:21 pm

Merrze

Merrze
Ω-Tier
Ω-Tier

I NOW PRONOUNCE THESE READY FOR TRAINING!

Code:
[b]Name:[/b] God Hazard Fist
[b]Tier:[/b] [A-Tier]
[b]Djinn:[/b] Doxrus
[b]Element:[/b]Hazard [STRENGTH + HEAT + LIGHTNING]
[b]Type:[/b] offensive
[b]Range:[/b] Self
[b]Requirements/Drawbacks:[/b] User must say spell name and flex the chose arm back before swinging.
[b]Scaling:[/b] Hits: For every 10 Magoi paid, this ability can deal an additional A-Tier amount of hazard damage.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 4 posts
[b]Cost:[/b] 20 Magoi
[b]Description:[/b]  Going more into the nature of how Lagi can use his hazard magic with his body manipulation and how Hazard magic centers around radiation,  Lagi swings his arm to attack and gigantifies it in the process through body manipulation and hazard magic.  The arm at that point would take on a 30-meter arm in length and width while covered in hazard magic and attack with it one time to deal A-tier damage. Any arm can be can be used for this ability and gigantification is triggered upon the swing.


[b]Name:[/b] Hazailor Prison
[b]Tier:[/b] [A-Tier]
[b]Djinn:[/b] Doxrus
[b]Element:[/b]Hazard [STRENGTH + HEAT + LIGHTNING]
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The user must say the spell name and direct hand towards the targeted area before grasping it into a fist.
[b]Scaling:[/b]  Reinforcement - For every 10 magoi paid, Lagi can give the prison an additional A tier hazard magic layer.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 4 posts
[b]Cost:[/b] 20 Magoi
[b]Description:[/b]  With the use of Hazard Magic, Lagi creates a field of that magic type with his beast claw, grasping tightly as the ghastly energy disperses from it. The result creates a layered construct of Hazard Magic that's 40mx40m in a square shape from Lagi's current position, wit him being able to trap that inside. While inside this field abilities coming from players and beasts A-tier and lower are degraded by one tier in power while inside. Abilities coming from magic items, djinns and forth are unaffected. The field lasts 4 posts.   

[b]Name:[/b] Rakshasa's Palm
[b]Tier:[/b] [A-Tier]
[b]Djinn:[/b] Doxrus
[b]Element:[/b]Hazard [STRENGTH + HEAT + LIGHTNING]
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b]  The user must say the spell name and rotate the chosen arm.
[b]Scaling:[/b] Piercing: For 10 additional Magoi, if this ability clashes with another ability that contains a defensive or defensive hybrid typing, it can break through the ability without losing it's power as long as the damage is equal to or higher than the defense.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 4 posts
[b]Cost:[/b] 20 Magoi
[b]Description:[/b] This is method of utilizing his hazard magic and using his body manipulation as well.  This attack is a Hazard Magic palm strike with a twisting impact.  The force from the technique is transmitted from the back to the shoulders, the upper arms, then amplified and transformed into a powerful twisting blow by the spiral motion of the forearms. The end result makes the attack look like a spinning cone that's 15 meters in width and height,  being able to travel as far as 40 meters. Upon contact, the ability deals A rank hazard magic. If sustained, Lagi can use it again to rotate either Arm.

[b]Name:[/b]  Cero Bomb
[b]Tier:[/b] [A-Tier]
[b]Djinn:[/b] Doxrus
[b]Element:[/b]Hazard [STRENGTH + HEAT + LIGHTNING]
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The user must say the spell name and snap their fingers.
[b]Scaling:[/b] Hits-  For every 10 magoi paid, Lagi can trigger an additional explosion.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 4 posts
[b]Cost:[/b] 20 Magoi
[b]Description:[/b] Radiation is universal, it's even located in the most inconspicuous places like metals, the soil, water, and even the air. With that in mind, Lagi can supercharge any of those sources within 40m with Hazard magic. It first appears as small 1m green orb, soon gathering and them exploding outward in a 25m diameter dealing A-tier radiation damage to anything caught within.
[b]Name:[/b] Hazard Claw
[b]Tier:[/b] [A-Tier]
[b]Djinn:[/b] Doxrus
[b]Element:[/b]Hazard [STRENGTH + HEAT + LIGHTNING]
[b]Type:[/b] Supplementary
[b]Range:[/b] Self
[b]Requirements/Drawbacks:[/b] The user must say the spells name and tense up the chosen muscles of the limb they are using.
[b]Scaling:[/b] Power: For every 10 stamina paid, this increases the damage of the barrage (not counting the passive) by an additional tier, capping at A-tier
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 4 posts
[b]Cost:[/b] 20 Magoi
[b]Description:[/b] This was one of the easier ways that Lagi utilizes his body manipulation. Lagi makes his body much looser while relaxing the muscles in his arms and his legs. This allows him to launch a barrage of basic attacks in a single instance, with it only looking like he moved the selected limb once. Through this technique, the amount of Doxra Claw infused basic attacks that Lagi can launch without scaling is 8, as per ability rules. Each attack, not initially counting other factors, deals D-Tier hazard ability damage.

[b]Name:[/b] Chernobyl Aura
[b]Tier:[/b] [A-Tier]
[b]Djinn:[/b] Doxrus
[b]Element:[/b]Hazard [STRENGTH + HEAT + LIGHTNING]
[b]Type:[/b]Defensive/Supplementary
[b]Range:[/b] Self/Long
[b]Requirements/Drawbacks:[/b]  The user must say the spells name and concentrate hazard magic around their body.
[b]Scaling:[/b] Multi: For every 10 Magoi paid, Lagi can add an additional B-Tier layer of hazard magic to this ability.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 4 posts
[b]Cost:[/b] 20 Magoi
[b]Description:[/b] After generating  Hazard magic from his metal vessel, Lagi covers himself in a B-Tier layer of hazard magic in order to protect himself from harm that repels outward and away from his body/body extensions. Upon contact,  it sends a 40-meter aoe repelling radiation wave that originates as an outward hazard force from the aura. This hazard force deals -100 ability damage to tool/weapon durability within the possession of those exposed to the wave for each layer that Lagi has up. If a tool/weapon's defensive power is brought to 0, it becomes broken and unusable unless fixed. The aura itself is a ghastly green that seems transparent in nature.

[b]Name:[/b] Uranium Disaster
[b]Tier:[/b] [A-Tier]
[b]Djinn:[/b] Doxrus
[b]Element:[/b]Hazard [STRENGTH + HEAT + LIGHTNING]
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The user must say the spells name and bulk up the muscles in his arm.
[b]Scaling:[/b] Hits- For every additional 10 magoi, this ability can produce an additional layer of hazard magic.  
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 4 posts
[b]Cost:[/b] 20 Magoi
[b]Description:[/b] Lagi bulks his arm muscles while infused with hazard magic and performs a seismic clap,  rippling the hazard magic within the existing radiation in the area to create a 15-meter cone in length and width that travels as far as 40 meters.  Once exposed to the layered blast, the item's within character items within their possession will receive a radiation degradation of -200 to its defensive power. If the item's defensive power is completely depleted, the item will become classified as broken and unusable.

13Doxrus abilities [Lagi] Empty Re: Doxrus abilities [Lagi] 03/10/20, 10:14 am

Lagi

Lagi
Ω-Tier
Ω-Tier

14Doxrus abilities [Lagi] Empty Re: Doxrus abilities [Lagi] 03/10/20, 09:47 pm

Julius Plageuis

Julius Plageuis
A-Tier
A-Tier

Holy shit. Nice thread. Approved.

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