Feint
Tier: D-tier
Class: Assassin
Type: Offensive
Range: Close
Requirements/Drawbacks: Requires a weapon with a flail type feature for distracting purposes.
Useful against single targets at a time.
Scaling: Damage
Sustain: 0
Cool Down: 1
Cost:
Description: Oliver uses one of his flail style weapons (such as a three-section cane) to make an easy to read movement to distract his target. Once distracted, Oliver makes a dirty move by punching the kidneys or kicking the side of the knee, etc.
Dodge lvl 1
Tier: D
Class: Assassin
Type: Defensive
Range: Close
Requirements/Drawbacks: Requires ample time and no binds on the body. Any binds double stamina cost to use.
Scaling: Range
Sustain: 0
Cool Down: 1
Cost:
Description: Oliver commits a "Nope the hell out of Dodge" and puts effort into his body, leaping or rolling away as much as a meter and a half. The further he travels the longer of a moment he needs to regain his balance.
Dust screen
Tier: D-tier
Class: Assassin
Type: Supplementary
Range: Close-short
Requirements/Drawbacks: Requires a wide swing. Kind of useless against anyone blind.
Scaling: AoE. Can be done to spread the width of the skill to a full semi-circle.
Sustain: 0
Cool Down: 1
Cost:
Description: Oliver will spin a leg or weapon along near the ground, bringing with it such a force that it kicks up dust, sending it out in a conic area in front of him about 2m out and 1 m across at the end. It blurs the vision of the afflicted person(s) with minor irritation if the eyes are not covered. Affects for one post
Shooting Star
Tier: D
Class: Assassin
Type: Offensive
Range: Short-Medium
Requirements/Drawbacks: Requires multi-sectioned chain whip or three-sectioned cane.
Scaling: Hits
Sustain: 0
Cool Down: 1
Cost:
Description: Oliver gathers up his flail style weapon into one hand, before launching it forward in a stabbing motion out to its full length, dealing D-tier damage with the power behind it.
Meteor Shower
Tier: C
Class: Assassin
Type: Offensive
Range: Close-short
Requirements/Drawbacks: Requires nunchaku or three-section cane
Scaling: Hits
Sustain: 0
Cool Down: 2
Cost:
Description: Oliver gets up close and personal, using his equipped weapon with the intent to strike at joints by hitting the sweet spots with a fast flurry of blows. Using a three-section cane he will use the ends of the weapon as batons or use the entire length like a flailed staff. With Nunchaku he resorts to using his limbs along with the weapon to strike the body. Deals C-tier damage and bruises targeted areas, fractures bones and causes organs to bruise.
Tier: D-tier
Class: Assassin
Type: Offensive
Range: Close
Requirements/Drawbacks: Requires a weapon with a flail type feature for distracting purposes.
Useful against single targets at a time.
Scaling: Damage
Sustain: 0
Cool Down: 1
Cost:
- Regular cost = 10 stamina
- Sustain cost = 5 stamina
- Scaling cost = 10 stamina
- Scaling Sustain cost = 5 stamina
- Min-Max cost = 10 to 30 stamina
Description: Oliver uses one of his flail style weapons (such as a three-section cane) to make an easy to read movement to distract his target. Once distracted, Oliver makes a dirty move by punching the kidneys or kicking the side of the knee, etc.
Dodge lvl 1
Tier: D
Class: Assassin
Type: Defensive
Range: Close
Requirements/Drawbacks: Requires ample time and no binds on the body. Any binds double stamina cost to use.
Scaling: Range
Sustain: 0
Cool Down: 1
Cost:
- Regular cost = 10 stamina
- Sustain cost = 5 stamina
- Scaling cost = 10 stamina
- Scaling Sustain cost = 5 stamina
- Min-Max cost = 10 to 30 stamina
Description: Oliver commits a "Nope the hell out of Dodge" and puts effort into his body, leaping or rolling away as much as a meter and a half. The further he travels the longer of a moment he needs to regain his balance.
Dust screen
Tier: D-tier
Class: Assassin
Type: Supplementary
Range: Close-short
Requirements/Drawbacks: Requires a wide swing. Kind of useless against anyone blind.
Scaling: AoE. Can be done to spread the width of the skill to a full semi-circle.
Sustain: 0
Cool Down: 1
Cost:
- Regular cost = 10 stamina
- Sustain cost = 5 stamina
- Scaling cost = 10 stamina
- Scaling Sustain cost = 5 stamina
- Min-Max cost = 10 to 30 stamina
Description: Oliver will spin a leg or weapon along near the ground, bringing with it such a force that it kicks up dust, sending it out in a conic area in front of him about 2m out and 1 m across at the end. It blurs the vision of the afflicted person(s) with minor irritation if the eyes are not covered. Affects for one post
Shooting Star
Tier: D
Class: Assassin
Type: Offensive
Range: Short-Medium
Requirements/Drawbacks: Requires multi-sectioned chain whip or three-sectioned cane.
Scaling: Hits
Sustain: 0
Cool Down: 1
Cost:
- Regular cost = 10 stamina
- Sustain cost = 5 stamina
- Scaling cost = 10 stamina
- Scaling Sustain cost = 5 stamina
- Min-Max cost = 10 to 30 stamina
Description: Oliver gathers up his flail style weapon into one hand, before launching it forward in a stabbing motion out to its full length, dealing D-tier damage with the power behind it.
Meteor Shower
Tier: C
Class: Assassin
Type: Offensive
Range: Close-short
Requirements/Drawbacks: Requires nunchaku or three-section cane
Scaling: Hits
Sustain: 0
Cool Down: 2
Cost:
- Regular cost = 20 stamina
- Sustain cost = 10 stamina
- Scaling cost = 20 stamina
- Scaling Sustain cost = 10 stamina
- Min-Max cost = 20 to 60 stamina
Description: Oliver gets up close and personal, using his equipped weapon with the intent to strike at joints by hitting the sweet spots with a fast flurry of blows. Using a three-section cane he will use the ends of the weapon as batons or use the entire length like a flailed staff. With Nunchaku he resorts to using his limbs along with the weapon to strike the body. Deals C-tier damage and bruises targeted areas, fractures bones and causes organs to bruise.
Last edited by Oliver Oxford on 21/02/17, 06:55 pm; edited 2 times in total