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Oliver's starter abilities

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1Oliver's starter abilities Empty Oliver's starter abilities 20/02/17, 08:32 pm

Oliver Oxford

Oliver Oxford
β-Tier
β-Tier

Feint
Tier: D-tier
Class: Assassin
Type: Offensive
Range: Close
Requirements/Drawbacks: Requires a weapon with a flail type feature for distracting purposes.
Useful against single targets at a time.
Scaling: Damage
Sustain: 0
Cool Down: 1
Cost:

  • Regular cost = 10 stamina
  • Sustain cost = 5 stamina
  • Scaling cost = 10 stamina
  • Scaling Sustain cost = 5 stamina
  • Min-Max cost = 10 to 30 stamina

Description: Oliver uses one of his flail style weapons (such as a three-section cane) to make an easy to read movement to distract his target. Once distracted, Oliver makes a dirty move by punching the kidneys or kicking the side of the knee, etc.

Dodge lvl 1
Tier: D
Class: Assassin
Type: Defensive
Range: Close
Requirements/Drawbacks: Requires ample time and no binds on the body. Any binds double stamina cost to use.
Scaling: Range
Sustain: 0
Cool Down: 1
Cost:

  • Regular cost = 10 stamina
  • Sustain cost = 5 stamina
  • Scaling cost = 10 stamina
  • Scaling Sustain cost = 5 stamina
  • Min-Max cost = 10 to 30 stamina

Description: Oliver commits a "Nope the hell out of Dodge" and puts effort into his body, leaping or rolling away as much as a meter and a half.  The further he travels the longer of a moment he needs to regain his balance.

Dust screen
Tier: D-tier
Class: Assassin
Type: Supplementary
Range: Close-short
Requirements/Drawbacks: Requires a wide swing.  Kind of useless against anyone blind.
Scaling: AoE. Can be done to spread the width of the skill to a full semi-circle.
Sustain: 0
Cool Down: 1
Cost:

  • Regular cost = 10 stamina
  • Sustain cost = 5 stamina
  • Scaling cost = 10 stamina
  • Scaling Sustain cost = 5 stamina
  • Min-Max cost = 10 to 30 stamina

Description: Oliver will spin a leg or weapon along near the ground, bringing with it such a force that it kicks up dust, sending it out in a conic area in front of him about 2m out and 1 m across at the end. It blurs the vision of the afflicted person(s) with minor irritation if the eyes are not covered. Affects for one post

Shooting Star
Tier: D
Class: Assassin
Type: Offensive
Range: Short-Medium
Requirements/Drawbacks: Requires multi-sectioned chain whip or three-sectioned cane.
Scaling: Hits
Sustain: 0
Cool Down: 1
Cost:

  • Regular cost = 10 stamina
  • Sustain cost = 5 stamina
  • Scaling cost = 10 stamina
  • Scaling Sustain cost = 5 stamina
  • Min-Max cost = 10 to 30 stamina

Description: Oliver gathers up his flail style weapon into one hand, before launching it forward in a stabbing motion out to its full length, dealing D-tier damage with the power behind it.

Meteor Shower
Tier: C
Class: Assassin
Type: Offensive
Range: Close-short
Requirements/Drawbacks: Requires nunchaku or three-section cane
Scaling: Hits
Sustain: 0
Cool Down: 2
Cost:

  • Regular cost = 20 stamina
  • Sustain cost = 10 stamina
  • Scaling cost = 20 stamina
  • Scaling Sustain cost = 10 stamina
  • Min-Max cost = 20 to 60 stamina

Description: Oliver gets up close and personal, using his equipped weapon with the intent to strike at joints by hitting the sweet spots with a fast flurry of blows. Using a three-section cane he will use the ends of the weapon as batons or use the entire length like a flailed staff.  With Nunchaku he resorts to using his limbs along with the weapon to strike the body. Deals C-tier damage and bruises targeted areas, fractures bones and causes organs to bruise.



Last edited by Oliver Oxford on 21/02/17, 06:55 pm; edited 2 times in total

2Oliver's starter abilities Empty Re: Oliver's starter abilities 20/02/17, 09:16 pm

Ariel

Ariel
A-Tier
A-Tier

The sustain is a count of how many times you've sustained the ability. So you start off with 0. As you sustain your ability, that number will go up.

Make sure you're specifying in the description, the range of meters.

Dodge lvl 1

  • I suppose this would be Defensive?


Silver Tongue

  • Back in the old system, this would be called a "Social Ability". Nowadays this is called talking, no ability required. Although, this does make a great profession perk.

3Oliver's starter abilities Empty Re: Oliver's starter abilities 20/02/17, 11:32 pm

Oliver Oxford

Oliver Oxford
β-Tier
β-Tier

That should be fixed @Ariel Harel

4Oliver's starter abilities Empty Re: Oliver's starter abilities 21/02/17, 02:54 pm

Rima Fahim

Rima Fahim
A-Tier
A-Tier

General - I see on some abilities you have a number in the sustain part, just remove that. That’s only used in an actual thread, not when you’re making the ability.

Feint - Too much of the description is bolded. Other than that, this ability SHOULD be fine.

Dodge Lvl 1 - Looks fine as is.

Dust Screen - You’ve got to add to the description what this ability actually does. I assume it’s meant to temporarily blind someone, but a blind is too strong for a simple D-Tier ability. Just state it will blur their vision for 1 post, or something along those lines.

Orbit - This ability is D-Tier, so it’s either going to do D-Tier damage, or it will simply disorientate then. You can have both on a C-Tier ability though.

Meteor Shower - Again, you’ve gotta state what the ability does. Less in the literal sense this time though, you just need to state whether it does C-Tier damage or D-Tier damage and an additional effect, something along those lines. If you have any questions, just ask us in the Discord!~ ^^

5Oliver's starter abilities Empty Re: Oliver's starter abilities 22/02/17, 07:29 pm

Oliver Oxford

Oliver Oxford
β-Tier
β-Tier

Bump, fixed what @Rima asked of me

6Oliver's starter abilities Empty Re: Oliver's starter abilities 22/02/17, 08:33 pm

Rima Fahim

Rima Fahim
A-Tier
A-Tier

Alright, everything looks fine here! ^^ Here's my seal of approval.~

Oliver's starter abilities HVhvTYv

Throw the following codes into your vault.~

Code:
[center][b]Feint[/b]
[b]Tier:[/b] D-tier
[b]Class:[/b] Assassin
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Requires a weapon with a flail type feature for distracting purposes.
Useful against single targets at a time.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b]
[list]
[*]Regular cost = 10 stamina
[*]Sustain cost = 5 stamina
[*]Scaling cost = 10 stamina
[*]Scaling Sustain cost = 5 stamina
[*]Min-Max cost = 10 to 30 stamina
[/list]
[b]Description:[/b] Oliver uses one of his flail style weapons (such as a three-section cane) to make an easy to read movement to distract his target. Once distracted, Oliver makes a dirty move by punching the kidneys or kicking the side of the knee, etc.

[b]Dodge lvl 1[/b]
[b]Tier:[/b] D
[b]Class:[/b] Assassin
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Requires ample time and no binds on the body. Any binds double stamina cost to use.
[b]Scaling:[/b] Range
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b]
[list]
[*]Regular cost = 10 stamina
[*]Sustain cost = 5 stamina
[*]Scaling cost = 10 stamina
[*]Scaling Sustain cost = 5 stamina
[*]Min-Max cost = 10 to 30 stamina
[/list]
[b]Description:[/b] Oliver commits a "Nope the hell out of Dodge" and puts effort into his body, leaping or rolling away as much as a meter and a half.  The further he travels the longer of a moment he needs to regain his balance.

[b]Dust screen[/b]
[b]Tier:[/b] D-tier
[b]Class:[/b] Assassin
[b]Type:[/b] Supplementary
[b]Range:[/b] Close-short
[b]Requirements/Drawbacks:[/b] Requires a wide swing.  Kind of useless against anyone blind.
[b]Scaling:[/b] AoE. Can be done to spread the width of the skill to a full semi-circle.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b]
[list]
[*]Regular cost = 10 stamina
[*]Sustain cost = 5 stamina
[*]Scaling cost = 10 stamina
[*]Scaling Sustain cost = 5 stamina
[*]Min-Max cost = 10 to 30 stamina
[/list]
[b]Description:[/b] Oliver will spin a leg or weapon along near the ground, bringing with it such a force that it kicks up dust, sending it out in a conic area in front of him about 2m out and 1 m across at the end. It blurs the vision of the afflicted person(s) with minor irritation if the eyes are not covered. Affects for one post

[b]Shooting Star[/b]
[b]Tier:[/b] D
[b]Class:[/b] Assassin
[b]Type:[/b] Offensive
[b]Range:[/b] Short-Medium
[b]Requirements/Drawbacks:[/b] Requires multi-sectioned chain whip or three-sectioned cane.
[b]Scaling:[/b] Hits
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b]
[list]
[*]Regular cost = 10 stamina
[*]Sustain cost = 5 stamina
[*]Scaling cost = 10 stamina
[*]Scaling Sustain cost = 5 stamina
[*]Min-Max cost = 10 to 30 stamina
[/list]
[b]Description:[/b] Oliver gathers up his flail style weapon into one hand, before launching it forward in a stabbing motion out to its full length, dealing D-tier damage with the power behind it.

[b]Meteor Shower[/b]
[b]Tier:[/b] C
[b]Class:[/b] Assassin
[b]Type:[/b] Offensive
[b]Range:[/b] Close-short
[b]Requirements/Drawbacks:[/b] Requires nunchaku or three-section cane
[b]Scaling:[/b] Hits
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2
[b]Cost:[/b]
[list]
[*]Regular cost = 20 stamina
[*]Sustain cost = 10 stamina
[*]Scaling cost = 20 stamina
[*]Scaling Sustain cost = 10 stamina
[*]Min-Max cost = 20 to 60 stamina
[/list]
[b]Description:[/b] Oliver gets up close and personal, using his equipped weapon with the intent to strike at joints by hitting the sweet spots with a fast flurry of blows. Using a three-section cane he will use the ends of the weapon as batons or use the entire length like a flailed staff.  With Nunchaku he resorts to using his limbs along with the weapon to strike the body. Deals C-tier damage and bruises targeted areas, fractures bones and causes organs to bruise.
[/center]

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