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Starter abilities

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1Starter abilities Empty Starter abilities 08/09/14, 12:14 am

dordur

dordur
D-Tier
D-Tier

Name: Roundhouse kick
Tier: C
Cost: 20S
Weapon Type:Body
Class: Offensive
Range: Close
Duration: Instantaneous
Cool-Down: 3 posts
Description: Thordur Does a round house kick Dealing C rank damage at a overwhelming speed of 15 m/s


Name: karate Kick
Tier: D
Cost: 10S
Weapon Type: Body
Class: Offensive
Range: Close
Duration: Instantaneous
Cool-Down: 2 posts
Description: Using his martial arts training, Thordur kicks the target with either one of his feet, Deals 1 D rank damage at a speed of 10 m/s


Name:Shieldbash
Tier: D
Cost: 10S
Weapon Type: Shield
Class: Offensive
Range: Close
Duration: Instantaneous
Cool-Down: 2 posts
Description:The user bashes his shield at the target dealing D rank damage, the speed of the shield is 10 m/s.


Name: stunning shieldslice
Tier: D
Cost: 10S
Weapon Type: Shield
Class: Offensive
Range: Close
Duration: Instantaneous
Cool-Down: 2 posts
Description: Using his shield, Thordur slices the target in a nerve at the targeted limb paralysing that exact limb lasting for 2 posts, the speed of the ability is 10 m/s.  (must say which limb before slicing)  


Name: Serial punch
Tier: D
Cost: 10S/5S
Weapon Type: Body
Class: Offensive
Range: Close
Duration: 2 posts
Cool-Down: 3 posts
Description: Using his fists, Thordur unleashes four punches moving at 10m/s at up to 4 targets, dealing D-tier damage to each. Thordur can sustain this ability and repeat it next turn.



Last edited by dordur on 08/09/14, 04:13 pm; edited 5 times in total

2Starter abilities Empty Re: Starter abilities 08/09/14, 01:24 am

Vardreth

Vardreth
Ω-Tier
Ω-Tier

Kickapunch:
-Cost: All Strength costs not involving magoi manipulation take up stamina. If you have to have a note next to the number, it should say 's' instead of 'm', in order to avoid confusion of whether or not your ability is a Magoi Manipulation ability. Yes, the two share the same bar, but are not the same thing.
-For martial arts, it is fine to simply write 'Body' as the weapon type.
-For Melee range, simply write 'close'. Whatever weapon you are using will determine the length away from your body it can effect.
-As per the Ability Guidelines (Linked), a technique can never deal more than 1 of its own tier in damage. What this means is that you must split the damage amongst your techniques. As such, each of your attacks would deal D tier damage separately and if all 3 of them hit the same target it would deal 1 C tier damage. For your C tier attack, I would suggest just the 1 attack so that you don't have to rely on all 3 hitting in order to deal the C rank of damage.
-While it can be said that it should be apparent that it is moving at the speed of its tier, you must write in the speed the technique moves at in the description. This can be found in the ability guidelines above.
-As long as you write what form your technique moves in, such as 'A forward punch' or 'a flurry of blows' or 'Two punches and a kick', you do not need to list the targets of those attacks. No matter where they land, they will deal the same amount of damage.


Karate kick:
-Change cost to 's'.
-Weapon type: body
-Range to 'Close'
-An ability cannot deal more damage than its rank. This needs to be 'D-rank damage'.
-No need to list the targets unless you feel it is necessary for the technique.


Double punch:
-Change cost to 's'.
-Weapon type: body
-Range to 'Close'
-An ability cannot deal more damage than its rank. This needs to be 'Punches 2 times, each attack dealing up to D-rank damage'.
-No need to list the targets unless you feel it is necessary for the technique.


Roundhouse kick:
-Change cost to 's'.
-Weapon type: body
-Range to 'Close'
-An ability cannot deal more damage than its rank. This needs to be 'Roundhouse kicks the target, dealing 1 D-rank damage'.
--You mention 2 C tier, but a roundhouse kick doesn't hit a person twice. If you are doing multiple attacks, you can have multiple D tier damages, but 1 attack normally only means 1 set of damage. If you are doing an Area of Effect and hitting multiple targets, then it still only deals 1 D tier, it's just that each person hit takes that 1 D tier damage.


Serial punch:
-Change cost to 's'.
--Add a sustain cost to show that you have to pay another 5 stamina in the next post to use the ability again.
-Weapon type: body
-Range to 'Close'
-The cooldown must be at least 1 post longer than the duration, no matter what.
-An ability cannot deal more damage than its rank. This needs to be 'unleashes a series of 4 punches, each dealing 1 D-rank damage'.
-When you sustain in a new post, it basically just means that you can use the same attack you used in a previous post. Clashing rules already exist in the system, so there is no need to write them for your ability on whether or not somebody else can resist it.



Bump once the necessary edits have been made. I'll check to see if anything else is needed in the morning ^_^.

3Starter abilities Empty Re: Starter abilities 08/09/14, 01:24 pm

dordur

dordur
D-Tier
D-Tier

Bump.

4Starter abilities Empty Re: Starter abilities 08/09/14, 03:07 pm

Ariella Negri

Ariella Negri
Ω-Tier
Ω-Tier

Double punch: Can only deal a total of 1 D-tier damage with any D-tier skill

Triple punch: Can only deal a total of 1 D-tier damage with any D-tier skill.

Serial punch: Can only deal a total of 1 D-tier damage to any single opponent.

Please add in the speeds of each move. For C-tier skills, this would be 15m/s, for D-tier skills, it would be 10m/s

The way splitting up damage for an ability works is as follows:

If you have a C-Tier ability, if you split up attacks it can deal seperate instances of D-Tier damage to each target or add up to one C-Tier damage to one target.

Examples:

Two Knuckle Bravo: C-Tier - Alexander throws two punches that deal D-Tier damage that can strike an up to two targets dealing D-Tier damage to each if they land or deal C-Tier damage to a single target.

Fisting Fisticuffs: D-Tier - Alexander delivers a series of five strikes up to five targets. If Alexander hits one target with all five abilities the strikes will deal a single instance of D-Tier damage to the target. If he hits five individual targets, each target takes a single instance of D-Tier damage.

I hope this helps you understand how splitting up damage works. It is slightly confusing, but it keeps things balanced. That way a D-Tier ability does not end up dealing A-Tier damage at the cost of 10 stamina instead of 40 stamina.

5Starter abilities Empty Re: Starter abilities 08/09/14, 04:05 pm

dordur

dordur
D-Tier
D-Tier

Bump, ready

6Starter abilities Empty Re: Starter abilities 08/09/14, 04:11 pm

Ariella Negri

Ariella Negri
Ω-Tier
Ω-Tier

for serial punch, try rewording from this
Description: Using his fists, Thordur unleashes a series of punches at multiple targets, dealing 4 D rank damage for a duration of 2 posts, dealing 1 damage to 2 people in each post, the speed of the ability is 10 m/s.

to this:
Description: Using his fists, Thordur unleashes four punches moving at 10m/s at up to 4 targets, dealing D-tier damage to each. Thordur can sustain this ability and repeat it next turn.

7Starter abilities Empty Re: Starter abilities 08/09/14, 04:15 pm

Ariella Negri

Ariella Negri
Ω-Tier
Ω-Tier

approved~

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