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Meluka [Starter Spells]

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1Meluka [Starter Spells] Empty Meluka [Starter Spells] 28/08/14, 02:52 pm

Mel

Mel
D-Tier
D-Tier

Name: Krieger 'The Stone Warrior'
Tier: D-Tier
Cost: 10;5 Sustained
Element: Strength - Gravity
Class: Offensive
Range: >1m
Duration: Sustained - 3 Max
Cool-Down: 4 Posts
Description: The user compels the hard materials around them, usually being stone or metals, to gather and compress into a desired shape. This being a large heavy stone golem like creation standing at 5m tall. The golem is capable of moving around at 10m/s, able to deal D-ranked damage utilizing any portion of its body. Furthermore is able to withstand 1 D-Ranked attack and can only be controlled and exist up to 10m away from the caster.

Name: Polar Vers - Pole Shift
Tier: D-Tier
Cost: 10 Magoi
Element: Strength
Class: Offensive - Supplementary
Range: 2m
Duration: 2 posts
Cool-Down: 3 posts
Description: The user uses magnetism to alter or change the magnetic pole directly under them or where they physically touch with their hand/staff, then either changes the magnetic pole of their own body to be the same as that of the ground allowing them to launch themselves in a intended direction, adding 10m/s to their movement in the intended direction, or to the opposite as the ground so that they can plant themselves in the ground. Further more the user can also change the magnetic pole of anything else that enters the area directly above the original point, allowing them to do the same to something else. If used to launch a item or opponent it is capable of causing D-ranked damage if the item impacts a opponent or the said opponent impacts something else. Can effect a maximum of 5 targets in a single post.

Name: Erde Kugel - Earth Orb
Tier: D-Tier
Cost: 10 Magoi
Element: Strength - Gravity
Class: Offensive
Range: >1m
Duration: 2 posts
Cool-Down: 2 posts
Description: The caster will order the surrounding rock to condense into a single point in the air around them with gravity type magic, creating 5 orbs of highly condensed rock roughly 0.25m in Diameter or around the size of a Bowling ball. Upon further command the user will order the condensed rock to shot its shrapnel-like fragments with great speed in a cone trajectory, machine gun-like fashion. Due to the speed and density of these rocks are capable of causing D-ranked damage and normally resulting in minor bruising and blunt damage. Fragments travel at a rate of 10m/s with the farthest hit box expanding up to a 5m diameter at 10m away.

Name: Staub Stier - Dust Bowl
Tier: D-Tier
Cost: 10 Magoi
Element: Strength
Class: Supplementary
Range: 10m
Duration: 3 Posts
Cool-Down: 4 Posts
Description: The user commands the surrounding dust and loose dirt to lift into the air and engulf the area around the user in a 5m Diameter and can travel 10m around the user, creating a miniature dust bowl. The dust storm around the user makes it impossible to see even half a meter in front of a person, let alone be able to visually see anything. To the unfortunate ones to be caught within the dust, while they are unable to see the caster themselves will be able to sense everything within the dust storm that is hit by the dust. Dust expands at a rate of 10m/s.

Name: Schwarze Kugel - Black Orb
Tier: C-Tier
Cost: 20 Magoi
Element: Strength
Class: Offensive
Range: 4m
Duration: 1 Post
Cool-Down: 3 Posts
Description: The magician simply orders the ruhk to gather at a single point either on their staff or in the palm of their hand, then when wished the user simply orders the ruhk to scatter and expand in a instant creating a large black orb at the point of release in an outward direction that dissipates moments later; having around a 2m radius. Anything caught within the orb will suffer c-ranked concussive damage usually resulting in fractured bones, major bruising, and most of all more than able to knocking back objects or persons hit by it around 10m away from the user while anything directly outside of the orb will be completely unaffected. Orb expands at a rate of roughly 15m/s.



Last edited by Mel on 31/08/14, 04:19 pm; edited 10 times in total

2Meluka [Starter Spells] Empty Re: Meluka [Starter Spells] 29/08/14, 12:02 am

Vardreth

Vardreth
Ω-Tier
Ω-Tier

Polar Vers:
-You may use a D tier ability on up to 5 targets.

-If it has the possibility of dealing damage, it is considered Offensive. If it has the ability to do something that neither damages nor prevents damage, it is considered supplementary. Therefore this spell would be considered Offensive/Supplementary.

-If you are going to limit your spell so that it is less effective against Strength specialization opponents, put in how it is limited. This is not a necessary step for your spell. Just be aware that if you magnetize yourself and your opponent to the same polarization so that he can't approach you or in order to throw him, he can cancel it by clashing abilities with you in an attempt to strike you, which would go by the clashing rules under the systems.


Erde Kugel:
-Use Gravity as the magic type here, please.

-Don't forget to put in how large the orbs are, in meters. Remember scale, and that a D tier ability can utilize a maximum of the volume of a 5 meter diameter sphere. You mention they shoot out, but please put the speed into it. For D tier, it is 10 m/s.

-Please remove the "generally making it more painful than it generally is" from the spell.


Staub Stier:
-Make sure to change radius to diameter. Sorry about this. It will be edited into the abilities section to be clearer for people who make abilities in the future.

-At this time, in the manner it is written, even the caster will be unable to see. Just want to make sure you are aware of this.

-Remove everything in regards to ability clashing. There are already rules in place for ability clashing here under the 'Abilities v.s. Abilities' section. How you RP the clashing of your ability vs. that of another's is entirely up to you, however keep in mind that you cannot control the Rukh that is being directed by another.

-Speed at which the dust is flying around should be documented, just for quick reference by those you RP with. D tier is 10 m/s.


Schwarze Kugel:
-Remove flavor text from the spell. I've been in the same boat, my friend, and got super excited about what I was going to do with my abilities and put a whole bunch of flavor text into them before being told to remove it. All you need is strict mechanics and effects. The rest can be rped.

-Add the speed at which the spell expands. For C tier, it is up to 15 m/s.

-This spell is dealing C tier damage, but it doesn't explain how. What I mean by this is the following: does the force of the spell hitting the person deal damage like a hammer, or does it do crushing damage to everything it engulfs? I assume it's something like the former, as it can knock an opponent back.

-If the spell has a 1 meter radius, that means it has a 2 meter diameter, which means that it extends 2 meters away from you. C tier has a 10 meter scale, which means you can knock something/somebody away 8 meters.

-You do not need to nerf your own spell if you don't want to. Players will have an opportunity to clash abilities with you by attacking your spell. Feel free to remove the 'depending on weight' stipulation if you would like to. If not, make sure to put in how far it pushes somebody depending on their weight, in kg/lbs.



I realize this is a W.I.P., but figured I would drop by and let you know what I saw so far.

3Meluka [Starter Spells] Empty Re: Meluka [Starter Spells] 29/08/14, 08:01 am

Ariella Negri

Ariella Negri
Ω-Tier
Ω-Tier

Also keep in mind that if Schwarze Kugel were being held in your hand, you would not be immune to its effects, thus causing a knockback/damage to you as well. If it were being cast from the tip of the staff, there is a chance you could be out of range, assuming you were holding the staff completely away from you (as the staff is 2m long) but chances are best you would still be hit by the edge of the spell.

4Meluka [Starter Spells] Empty Re: Meluka [Starter Spells] 31/08/14, 02:49 am

Mel

Mel
D-Tier
D-Tier

Bump, Many thanks for the W.I.P. evaluation.

5Meluka [Starter Spells] Empty Re: Meluka [Starter Spells] 31/08/14, 10:38 am

Vardreth

Vardreth
Ω-Tier
Ω-Tier

Yup yup ^_^.


Krieger 'The Stone Warrior':
All in all, pretty good spell, but there are a couple things that need to be worked on.

-You must put in the number of turns you can sustain it for.
-Your number of cooldown posts must be at least 1 post longer than the number of sustain posts.
-Ability Vs Ability rules are already written out here. All spells must abide by this, so your golem should only be able to withstand 1 D tier attack.
-I understand that you can only form the golem within 1 meter of yourself, but you should put a reminder in the description that it can be controlled and exist up to 10 meters away from you.


Polar Vers - Pole Shift
Really well thought out, and I don't have much to say about the spell right now, just two minor nit-picky kind of things.

-Please add Supplementary to its type as well, since its effects can also launch you up.
-Please change the last part of the last sentence to "5 targets in a single post."


Erde Kugel - Earth Orb
I like the imagery this one provides, but there are a couple things that should be clarified.

-It says it fires out shrapnel like a machine gun. What is the movement type of the shrapnel? Is it a cone, a cylinder or some other geometric form of flight?
--Make sure to put in the dimensions of the geometric shape. By how its worded, I would imagine it to be an ejection of shrapnel outwards in a .25m diameter that goes 10m out in a cylinder shape, but this does need to be worded out into the spell.


Staub Stier - Dust Bowl
One big thing on this spell, and one small thing.

-Cooldowns must always be at least 1 post longer than sustain.
-You might want to add in here that it is because you are able to sense when your dust is hitting a physical object that makes you able to sense things, otherwise someone at some point in time might want to call you out on it lol.


Schwarze Kugel - Black Orb
Very nice, I'm glad you put in expanding outwards so that it doesn't effect you. There is a minor edit that needs to be made now because of that, though.

-Since the orb itself is 4 meters in diameter and it is expanding outwards, that makes the scale its taking up and outward 4. You should say that the spell either knocks the opponent back 10 meters away from the user, or 6 meters away from the orb.

6Meluka [Starter Spells] Empty Re: Meluka [Starter Spells] 31/08/14, 12:41 pm

Ariella Negri

Ariella Negri
Ω-Tier
Ω-Tier

Krieger 'The Stone Warrior:
- Also please note the golem cannot move more than 10m away from you.
- if there are projectiles released, you need to list how many are released and their speed and range

Dust bowl : it should have a 5m diameter scale that can move within the 10m range



Last edited by Ariella Negri on 31/08/14, 01:54 pm; edited 1 time in total

7Meluka [Starter Spells] Empty Re: Meluka [Starter Spells] 31/08/14, 02:11 pm

Vardreth

Vardreth
Ω-Tier
Ω-Tier

Sorry, one last thing for the Golem. With 1 spell, there should only be 1 way that it can attack. He may either attack through the use of a body part blasting off, or through the use of a normal physical attack. Regeneration of that body part would have to be part of a subsequent post and cost you a sustain amount of magoi/stamina. Such an attack could potentially be made 5 times in 1 post, different body parts blasting off each time, if you choose to go by the amount rules.

8Meluka [Starter Spells] Empty Re: Meluka [Starter Spells] 31/08/14, 04:08 pm

Mel

Mel
D-Tier
D-Tier

Edits have been made, words have been butchered, children's innocence destroyed, etc etc lol.

Bump

9Meluka [Starter Spells] Empty Re: Meluka [Starter Spells] 31/08/14, 04:22 pm

Duquin

Duquin
A-Tier
A-Tier

Approved!:

Code:
[b]Name:[/b] Krieger 'The Stone Warrior'
[b]Tier:[/b] D-Tier
[b]Cost:[/b] 10;5 Sustained
[b]Element:[/b] Strength - Gravity
[b]Class:[/b] Offensive
[b]Range:[/b] >1m
[b]Duration:[/b] Sustained - 3 Max
[b]Cool-Down:[/b] 4 Posts
[b]Description:[/b] The user compels the hard materials around them, usually being stone or metals, to gather and compress into a desired shape. This being a large heavy stone golem like creation standing at 5m tall. The golem is capable of moving around at 10m/s, able to deal D-ranked damage utilizing any portion of its body. Furthermore is able to withstand 1 D-Ranked attack and can only be controlled and exist up to 10m away from the caster.

[b]Name:[/b] Polar Vers - Pole Shift
[b]Tier:[/b] D-Tier
[b]Cost:[/b] 10 Magoi
[b]Element:[/b] Strength
[b]Class:[/b] Offensive - Supplementary
[b]Range:[/b] 2m
[b]Duration:[/b] 2 posts
[b]Cool-Down:[/b] 3 posts
[b]Description:[/b] The user uses magnetism to alter or change the magnetic pole directly under them or where they physically touch with their hand/staff, then either changes the magnetic pole of their own body to be the same as that of the ground allowing them to launch themselves in a intended direction, adding 10m/s to their movement in the intended direction, or to the opposite as the ground so that they can plant themselves in the ground. Further more the user can also change the magnetic pole of anything else that enters the area directly above the original point, allowing them to do the same to something else. If used to launch a item or opponent it is capable of causing D-ranked damage if the item impacts a opponent or the said opponent impacts something else. Can effect a maximum of 5 targets in a single post.

[b]Name:[/b] Erde Kugel - Earth Orb
[b]Tier:[/b] D-Tier
[b]Cost:[/b] 10 Magoi
[b]Element:[/b] Strength - Gravity
[b]Class:[/b] Offensive
[b]Range:[/b] >1m
[b]Duration:[/b] 2 posts
[b]Cool-Down:[/b] 2 posts
[b]Description:[/b] The caster will order the surrounding rock to condense into a single point in the air around them with gravity type magic, creating 5 orbs of highly condensed rock roughly 0.25m in Diameter or around the size of a Bowling ball. Upon further command the user will order the condensed rock to shot its shrapnel-like fragments with great speed in a cone trajectory, machine gun-like fashion. Due to the speed and density of these rocks are capable of causing D-ranked damage and normally resulting in minor bruising and blunt damage. Fragments travel at a rate of 10m/s with the farthest hit box expanding up to a 5m diameter at 10m away.

[b]Name:[/b] Staub Stier - Dust Bowl
[b]Tier:[/b] D-Tier
[b]Cost:[/b] 10 Magoi
[b]Element:[/b] Strength
[b]Class:[/b] Supplementary
[b]Range:[/b] 10m
[b]Duration:[/b] 3 Posts
[b]Cool-Down:[/b] 4 Posts
[b]Description:[/b] The user commands the surrounding dust and loose dirt to lift into the air and engulf the area around the user in a 5m Diameter and can travel 10m around the user, creating a miniature dust bowl. The dust storm around the user makes it impossible to see even half a meter in front of a person, let alone be able to visually see anything. To the unfortunate ones to be caught within the dust, while they are unable to see the caster themselves will be able to sense everything within the dust storm that is hit by the dust. Dust expands at a rate of 10m/s.

[b]Name:[/b] Schwarze Kugel - Black Orb
[b]Tier:[/b] C-Tier
[b]Cost:[/b] 20 Magoi
[b]Element:[/b] Strength
[b]Class:[/b] Offensive
[b]Range:[/b] 4m
[b]Duration:[/b] 1 Post
[b]Cool-Down:[/b] 3 Posts
[b]Description:[/b] The magician simply orders the ruhk to gather at a single point either on their staff or in the palm of their hand, then when wished the user simply orders the ruhk to scatter and expand in a instant creating a large black orb at the point of release in an outward direction that dissipates moments later; having around a 2m radius. Anything caught within the orb will suffer c-ranked concussive damage usually resulting in fractured bones, major bruising, and most of all more than able to knocking back objects or persons hit by it around 10m away from the user while anything directly outside of the orb will be completely unaffected. Orb expands at a rate of roughly 15m/s.

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