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Starter Spells 2.0

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1Starter Spells 2.0 Empty Starter Spells 2.0 02/07/18, 12:13 pm

Aharon

Aharon
D-Tier
D-Tier

Black Magic: Repel
Tier:D
Class: Magician
Type: Defensive
Range: Close (0-1m)
Requirements/Drawbacks: Requires "Yad Allah Yudafie!" incantation, and the magician to swat at an incoming ranged attack (spell or missile weapon) with their staff/wand.
Scaling: Defense
Sustain: 0
Cool Down: 1Cost: 10 Magoi| 5 to sustain
Description:
With a cry of "Yad Allah Yudafie!" the magician swings their rod at an incoming ranged attack, and 10cm from the tip of the staff the Rukh manifests itself as a massive black translucent hand. This hand is at least 1m across and 1.5m tall. It places itself in the way of the incoming ranged attack, and swats it away in the direction the magician swung. Can parry up to D-tier damage before scaling.


Black Magic: Barrage

Tier: D
Class: Magician
Type: Offensive
Range: Long
Requirements/Drawbacks: The magician must aim their staff/wand at their intended target, and speak the incantation "alsiham alsuwda" to fire the spell.
Scaling: Hits
Sustain: 0
Cool Down: 1
Cost: 10 Magoi|5 to Sustain
Description:
The magician commands the Rukh to form a 3cm in diameter black sphere comprised of pure kinetic force at the tip of of their wand/staff. After aiming the Magician releases the spell with the incantation "alsiham alsuwda", and the sphere travels up to 15m from the caster to deal D tier damage upon contact.


Black Magic: Crush

Tier: C
Class: Magician
Type: Offensive/Supplementary
Range: Medium
Requirements/Drawbacks: Magician must have a free hand to cast this spell. Magician must aim wand/staff at their own offhand while making a squeezing/crushing guesture with it. The magician must say "yad allah sahaq" to cast spell.
Scaling: Damage
Sustain: 0
Cool Down: 2
Cost: 20 Magoi| 10 sustain
Description:
By speaking the incantation "yad allah sahaq" The magician commands the Rukh to form itself into a massive(2m wide, 3m tall) black translucent hand of force around the target, and no more than 10m away from the caster. This deals D-tier damage (before scaling) and immobilizes the target for one post if successful.


Gravity Magic: Flight

Tier: D-A
Specialization: Magician
Type: Supplementary
Range: Close
Requirements/Drawbacks: Must know strength magic.
Scaling: Flight Power
Sustain: -
Cool Down: -
Cost: 10
Description:
The magician commands gravity type rukh into manipulating the space around a target giving it flight under the magician's control. This can be used to achieve varying degrees of flight.


    []D-tier: The magician has full control over where they fly, however they wobble in the air unsteadily and move at the speed of a leisurely stroll.[]C-tier: The magician's flight is stable and they have control over their direction. The speed of the flight has increased to rival someone in a dead sprint.[]B-tier: The speed of the flight has increased further, exceeding normal human limitations to provide supernatural speed. []A-tier: The magician can now fly at incredible speeds covering even great distances within a short amount of time.



Gravity Magic: Telekinesis

Tier: D
Class: Magician
Type: Supplementary
Range: Long
Requirements/Drawbacks: The spell is activated by the incantation "Yad Allah", and the caster must actively direct the spell by aiming their wand in the direction they desire the object to travel. As such the spell instantly ends if the user can no longer see their target. Cannot effect Magical items.
Scaling: Control's complexity, for every 10 more magoi added to the spell, the user will be able to levitate an object with better control. It will caps at A-tier limit or no more than 30 magoi spent for the scaling, as following:
-D tier: The Magician can levitate and move an object with shaky and inaccurate control.

-C tier: The Magician can levitate and move an object as if using their own hands.

-B tier: The Magician can levitate and move an object with the grace of a dancer.

-A tier: The Magician can levitate and move an object with perfect control.

Sustain:0
Cool Down: 1 post
Cost: 10 Magoi to cast|5 to Sustain
Description: By commanding the Rukh with the incantation "Yad Allah!" to change it into pure invisible force, The magician is able to levitate and control inanimate objects with their will alone. Note: This spell by itself is not intended to deal damage however the weight of a falling boulder, or tip of a flying sword may do so. This effect lasts for one post unless sustained.



Last edited by Aharon on 04/07/18, 08:55 am; edited 2 times in total (Reason for editing : Making requested edits.)

2Starter Spells 2.0 Empty Re: Starter Spells 2.0 02/07/18, 12:35 pm

Noir Ecryola

Noir Ecryola
Ω-Tier
Ω-Tier

Black Magic: Repel : State how many meters you'd be knocked back at the requirements.
For the description, please mention you would only able to parry against D-tier attack. Also, if you clash with a higher ability tier, let's say C-tier, you would able to redirect D-tier damage and you will be getting the other D-tier damage as well.
I'd suggest to not put the knock back drawback in this ability though.

Black Magic: Barrage : Move the incantation wording at the requirements/drawbacks.
Remove the speed at the description too and put the range, since it is a long ranged magic, you can say it would travel towards the target up to 15m from the user. You dont have to say this : "When more Magoi is provided to the spell additional spheres will form" since you will have 1 sphere by default, it will only multiply when you activate the scaling. Please reword the last sentence again, just say the sphere will deal D-tier damage upon contact.

Black Magic: Crush: This has the same problem with Black Magic : Repel, so please edit using the suggestion ^^

Gravity Magic: Telekinesis : Why it cant affect living creature? o:
As for the scaling, we dont use speed anymore here, so please remove the speed there. Also, you would need to pick one subject to scale, since speed will be removed, then you would have to pick on the complexity of control or the other. Not only that, instead of weight limit, size limit makes much more sense.

Please bump after edits ^^

3Starter Spells 2.0 Empty Re: Starter Spells 2.0 02/07/18, 01:02 pm

Aharon

Aharon
D-Tier
D-Tier

Bump

4Starter Spells 2.0 Empty Re: Starter Spells 2.0 03/07/18, 12:18 pm

Noir Ecryola

Noir Ecryola
Ω-Tier
Ω-Tier

Black Magic: Crush: Missing the range, state how far it can travel. 10m is usually the number for C-tier medium ranged spell :)

Gravity Magic: Telekinesis:
I forgot, for the traits, so no one will misunderstood, please explain a little bit of it. Probs like:
"Scaling: Control's complexity, for every 10 more magoi added to the spell, the user will be able to levitate an object with better control. It will caps at A-tier limit or no more than 30 magoi spent for the scaling, as following:
-D tier: The Magician can levitate and move an object with shaky and inaccurate control.

-C tier: The Magician can levitate and move an object as if using their own hands.

-B tier: The Magician can levitate and move an object levitated objects with the grace of a dancer.

-A tier: The Magician can levitate and move an object with perfect control."

5Starter Spells 2.0 Empty Re: Starter Spells 2.0 04/07/18, 08:56 am

Aharon

Aharon
D-Tier
D-Tier

Fixed/Bump

6Starter Spells 2.0 Empty Re: Starter Spells 2.0 06/07/18, 10:10 am

Noir Ecryola

Noir Ecryola
Ω-Tier
Ω-Tier

Starter Spells 2.0 ZXVROtQ

Approved, add to vault ^^

Code:
[center][b]Black Magic: Repel[/b][/center]
[b]Tier:[/b] D
[b]Class: [/b] Magician
[b]Type: [/b] Defensive
[b]Range: [/b] Close (0-1m)
[b]Requirements/Drawbacks: [/b] Requires "Yad Allah Yudafie!" incantation, and the magician to swat at an incoming ranged attack (spell or missile weapon) with their staff/wand.
[b]Scaling: [/b] Defense
[b]Sustain: [/b] 0
[b]Cool Down: [/b] 1Cost: 10 Magoi| 5 to sustain
[b]Description: [/b]
With a cry of "Yad Allah Yudafie!" the magician swings their rod at an incoming ranged attack, and 10cm from the tip of the staff the Rukh manifests itself as a massive black translucent hand. This hand is at least 1m across and 1.5m tall. It places itself in the way of the incoming ranged attack, and swats it away in the direction the magician swung. Can parry up to D-tier damage before scaling.

[center][b]Black Magic: Barrage[/b][/center]
[b]Tier: [/b] D
[b]Class: [/b] Magician
[b]Type: [/b] Offensive
[b]Range: [/b] Long
[b]Requirements/Drawbacks: [/b] The magician must aim their staff/wand at their intended target, and speak the incantation "alsiham alsuwda" to fire the spell.
[b]Scaling: [/b] Hits
[b]Sustain: [/b] 0
[b]Cool Down: [/b] 1
[b]Cost: [/b] 10 Magoi|5 to Sustain
[b]Description: [/b]
The magician commands the Rukh to form a 3cm in diameter black sphere comprised of pure kinetic force at the tip of of their wand/staff. After aiming the Magician releases the spell with the incantation "alsiham alsuwda", and the sphere travels up to 15m from the caster to deal D tier damage upon contact.

[center][b]Black Magic: Crush[/b][/center]
[b]Tier: [/b] C
[b]Class: [/b] Magician
[b]Type: [/b] Offensive/Supplementary
[b]Range: [/b] Medium
[b]Requirements/Drawbacks: [/b] Magician must have a free hand to cast this spell. Magician must aim wand/staff at their own offhand while making a squeezing/crushing guesture with it. The magician must say "yad allah sahaq" to cast spell.
[b]Scaling: [/b] Damage
[b]Sustain: [/b] 0
[b]Cool Down: [/b]2
[b]Cost: [/b] 20 Magoi| 10 sustain
[b]Description:[/b]
By speaking the incantation "yad allah sahaq" The magician commands the Rukh to form itself into a massive(2m wide, 3m tall) black translucent hand of force around the target, and no more than 10m away from the caster. This deals D-tier damage (before scaling) and immobilizes the target for one post if successful.

[center][b]Gravity Magic: Flight[/b][/center]
[b]Tier:[/b] D-A
[b]Specialization:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Must know strength magic.
[b]Scaling:[/b] Flight Power
[b]Sustain:[/b] -
[b]Cool Down:[/b] -
[b]Cost:[/b] 10
[b]Description:[/b]
The magician commands gravity type rukh into manipulating the space around a target giving it flight under the magician's control. This can be used to achieve varying degrees of flight.
[list]
[]D-tier: The magician has full control over where they fly, however they wobble in the air unsteadily and move at the speed of a leisurely stroll.[]C-tier: The magician's flight is stable and they have control over their direction. The speed of the flight has increased to rival someone in a dead sprint.[]B-tier: The speed of the flight has increased further, exceeding normal human limitations to provide supernatural speed. []A-tier: The magician can now fly at incredible speeds covering even great distances within a short amount of time. [/list]


[center][b]Gravity Magic: Telekinesis[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The spell is activated by the incantation "Yad Allah", and the caster must actively direct the spell by aiming their wand in the direction they desire the object to travel. As such the spell instantly ends if the user can no longer see their target. Cannot effect Magical items.
[b]Scaling:[/b] Control's complexity, for every 10 more magoi added to the spell, the user will be able to levitate an object with better control. It will caps at A-tier limit or no more than 30 magoi spent for the scaling, as following:
-D tier: The Magician can levitate and move an object with shaky and inaccurate control.

-C tier: The Magician can levitate and move an object as if using their own hands.

-B tier: The Magician can levitate and move an object with the grace of a dancer.

-A tier: The Magician can levitate and move an object with perfect control.

[b]Sustain:[/b]0
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10 Magoi to cast|5 to Sustain
[b]Description:[/b] By commanding the Rukh with the incantation "Yad Allah!" to change it into pure invisible force, The magician is able to levitate and control inanimate objects with their will alone. Note: This spell by itself is not intended to deal damage however the weight of a falling boulder, or tip of a flying sword may do so. This effect lasts for one post unless sustained.

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