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New Magic Type: Water

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1New Magic Type: Water Empty New Magic Type: Water 03/10/22, 04:46 pm

Zion

Zion
A-Tier
A-Tier

For the Cymatic magic, as Yakuroro I give Zion permission to use this restricted magic type.


Bubble
Tier: D
Class: Magician
Type: Defensive
Range: Close
Requirements/Drawbacks: The user must swipe or flick their wand and then touch themselves or a nearby target.
Scaling: Duration
Sustain: 0
Cool Down: 1
Cost: 10 | 5
Description:
    The caster uses water magic in order to shroud themselves or one other person in a tight fitting bubble of water that hovers just a few centimeters away from the target's skin. The magic causes the bubble to remain stable by forcing surface tension strong enough to block D-tier damage. The spell lasts for 1 post and isolates the target from outside liquids or gasses.


Riptide
Tier: C
Class: Magician
Type: Supplementary
Range: Medium
Requirements/Drawbacks: User's target must be within a body of water and caster must be within reach of or also inside the same body of water. The wand must point at the target in order to start the spell and then swipe to direct the angle of the spell.
Scaling: Current Force - For each 10 magoi invested the amount of force pressing against a target increases by one tier to a cap of A-tier.
Sustain: 0
Cool Down: 2
Cost: 20 | 10
Description:
    The caster aims their wand at a waterborne target and uses water magic to form a strong current up to 4m in diameter and up to 20m in length. The caster then swipes their wand guiding the current where it must go imposing C-tier force onto the target pushing them along in the direction of the current. The Riptide lasts two posts and on the second post the caster can change the direction of the current again with another swipe of their wand.


Flash Freeze Prison
Tier: B
Class: Magician
Type: Supplementary
Range: Medium
Requirements/Drawbacks: The user must swipe their wand back and then forwards in the direction of their target and maintain pointing at them to guide the spell. If the user stops pointing at the target this spell loses its ability to chase.  
Scaling: Ice Density - For every 10 magoi invested the ice gains 100 Item durability.
Sustain: 0
Cool Down: 3
Cost: 30 | 15
Description:
    The caster uses ice magic to gather a small 30cm ice crystal within 1m of themselves as their wand swipes backwards. The caster then swipes their wand forwards causing the ice crystal to grow out in a zig zagging line towards the target up to 40m away from the caster. The spell will chase a target assigned by where the caster's wand is pointing. Upon striking a target the ice flash freezes the air or water and condenses it rapidly into a 3m diameter ball of ice. The ball of ice has B-tier item durability and becomes 1m thicker for each scaling up to 7m maximum. The ball of ice lasts for 3 posts and those within are given a mere few centimeters of space away from their body providing just enough air to last the duration.


Oozing Trap Jaw
Tier: B
Class: Magician
Type: Offensive
Range: Medium
Requirements/Drawbacks:  The caster is not immune to the stickiness or potential explosion of the slime magic. The magician must swipe their wand to lay the trapjaw and the spell stays dormant the post in which it is lain.
Scaling: AoE
Sustain: 0
Cool Down: 3
Cost: 30 | 15
Description:
    The magician swipes their wand and uses slime magic to produce a 20m hexagon of slime in the air that slaps down onto a surface based on the direction of the wand swipe. The slime splats into place and remains inert until the following post. At that time anyone who approaches within 3m of the slime and continues to move, or was splashed by the slime and continues to move, will trigger the slime causing it to converge on them. The slime will attempt to swallow its prey and compress around them applying B-tier crushing damage. The slime will linger for 3 posts and due to the slime magic passive will create an explosion of its own tier if ignited.


Inner Thunder Beat
Tier: B
Class: Magician
Type: Offensive
Range: Long
Requirements/Drawbacks: The concentrated sound and air molecules is visible to the naked eye under light as a shimmering distortion in the air. The user must thrust their wand towards their target in order to aim the spell. When striking targets directly damage is localized to the limb of impact. When striking bodies of water, those within no longer take internal damage.
Scaling: Amount
Sustain: 0
Cool Down: 3
Cost: 30 | 15
Description:
    The magician uses cymatic magic to fire out a 30cm ball of humming air and water molecules. The projectile will travel up to 60m away in a swift straight line. Impacting a target will cause this spell to locate any liquids or moisture within them and apply intense vibrations to them. This deals B-tier internal damage from the violent vibrations. If the spell strikes a body of liquid instead of a person it will apply this affect to the entire body dealing B-tier abrasion damage to anyone inside it. Due to the cymatic magic passive this spell is extremely painful and causes paralysis in afflicted limbs leaving them numb and slowed for 1 post.



Last edited by Zion on 04/10/22, 08:38 am; edited 1 time in total

2New Magic Type: Water Empty Re: New Magic Type: Water 03/10/22, 09:42 pm

Merrze

Merrze
Ω-Tier
Ω-Tier

Riptide: Does the spell affect the whole body of water or is current just a small stream or portion? If the latter then please state how large the dimensions can be.

3New Magic Type: Water Empty Re: New Magic Type: Water 04/10/22, 08:39 am

Zion

Zion
A-Tier
A-Tier

Riptide - Set the dimensions of the current to a 4m diameter tube 20m in length.

4New Magic Type: Water Empty Re: New Magic Type: Water 12/10/22, 07:18 pm

Merrze

Merrze
Ω-Tier
Ω-Tier

1/2 edits approved

5New Magic Type: Water Empty Re: New Magic Type: Water 12/10/22, 09:13 pm

Lagi

Lagi
Ω-Tier
Ω-Tier

2/2

6New Magic Type: Water Empty Re: New Magic Type: Water 01/01/23, 04:12 pm

Zion

Zion
A-Tier
A-Tier

7New Magic Type: Water Empty Re: New Magic Type: Water 04/01/23, 12:53 pm

Lagi

Lagi
Ω-Tier
Ω-Tier

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