- Spoiler:
Job Name: The Barris Brothers Circus
Job Rank: A-tier
Job Location: Ibania-Reim
Job Reward: A-tier Npc Battle(Additonal XP and Money if won) | 500 Xp
Job Prerequisites:
Job Overview: While the capital is preoccupied with its own troubles a Circus travels in the west of the Republic. While being a show that entertains many, it is but a farce. So-called extra acts are moved through their caravan. In actuality, they are carrying enslaved peoples attempting to re-establish the slave trade in Reim. There are two sides to this conflict, but the answers hiding within are endless.
Special Job Requirements: Not only must you defeat your enemies, but you must also detail if you came to join the show or help take it down. You are not aware until you have watched the show and have caught them moving an enslaved person.
Enemy Name: Random Passerbys x8
Enemy Tier: B-tier
Damage Required to Defeat: B-tier
Description: A group of Reiman citizens of the Ibania region. They carry with them daggers around 1m long, and most wear different colored togas. While being normal citizens they are quick to step in as people of Reim, such as stobbing slavers from transporting their cargo. This rough bunch is capable of doing B-tier damage with their weapons.
Abilities:
Dagger toss- The user throws their dagger 10m to pin a limb against the ground or a wall, this will pin the limb for three posts, requires B-tier strength to break free.
Rough ‘em Up- The user kicks the enemy in the ribs dealing C-tier damage, they then knee them in the jaw for additional C-tier damage.
Resilence- The user swats away an incoming attack of A-tier in damage by using their thick arm to redirect the blow.
Toss!- The user grabs a target and throws them 5m to an ally or just to move them.
"This is an ugly, world. But you know what? It trying not to be and that's what makes it so damn beautiful". He would stand up as the morning sun hit his face. Ghost and his knights, have finally entered Faye. He calls all the problems that, the word Faye. The problem in this world will never be solved with only words alone. Now is the time to strike. But strike what to be exactly? It's like an ironmaster at the forge. One need not strike one thousand times. But to strike at the right place at the right time.
That is why Ghost decided to have an off day, for the first time. He and his knights, we're at a circus. Fun this should be fun all on its own. Not a bad cloud in the sky, just a bunch of people. People who are happy to have been able to come together to enjoy the benefits of the circus. But everyone was seemingly having a good time. But not Ghost at all. Why one may ask, such a question. It was simple. That was because Ghost could see what many here could not see and that was the darkness all around them. As Moka and Mya, we're having an ok time. More or so Mya than Moka. Ghost would raise his right hand and give a v-shaped sign. It meant to be on guard. As something did not have a good feeling to it. But what made this even odder. He witnesses a few people get up and they did not come back. Now that was odd and even more so. It was not an I am leaving type of thing. But more or so I am going to the bathroom kind of thing. Now that truly was odd to him, and boy did he know all about that very word.
As the three looked on the show was about to start. The lights would dim down as the ring leader man came out. He would then say to the crowd of people who were cheering." Welcome to the show of a lifetime my name is Yoda but you all can call me The Ring Leader and today we have a very nice surprise. It will be sure to knock you all out." As he said that an even louder roar from. The crowd would come about. As Ghost looked on. He would notice their black rukh was beaming off of them. This was not too surprising so he let it slide for the time being. Soon enough the tight role jumpers would come about and start to walk over the lone ropes. What made this even crazier was that the right side had sharp knights and the left side had fire beaming up.
soon enough the clowns would start to come out and start to throw water balloons at each other. As more and more clowns came to the middle ring people were laughing as they threw pies at each other faces. As he looked on Ghost would have a smile on his face. But one thing remained and that was why was there so much Black Rukh around here?
Wc533
With me in thread
- Spoiler:
Name: Faces of Fortune
Tier: C-tier
Type: Magic Tarot Cards
Magic Type: Clairovoyance
Appearance: A set of black parchment cards, reinforced with glues and gold writing these items of play show the faces of the Arcana, a way to peer into one's past, and potential future. The cards are rather thick and large, being around 9cm wide and 36cm long.
Function:- Soul Gazer- For 10 magoi to activate | 5 to sustain the user fills the card with magic, either cutting someone with it up close or throwing it up to 30m gliding towards a target. It only does D-tier damage but it shows an event from the person's past, or a fake future from their desires, this lasts one post.
- Soul Gazer- For 10 magoi to activate | 5 to sustain the user fills the card with magic, either cutting someone with it up close or throwing it up to 30m gliding towards a target. It only does D-tier damage but it shows an event from the person's past, or a fake future from their desires, this lasts one post.
NPC LIST
C Tier
- Spoiler:
Name: Mya Windberri
Tier: C-tier
Damage Required to Defeat: C-tier
Description: A trained assassin from Kina who dresses in Kou fashions. Trained in the art of assassination this young woman with a petite and powerful frame also carries grace. Carrying a chained kunai underneath her clothes she keeps herself protected. Raised by her father she wishes to become a more perfect killing machine.
Weapons: C-tier Chain Kunai, Poison caltrops
Traits:- Spoiler:
- Trait Name: Ninja Stealth
Trait Tier: C-tier
Trait Requirement: Ninja training
Trait Description: This Npc is trained in the art of stealth giving them the ability to hide in high density areas.
Trait Effect: This NPC can disguise themselves or hide from NPC and players alike with costumes or paint hiding them in the woods or urban society.
Trait Name: Rusty Killing Machine
Trait Tier: C-tier
Trait Requirement: Plot Trait
Trait Description: Trained in the art of assassination she is capable of finding targets or keeping those protected. Needing the chance to grow better to understand the art of assassination better.
Trait Effect: This npc is capable of using a thread to protect the user from a single target, being able to follow them across two threads. This npc can be upgraded after three threads in which this npc had trained in or practiced assassination techniques, completing at least one assassination.
- Snaking Chain- The Npc throws out their chain 20m, the end of the kunai stabbing into the target dealing C-tier damage. Can be curved when thrown and yanked once to redirect performing a slashin instead.
- Tripped up- With their kunai chain the npc throws a chain around a target's legs immobilizing the limbs for 2 posts while dragging them closer. The chain travels up to 20m.
- Urchin Steps- The npc throws caltrops coated with poison on the floor in a 6m diameter circle which poisons those who step on it causing disorientation for 3 posts in the form of hazy and blurred vision.
- Flying Eel- Jumping upward 15m the user throws their chain in any direction, flying up to 30m the chain does B-tier damage.
B Tier
- Spoiler:
Name: Moka
Tier: B-tier
Damage Required to Defeat: B-tier
Description: Moka, a young warrior trained in the art of taking down magicians and those deemed witches. The young girl stands at 160cm, being rather short she uses her 2m Scythe to level the playing field. Her green eyes and sandy hair contrast her sharp expressions with their calm tones. With a livewire attitude, she is firm in her desire to get revenge and help take down those they've deemed witches. Despite her quick retorts and blunt nature, the girl is a loyal friend to those who have helped her.
Weapons: 2m B-tier scythe
Traits:- Spoiler:
- Trait Name: Witch Hunter
Trait Tier: B-tier
Trait Requirement: Plot Tier
Trait Description: Having a fervent desire to get revenge this person uses their strength and training against mages to hunt them down and get the witch they desire to beat.
Trait Effect: This NPC may do special Witch Hunt jobs with the PC. These are battles against B-tier dark rukh mages, in which the npc will count as a partner for double xp. Must complete three of these witch hunt B-tier jobs in order to upgrade the NPC to A-tier and get a witch hunt against the head of the fate sisters.
Trait Name: Anti Magic Combat
Trait Tier: B-tier
Trait Requirement: Training with magoi manipulation and anti magic combat.
Trait Description: This npc is capable of using magoi manipulation in a certain instance in order to lock out magical effects.
Trait Effect: This npc once per thread can lock a magic tool or weapons functions for three posts by clashing with a magoi manipulation ability.
- Falling Moon- While falling the user spins around, forming a saw with their scythe. Rotating at intense speed the user is performing an overhead slash which does B-tier damage.
- Rising Night- Using one of their legs the user performs a 10m jump, being able to perform up to 3 in succession traveling up to 30m as long as there is something to jump on.
- Dancing Sun- The user performs a side step 10m in either direction, slashing with their weapon to do B-tier damage as they do so.
- Shooting Star Protection- Coating their weapon in magoi the user parries damage of A-tier or lower back at the target. Ranged ability are knocked back only 30m.
- Revenging Flair- Coating their scythe with a thick coat of magoi the npc is capable of doing A-tier damage with the weapon as it strikes, when they do so they inject their magoi into the target stopping active magic functions of A-tier or lower.
Last edited by Ghost on 23/01/22, 09:55 pm; edited 5 times in total