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Furcas- The Main Hall

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1Furcas- The Main Hall Empty Furcas- The Main Hall on 25/09/19, 11:11 pm

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
Furcas- The Main Hall 7fc212c5efa83f0947f68bb8854497f7

THUD! With a flash and tunnel of swirling light whisked away the pair, rushing their bodies into the dungeon of Furcas. With only a blink their world had gone from the outside into a new realm, Trently was familiar with the tunnel of light, but the rush was almost like a blackout. It carried onto their bodies, every part feeling like dead weight. The ground was rough, it chilled their bodies as their returning energy would spring the pair to their feet. Their feet echoed on the floor as they stepped, it was made wrought iron. The walls would lead their eyes, a resplendent reflective silver would dress them. The beautiful coating danced with the lights of torches leading further into the room.

As their eyes followed the flickering flares their gaze would be caught in that of glorious treasure! Towers made from coins of gold piled in the hall, a vast room of treasures seemingly 50m deep and 25m tall. Clink clink clink More coins poured in from the sky, lions of fine stone stood proud above on their podiums. As the rain splashed it only flooded over other luxuries. Strings of endless pearls seemed to snake through the mess, nice blades stabbed between with banners of fine silk hanging around it all.

Stretching out the treasury of room seemed to have a roof a stone, a cave mouth oozing with obsence wealth. It drew them in, thick air brushing by, the damp air lingering with the scent of moss. Further, in from a distance, they could make out the shape of a stone pillar towards the center, close around wonderful weapons seemed to stand all around. Statues of fine carved stone with gold engravings and pieces of clothing held their hands high, illuminating the room with roaring flames. Crackling above it seemed as if the main hall held all of the dungeon's possible wealth.

It seemed in the air, the objects, it was overwhelming the quality of goods that decorated all over. No traps seemed to lay over them, no bodies or signs of those harmed forth fetching into the vast riches. It was strange, but they would find no issue continuing into the room. It would surely take a second to examine all of the loot or fine goods. As it formed a path they would have the chance to get closer to everything, to see the inscribed stone.

Piles of jewels warped, playing with the pair's image as they walked by the piles of gems, or shards of fine crystal. Furcas already had a lot to offer. It seemed as if another had already noticed that. There was still a whole main hall to walk through, at least there were no enemies in sight. Just the stone lions, and figures of gold, silver, and platinum.

DM Notes: There will be a proxy post within 48 hours moving forth progression of the main hall.

2Furcas- The Main Hall Empty Re: Furcas- The Main Hall on 26/09/19, 02:02 am

Trently

Trently
A-Tier
A-Tier

White light consumed Trently and his large friend's vision. The pair came to a dazzling and shining room of gold and treasure beyond one's wildest dreams. The warrior men stood atop a wrought iron floor, surrounded by wealth galore. It was an odd sight to see, but a very nice first room. Metals of great value rained from the ceiling ever so plentiful. Lions of fine stone stood proud atop podiums of similarly fine architecture. Fire lit the room, burning atop torches. Pearls and jewelry lied about splendently along the grandiose hall with shining weapons and marvelous items in between. It was so beautiful.

Trently: "At last! We are here, Guaiwu!"

Trently: "The challenge upon us will no doubt be difficult, but let us conquer a dungeon! We must, to defeat Sasan and King Xerxes!"

Guaiwu: "I shall ensure we conquer, and nothing but conquer! Trently, I know we can do it! Now let us begin, for Miracle!"

Trently roared to his friend, smiling wide with glee and great excitement. They lightly punched each other's fists and would proceed to scan what would be present and around. They both had faces of great bravery and excitement. The pair carefully examined what lied about and around, scanning to ensure no enemies were around, and both can continue onward. Trently would have his hand upon his katana, and start to traverse forward along Furcas' hall. The mighty red haired general followed suit.

Trently: "An enemy may appear from anywhere. So keep an eye out. I am sure you know that already though with that one assassin we had fought in Balbadd."

Guaiwu: "Yeah, I know."
...

Guaiwu: "Trently, don't you think we should get some of these treasures? It will be good for Miracle's expansion."

Trently: "I rather not touch these swathes of wealth, personally. I have done nothing but enter this dungeon thus far, and so I have not earned my right to it. However, it sure is enticing I will tell you that much. Kehehehehe!"

Guaiwu: "Huh, you probably have a point there, Trently! Gahahahaha!"

The young man responded, smiling and laughing with his general while walking along Furcas' main hall. The duo would look at statues, admire architecture, and just talk to one another while traveling deeper into Furcas. Both men held firm faces however, ready for whatever that lied in their path to the conquering of this dungeon. Their coming knight adversaries would be challenged!

Guaiwu The Red Ogre, Miracle General!:

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Name: Guaiwu The Red Ogre
Tier: A-Tier
Damage Required to Defeat: A-Tier
Description: A fanalis former bandit leader who was defeated and saved on the brink of death by Trently. His bandit group was absorbed into Trently's guild and now he and Trently have begun to be friends, having somewhat of a mentor and student relationship. He is grateful to Trently for giving him a new and better path in life and will support Trently's aspirations best he can. Guawei has a temper but he tries to not let it take over him. He is a rough and rugged personality with a rare kindness to only certain people. His fighting style is purely using his body and nothing else. The fanalis man is 6'6 with a very muscular frame. He is a body manipulator.
Weapons: None
Traits: 

Trait Name: Iron Body
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through excessive training of one's body, the character has developed a more resilient body that reduces damage taken.
Trait Effect: The character's body is resistant to damage of A-Tier and below. Damaging abilities that hit him are reduced by a single tier.

Trait Name: The Red Ogre's Will
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through extensive training of one's body, the character has developed a trait that triggers at will of the character.
Trait Effect: The character's become four 12cm black claws, teeth become sharp and pointed, and a 24cm black horn sprouts from the top center of his head. He can deal A-Tier ability damage with his claws, teeth, and horn. This trait lasts for two posts, and only may be used once per thread. It takes a short moment to transform, about a couple seconds.

Trait Name: Perfect Balance
Trait Tier: C
Trait Requirement: Must have a Physical Combat Class
Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.

Abilities: 

Ogre Impact [A-Tier]: Guaiwu punches a target with his right fist, his punch near lightning speed and making impact with the target. The target inflicted with damage will suffer A-Tier blunt damage and shattering of bones and be knocked back 10m far.

Acrobatic Dodge [A-Tier]: Guaiwu jumps into the air 10m far up and lands 10m away in near lightning speed, manipulating the muscles in his legs and making them larger to dodge acrobatically so quick.

Iron Armor [A-Tier]: Guaiwu manipulates the iron in his body to coat his body in an A-Tier layer of iron that will protect him against A-Tier damage.

Arm Catapult [A-Tier]: Guaiwu grabs a target with his right arm with A-Tier grasping that requires A-Tier strength to escape and throws tbe target 20m far with A-Tier strength.

Man Disarmed [A-Tier]: Guaiwu lunges for a weapon of a close target with lightning speed and pries it out of their hands with A-Tier strength force, throwing it aside 15m far.

Magic Weapons Bringing:

Kutter's Katana [Magic Weapon]:

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Name: Kutter's Katana
Tier: A-Tier
Type: Magic Weapon - Sword
Magic Type: Razor (Wind + Strength)
Appearance: This 100 cm long katana once belonged to Kutter, an adventurer from Kou who lost to against Caim's traps. The body of the adventurer was swallowed up, but the sword remained, absorbing the magoi of the dungeon and eventually gaining powerful magic. With a 75 cm blade length, 1.5 cm blade thickness, 25 cm handle length, and a 15 cm guard diameter, this sword is indeed as beautiful as it is sharp.
Function:

  • Subatomic Slice - The user feeds magoi into the sword using two hands, causing the sword to coat its blade in an immeasurably sharp razor edge. The next slash of the blade will send a flying edge of razor magic up to 20m through the air severing things with A-Tier damage. Things cut with razor magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.. 10 Magoi to activate | 5 Magoi to sustain.


Shuriken of Storms [Magic Weapon]:

Furcas- The Main Hall FOQtMLY
Name: Shuriken of Storms
Tier: A-Tier
Type: Weapon | Throwing
Magic Type: Storm [ Wind + Lightning ]
Cost: 10 magoi to activate | 5 to sustain
Appearance: This shuriken is approximately .5 meters across and the magic circle is inscribed on the blue gem in the center of the blades. The blades appear to have streaks of lightning through them.
Function:

  • Stormfall - When the user throws the shuriken after feeding it magoi, it causes a 2m diameter disc of storm magic to spread from its center. The shuriken will stop above the target and the disc of storm clouds will glow brightly for a brief moment. The space directly beneath the shuriken is then struck with a giant lightning bolt capable of covering the entire 2m diameter. Anything caught by the bolt is dealt B-tier damage and electrical paralysis that lasts for one posts. The range of this attack is 10m.
  • Tempest Zone - The user activates this function by keeping the shuriken held in their hand with its center placed against their palm. Feeding magoi into the tool with that condition met causes thick storm clouds to form around the user. The clouds grow to cover a 10m diameter spreading throughout the area blocking the vision of anything within the area unless they are at least 1m away from each other. The electricity within the storm cloud detects the electromagnetic fields of living beings and informs the caster of their location.


Fool's Gold [Magic Weapon]:





Furcas- The Main Hall QdGKUzIName: Fool's Gold
Tier: A
Type: Bastard Sword
Magic Type: Lightning
Material: Bronze-Gold Alloy
Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.
Function:

  • Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.

    The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain


The Wind's Delivery [Magic Weapon]:

Name: The Wind’s Delivery
Tier: B-tier
Type: Magic Sling
Magic Type: Wind
Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.
Function:

  • Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
  • Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.


Magic Items Bringing:

Spriggan's Call:

Furcas- The Main Hall Pbucket
Name: Spriggan's Call
Tier: A
Type: Magic Tool - Ring
Magic Type: Life Magic
Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
Function:

  • Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.


Asura Earrings [Magic Item]:

Furcas- The Main Hall Red-white-blue-crystal-earrings
Name: Asura Earrings
Tier: D-Tier
Type: Magic Earrings
Magic Type: Asura Magic [Life+Heat+Ice]
Appearance: These pair of blue and red gem earrings are very small at only 4cm long a piece. They seem rather plain besides the gems which glow with a magic circle when in use.
Function:

  • Touch Of Cold- The user pays 10 magoi | 5 to sustain allowing their hands to glow and radiate with cold energy. Allowing them to freeze things to the touch, or even cool down overheating bodies.

  • Touch of Warmth- By paying 10 magoi | 5 to sustain the user allows their hands to radiate with warm energy allowing them to melt metal after a few seconds of contact and warm up freezing bodies.


Lion's Pride [Magic Item]:

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Name: Lion's Pride
Tier: A-Tier
Type: Magic Item - Artificial Arm
Magic Type: Strength
Cost: 10 magoi to activate | 5 magoi to sustain
Appearance: A standard prosthetic arm, made up of 100% pure titanium. The arm seems to adjust it’s size and weight to fit any user. The magic circle is directly on top of the hand, and will glow a faint black color when fed magoi.
Function:

  • Force - By feeding magoi into the arm, the user is then granted a powerful form of telekinesis; via strength magic. The telekinesis allows for simple radial movement but lacks the accuracy to perform any complicated tasks. Any inanimate object they may have touched within their last post becomes eligible to be controlled by them. As long as the object is within exactly 40-meters of the user, they are able to control it freely, moving it anywhere within the set range. If the object is to go past the set range, the user will lose complete control over it.
  • Handy - As long as the user has at least 20 magoi left in the current thread, this magic tool will work as a fully functional arm. If the user is below the 20 magoi threshold, the arm will no longer function until their magoi is restored. Additionally, this arm is capable of applying A-Tier basic damage equivalent to A-Tier enhanced strength. This arm does not feel pain, but will take damage like any other item would.


Universal Sheath [Magic Item]:

Furcas- The Main Hall CMDxcjb
Name: Universal Sheathe
Tier: A-Tier
Type: Magic Item - Sheathe
Magic Type: Strength
Appearance: Normally a 75 cm long, 10 cm wide sheathe with aesthetics reminiscent of Kou style. This sheathe probably belonged to a regular soldier of the Kou Empire who ventured too far, but now the sheathe has been altered by the dungeon's power. The strangest aspect of this sheathe, aside from the magic, is the inside; it looks like a whole universe is encased within the sheathe.
Function:

  • One Size - If the user tries to sheathe any weapon into this sheathe, the sheathe will contract, shift, and warp its shape, size, and form in order to perfectly fit the weapon. Removing the weapon from the sheathe will revert the sheathe to its original shape, size, and form. No cost.

  • Fits All - If the sheathe is not in use and the user feed magoi into the void sheathe, then a powerful vacuum is created inside the sheathe. The vacuum force is in the shape of a 5m wide fan up to 1m in front of the sheath. Anything that weighs less than paper will get sucked into the sheathe, never to be seen again. No matter the size of the objects getting sucked in, the sheathe will compensate. This is generally useless against physical attacks with mass due to the weight limit, but is very effective against intangible attacks such as flames or gases. 10 Magoi to activate | 5 Magoi to sustain.


Flying Carpet [Magic Item]:

Furcas- The Main Hall Webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259

Item Name: Flying Carpet
Tier: A-Tier
Type: Magic Item
Description:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
Function:

  • This magical carpet gives a 25% word count reduction on traveling topics.
  • The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.


Large Backpack:

Furcas- The Main Hall Which-rpg-inventory-system-icon-preliminary-steps
Name: Large Backpack
Tier: A
Description A backpack to hold your valuables in. Only one per character.
Effect: Allows the user to bring 4 extra items into a thread.

Backpack Items:

Ruki Zhanshi - Grandpa's Blade:

Furcas- The Main Hall 2h3si111
Name: Ruki Zhanshi - Grandpa's Blade
Tier: C-Tier
Type: Katana
Material: Steel
Appearance: Ruki Zhanshi is a standard steel katana, with a design of golden and black on the hilt. The hilt is about 20 cm long, allowing for much more room for grasping and defending. The blade is about 70 cm long and 6 cm wide. There is also a ribbon type chain at the end of the hilt. The blade with a dark green strike across a lighter green on the blade.

Necklace of Hidden Arts [Magic Item]:

Furcas- The Main Hall Nim__s_pendant_by_aikurisu
Name: Necklace of Hidden Arts
Tier: A-Tier
Type: Magic Item - Necklace
Magic Type: Ultimate Ninja Magic - Light | Life | Sound
Appearance: A neatly braided necklace with a shield-like metal emblem on it. In the center is a clear blue gem embedded into it with a magic circle engraved around it.
Function:

  • Cloak -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to vanish to anyone not in a 2m radius of them. Alternatively, they could choose to make a single inanimate object they are touching, vanish.  As long as they keep their breath under control and not attempt any kind of combat-related action, their presence will have vanished completely and is not detectable by normal means. If their breath becomes suddenly unstable or they attempt to strike their enemy during the activation of Cloak, the effect will begin to fade away. An inanimate object affected by this will simply revert after 1 post.  10 Magoi to activate | 5 Magoi to sustain.

  • Mirror -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to mirror a target of their choosing within a 5m radius. The users own actions will now be cloaked in a harmless illusion of the target's own actions to anyone within 5m of the mirrored user. If their breath becomes suddenly unstable during the activation of Mirror, the effect will begin to fade away.  10 Magoi to activate | 5 Magoi to sustain.


Mask of the Damned [Magic Item]:
Furcas- The Main Hall 9dOCl8q
Name: Mask of the Damned
Tier: A-Tier
Type: Magic Mask
Magic Type: Heat
Appearance: A white mask that conforms to fit comfortably on the user’s face, even when not worn. It has plain eyes ringed in black, a snout, and prominent red lips. On the back of the mask, placed between the eyes, is the Magic Circle that glows when activated.
Function:

    Once the Magic Seal is activated, black chord-like tendrils covers the user entirely. They grow up to 3m in height, albeit the newfound coat does not boost their defenses. Instead, they are now capable of breathing out fire up to a meter away or blasting it from various parts of their new body. They can deal up to A-Tier damage with their flames and still use objects in their "hands". The psuedo-transformation ends after 4 posts. 10 Magoi to activate | 5 Magoi to sustain.


Amulet of Tlaloc [Magic Item]:

Furcas- The Main Hall GX2Yb2M
Name: Amulet of Tlaloc
Tier: D-Tier
Type: Magic Item - Pendant
Magic Type: Lightning
Appearance: A pendant that is approximately 7 cm long and hangs from a silver chain. It has 3 beautiful gems attached on this pendant that has a similar shape like a lightning bolt, a small ruby, topaz and sapphire. The magic circle is located on the back
Function:
[*]Magnetism Field – Feeding the magoi into the item will allow the user to create a magnetic field 3m in  diameter that can be used to attract ferrometals, such as iron, nickel and cobalt. (Steel is an alloy of iron and carbon.) towards the field. The type of metal that could be attracted could be weapons, jewelry, and all things that is made from ferrometals except metal vessels. 10 Magoi to activate | 5 Magoi to sustain.
[/list]

Shards 1x:

Furcas- The Main Hall HREQtj1
Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
Amount: 1

Juicy Sirlion 1x:

Furcas- The Main Hall 8eWfuJ5
Name: Juicy Sirloin 1x
Tier: B-Tier
Description A large sized meal.
Effect: Allows the user to recover 100 magoi while resting.


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Furcas- The Main Hall BQdy5Kr

3Furcas- The Main Hall Empty Re: Furcas- The Main Hall on 28/09/19, 11:27 am

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
"Well you seem like a keen boy!" A voice seemed to creep in from above. It circled his head. It's sleek sound running around him as a quick voice responded. "You say that about so many Argentum!" the other voice was soft yet seemed to chide him so easily, while another solid and deep, yet filled with sadness seemed to overpower them both. "I think you both need to think more about your work more than those who enter, remember the last guy." The trio of voices seemed to bicker on their own, going over the head of Trently and Guiwa as the noises seemed to lead.

They seemed to be in the center of the room, the voices circles around the stone area near the end. Three glorious figures seemed to hide in the corners if they looked. A smirk of silver, a resting face of gold, and a sorrowful stare of platinum posed in bodies of solid stature. It would take some looking to notice them in the resplendence all around, even the gushing pools of wealth flowed over them. Their bickering seemed like it could last for quite some time. "Platnem my job is making sure he doesn't get out of line! We have to watch these treasures. Aurum responded quickly while the statue fo silver seemed to sly speak once again."Yeah to make sure they take the right treasures!" Before Aurum could object to what he said he would speak up again. "Looks like someone else is joining the fun as well!"

Their chatter and prattle would continue, in the distance, a couple of bodies would strike the ground.  The coins clinked as they shaking thud would loosen some of the treasure in the room, which didn't matter much considering the room was flooding. While Trently and Gui would be surrounded with stimmuli the others coming in would likely feel the same away about their new location.

Sesshomaru and the family all scattered as they fell, the blinding lights from the white tunnel which brought them there would make it more difficult to find their way. The asura would notice the vast lines of wealth which lead into the room, forming around the silver the walls and iron floors. It felt cool on their feet.  The room seemed decently deep for a treasury, ahead there seemed to be people close towards the center of the room. It would be hard for him to make out what they looked like but the group would be able to approach them rather quickly. Mars already seemed to have his eyes on some of the treasures in the room.

As the cat-man seemed to look and litter his way through loot it would be up to Sesshomaru and the family to choose how they chose to approach the room. The gems which danced with flickering flames, the coins seemed to carry the eyes of the who looked at them. The fine luxuries called out to them all. Inviting them to explore the room and ask it's secrets. The footprints of others seemed to slowly vanish as more gold washed over. It really did seem as if the treasure would never stop filling the room.

Dm notes: Proxy post will be in 48 hours, after that the posts will be entering a 72 hour automatic cycle in order to accommodate for the length of posts upon the entry of Xerxes in the next post.

4Furcas- The Main Hall Empty Re: Furcas- The Main Hall on 28/09/19, 07:13 pm

Sesshomaru

Sesshomaru
β-Tier
β-Tier
He gasps as he enters the room. Sessho mever liked the sensation of entering a dungeon it was a miserable experience. He lets kut a. Oh shout of excitement "Sessho is here Dungeon Man!!!" he shouts to the dungeon and all who could hear the warrior. He looks around shocked to see the massive pile of treasure in the room. This was one of the reasons the Family had entered, to gather a large amoubt of money for their goals and with 6 of them they should get plenty. "Alrighty Family lets load up! For the people!" he says as he amd the others start gathering as much treasure as they can excpet for Baba who more watched than anything. Where others would ignore the treasure this group was completely different but of course they were following currently THE Ashura of crazy Sessho after all.

Sessho items:
Chikara:

Furcas- The Main Hall 2add66a51e53208185ceb64a8e7b00f8

Name: Chikara (Japanese for Strength)
Tier: D
Type: Bisento (type of pole arm)
Material: The blade is made of steel
Appearance:  Chikara is a long pole arm style weapon given to Hector by his father when he was old enough to fight. Chikara's pole is 152 cm (5ft) in length and 10 cm diameter and its blade is 46 cm (1.5 ft) long, and its largest width is 30 cm (1ft) and it thins towards the pole to about 15cm (.5ft) than thins to the point the opposite direction. The handle is black with a gold colored hilt and butt of the pole. The blade is styled similar to that of a scimitar and it has a black sheath with a gold dragon on it. He has a strap attached to it to carry it on his back.

Items
Grasping ring:

Code:
Furcas- The Main Hall Latest?cb=20110425234647
Name: Grasping Ring
Tier: D
Type: Magic Item - Ring
Magic Type: Strength
Appearance: A ring that is made of simple materials and has a small magic circle engraved into its surface.
Function:

  • Reach -  Feeding magoi into the ring causes a hand of strength magic to extend from the ring up to 3m away. The hand is the same size as the user's hand and can be used to grasp this to pull them closer or to pull the user up ledges and other such functions. The hand has D-tier strength but is brittle and is unable to perform attacks. 1k0 Magoi to activate | 5 Magoi to sustain.

Magic Carpet:

Furcas- The Main Hall Webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259

Item Name: Flying Carpet
Tier: A
Type: Magic Item
Description:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
Function:

  • This magical carpet gives a 25% word count reduction on traveling topics.
  • The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.


Magma Axe:

Furcas- The Main Hall OmoZDOT
Name:Celestial Magma Axe
Tier: A
Type: Magic weapon-axe
Magic Type: Lava (heat+strength)
Appearance: A great shining axe made of various metals suck as gold and iron. The axe is 1.5 meters lonf with a .75 meter long blade.
Function:

  • Celestial judgement By raising the great axe into the air and feeding magoi into it, a large sphere of magma begins to form from the tip of the axe. The sphere is 4 meters in diameter. Once the sphere is at full size it will fly in the direction the user swing the axe travelling up to 20m away. The sphere of magma explodes outwards into an 8m pool on impact dealing A-tier burning damage to whoever it hits. 10 Magoi to activate | 5 Magoi to sustain


Furcas- The Main Hall HREQtj1
Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
Amount: 2

Combat NPC:

Name: Baba Yukori
Tier: B-tier
Damage Required to Defeat: B-tier
Description: Baba is a tall woman seemingly of either Kou, or Kinan descent,
her features leaning more towards that of someone from Kina. She has a sharp gaze with
a stern looking face, however despite this she is a beautiful woman of a seemingly
shook nature. She can hold brief conversations with people she knows but suffers from
PTSD from experiments which she blocks out. She recalls nothing of her past except for
her name and her skills. She is rather tall standing at 176cm with long black hair
which goes all the way down to her thighs.
Weapons: NONE
Traits:
Spoiler:
Trait Name: Escape Artist
Trait Tier: B-tier
Trait Requirement: User must have experience with traps.
Trait Description: User has spent so much time in their past escaping from
traps they have the ability to get out of traps faster.
Trait Effect: Traps and immobilizing objects take one less post to get out of.
Trait Name: Fueled by fear
Trait Tier: B-tier
Trait Requirement: Born with high adrenaline,
Trait Description:The user has a high fight or flight response causing the body
to produce large amounts of adrenaline when fighting opponents of a higher tier or who
have high physical strength, usually B or higher.
Trait Effect: When fighting opponents that are a higher tier or have B-tier
strength or Higher their fight or flight kicks in giving them C-tier strength and the
ability to run as fast as a wild dog.
Trait Name:A forgotten past
Trait Tier:PLOT NPC TRAIT: B-tier
Trait Requirement: PLOT NPC Trait
Trait Description: The user has a forgotten past in which they get tidbits of
in the occasional flashback. These moments tend to lead to important pieces of the
character and their backstory.
Trait Effect:When roleplaying with this character they will occasionally have
proxy posts reminding them of their past. These memories will provide special missions
and quest lines to evolve the trait, npc and the bond with the character.
Abilities:
[list]
[*]Whip it!: The user whips their hair forward manipulating it into a hard iron
like material which is 3m long. The whip of hair can be flicked in another direction
if it misses. When it hits the hair does B-tier cutting damage/
[*]Blooming lotus: When using any of her hair related abilities Baba can
activate Blooming lotus, which causes her hair to bloom out into a 5m in diameter dome
of hair hair spikes dealing B-tier damage.
[*]Bark of the Treant: Babas hair forms over her entire body forming a shell of
dense hair which can take up to B-tier damage.
[*]The Spider Rose: The user extends their hair shaping it into 4 limbs 3m tall
which the user raises them self into the air which and can move up to the speeds of a
horse in full sprint.

5Furcas- The Main Hall Empty Re: Furcas- The Main Hall on 28/09/19, 08:27 pm

Trently

Trently
A-Tier
A-Tier
The dazzles of gold and wealth only continued pouring as Trently and his red haired general would walk about. They did not put any hands on any spoils of wealth, but surely looked at it with eyes shimmering to see such riches. Soon enough however, Trently came to quickly notice how all this wealth began to flood around him and his general at no end's rest. It was not too bad just yet but certainly could perhaps get pretty bad if either man stayed here too long. The wealth was almost scary with how it would start to flood and begin to bury all within it. Any man who got lost in this wealth just may find himself dead if he let his greed get the best of him. It seemed to be part of what made this room a challenge, Trently would note.

Trently: "Hey, Guaiwu, there is a stone pillar over there! Let us get over there and see what is up with it!"

Guaiwu: "Sounds like a plan!"

Trently smiled, not too worried about the flooding room, and braving the worry he did have with it. He and his general coming to a stone half of the wealthy treasury room, a sudden voice would set both of them in high alert and on guard. A voice would come from above the young dungeon challenger, seeming to compliment how he was a keen boy? Another voice would then soon talk of how the first voice said that about so many. Trently would scratch his head and continue forward with Guaiwu who was equally as confused to what it is that was going on. They proceeded along but would listen to each voice talk.

Trently: "Uhm, hey I don't mean to interrupt but this room is floo-"

Sound: "Clink!"

Trently: "Guaiwu, look behind me, please."

A sound of many feet hitting gold would echo throughout the room, following the brief bickering of the mysterious voices. Looking forward with his focus on where the voices are coming from, the blue haired man would ask his general to see who had come in. Guaiwu would take a glance at who had just entered the room, and proceed to tell Trently.

Guaiwu: "A six armed man, cat man, and some others."

Trently: "Wait.. you said six armed man..? Is it.."

Said the young man as he were to throw his head back to look at who had come into the dungeon. He were to see indeed a man with six arms, and three heads. Trently could vaguely remember him from the last dungeon, helping fight one of the Asura and even then becoming one himself. Trently would holler at him and wave, greeting him to the dungeon.

Trently: "Heeey! Welcome to the dungeon!"

Trently would refocus however back on the task at hand though soon after greeting the man, needing to look ahead. The pair of guildsmen would travel further into Furcas' main hall, peering around wealth and treasure to get a glimpse of where the trio of voices had come from. "Hey everyone, what is up?" Trently would say casually as he were to come upon the shining figures of metal.

Trently: "Can you tell us what is up with this room? If not, it is okay."

Trently: "I cannot stay here long to talk cause well, this room is flooding, but nice to meet you all! I have to continue to the stone pillar but good luck guys!"

Trently: "Let us hurry, Guaiwu! We journey onward!"

Said the young man to the splendent metal figures, while his general behind looked on at the challengers that had just entered. Trently would turn a heel and proceed to walk down the main hall with his general, after the reponse of the metal figures if nothing really came of it. The earrings of Asura would jingle as young Trently would begin walking forth for a stone pillar not too far off. Guaiwu and Trently continued to look around the main hall, proceeding with caution, his hand upon his katana's hilt.

Guaiwu The Red Ogre, Miracle General!:

Furcas- The Main Hall Street_fighter___akuma___render_by_entemberdesigns_dchto5k-pre.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9OTQyIiwicGF0aCI6IlwvZlwvYWFjYWZlNGQtZjExOC00OGFhLWJhOTMtYWNiZTI3NjUwNmJhXC9kY2h0bzVrLWQ4YTJiYTFkLTEzYTctNDkwNi1hNGRkLWFlM2E3NjA0MGRiNi5wbmciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19

Name: Guaiwu The Red Ogre
Tier: A-Tier
Damage Required to Defeat: A-Tier
Description: A fanalis former bandit leader who was defeated and saved on the brink of death by Trently. His bandit group was absorbed into Trently's guild and now he and Trently have begun to be friends, having somewhat of a mentor and student relationship. He is grateful to Trently for giving him a new and better path in life and will support Trently's aspirations best he can. Guawei has a temper but he tries to not let it take over him. He is a rough and rugged personality with a rare kindness to only certain people. His fighting style is purely using his body and nothing else. The fanalis man is 6'6 with a very muscular frame. He is a body manipulator.
Weapons: None
Traits: 

Trait Name: Iron Body
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through excessive training of one's body, the character has developed a more resilient body that reduces damage taken.
Trait Effect: The character's body is resistant to damage of A-Tier and below. Damaging abilities that hit him are reduced by a single tier.

Trait Name: The Red Ogre's Will
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through extensive training of one's body, the character has developed a trait that triggers at will of the character.
Trait Effect: The character's become four 12cm black claws, teeth become sharp and pointed, and a 24cm black horn sprouts from the top center of his head. He can deal A-Tier ability damage with his claws, teeth, and horn. This trait lasts for two posts, and only may be used once per thread. It takes a short moment to transform, about a couple seconds.

Trait Name: Perfect Balance
Trait Tier: C
Trait Requirement: Must have a Physical Combat Class
Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.

Abilities: 

Ogre Impact [A-Tier]: Guaiwu punches a target with his right fist, his punch near lightning speed and making impact with the target. The target inflicted with damage will suffer A-Tier blunt damage and shattering of bones and be knocked back 10m far.

Acrobatic Dodge [A-Tier]: Guaiwu jumps into the air 10m far up and lands 10m away in near lightning speed, manipulating the muscles in his legs and making them larger to dodge acrobatically so quick.

Iron Armor [A-Tier]: Guaiwu manipulates the iron in his body to coat his body in an A-Tier layer of iron that will protect him against A-Tier damage.

Arm Catapult [A-Tier]: Guaiwu grabs a target with his right arm with A-Tier grasping that requires A-Tier strength to escape and throws tbe target 20m far with A-Tier strength.

Man Disarmed [A-Tier]: Guaiwu lunges for a weapon of a close target with lightning speed and pries it out of their hands with A-Tier strength force, throwing it aside 15m far.

Magic Weapons Bringing:

Kutter's Katana [Magic Weapon]:

Furcas- The Main Hall Latest?cb=20140415221134
Name: Kutter's Katana
Tier: A-Tier
Type: Magic Weapon - Sword
Magic Type: Razor (Wind + Strength)
Appearance: This 100 cm long katana once belonged to Kutter, an adventurer from Kou who lost to against Caim's traps. The body of the adventurer was swallowed up, but the sword remained, absorbing the magoi of the dungeon and eventually gaining powerful magic. With a 75 cm blade length, 1.5 cm blade thickness, 25 cm handle length, and a 15 cm guard diameter, this sword is indeed as beautiful as it is sharp.
Function:

  • Subatomic Slice - The user feeds magoi into the sword using two hands, causing the sword to coat its blade in an immeasurably sharp razor edge. The next slash of the blade will send a flying edge of razor magic up to 20m through the air severing things with A-Tier damage. Things cut with razor magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.. 10 Magoi to activate | 5 Magoi to sustain.


Shuriken of Storms [Magic Weapon]:

Furcas- The Main Hall FOQtMLY
Name: Shuriken of Storms
Tier: A-Tier
Type: Weapon | Throwing
Magic Type: Storm [ Wind + Lightning ]
Cost: 10 magoi to activate | 5 to sustain
Appearance: This shuriken is approximately .5 meters across and the magic circle is inscribed on the blue gem in the center of the blades. The blades appear to have streaks of lightning through them.
Function:

  • Stormfall - When the user throws the shuriken after feeding it magoi, it causes a 2m diameter disc of storm magic to spread from its center. The shuriken will stop above the target and the disc of storm clouds will glow brightly for a brief moment. The space directly beneath the shuriken is then struck with a giant lightning bolt capable of covering the entire 2m diameter. Anything caught by the bolt is dealt B-tier damage and electrical paralysis that lasts for one posts. The range of this attack is 10m.
  • Tempest Zone - The user activates this function by keeping the shuriken held in their hand with its center placed against their palm. Feeding magoi into the tool with that condition met causes thick storm clouds to form around the user. The clouds grow to cover a 10m diameter spreading throughout the area blocking the vision of anything within the area unless they are at least 1m away from each other. The electricity within the storm cloud detects the electromagnetic fields of living beings and informs the caster of their location.


Fool's Gold [Magic Weapon]:






Furcas- The Main Hall QdGKUzIName: Fool's Gold
Tier: A
Type: Bastard Sword
Magic Type: Lightning
Material: Bronze-Gold Alloy
Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.
Function:

  • Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.

    The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain


The Wind's Delivery [Magic Weapon]:

Name: The Wind’s Delivery
Tier: B-tier
Type: Magic Sling
Magic Type: Wind
Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.
Function:

  • Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
  • Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.


Magic Items Bringing:

Spriggan's Call:

Furcas- The Main Hall Pbucket
Name: Spriggan's Call
Tier: A
Type: Magic Tool - Ring
Magic Type: Life Magic
Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
Function:

  • Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.


Asura Earrings [Magic Item]:

Furcas- The Main Hall Red-white-blue-crystal-earrings
Name: Asura Earrings
Tier: D-Tier
Type: Magic Earrings
Magic Type: Asura Magic [Life+Heat+Ice]
Appearance: These pair of blue and red gem earrings are very small at only 4cm long a piece. They seem rather plain besides the gems which glow with a magic circle when in use.
Function:

  • Touch Of Cold- The user pays 10 magoi | 5 to sustain allowing their hands to glow and radiate with cold energy. Allowing them to freeze things to the touch, or even cool down overheating bodies.

  • Touch of Warmth- By paying 10 magoi | 5 to sustain the user allows their hands to radiate with warm energy allowing them to melt metal after a few seconds of contact and warm up freezing bodies.


Lion's Pride [Magic Item]:

Furcas- The Main Hall E9WnSEJ
Name: Lion's Pride
Tier: A-Tier
Type: Magic Item - Artificial Arm
Magic Type: Strength
Cost: 10 magoi to activate | 5 magoi to sustain
Appearance: A standard prosthetic arm, made up of 100% pure titanium. The arm seems to adjust it’s size and weight to fit any user. The magic circle is directly on top of the hand, and will glow a faint black color when fed magoi.
Function:

  • Force - By feeding magoi into the arm, the user is then granted a powerful form of telekinesis; via strength magic. The telekinesis allows for simple radial movement but lacks the accuracy to perform any complicated tasks. Any inanimate object they may have touched within their last post becomes eligible to be controlled by them. As long as the object is within exactly 40-meters of the user, they are able to control it freely, moving it anywhere within the set range. If the object is to go past the set range, the user will lose complete control over it.
  • Handy - As long as the user has at least 20 magoi left in the current thread, this magic tool will work as a fully functional arm. If the user is below the 20 magoi threshold, the arm will no longer function until their magoi is restored. Additionally, this arm is capable of applying A-Tier basic damage equivalent to A-Tier enhanced strength. This arm does not feel pain, but will take damage like any other item would.


Universal Sheath [Magic Item]:

Furcas- The Main Hall CMDxcjb
Name: Universal Sheathe
Tier: A-Tier
Type: Magic Item - Sheathe
Magic Type: Strength
Appearance: Normally a 75 cm long, 10 cm wide sheathe with aesthetics reminiscent of Kou style. This sheathe probably belonged to a regular soldier of the Kou Empire who ventured too far, but now the sheathe has been altered by the dungeon's power. The strangest aspect of this sheathe, aside from the magic, is the inside; it looks like a whole universe is encased within the sheathe.
Function:

  • One Size - If the user tries to sheathe any weapon into this sheathe, the sheathe will contract, shift, and warp its shape, size, and form in order to perfectly fit the weapon. Removing the weapon from the sheathe will revert the sheathe to its original shape, size, and form. No cost.

  • Fits All - If the sheathe is not in use and the user feed magoi into the void sheathe, then a powerful vacuum is created inside the sheathe. The vacuum force is in the shape of a 5m wide fan up to 1m in front of the sheath. Anything that weighs less than paper will get sucked into the sheathe, never to be seen again. No matter the size of the objects getting sucked in, the sheathe will compensate. This is generally useless against physical attacks with mass due to the weight limit, but is very effective against intangible attacks such as flames or gases. 10 Magoi to activate | 5 Magoi to sustain.


Flying Carpet [Magic Item]:

Furcas- The Main Hall Webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259

Item Name: Flying Carpet
Tier: A-Tier
Type: Magic Item
Description:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
Function:

  • This magical carpet gives a 25% word count reduction on traveling topics.
  • The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.


Large Backpack:

Furcas- The Main Hall Which-rpg-inventory-system-icon-preliminary-steps
Name: Large Backpack
Tier: A
Description A backpack to hold your valuables in. Only one per character.
Effect: Allows the user to bring 4 extra items into a thread.

Backpack Items:

Ruki Zhanshi - Grandpa's Blade:

Furcas- The Main Hall 2h3si111
Name: Ruki Zhanshi - Grandpa's Blade
Tier: C-Tier
Type: Katana
Material: Steel
Appearance: Ruki Zhanshi is a standard steel katana, with a design of golden and black on the hilt. The hilt is about 20 cm long, allowing for much more room for grasping and defending. The blade is about 70 cm long and 6 cm wide. There is also a ribbon type chain at the end of the hilt. The blade with a dark green strike across a lighter green on the blade.

Necklace of Hidden Arts [Magic Item]:

Furcas- The Main Hall Nim__s_pendant_by_aikurisu
Name: Necklace of Hidden Arts
Tier: A-Tier
Type: Magic Item - Necklace
Magic Type: Ultimate Ninja Magic - Light | Life | Sound
Appearance: A neatly braided necklace with a shield-like metal emblem on it. In the center is a clear blue gem embedded into it with a magic circle engraved around it.
Function:

  • Cloak -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to vanish to anyone not in a 2m radius of them. Alternatively, they could choose to make a single inanimate object they are touching, vanish.  As long as they keep their breath under control and not attempt any kind of combat-related action, their presence will have vanished completely and is not detectable by normal means. If their breath becomes suddenly unstable or they attempt to strike their enemy during the activation of Cloak, the effect will begin to fade away. An inanimate object affected by this will simply revert after 1 post.  10 Magoi to activate | 5 Magoi to sustain.

  • Mirror -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to mirror a target of their choosing within a 5m radius. The users own actions will now be cloaked in a harmless illusion of the target's own actions to anyone within 5m of the mirrored user. If their breath becomes suddenly unstable during the activation of Mirror, the effect will begin to fade away.  10 Magoi to activate | 5 Magoi to sustain.


Mask of the Damned [Magic Item]:
Furcas- The Main Hall 9dOCl8q
Name: Mask of the Damned
Tier: A-Tier
Type: Magic Mask
Magic Type: Heat
Appearance: A white mask that conforms to fit comfortably on the user’s face, even when not worn. It has plain eyes ringed in black, a snout, and prominent red lips. On the back of the mask, placed between the eyes, is the Magic Circle that glows when activated.
Function:

    Once the Magic Seal is activated, black chord-like tendrils covers the user entirely. They grow up to 3m in height, albeit the newfound coat does not boost their defenses. Instead, they are now capable of breathing out fire up to a meter away or blasting it from various parts of their new body. They can deal up to A-Tier damage with their flames and still use objects in their "hands". The psuedo-transformation ends after 4 posts. 10 Magoi to activate | 5 Magoi to sustain.


Amulet of Tlaloc [Magic Item]:

Furcas- The Main Hall GX2Yb2M
Name: Amulet of Tlaloc
Tier: D-Tier
Type: Magic Item - Pendant
Magic Type: Lightning
Appearance: A pendant that is approximately 7 cm long and hangs from a silver chain. It has 3 beautiful gems attached on this pendant that has a similar shape like a lightning bolt, a small ruby, topaz and sapphire. The magic circle is located on the back
Function:
[*]Magnetism Field – Feeding the magoi into the item will allow the user to create a magnetic field 3m in  diameter that can be used to attract ferrometals, such as iron, nickel and cobalt. (Steel is an alloy of iron and carbon.) towards the field. The type of metal that could be attracted could be weapons, jewelry, and all things that is made from ferrometals except metal vessels. 10 Magoi to activate | 5 Magoi to sustain.
[/list]

Shards 1x:

Furcas- The Main Hall HREQtj1
Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
Amount: 1

Juicy Sirlion 1x:

Furcas- The Main Hall 8eWfuJ5
Name: Juicy Sirloin 1x
Tier: B-Tier
Description A large sized meal.
Effect: Allows the user to recover 100 magoi while resting.


──────────────────────────────────────────────

Furcas- The Main Hall BQdy5Kr

6Furcas- The Main Hall Empty Re: Furcas- The Main Hall on 02/10/19, 01:32 pm

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
The whispers would trail, twirling past the piles leading towards the three statues, their voices seeming to grasp the attention of everyone in the room with their debacle.

"The room slowly cycles out treasure, it eventually fills and then makes more room after completely flooding, it'll make plenty of room afterward!" Argentum's voice sliced through the air.

Aurum following in suit like usual retorted in his warm but dull manner"There's plenty of treasures to take honestly."

"One should honestly know where to look" Platnem spoke with a solid tone, his voice bouncing on the boundary of metal plating and stone. As their tones drew attention even the group near the entrance of the dungeon had to venture in further.

"Well I'm guessing that means it's fine that we're looting?" The cat would purr up while approaching the statues, stopping just by Trently and the fanalis. His two swords would bounce with his prance. He stood only about 4 feet tall, he looked towards the gold statue. The feline was interested to know what was going on as well, but focusing on the loot would be easier for his crew.

He would listen, for now, Bayek would be off with Trently and Baba, however, Ares was probably off guarding the young mage in the search for treasure. The conversation would surely invite Sessho into the room further. It seemed as if there was plenty to collect, even a ring of weapons around the stone pillar seemed apparent to his keen eye, the pools of treasure keeping their places firm.

"Yes you just have to -" The statue of silver would try to respond, quickly his silver tongue was caught off by the retort of the warm nagging of Aurum. "You can't just tell them what to do you have to give them a hint so they can prove themselves, it's a challenge after all."

Before both of their dialogue could continue they would shut down right on time. "Both of you need to shut up and let them focus on what matters." His solid, smooth voice would ring with a heavy monotonous tone. It was better to allow everyone to just act to what happened to them. There was plenty that could happen within the treasure vault.

Clink... Clink.. Clink Clink .. Clinklskksksksskkskskckhhs The small clink of change quickly rushed into the washing wave of flooding valuables. Furs, gems, and pearls would fall at the feet as new people would enter the first room of Furcas. They had been rushed in a tube of golden light, at least that's what it looked like for them. The thud of gold against their body wasn't very pleasant, the good news was their equipment seemed fine.

It would take the onlookers a moment to notice the Sasasnids as the arose, their strange weapons and massive tagalongs.

"I Know that noise wasn't Apophis, he's resting in my bag right now." Mars quickly commented, his head cocking back towards the entrance.

As some would coyly look around the corner to gaze what had popped up a proclamation would ring outward. "I can tell there are people in here, I'll give you the option to leave, to run ahead, to fight, to pray, to join me but now this djinn belongs to me, and Sasan by divine mandate of the Lord!" His voice crackling like a roaring hearth, it was a firm introduction it was King Xerxes Uriens.

His hand gripped the Ebony Talon, almost like a cane he waltzed his way forward with his entourage of knights following behind, three on each side, Leon, Armin, Aryan on his right. Leading on his left side was Marcus, Charlemagne, and Neda. Even behind them, their party seemed even more intimidating. Tipping over and pushing past treasure chests or piles a reindeer with glow-tipped horns followed by a massive mass of dark ebony feathers. Corva the crow lumbered slowly tugging a gold and ivory ballista.

"I am the King of Sasan, I am the Knight-King Xerxes Uriens, I'll be making my way through." His voice carried, even Trently who was likely 35m into the 50m room would be near the stone pillar. The swarming march of Sasan was probably only more motivation to just leave the room. For some, however, it had to be nothing more than aggravation.

An opposition would raise, however not from any of those gunning for Furcas. "You know, it's men like you that end up ruining lives in your "Divine rule" or whatever prophetic destiny bullshit you're on." Mars would approach them, standing 5m in front of the king with a voice full of opposition.

"It's greedy and ignorant men like you who claim their glory makes a country great while ignoring the actual pleas of your people, I bet they're afraid aren't they?" The feline flickered with criticism, he existed to knock incompetent rulers down, those who cared more about the rule.

"HOW DARE YOU DISRESPECT THE KING! HE IS A GOOD AND PIOUS MAN NO ONE CARES MORE THAN HIM, HE GIVES-" The roaring yells and preaches of Armin would be stopped as the king put his arm in response.

"Let it be Armin, this fool speaks of nothing but trivial experiences with hedonistic rulers, he couldn't help but have no idea about the gravity of our divine mission." Xerxes calmed the riled up priest, he would continue to walk forth. "You can berate or hold your opinions about me but I have no intents of being stopped by a housecat."

Orange would be in his face in a second as Mars leaped to kick the king in the face. Thuck! "Nice Guard, but I do know that I'm gonna knock you down a peg." The king with his right arm flung the cat from his block, the feline stayed close, his paws drawing towards his blades.

"I've no time to play with you cat, Humming Hymn he spoke with a diminutive tone, his presence radiating outward as his arm quickly would use the lance by his side to stab Mars. Shink Shhk Shhk Clink! "Lotus Strike: Leveling Lashes!" His voice purred out as he met each strike of Xerxes. A sword in each paw he performed spinning diagonal lashes, it was difficult to keep up with their actions.

"Not bad for a Pompous Fool, let's see how you like this, however!" Flipping backward the cat would throw one sword to his two tails, the appendages grabbing with a surprising iron grip. "Lotus Strike: Karmic Wheel!" His body started to flip forward, both of his arms gripping his other sword as he began to throw himself towards the king with great speed, a devasting wheel of pain flying towards the king. Mars was able to do it because of his training and gyroscopic capabilities.

Coins would ripple in the wack of the clink against solid steel. Shredding towards the raven cloaked man the ferocious feline was using one of his best moves after all. It would only take a couple of seconds for him to zip by them all an arrive at his target, yet the Major Knights looked completely unfazed.

"It'll take more than some parlor tricks to overpower me" Quickly his other arm grabbed onto his lance, with a great force the Ebony Talon would begin to glow as he fueled it with magoi. "A Purifying Plague in order to cleanse your sins and Prayer of Absolvement for your soul." At the end of his lance a thick cloud of plague magic would form, quickly expanding to massive size but stopping as it interrupted the flurrying wheel fo blade soon to crash on him. He used the disease to interrupt the attack, the force of the winds following his lance thrust would carry them into the cloud, the smell of death floating by all. While they were lucky no plague had touched them it would coat Mars blades as the Prayer struck them with mighty force.

Clink FWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOSh! PSHNKKkkk! The dual-wielding cat had thudded into a pile of gold, sliding through the pearls, into pits of gold coins, stopping as his head thunked against the stone pillar. The winds from their clash upset some of the streams but gold continued to flood in.

"Hey you gotta be careful! Aurum would respond in an upset as assertive Platnem would interrupt him. "Let them fight, it could test them more, see what they will do even if it's wrong!" A sly comment from Argentum would sneak by. "They could likely act wrong anyway at this point, it's turning to a battle."

"This is gonna hurt a while I feel like, definitely broke a few ribs." His weapons were covered in a disgusting plague, he didn't want to use either one of them, they were precious but he had to toss the blades. He lugged his way out of the treasure, he had to protect his family, he needed to prevent this leader from progressing, but the more that joined the harder it would be, a one on one would be easier. "Hope you don't mind if I take one of your fancy toys!" His voice purred up as he walked by, grabbing the hilt of a blade made from gold.

As he walked forth, he filled the golden saber with his magoi, activating two separate functions. Sparks would slide through his fair, lifting his hair as metals seemed to draw in the air, specks of gold would surround and swirl, the cats cloak seemed to plate with gold, giving him gold headpiece, in which his hood would poke out in the spot where his ears rested. Around him gold form into a ring behind his head. The second seemed to be as more gold centered forming a copy of the blade in his hand.

Fully suited for a fight the cat whistled. "Come here boy!" Soon he lifted, the cat would stand 10m in the air as the head of his snake lifted him into the air, the massive beast hiding its body in the piles of gold. Unknowing to him the mark of a black hook had appeared in his right eye. "We'll come on Mr.king, let's get this show on the road don't ya think?"

He wasn't sure what this strange weapon did, he'd used magic weapons before but it seemed like this one had two functions while most only had one. It was nice and shiny too, now wasn't the time to be focusing on that, however, he'd taunt by pointing his blades towards Xerxes, further enticing him for their fight.

"If you want to fight here we can, I'll show you the might of a king, men, I want you to go ahead. I'll be able to make it through fine but a King should always be willing to set an example, even if that means getting dirty," His command was firm, his fire of voice urging them all. A great clash was going to come.

"Take flight Corva, we must show this heathen the strength of God." The giant Crow would take flight, 1m behind the king, hovering behind him. Across 10m from the king was his opponent, Trently would be 5m behind him. Armin, Aryan, Leon, Marcus, Neda, and Charlemagne stood in solid rank 5m behind the king near the entrance still, slowly moving forward.

Mars now with a strange new upgrade and a King with unwavering confidence were ready to clash. A room filled with slowly flooding treasures, surely packed with action it was only the time to act once again. A decision needed to be made, any action would sway their dungeon dive.

DM notes: Xerxes and Mars will be fighting next post, Mars will be a special Combat NPC holding off the king, he will be able to stall the king for 4 posts. The knights, however, will be free to move through the dungeon, and you'll be free to progress forward into the dungeon, explore stuff about the room or grab gold. Just know everyone will act, the room is rather small but deep, and next post Xerxes whole skill set will be seen.

Xerxes- Magoi: 410/420 Stamina: 410/480

Currently 20m in the room, Trently is 35m in and Mars is 30m in 5m in the air above. Gold piles are everywhere and Sesshomaru is free to look around or react, should be somewhere around Mars at 30m.

Xerxes Traits and Seen items:

Name: The Ebony Talon
Tier: A-tier
Type: Magic Lance
Magic Type: Plague [Water+Lightning+Life]
Appearance: The Ebony Talon is a large lance, with brown coloring which appeared black unless in direct sunlight, that stands at 3m long, with .5 wide base near the handle while having a straight line to the tip. The handle itself is thin with a ruby pommel, going in the wide base the front of the lance would go down to form handguard, and giving the entire lance a more sturdy look.
Function:

  • Passive: Touch of Disease- Whenever the Ebony Claw strikes an object it leaves a small spot of disease which on the next turn grows into a 3m spot of disease which can be a starting spot for spells using this weapon, and applies the plague magic passive to enemies that touch it. Can have up to 4.
  • Purifying Plague- Upon activating this spell the user creates a spinning vortex of plague magic which expands to 20m in diameter and 2m thick which infects and spreads throughout all that enter it. It may appear at the end of the lance or on Touch of Disease spot.




Trait Name: Kingly Physique
Trait Tier: A-tier
Trait Requirement: Years of dedicated training, well built body.
Trait Description: After a long life the person with this trait has built up a strong and durable body, being able to exert more force than the average person along with being able to take a punch easier.
Trait Effect: The user with this trait is capable of exerting B-tier force with their body, capable of inflicting the damage onto others or bending metal, along with this they lower the damage of all attacks B-tier or lower by a tier.

Trait Name: Vigilant Sight
Trait Tier: A-tier
Trait Requirement: Working eyes, genetics, training
Trait Description: Through a combination of good genetics and years of training the user has gained observational skills exceeding that far beyond a normal human.
Trait Effect: The user with this trait is capable of noticing small and simple actions such as breathing or changes in people's body language, being able to see every little movement they can see even keep up with blurs as long as their eyes catch sight of the target.

Trait Name: Lightning Handed
Trait Tier: A-tier
Trait Requirement: Training, muscle memory
Trait Description: From practicing actions over and over the user has built up a hand and reaction speed of levels to appear as blur often within their actions.
Trait Effect: The user is capable of grabbing weapons, tools, or items with great speed, granting an edge in weapon draws or in equipment swapping.

Trait Name: The Stamina of Solomon
Trait Tier: Ω-Tier
Trait Requirement: SOS Trait
Trait Description: Through what Xerxes considered divine intervention of a star long ago he busted a solidified shard of Solomons will for the ability to move forth with an unending fervency for his country to prosper. Granting his desire fully he felt filled with energy and the will to fight forever.
Trait Effect: The user has their maximum total values of energy set to 900 with the numbers splitting based on class and race up to omega and the remaining values distribute based on the players choosing. Along with this if the player ever received fatal damage in a thread they can keep fighting until their pools empty with 40 being spent from each pool a turn.

Abilities used:

Humming Hymn
Tier: B-tier
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: Requires the user to continuously use one limb, the user must also take a breath beforehand to keep the pace.
Scaling: Damage- Can increase the damage of each strike by a tier for each 10 stamina invested.
Sustain:
Cool Down: 3 Posts
Cost: 30 Stamina | 15 Stamina
Description:

    Xerxes thrusts forth his lance 4 times with a great flurry to overwhelm an enemy, taking a breath before the attack he uses the oxygen in order jab with a furious speed, each one doing D-tier damage, with Xerxes generally aiming for the same spot but with the option to change target.



Prayer of Absolvement
Tier: A-tier
Class: Warrior
Type: Offensive
Range: Short
Requirements/Drawbacks: Limits the use of arms, requires the user to pull their arm back with the weapon aimed properly to produce enough force.
Scaling: Hits- For every 10 Stamina invested Xerxes can attempt to perform another strike.
Sustain:
Cool Down: 4 posts
Cost: 40 Stamina | 20 Stamina
Description:

    With his lance pulled back Xerxes grabs the handle with both hands to thrust the 3m long piece of metal forward with enough force to produce a gust of wind blowing forth small objects and impacting with enough force to deal A-tier damage to whatever he strikes.


Purifying Plague-Upon activating this spell the user creates a spinning vortex of plague magic which expands to 20m in diameter and 2m thick which infects and spreads throughout all that enter it. It may appear at the end of the lance or on Touch of Disease spot. 10 Magoi to use | 5 Magoi to Sustain.

72 Hours until the Next Proxy post, will introduce anyone new entering the dungeon as well.

7Furcas- The Main Hall Empty Re: Furcas- The Main Hall on 03/10/19, 05:45 am

Sesshomaru

Sesshomaru
β-Tier
β-Tier
The group heard what the statues were saying and Sessho grew interested. They said "know where to look" meaning that there must be something interesting in this room besides just ordinary treasure. He smiles excited to learn the secrets of this room if there were any. He starts to move to the statues when he turns around to see the commotion and sees 7 guys in armor similar to that of the Safir he fought. He grins more hearing one of Them was a king, he had always wanted to fight a king. He was about to fight when Mars interupts and goes after Xerxes. He frowns, he was suppose to be the one fighting with Baba while Mars and the others watched. "No fair Mars! Why did you hsve to take the strongest one! Well whatever just dont die! Also you owe me an opponent now!" he says watching them fight excited by the swordplay of Mars. He saw Mars get hurt but he wasnt worried, Mars was the boss for a reason after all.

"Well I guess that leaves those 6 for me" he says looking tlat the remaining knights before Bayek grabs his shoulder "Not so fast Sessh. There are too many of them for you at the level that they are at. You could take 1 maybe 2 but not 6 even with Baba" he frowns and goes to argue but Bayek just glares to say it is all and he won't give in. "Lets just talk to these 3 guys and try to find something cool here okay" sessho nods as they trio walk to the statues with Roah and Ares joining them.

Bayek looks at the Statues to ask some questions. "You said you could give us a hint. We would like one please and tell us of there are any secrets to this room if you can." Roah would speak next "Where does the trasure come from? Is it magic or some kind of elaborate magoc tool system ?" then sessho would ask a qiestion "Are there any cool monsters to fight in here? Can I have a fight with the three of you statues?" they wpuld all asks these questions one after the other equally eager for this dungeon and its secrets. They were wanting to learning everythinf about this room before continuing.

8Furcas- The Main Hall Empty Re: Furcas- The Main Hall on 03/10/19, 06:10 pm

Trently

Trently
A-Tier
A-Tier
Walking along Furcas' main hall beside each other and observing each and every nook and cranny of what lied in the room, it were to prove tough to know what it is the trio of metal figures alluded to that should be seized in here. Neither could find out which treasure it is must be taken. Both men could grasp ahold of any shiny item here, yet would it be what the trio of metal figures had kept alluding to? There was something up in Furcas' main hall, perhaps it may be something looming over everyone's heads. Trently listened on to each man of metal chiming in to talk and bicker.

"This isn't all, am I right? I can hear crackling up above. I can see wealth coming from up above. I wonder.."


A blue haired man well into Furcas' room of wealth and riches, awaiting to be explored and something of it seized, said as his earrings jingled. He looked up above to where he would see a cave mouth pouring great amounts of gold. He walked further and stared, telling his friend about the source of the main hall's grandiose amounts of wealth. Trently spoke quietly to his friend while he came to notice a stretching mouth in the roof. Nobody should have been able to hear young Trently's thoughts though.

Trently: "Guaiwu, you want t-"

King Xerxes Uriens: "I can tell there are people in here, I'll give you the option to leave, to run ahead, fight, to pray, to join me but now this djinn belongs to me, and Sasan by divine mandate of the Lord!"

Trently: "We seem to not have time. Let us continue on. We shall defeat all of them in due time, for Sasan shall feel the might of both our body and mind! Heh!"

Guaiwu: "Understood, Trently."

Quietly said Trently, whispering with a strong tone. He nudged Guaiwu and were to venture forth for the next room. Trently and Guaiwu would creep forward and shoot for what lied before the both of them, the stone pillar at the end of the shimmering rich main hall. Both men looked around and observed items and wealth lying about whilst running forward. Trently could see some weapons in his near distance.

Trently: "I see some weapons by that stone pillar at the end, my friend. Perhaps those are the items to seize?"

Guaiwu: "If the metal people say it is fine to take what is here, let us do it."

Guaiwu the Red Ogre said as a cat man behind him roared at the king, Xerxes. Trently would listen to what both men said to one another, his hand upon his blade ready to pull if seen and attacked. A name would come from the mouth of the king of Sasan, a name that rung loud to young Trently. The name was, Armin. Trently could remember Armin, a name of who had written that note to Darius. If it was that same Armin who had writ that note to Darius, Trently would grow upset. Yet was the time to fight though.

The roaring cat man and Xerxes clashed viciously near and behind Trently and his general. Trently could only listen on intensely with a hard face as he were to hear Xerxes clash with cat man. He would not fight here though. Yet was the time! Trently would sprint and vault over the vast piles of wealth and gold lying about in his path to the stone pillar and weapons by it calling to his very soul. The clash of shouting cat man and king of knights, Xerxes, would get Trently's attention. The cat man would be blown back many meters far, and hit hard solid stone. Trently rushed forward to where the cat man hit stone and would see him grasp ahold of a shining sword of a pure gold much like his very own.

Guaiwu The Red Ogre, Miracle General!:

Furcas- The Main Hall Street_fighter___akuma___render_by_entemberdesigns_dchto5k-pre.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9OTQyIiwicGF0aCI6IlwvZlwvYWFjYWZlNGQtZjExOC00OGFhLWJhOTMtYWNiZTI3NjUwNmJhXC9kY2h0bzVrLWQ4YTJiYTFkLTEzYTctNDkwNi1hNGRkLWFlM2E3NjA0MGRiNi5wbmciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19

Name: Guaiwu The Red Ogre
Tier: A-Tier
Damage Required to Defeat: A-Tier
Description: A fanalis former bandit leader who was defeated and saved on the brink of death by Trently. His bandit group was absorbed into Trently's guild and now he and Trently have begun to be friends, having somewhat of a mentor and student relationship. He is grateful to Trently for giving him a new and better path in life and will support Trently's aspirations best he can. Guawei has a temper but he tries to not let it take over him. He is a rough and rugged personality with a rare kindness to only certain people. His fighting style is purely using his body and nothing else. The fanalis man is 6'6 with a very muscular frame. He is a body manipulator.
Weapons: None
Traits: 

Trait Name: Iron Body
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through excessive training of one's body, the character has developed a more resilient body that reduces damage taken.
Trait Effect: The character's body is resistant to damage of A-Tier and below. Damaging abilities that hit him are reduced by a single tier.

Trait Name: The Red Ogre's Will
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through extensive training of one's body, the character has developed a trait that triggers at will of the character.
Trait Effect: The character's become four 12cm black claws, teeth become sharp and pointed, and a 24cm black horn sprouts from the top center of his head. He can deal A-Tier ability damage with his claws, teeth, and horn. This trait lasts for two posts, and only may be used once per thread. It takes a short moment to transform, about a couple seconds.

Trait Name: Perfect Balance
Trait Tier: C
Trait Requirement: Must have a Physical Combat Class
Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.

Abilities: 

Ogre Impact [A-Tier]: Guaiwu punches a target with his right fist, his punch near lightning speed and making impact with the target. The target inflicted with damage will suffer A-Tier blunt damage and shattering of bones and be knocked back 10m far.

Acrobatic Dodge [A-Tier]: Guaiwu jumps into the air 10m far up and lands 10m away in near lightning speed, manipulating the muscles in his legs and making them larger to dodge acrobatically so quick.

Iron Armor [A-Tier]: Guaiwu manipulates the iron in his body to coat his body in an A-Tier layer of iron that will protect him against A-Tier damage.

Arm Catapult [A-Tier]: Guaiwu grabs a target with his right arm with A-Tier grasping that requires A-Tier strength to escape and throws tbe target 20m far with A-Tier strength.

Man Disarmed [A-Tier]: Guaiwu lunges for a weapon of a close target with lightning speed and pries it out of their hands with A-Tier strength force, throwing it aside 15m far.

Magic Weapons Bringing:

Kutter's Katana [Magic Weapon]:

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Name: Kutter's Katana
Tier: A-Tier
Type: Magic Weapon - Sword
Magic Type: Razor (Wind + Strength)
Appearance: This 100 cm long katana once belonged to Kutter, an adventurer from Kou who lost to against Caim's traps. The body of the adventurer was swallowed up, but the sword remained, absorbing the magoi of the dungeon and eventually gaining powerful magic. With a 75 cm blade length, 1.5 cm blade thickness, 25 cm handle length, and a 15 cm guard diameter, this sword is indeed as beautiful as it is sharp.
Function:

  • Subatomic Slice - The user feeds magoi into the sword using two hands, causing the sword to coat its blade in an immeasurably sharp razor edge. The next slash of the blade will send a flying edge of razor magic up to 20m through the air severing things with A-Tier damage. Things cut with razor magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.. 10 Magoi to activate | 5 Magoi to sustain.


Shuriken of Storms [Magic Weapon]:

Furcas- The Main Hall FOQtMLY
Name: Shuriken of Storms
Tier: A-Tier
Type: Weapon | Throwing
Magic Type: Storm [ Wind + Lightning ]
Cost: 10 magoi to activate | 5 to sustain
Appearance: This shuriken is approximately .5 meters across and the magic circle is inscribed on the blue gem in the center of the blades. The blades appear to have streaks of lightning through them.
Function:

  • Stormfall - When the user throws the shuriken after feeding it magoi, it causes a 2m diameter disc of storm magic to spread from its center. The shuriken will stop above the target and the disc of storm clouds will glow brightly for a brief moment. The space directly beneath the shuriken is then struck with a giant lightning bolt capable of covering the entire 2m diameter. Anything caught by the bolt is dealt B-tier damage and electrical paralysis that lasts for one posts. The range of this attack is 10m.
  • Tempest Zone - The user activates this function by keeping the shuriken held in their hand with its center placed against their palm. Feeding magoi into the tool with that condition met causes thick storm clouds to form around the user. The clouds grow to cover a 10m diameter spreading throughout the area blocking the vision of anything within the area unless they are at least 1m away from each other. The electricity within the storm cloud detects the electromagnetic fields of living beings and informs the caster of their location.


Fool's Gold [Magic Weapon]:







Furcas- The Main Hall QdGKUzIName: Fool's Gold
Tier: A
Type: Bastard Sword
Magic Type: Lightning
Material: Bronze-Gold Alloy
Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.
Function:

  • Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.

    The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain


The Wind's Delivery [Magic Weapon]:

Name: The Wind’s Delivery
Tier: B-tier
Type: Magic Sling
Magic Type: Wind
Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.
Function:

  • Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
  • Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.


Magic Items Bringing:

Spriggan's Call:

Furcas- The Main Hall Pbucket
Name: Spriggan's Call
Tier: A
Type: Magic Tool - Ring
Magic Type: Life Magic
Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
Function:

  • Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.


Asura Earrings [Magic Item]:

Furcas- The Main Hall Red-white-blue-crystal-earrings
Name: Asura Earrings
Tier: D-Tier
Type: Magic Earrings
Magic Type: Asura Magic [Life+Heat+Ice]
Appearance: These pair of blue and red gem earrings are very small at only 4cm long a piece. They seem rather plain besides the gems which glow with a magic circle when in use.
Function:

  • Touch Of Cold- The user pays 10 magoi | 5 to sustain allowing their hands to glow and radiate with cold energy. Allowing them to freeze things to the touch, or even cool down overheating bodies.

  • Touch of Warmth- By paying 10 magoi | 5 to sustain the user allows their hands to radiate with warm energy allowing them to melt metal after a few seconds of contact and warm up freezing bodies.


Lion's Pride [Magic Item]:

Furcas- The Main Hall E9WnSEJ
Name: Lion's Pride
Tier: A-Tier
Type: Magic Item - Artificial Arm
Magic Type: Strength
Cost: 10 magoi to activate | 5 magoi to sustain
Appearance: A standard prosthetic arm, made up of 100% pure titanium. The arm seems to adjust it’s size and weight to fit any user. The magic circle is directly on top of the hand, and will glow a faint black color when fed magoi.
Function:

  • Force - By feeding magoi into the arm, the user is then granted a powerful form of telekinesis; via strength magic. The telekinesis allows for simple radial movement but lacks the accuracy to perform any complicated tasks. Any inanimate object they may have touched within their last post becomes eligible to be controlled by them. As long as the object is within exactly 40-meters of the user, they are able to control it freely, moving it anywhere within the set range. If the object is to go past the set range, the user will lose complete control over it.
  • Handy - As long as the user has at least 20 magoi left in the current thread, this magic tool will work as a fully functional arm. If the user is below the 20 magoi threshold, the arm will no longer function until their magoi is restored. Additionally, this arm is capable of applying A-Tier basic damage equivalent to A-Tier enhanced strength. This arm does not feel pain, but will take damage like any other item would.


Universal Sheath [Magic Item]:

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Name: Universal Sheathe
Tier: A-Tier
Type: Magic Item - Sheathe
Magic Type: Strength
Appearance: Normally a 75 cm long, 10 cm wide sheathe with aesthetics reminiscent of Kou style. This sheathe probably belonged to a regular soldier of the Kou Empire who ventured too far, but now the sheathe has been altered by the dungeon's power. The strangest aspect of this sheathe, aside from the magic, is the inside; it looks like a whole universe is encased within the sheathe.
Function:

  • One Size - If the user tries to sheathe any weapon into this sheathe, the sheathe will contract, shift, and warp its shape, size, and form in order to perfectly fit the weapon. Removing the weapon from the sheathe will revert the sheathe to its original shape, size, and form. No cost.

  • Fits All - If the sheathe is not in use and the user feed magoi into the void sheathe, then a powerful vacuum is created inside the sheathe. The vacuum force is in the shape of a 5m wide fan up to 1m in front of the sheath. Anything that weighs less than paper will get sucked into the sheathe, never to be seen again. No matter the size of the objects getting sucked in, the sheathe will compensate. This is generally useless against physical attacks with mass due to the weight limit, but is very effective against intangible attacks such as flames or gases. 10 Magoi to activate | 5 Magoi to sustain.


Flying Carpet [Magic Item]:

Furcas- The Main Hall Webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259

Item Name: Flying Carpet
Tier: A-Tier
Type: Magic Item
Description:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
Function:

  • This magical carpet gives a 25% word count reduction on traveling topics.
  • The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.


Large Backpack:

Furcas- The Main Hall Which-rpg-inventory-system-icon-preliminary-steps
Name: Large Backpack
Tier: A
Description A backpack to hold your valuables in. Only one per character.
Effect: Allows the user to bring 4 extra items into a thread.

Backpack Items:

Ruki Zhanshi - Grandpa's Blade:

Furcas- The Main Hall 2h3si111
Name: Ruki Zhanshi - Grandpa's Blade
Tier: C-Tier
Type: Katana
Material: Steel
Appearance: Ruki Zhanshi is a standard steel katana, with a design of golden and black on the hilt. The hilt is about 20 cm long, allowing for much more room for grasping and defending. The blade is about 70 cm long and 6 cm wide. There is also a ribbon type chain at the end of the hilt. The blade with a dark green strike across a lighter green on the blade.

Necklace of Hidden Arts [Magic Item]:

Furcas- The Main Hall Nim__s_pendant_by_aikurisu
Name: Necklace of Hidden Arts
Tier: A-Tier
Type: Magic Item - Necklace
Magic Type: Ultimate Ninja Magic - Light | Life | Sound
Appearance: A neatly braided necklace with a shield-like metal emblem on it. In the center is a clear blue gem embedded into it with a magic circle engraved around it.
Function:

  • Cloak -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to vanish to anyone not in a 2m radius of them. Alternatively, they could choose to make a single inanimate object they are touching, vanish.  As long as they keep their breath under control and not attempt any kind of combat-related action, their presence will have vanished completely and is not detectable by normal means. If their breath becomes suddenly unstable or they attempt to strike their enemy during the activation of Cloak, the effect will begin to fade away. An inanimate object affected by this will simply revert after 1 post.  10 Magoi to activate | 5 Magoi to sustain.

  • Mirror -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to mirror a target of their choosing within a 5m radius. The users own actions will now be cloaked in a harmless illusion of the target's own actions to anyone within 5m of the mirrored user. If their breath becomes suddenly unstable during the activation of Mirror, the effect will begin to fade away.  10 Magoi to activate | 5 Magoi to sustain.


Mask of the Damned [Magic Item]:
Furcas- The Main Hall 9dOCl8q
Name: Mask of the Damned
Tier: A-Tier
Type: Magic Mask
Magic Type: Heat
Appearance: A white mask that conforms to fit comfortably on the user’s face, even when not worn. It has plain eyes ringed in black, a snout, and prominent red lips. On the back of the mask, placed between the eyes, is the Magic Circle that glows when activated.
Function:

    Once the Magic Seal is activated, black chord-like tendrils covers the user entirely. They grow up to 3m in height, albeit the newfound coat does not boost their defenses. Instead, they are now capable of breathing out fire up to a meter away or blasting it from various parts of their new body. They can deal up to A-Tier damage with their flames and still use objects in their "hands". The psuedo-transformation ends after 4 posts. 10 Magoi to activate | 5 Magoi to sustain.


Amulet of Tlaloc [Magic Item]:

Furcas- The Main Hall GX2Yb2M
Name: Amulet of Tlaloc
Tier: D-Tier
Type: Magic Item - Pendant
Magic Type: Lightning
Appearance: A pendant that is approximately 7 cm long and hangs from a silver chain. It has 3 beautiful gems attached on this pendant that has a similar shape like a lightning bolt, a small ruby, topaz and sapphire. The magic circle is located on the back
Function:
[*]Magnetism Field – Feeding the magoi into the item will allow the user to create a magnetic field 3m in  diameter that can be used to attract ferrometals, such as iron, nickel and cobalt. (Steel is an alloy of iron and carbon.) towards the field. The type of metal that could be attracted could be weapons, jewelry, and all things that is made from ferrometals except metal vessels. 10 Magoi to activate | 5 Magoi to sustain.
[/list]

Shards 1x:

Furcas- The Main Hall HREQtj1
Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
Amount: 1

Juicy Sirlion 1x:

Furcas- The Main Hall 8eWfuJ5
Name: Juicy Sirloin 1x
Tier: B-Tier
Description A large sized meal.
Effect: Allows the user to recover 100 magoi while resting.


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9Furcas- The Main Hall Empty Re: Furcas- The Main Hall on 08/10/19, 02:32 am

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
The two combatants stared each other down, the tension in the rooming was blazing. The atmosphere felt heavier and the time between the two of them began to slow down. It would only be a moment before their combat would begin. Xerxes stood tall with his lance in hand, his mighty avian mount flying close behind while the cat adorned in gold looked down from the podium that the snake Apophis. Each one looking to make the first move, while all around them the other entrants would move, hoping to progress further and possibly leave the room. Shimmering rain scattered all around them as the stone lions continued to vomit gold in, which was now up to their ankles.




The weapons stuck in gold seemed to poke through forming a semi-circle around the stone pillar. The gold and weapons leading up to the inscribed rock. It seemed that there 4 weapons left poking out of the piles, with gold filling the spots of the two weapons which seemed to be unsheathed from their bed of luxury. Upon closer inspection, it seemed as if only the hilts of the weapons could be made out. A hilt of fine shining cobalt, one of the darkest, blackest iron that could be seen, a shimmering and shifting platinum and wonderful copper handled weapon. Each strange weapon seeming to call out, to be drawn forth from its pile.

As the treasure beckoned, coins sliding past the rock, rushing onto their feet it would be up to each of them all how to approach. It would be easy to read, the language was something that they could all understand. Trently and Guaiwu would be able to make it out if they chose to read it, some treasure cutting off the bottom of the text. Washing past pearls and weathered metal washed past their feet, trailing out to the other groups. Sesshomaru and the exploring family would find themselves close to the stone as well, the invitation of fetching fine goods called out. The group would gather close, hoping that their leader would be fine.

"Now this will be entertaining in more ways than one, choices choices. The silver statue would snicker. His sly tone carried forth as he viewed the actions of everyone in the room. It seemed as if things were going to be interesting for sure.

"We're supposed to help them make the right ones! If you keep making your comments then how will they know what to do!" Aurum would speak up objectively, the statues tone showing a sternness to it. Before the statue could further in its ridicule, and it attempts to help Platnem would interrupt just in time. "We're supposed to inform and observe, not guide if they don't make their actions of their own free will then how will they show their own action." There was a surprising undertone of gentleness to his deep, metallic voice.

As they stepped forth further Sesshomaru and his group would notice the weapons poking forth from the ground as well. The conversation of the voices would only invite the traveling band of thieves to join the Miracle pair. Around the gold, the footprints and shifting from before now washed away with the new treasures. It was a slow flood, but the seas of treasure would surely shake and shift. As shimmers invited them further. Soon the coins would start to thrash however, the vast pools of wealth would shake in the room, with a heavy chittering of clattering coins.




Within a flash, the first move would be made. In a blur gold would rush past the eyes of the viewers. The knights who stayed near the edges of the walls, moving their equipment along with them. Watching they wouldn't dare interrupt the challenge that would come to thing unless it looked as if he was going to die, but the knights didn't care to entertain fantasies continuing forth as the cat mounting a snake flew by them.

"Nothing to start of the fight big mouth, cat got your tongue?" He teased upon his snake jetting forth towards the king. With his new golden blade in hand, he would begin to perform his strike upon closer arrival, however, it seemed he had no intention of allowing Mars to get closer.

He would wave his hand, Corva's wings would take flight as Xerxes gave the cue to initiate combat. Acting of its own will Corva would try to protect its master. The creature's ebony wings would begin to spread. A Flight of Shadows would come forth, stronger than usual as the massive crow unfurled forth a ferocious storm of feathers.

"Cats eat birds haven't you ever followed the animal kingdom, hell so do some snakes. Lotus Strike: Snaking Way!" His voice would burst out with playful laughter, his blade begining to move with a furry in order to prevent any of the feathers from touching him. The solid black blade from the bird's body resting in the coins.

"I see the weak still have a habit of being nothing but all talk." Xerxes voice seemed to have a simple tone to it. As they approached the king would kick the snake, the blow managing to upset the beasts movements, as it did Mars would leap, in the air 10m above the king.

"I'll have plenty to say when I take that head of yours!" He would fill the sword with more of his magoi, crafting two more golden swords that would float around the armor. Now with four blades in total, the cat would use the two in his hands to initiate an assault. "Lotus Strike: Karmic Wheel, improved with a little help with blades of gold.

His body would twist, the sound of whirring would form as he fell down, a flurry of blades as the ones floating around the arm span around his front, increasing the sawing potential of his attack. The gold blade would drop as the beasts would begin their own battle. Apophis snapping and trying to strike at Corva. The jaws of the beast stretching out to bite him.

As the feline fell towards Xerxes would follow with a quick response, he had just sat there holding lance in hand so it was about time. Prayer of Clarification! his voice roared, the fire within him bursting out as he had been filling his Lance with magoi, holding the weapon upward in a firm position.

Their attacks met with ferocity, the blade make a shrieking clank upon striking the lance, the explosion of force and magoi disrupting the attack and managing to push Mars back a bit. His gaze rested on his opponent, a stare of disappointment. "I'd rather not waste my energy fighting you."

"Well I think it's better when we get to play together! This king was overly serious so it was best to combat everything he said with humor. The cat wanted to prepare for his next attack, however, the chance seemed like it would difficult as a shirl caw would be followed up by a Storm of Merciful Night.Corva would start to encircle them all, swooping by to grab Xerxes, who would climb on the beasts back. It wasn't the most steady transaction but it was to prove a point.

As the winds lifted the coins, treasures would fill the tornado which was forming from the crows movements and wind controlling, the creature seeming to deposit it's feathers inside. It touched the ceiling, it would start to fill most of the room, stopping barely short of the group, even the Majors barely escaped it's range. It was as if half the room was being lifted by the raging force. The piles of treasure would be upset, now any signs were truly gone, the iron-plated floors were more clear at least.

Mars would find himself within the winds, finding it difficult to move even as his mighty serpentine companion would find itself being lifted in the winds. It wasn't the best scenario and by the sounds of it more people were arriving as well. There was no way that would complicate things further.




It would be heard to see anything upon entering the main hall. Sure the blinding light from their tunnel of arrival would be fading but it would only reveal the tumultuous environment. The treasures of the room flying by their faces as upon entering Zubidiah, her allies, and Constantine would notice the tornado of wealth which formed within the room.

As the gold flew around the Minor Knight could make out the shape of his king, who seemed to be performing circles on the back of his beast. It wouldn't be wise to draw attention at the moment, especially with a battle being their first sight. It would difficult to run away, but they didn't really need.

They were free from the wind's grasp by only a couple of feet. There were likely on their backs or behinds as they were thrown around in their entry. By the time they had gotten their bearings, they'd notice that it would seem to die down, maybe it had killed its target or maybe other action had taken place.

Even with all that action, and blocked vision, the end of the room called for them all to move forth further. There would be plenty to grab, or try to see once the air in the room had settled, maybe then they would all be able to make out who else was inside the main hall. The man with yellow hair hiding the excitement he would have to see his master, Leon would surely have some things to say.

DM Notes:
Feel free to make your own choices, Xerxes and Mars are fighting, 3 more posts of distraction time left.

Xerxes Info Card:
Name: Xerxes Uriens
”Personal Info”:

Age:52
Appearance: A bronzed tower Xerxes stands at exactly 2m tall. He has a powerful but lean build. His entire body appears tanned except across his collarbones going up towards his right jaw side is pink scar tissue from wound never fully healed. His eyes are pots of bright red clay complementing the dark but beautiful hue of his burgundy hair. His face was stout, rectangular but well proportioned. His long unruly mane was slightly brushed and wrapped in simple white cloth which was adorned by a jeweled headpiece of ruby roughly the size of his eye with a peacocks feather complimenting and finishing the headpiece. Some hair would also hang free over to cover his left eye.

His body shows the signs of his life's training, despite his age he looks rather youthful with a toned but heavily scarred body. His posture is strong and tall despite his height, giving him a strong presence and way of carrying himself. He appears as if he’s reserved often keeping his hands close by with one generally on the side and the other around his belt or weapon. With his protective stance, the Knight King's face tends to have a strong, and lingering glare to it.

Xerxes tends to dress in a white jacket and pants combo with the black lining around the edges. Adorned over this the king has a navy blue overcoat going down to his ankles which he keeps slightly opened. To keep it closed the king wears a white sash which is tied in a knot and has a large silver brooch of a silver turtle with a rather large emerald. The king also wears a pair of silver metal boots accompanied with a matching pair of bracers. To finish off his normal outfit is a large cloak of shimmering black feathers which lays rested on the shoulders of the knight king, with a chain of resplendent silver holding it together.

Personality: Many thoughts but little actions is an easy way to describe the behaviors of Xerxes. He is very honest about his thoughts but he keeps good control of his body. Generally standing with a reserved stance, keeping close to himself and staring with an authoritative gaze. His voice was like a crackling fire, warm and able to fill the room but also capable of becoming a roaring blaze.

Not much is understood about his motivations but his faith his clearly honest. Xerxes often talks about the importance of the faith his people hold and the importance the Sasan people’s role in it. Only known to his devout followers and believers the Knight King has holds the ideology that the dungeons and djinns are the right of Sasan people. Furthermore that not only is it their right but they should seek out and hunt for dungeons so the Sasan Kingdom can purify the world.

Following his eccentric teachings, the king is a rather intelligent man. Having tempered his natural intelligence with wisdom from his life’s work and failings he plans rather meticulously, and in silence. While he believes in sharing information and beliefs so they may not die there are many things that the king keeps in the dark, but never permanently, for he only keeps things there for their protection. He has a fair understanding of the world as many people attempt to come there for their metals, many get turned away but the king seeing their use has captured the occasional outsider to gain info.

Under Xerxes stoic demeanor, religious zeal and scheming mind there really was just a man with good intentions. Xerxes always acts with the honest intent of what he thinks his best for his people and their faith. He is compelled by his desire, and duty to serve Solomon and Sasan. His Piety only second to his power.

Tier: Ω-Tier
Class: Warrior Ω-Tier | Beast Tamer Ω-Tier
M\S Values: 420 Magoi | 480 Stamina
Equipment:
Spoiler:
Name: The Ebony Talon
Tier: A-tier
Type: Magic Lance
Magic Type:  Plague [Water+Lightning+Life]
Appearance: The Ebony Talon is a large lance, with brown coloring which appeared black unless in direct sunlight, that stands at 3m long, with .5 wide base near the handle while having a straight line to the tip. The handle itself is thin with a ruby pommel, going in the wide base the front of the lance would go down to form handguard, and giving the entire lance a more sturdy look.
Function:

  • Passive: Touch of Disease- Whenever the Ebony Claw strikes an object it leaves a small spot of disease which on the next turn grows into a 3m spot of disease which can be a starting spot for spells using this weapon, and applies the plague magic passive to enemies that touch it. Can have up to 4.
  • Purifying Plague- Upon activating this spell the user creates a spinning vortex of plague magic which expands to 20m in diameter and 2m thick which infects and spreads throughout all that enter it. It may appear at the end of the lance or on Touch of Disease spot.



Name: Corva
Tier: Omega Tier
Type: Normal (Legend)
Species: Corvus Imperium
Appearance: A massive Corvid animal standing at 6m tall with a wingspan of 15m, it’s pitchblack feathers seeming to be void of any and all light. The bird stands tall with a solid posture with a sleek look. The avian creature seeming to stare endlessly with it’s empty dark eyes, it’s beak seeming to have regal looking obsidian beak topper, giving him protection on the mouth. Matching his mouth accessory also seemed to be obsidian leg guards as well. It’s tail feathers fan out with a seemingly reflection in the darkness of it’s feathers.
Beast Traits:
Spoiler:
Trait Name: Wings of Avalon
Trait Tier: A-tier
Trait Requirement: Biology Combined with Training
Trait Description: With a powerful and flexible wings this beast is able to produce enough force with its wings in order to fly at blinding speeds, maneuvering with great flexibility.
Trait Effect: This creature is capable of flying through the air with A-tier flight, moving with enough precision and speed to alter it’s path, dive and glide at blinding speeds with great maneuverability.

Trait Name: High Intellect
Trait Tier: A-tier
Trait Requirement: Genetic
Trait Description: This creature has a high level of intelligence with the capability of understanding human concepts such as language and tool usage and construction.
Trait Effect: This beast is capable of understanding human speech and conversations, along with knowing how to wield weapons with decent proficiency.

Trait Name: Discarded Craftsman
Trait Tier: C-tier
Trait Requirement: Practice, own creative ingenuity.
Trait Description:  Through working with one's feathers, and discarded materials or any objects small enough the beast has learned to craft projectiles or weapons.
Trait Effect: Can use discarded or broken materials, along with/or feathers to make weapons or projectiles up to 3m in size for the use of abilities or basic attacks. All items have C-tier durability and deal the beasts base damage.


Trait Name: The Impenetrable feathers of night.
Trait Tier: Ω-tier
Trait Requirement: Legend Beast Trait
Trait Description: The King Of all Corvids is known for it’s maddening pitchblack feathers, which seem to form tightly around it’s body except on it’s beak and feet. From years of surviving and struggling this mythic beast has developed feathers with so dark and resistant they form a dampening layer of defense to everything, even light.
Trait Effect: This beast has feathers on its body which are resistant to all types of tangible damage, reducing all damage done to it by a whole tier. Along with this these feathers may be discarded or used as projectiles for abilities.

Trait Name: The Weaver of Winds
Trait Tier: Ω-tier
Trait Requirement: Training, and practice along with legend beast genetics.
Trait Description: Flying through the winds using their wings to shape or shift the gusts and the control of their feathers to create the winds to ride on. Seeming to be laced with wind while flying
Trait Effect: This beast can use their wing control, and feathers in order to generate gusts or bursts of wind and manipulate them with immense perciscion for abilities and to produce a protective layer of wind while flying 2m thick which can interfere and knock away projectiles or other winds (gaseous substances) up to A-tier.

Trait Name: Unison Training
Trait Tier: Ω-tier
Trait Requirement: Training, years of dedication and companionship.
Trait Description: After a lifetime of partnership Corva and Xerxes have learned to fight together in many ways, utilizing one anothers skill to improve upon combat even developing strategies to combine both of their strengths to form an overwhelming and overpowering unified duo.
Trait Effect: By sacrificing the advantage of splitting up their attack, Corva hooks his legs around Xerxes lower body/waist to get a firm grip, which can be removed with A-tier force. In this state Corva can carry Xerxes around, allowing him to fight in the air, utilizing commands to become a flying terror. (This will logically change the orientation of both of their abilities as it changes their natural fighting state.)
Traits:
Spoiler:

Trait Name: Kingly Physique
Trait Tier: A-tier
Trait Requirement: Years of dedicated training, well built up body.
Trait Description: After a long life the person with this trait has built up a strong and durable body, being able to exert more force than the average person along with be able to take a punch easier.
Trait Effect: The user with this trait is capable of exerting B-tier force with their body, capable of inflicting the damage onto others or bending metal, along with this they lower the damage of all attacks B-tier or lower by a tier.

Trait Name: Vigilant Sight
Trait Tier: A-tier
Trait Requirement: Working eyes, genetics, training
Trait Description: Through a combination of good genetics and years of training the user has gained observational skills exceeding that far beyond a normal human.
Trait Effect: The user with this trait is capable of noticing small and simple actions such as breathing or changes in people's body language, being able to see every little movement they can see even keep up with blurs as long as their eyes catch sight of the target.

Trait Name: Lightning Handed
Trait Tier: A-tier
Trait Requirement: Training, muscle memory
Trait Description: From practicing actions over and over the user has built up a hand and reaction speed of levels to appear as blur often within their actions.
Trait Effect: The user is capable of grabbing weapons, tools, or items with great speed, granting an edge in weapon draws or in equipment swapping.

Trait Name: The Stamina of Solomon
Trait Tier: Ω-Tier
Trait Requirement: SOS Trait
Trait Description: Through what Xerxes considered divine intervention of a star long ago he busted a solidified shard of Solomons will for the ability to move forth with an unending fervency in order for his country to prosper. Granting his desire fully he felt filled with energy and the will to fight forever.
Trait Effect: The user has their maximum total values of energy set to 900 with the numbers splitting based on class and race up to omega and the remaining values distribute based on the players choosing. Along with this if the player ever received fatal damage in a thread they can keep fighting until their pools empty with 40 being spent from each pool a turn.

Abilities:
Spoiler:


Prayer of Absolvement
Tier: A-tier
Class: Warrior
Type: Offensive
Range: Short
Requirements/Drawbacks: Limits the use of arms, requires the user to pull their arm back with the weapon aimed properly in order to produce enough force.
Scaling: Hits- For every 10 Stamina invested Xerxes can attempt to perform another strike.
Sustain:
Cool Down: 4 posts
Cost: 40 Stamina | 20 Stamina
Description:

    With his lance pulled back Xerxes grabs the handle with both hands in order to thrust the 3m long piece of metal forward with enough force to produce a gust of wind blowing forth small objects and impacting with enough force in order to deal A-tier damage to whatever he strikes.


Prayer of Protection
Tier: A-tier
Class: Warrior
Type: Defensive
Range: Medium
Requirements/Drawbacks: Requires user to be standing on a solid surface along with having the proper space in order to protect themselves, incapable of shifting into other warrior abilities during the use of it.
Scaling: For an extra 10 magoi the user can expand the diameter by 5m
Sustain:0
Cool Down: 4 posts
Cost: 20 Magoi and 20 Stamina | 10 Magoi and 10 Stamina
Description:

    By coating his Ebony Talon with magoi he creates a thin layer around the object quickly stabbing it in the ground. In a quick twist of his body and upward swing with his body he produces an intense gust of force to dispel clouds or other such things in a 5m diameter around him, with his Lance being able to swat away projectiles  or attacks up to A-tier while he swings.


Prayer of Clarification
Tier: A-tier
Class: Warrior
Type: Offensive
Range: Medium
Requirements/Drawbacks: Must focus and control magoi, must have a lance firmly gripped in right hand only with the left hand and pressed on the left side.
Scaling: Increase the size of impact by 5m for every 10 magoi invested
Sustain:
Cool Down: 4 Posts
Cost: 40 Magoi | 20 Magoi
Description:

    By focusing an immense amount of magoi into a Lance the user focuses the energy towards the tip into an incredibly dense point in order to swing out his lance to perform an attack dealing A-tier damage with the lance,  upon making contact the damage explodes outward and forward in blast 5m wide and 5m long carrying forward the force of the attack.


Storm of Merciful Night
Tier: A-tier
Class: Beast Tamer
Type: Offensive/Supplementary
Range: Long
Requirements/Drawbacks: Requires slight build up, beast needs to be in the air to initiate the start of the ability along with the space needing to be taller than 6m in order for it to work.
Scaling: For Every 10 stamina invested force needed to break free is increased by a tier.
Sustain:
Cool Down: 4 posts
Cost: 40 Stamina | 20 Stamina
Description:

    By flying around in a circular motion, and the use of their wings to generate and control wind the beast forms a tornado depositing their feathers into it. The tornado grows to be 15m wide and as tall as the room allows or max height of 50m. The tornado travels forth in a line of 30m picking up anyone close by dealing B-tier damage with disruptive and slicing winds filled with sharp feathers, requires B-tier strength to break free of (Escaping doesn’t mean escaping the damage however)




Shower of Disease
Tier: A-tier
Type: Offensive
Range: Long
Requirements/Drawbacks: Requires the user to hold and point the lance at the target or by pointing at a plague spot.
Scaling: For every 10 magoi invested the width of the plague spray can be increased in width.
Sustain:
Cool Down: 4 Posts
Cost: 20 magoi
Description:

    By aiming his lance at a target or a spot of disease and sending his magoi towards it Xerxes produces a rain stream of plague magic which rains 30m in the direction of being aimed with a diameter of 5m dealing A-tier damage to anything caught within.


Hand of Pestilence
Tier: A-tier
Type: Offensive
Range: Long
Requirements/Drawbacks: Requires the user to either point their lance at a spot disease and send magoi from it through the lance or requires them to stab a location, or object with it.
Scaling: For Every 10 magoi the range of the hands reach is extended by 5m
Sustain:0
Cool Down: 4 posts
Cost: 20 Magoi
Description:

    Upon filling their magic weapon with magoi the user stabs the weapon into the ground (or points it at a spot of disease sending magoi to it) and creates an arm and hand of plaque magic which is 1m thick and can stretch up to 15m in order to try to touch a target, upon touching a living thing the disease will transferring dealing A-tier damage to the target in the form of boils, vomiting, diarrhea, etc.






Humming Hymn
Tier: B-tier
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: Requires the user to continuously use one limb, user must also take a breath before hand to keep the pace.
Scaling: Damage- Can increase the damage of each strike by a tier for each 10 stamina invested.
Sustain:
Cool Down: 3 Posts
Cost: 30 Stamina | 15 Stamina
Description:

    Xerxes thrusts forth his lance 4 times with a great flurry in order to overwhelm an enemy, taking a breath before the attack he uses the oxygen in order jab with a furious speed, each one doing D-tier damage, with Xerxes generally aiming for the same spot but with the option to change target.




Bright Morning Mass
Tier: B-tier
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: Requires concentration, if interrupted during brief charge the ability damage is lowered to C-tier. Need a lance, needs to be swung into the air.
Scaling: Damage- Increase the damage by a tier for every 10 magoi invested
Sustain:
Cool Down: 3 posts
Cost: 15 magoi and 15 Stamina | 15 Stamina
Description:

    The user coats the weapon in a thin layer of magoi in order to increase damage slightly and apply it’s effects, the user then performs an overhead swing with a lance in either one or two hands in order to deal B-tier damage to a target.


Path to Salvation
Tier: B-tier
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: Requires the user to be moving at high speeds either on a mount or by building speed from running, user must keep Lance extended and straight.
Scaling: Damage - For every 10 stamina invested the damage of this ability is increased by a tier.
Sustain:
Cool Down: 3 Posts
Cost: 30 Stamina | 15 Stamina
Description:

    While the user is either sprinting or moving at high speeds in some form they can extend their lance forward, keeping a firm grip so that upon crashing into a target they stab them to do B-tier damage. Can hold arm out for 20m of movement or till stopped whichever comes first.


Hymn of Stoicism
Tier: B-tier
Class: Warrior
Type: Defensive
Range: Close
Requirements/Drawbacks: Requires the user to hold their lance tight to their body with both hands, and keep it close to prevent damage.
Scaling: Damage- For every 10 magoi invested the amount of damage protected against is increased by a tier.
Sustain: 0
Cool Down: 3 posts
Cost: 30 Stamina | 15 Stamina
Description:

    The user holds their lance upward with both hands in a defensive position, keeping close to their body they use the weapon to intercept incoming damage to block up to B-tier damage by using the weapon like a shield.


Hymn of Resolve
Tier: B-tier
Class: Warrior
Type: Supplementary
Range: Medium
Requirements/Drawbacks: Requires solid footing along with no damage to at least one leg to properly initiate the ability.
Scaling: For every 10 Stamina invested the number of steps taken is doubled.
Sustain: 0
Cool Down: 3 posts
Cost: 30 Stamina | 15 Stamina
Description:

    Using all the force in one of their legs the user performs a high powered step in order to launch themselves quickly in any direction up to 7m in order to avoid oncoming damage.


Flight of the Shadows
Tier: B-tier
Class: Beast Tamer
Type: Offensive
Range: Long
Requirements/Drawbacks: Requires Corva to fix his position to keep the attack going, must pull wings back with great force.
Scaling: Damage- Can increase the damage by a tier for every 10 magoi invested
Sustain:
Cool Down: 3 Posts
Cost: 30 Stamina | 15 Stamina
Description:

    The beast with a great heave of his wings sends of a rain of feathers outward in a cone 15m long and 5m wide at it’s widest. Anything caught inside takes B-tier damage in the form of cuts from the feathers which move with a quick flurry as if diving birds.


Soaring Shadow Pin
Tier: B-tier
Class: Beast Tamer
Type: Offensive/Supplementary
Range: Long
Requirements/Drawbacks: Requires the beast to have crafted the “pin” or to spend time crafting the pin before being able to use the ability. Must have a clear target to throw the pins towards.
Scaling: For every 10 stamina invested the force required to break free is increased by a tier.
Sustain:0
Cool Down: 3 posts
Cost: 30 Stamina | 15 Stamina
Description:

    By either spending the time to craft at the start of the ability or by using one previously crafted the user throws the pin (1m in length and 30cm in width) up to 20m away from the beast, upon impacting a limb it pins it into the ground or nearby object holding it down by one limb and dealing C-tier damage upon impact. Requires C-tier force to break free, pin itself has C-tier item durability.



Tier: B-tier
Class: Beast Tamer
Type: Defensive
Range: Close
Requirements/Drawbacks: Cannot move during the use of the ability
Scaling: Damage- For every 10 stamina invested the amount of damage blocked is increased by a tier.
Sustain: 0
Cool Down: 3 Posts
Cost: 30 Stamina | 15 Stamina
Description:

    Crova stops moving and performing action in order to wrap it’s wings around itself, able to keep another person inside as well. Upon wrapping his wings the beast forms a defensive shell capable of blocking up to B-tier damage before the defense is undone.


Clutter Cluster bomb
Tier: B-tier
Class: Beast Tamer
Type: Offensive
Range: Long
Requirements/Drawbacks: Requires there to be discarded or broken materials to use for the ability, feathers can be substituted as well but require a previous ability with them to have been used within 1 post.
Scaling: For every 10 Stamina invested another Clutter bomb can be crafted.
Sustain: 0
Cool Down: 3 posts
Cost: 30 Stamina | 15 Stamina
Description:

    The beast uses discarded materials, feathers, or broken objects to form a ball 1m in diameter, this concentrated ball of junk can be hurled by the beast while flying like a bomb, flying 20m in the direction of the beasts choosing, exploding on impact outward 3m dealing B-tier damage to anything caught within.


Night Raid
Tier: B-tier
Class: Beast Tamer
Type: Supplementary.
Range: Close
Requirements/Drawbacks: Limits the use of Corva wing abilities, requires to be midflight for the ability to be used.
Scaling: For every 10 Stamina invested another airdash can be performed.
Sustain: 0
Cool Down: 3 posts
Cost: 30 Stamina | 15 Stamina
Description:

    While flying or in the air the beast performs a powerful thrust with its wings in order to produce immense propulsion moving the beast to it’s peak as blur which rips through the sky going 20m in direction of the beasts choosing before returning to normal flight.


Holy Roller
Tier: C-tier
Class: Warrior
Type: Supplementary
Range: Close
Requirements/Drawbacks: Requires firm control of the body in order to roll and avoid.
Scaling: For every 10 Stamina invested another roll can be performed.
Sustain: 0
Cool Down: 2 Posts
Cost: 20 Stamina | 10 Stamina
Description:

    The user throws their body, twisting it in order to roll 5m in any given direction in order to roll out of danger as quick response.


Stabbing Sermon
Tier: C-tier
Class: Warrior
Type: Warrior
Range: Close
Requirements/Drawbacks: Requires the user to have a Lance in one of their hands, a firm hold of the weapon and proper sense of balance.
Scaling: Damage- For every 10 Stamina invested the damage of this ability is increased by a tier.
Sustain: 0
Cool Down: 2 Posts
Cost: 20 Stamina | 10 Stamina
Description:

    With a lance firm in hand the user performs two stabbing strikes aiming towards the targets chest region in order to damage someone's torso or whatever they may strike with both hits being quick and doing D-tier damage in the form of stabs.


Wind Call
Tier: C-tier
Class: Beast Tamer
Type: Defensive
Range: Medium
Requirements/Drawbacks: Must have both wings functioning properly, needs proper space to generate winds currents.
Scaling: Damage- For every 10 Stamina invested the amount of damage the user can defend against is increased by a tier.
Sustain: 0
Cool Down: 2 Posts
Cost: 20 Stamina | 10 Stamina
Description:

    By pulling both wings back with a great thrust the beast then performs a series of flaps in order to produce a field of winds 10m in diameter, this psuedo atmosphere generated produces enough force to push back people, projectiles, or tangible attacks in order to protect up to C-tier damage.


Flurry Strikes
Tier: C-tier
Class: Beast Tamer
Type: Offensive
Range: Long
Requirements/Drawbacks: Requires the beast to focus it’s attention on one target, hard to do in lower pressure environments.
Scaling: Damage- For every 10 stamina the damage of this ability can be increased by a tier.
Sustain: 0
Cool Down: 2 Posts
Cost: 20 Stamina | 10 Stamina
Description:

    The user flaps both of their wings to send forth two gusts of wind 1m in size forward 15m towards a target in order to do damage in the form of minor cutting, each wind does D-tier damage and they swirl in a helix pattern while flying.


Midnight Mass
Tier: C-tier
Class: Warrior/Beast Tamer
Type: Offensive
Range: Close
Requirements/Drawbacks: Corva and Xerxes must be near another to use the ability, unlike most of Corva’s abilities Xerxes must give the signal to attack by twisting his lance mid stab.
Scaling: Damage- For every 10 Stamina invested the damage of this ability is increased by a tier.
Sustain:0
Cool Down: 2 Posts
Cost: 20 Stamina | 10 Stamina
Description:

    Xerxes initiates the attack by performing a strong stab forward with his lance twisting the weapon in order to give a signal to Corva, upon this from overhead the bird attempts to attack the target from above by slamming his wings down on them. Both of these attacks do D-tier damage.


Abilities used by Xerxes:

Prayer of Clarification
Tier: A-tier
Class: Warrior
Type: Offensive
Range: Medium
Requirements/Drawbacks: Must focus and control magoi, must have a lance firmly gripped in right hand only with the left hand and pressed on the left side.
Scaling: Increase the size of impact by 5m for every 10 magoi invested
Sustain:
Cool Down: 4 Posts
Cost: 40 Magoi | 20 Magoi
Description:

    By focusing an immense amount of magoi into a Lance the user focuses the energy towards the tip into an incredibly dense point in order to swing out his lance to perform an attack dealing A-tier damage with the lance,  upon making contact the damage explodes outward and forward in blast 5m wide and 5m long carrying forward the force of the attack.


center]Storm of Merciful Night[/center]
Tier: A-tier
Class: Beast Tamer
Type: Offensive/Supplementary
Range: Long
Requirements/Drawbacks: Requires slight build up, beast needs to be in the air to initiate the start of the ability along with the space needing to be taller than 6m in order for it to work.
Scaling: For Every 10 stamina invested force needed to break free is increased by a tier.
Sustain:
Cool Down: 4 posts
Cost: 40 Stamina | 20 Stamina
Description:

    By flying around in a circular motion, and the use of their wings to generate and control wind the beast forms a tornado depositing their feathers into it. The tornado grows to be 15m wide and as tall as the room allows or max height of 50m. The tornado travels forth in a line of 30m picking up anyone close by dealing B-tier damage with disruptive and slicing winds filled with sharp feathers, requires B-tier strength to break free of (Escaping doesn’t mean escaping the damage however)


Flight of the Shadows
Tier: B-tier
Class: Beast Tamer
Type: Offensive
Range: Long
Requirements/Drawbacks: Requires Corva to fix his position to keep the attack going, must pull wings back with great force.
Scaling: Damage- Can increase the damage by a tier for every 10 magoi invested
Sustain:
Cool Down: 3 Posts
Cost: 30 Stamina | 15 Stamina +10 for scaling
Description:

    The beast with a great heave of his wings sends of a rain of feathers outward in a cone 15m long and 5m wide at it’s widest. Anything caught inside takes B-tier damage in the form of cuts from the feathers which move with a quick flurry as if diving birds.


Mars:
Name: Mars
Tier: A-tier
Damage Required to Defeat: A-tier
Description: Mars is feline man standing at 1.25m tall. He carries himself with a very fun a playful demeanor, often joking or making comments to ease those around him. Wishing to make the world a nicer place he formed a family around the idea of disposing of cruel and unfit leaders. With a lax demeanor and accepting heart, he seems to carry forth with high hopes for the future. Seemingly to have white fur with grey splotches across his back forming a cowl over his one ruby eye, the other hidden behind an eye patch. The cat warrior keeping his swords sheathed upon his back. His eye despite fierce in look carry a gentle demeanor with them.
Weapons:
Spoiler:
Name: The Blade of Mixas
Tier: A-tier
Type: Magic Sword
Magic Type: Metal [Strength + Lightning]
Appearance: A golden saber 2m long which is made fully out of solid gold. Being a one-sided saber the guard forms on the sword like a cross with a ruby adorning it, the guard itself being 36cm wide. The sword seems to radiate with a sorrow, emanating around the magic circle on the hilt.
Function:

  • Guidance of Mixas- By spending 10 magoi and filling up the sword the user can create an armor of gold using intense magnetic force and strength magic to form the construct, the armor carries the field, allowing the user to pick up gold within 5m to spin around their body.

  • Wrath of Mixas- By spending 10 magoi the user fill the sword with their energy attracting gold particles to form a copy of the sword which is treated as regular A-tier weapon lasting 4 posts.



Name: Apophis
Tier: A-tier
Type: Normal
Species: Goliath Python
Appearance: A python seemingly to have a pattern of shimmering silver with bands of golden crescents across the back. The beast is 36cm at it’s smallest and 36m at it’s largest.
Beast Traits: (See the Trait Systems for more info.)

Trait Name: Slimy Coat
Trait Tier: C-tier
Trait Requirement: Biology
Trait Description: Producing a natural protective coat of mucus which keeps the beast safe.
Trait Effect: Has a defensive coat of slime that takes C-tier damage to get through.

Trait Name: Shifting Serpent
Trait Tier: A
Trait Requirement: Unique Biology
Trait Description: Having a unique body this creature is capable of shifting it’s size from going from the size of a hand to the size of a large room.
Trait Effect: Beast can freely shift it’s size between 36cm and 36m long, being 4cm thick at its smallest and being 4m thick at it’s largest. Is treated as a basic action.

Trait Name: Super Slither
Trait Tier: A
Trait Requirement: Biology
Trait Description: This creature moves with a furious speed, being able to slither and slide it’s body around with great speeds, being able to carry things or people on it’s back with ease.
Trait Effect: This creature can move with speeds equivalent to that of a B-tier fanalis normal movement speed.

Trait Name: Masterful Burrower
Trait Tier: A
Trait Requirement: Biology
Trait Description: From years of moving through the earth, snaking to dig tunnels this creature can wiggle it’s way through the earth with precision and speed.
Trait Effect: This beast is capable of burrowing with a furious speed comparable to that of a B-tier fanalis on land, moving as a blur in the earth, digging it’s way through.

Traits:
Spoiler:


Trait Name: Natural Gryoscope
Trait Tier: A
Trait Requirement: Dungeon Beast Biology
Trait Description: Most cats are known for their wonderful sense of balance, and this feline warrior is no exception, with excellent gyroscopic control of their own body.
Trait Effect: This user can move and twist their body with great ease with abilties, using their wonderful acrobatic skills along with wonderful sense of balance to maintain their compsure


Trait Name: Sensitive whiskers
Trait Tier: A
Trait Requirement: Dungeon Beast Biology
Trait Description: This cat has sensitive whiskers to the point where it can notice differences in the wind pressure to decent distances, a cat is always aware when danger is nearby.
Trait Effect: Movement or physical things within 10m of Mars can be detected by differences of air pressure felt by his whiskers.

Abilities:

  • Lotus Strike: Leveling Lashes- The user performs a series of slashes with two swords, two slashes per sword with each slash doing C-tier damage. They can be performed in any direction but must have two blades to perform, generally mixing up slashes to confuse the foe.

  • Lotus Strike: Karmic Wheel- By holding one blade in the users hands and the other in a firm grip between two tails they then throw their body forward with great force in order to become a living saw blade, spinning to slash a target with the blades moving at high speed doing A-tier damage and traveling up to 10m.

  • Lotus Strike: Snaking Way- While riding upon Apophis the user pulls out their swords and performs a series of high-speed strikes while the snake moves around up to 20m in order to avoid damage with the user swats away damage up to A-tier if anything gets close.

  • Lotus Strike: Snake Lies and Honest hours- The user sends forth their snake to coil around a target in order to restrict their movement for 3 posts requiring A-tier strength to escape. While the snake holds them the user then leaps up to slash at them, the snake being able to move up to 20m to choke someone with Mars being capable of moving the same distance.

  • Lotus Prayer: The Den of Snake and Lion The user with both swords in hand fills the blades with their magoi, coating them with a dense layer. Afterward, the user performs a high powered horizontal slash with their swords in order to do A-tier damage, while commanding Apophis to slither around to form a wall, making sure to encircle them both.


Mars Abilities Performed:
Lotus Strike: Snaking Way- While riding upon Apophis the user pulls out their swords and performs a series of high-speed strikes while the snake moves around up to 20m in order to avoid damage with the user swats away damage up to A-tier if anything gets close.


Lotus Strike: Karmic Wheel- By holding one blade in the users hands and the other in a firm grip between two tails they then throw their body forward with great force in order to become a living saw blade, spinning to slash a target with the blades moving at high speed doing A-tier damage and traveling up to 10m.

10Furcas- The Main Hall Empty Re: Furcas- The Main Hall on 08/10/19, 06:52 pm

Trently

Trently
A-Tier
A-Tier
Each of the men walking beside one another stoicly, they were to come to a stone pillar at the end of the main hall. Shining gold and wealth from above rained onto Trently and his general who had begun to strut up to the weapons lying in riches. A six armed man and some others followed behind not too far. In front of everyone, and a step ahead was the blue haired dungeon challenger who would step up to the stone pillar to examine it, whilst reaching his hand out to grab ahold of a cobalt blue hilt from the pile of treasure. He would decide to real his hand back though and lean in to read the text on the stone pillar very carefully. It never was bad to be too informed before acting on something.

Trently: "Hm? What does this say?"

Guaiwu: "This black one looks nice."

Trently: "Halt, Guaiwu, my friend. Let us read what is inscribed upon this stone pillar first. We have to be careful."

Guaiwu: "Ah, I suppose you are right about that. Okay, so what does this stone pillar read? There is gold in our way of seeing what it says. Let me move it out of our way, for we can see it now."

Trently: "Thanks, it is all obstructing our view of what it says."

Conversed both men while leaning into what the large pillar had inscribed upon its stone. Trently's big handed friend swept away gold and obsence of wealth out the way to better read the bottom letterings. He and Trently leaning in and staring in their immediate area, cautious of others in the room, they resumed reading what it is that lied before their very eyes here.

Guaiwu The Red Ogre, Miracle General!:

Furcas- The Main Hall Street_fighter___akuma___render_by_entemberdesigns_dchto5k-pre.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9OTQyIiwicGF0aCI6IlwvZlwvYWFjYWZlNGQtZjExOC00OGFhLWJhOTMtYWNiZTI3NjUwNmJhXC9kY2h0bzVrLWQ4YTJiYTFkLTEzYTctNDkwNi1hNGRkLWFlM2E3NjA0MGRiNi5wbmciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19

Name: Guaiwu The Red Ogre
Tier: A-Tier
Damage Required to Defeat: A-Tier
Description: A fanalis former bandit leader who was defeated and saved on the brink of death by Trently. His bandit group was absorbed into Trently's guild and now he and Trently have begun to be friends, having somewhat of a mentor and student relationship. He is grateful to Trently for giving him a new and better path in life and will support Trently's aspirations best he can. Guawei has a temper but he tries to not let it take over him. He is a rough and rugged personality with a rare kindness to only certain people. His fighting style is purely using his body and nothing else. The fanalis man is 6'6 with a very muscular frame. He is a body manipulator.
Weapons: None
Traits: 

Trait Name: Iron Body
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through excessive training of one's body, the character has developed a more resilient body that reduces damage taken.
Trait Effect: The character's body is resistant to damage of A-Tier and below. Damaging abilities that hit him are reduced by a single tier.

Trait Name: The Red Ogre's Will
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through extensive training of one's body, the character has developed a trait that triggers at will of the character.
Trait Effect: The character's become four 12cm black claws, teeth become sharp and pointed, and a 24cm black horn sprouts from the top center of his head. He can deal A-Tier ability damage with his claws, teeth, and horn. This trait lasts for two posts, and only may be used once per thread. It takes a short moment to transform, about a couple seconds.

Trait Name: Perfect Balance
Trait Tier: C
Trait Requirement: Must have a Physical Combat Class
Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.

Abilities: 

Ogre Impact [A-Tier]: Guaiwu punches a target with his right fist, his punch near lightning speed and making impact with the target. The target inflicted with damage will suffer A-Tier blunt damage and shattering of bones and be knocked back 10m far.

Acrobatic Dodge [A-Tier]: Guaiwu jumps into the air 10m far up and lands 10m away in near lightning speed, manipulating the muscles in his legs and making them larger to dodge acrobatically so quick.

Iron Armor [A-Tier]: Guaiwu manipulates the iron in his body to coat his body in an A-Tier layer of iron that will protect him against A-Tier damage.

Arm Catapult [A-Tier]: Guaiwu grabs a target with his right arm with A-Tier grasping that requires A-Tier strength to escape and throws tbe target 20m far with A-Tier strength.

Man Disarmed [A-Tier]: Guaiwu lunges for a weapon of a close target with lightning speed and pries it out of their hands with A-Tier strength force, throwing it aside 15m far.

Magic Weapons Bringing:

Kutter's Katana [Magic Weapon]:

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Name: Kutter's Katana
Tier: A-Tier
Type: Magic Weapon - Sword
Magic Type: Razor (Wind + Strength)
Appearance: This 100 cm long katana once belonged to Kutter, an adventurer from Kou who lost to against Caim's traps. The body of the adventurer was swallowed up, but the sword remained, absorbing the magoi of the dungeon and eventually gaining powerful magic. With a 75 cm blade length, 1.5 cm blade thickness, 25 cm handle length, and a 15 cm guard diameter, this sword is indeed as beautiful as it is sharp.
Function:

  • Subatomic Slice - The user feeds magoi into the sword using two hands, causing the sword to coat its blade in an immeasurably sharp razor edge. The next slash of the blade will send a flying edge of razor magic up to 20m through the air severing things with A-Tier damage. Things cut with razor magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.. 10 Magoi to activate | 5 Magoi to sustain.


Shuriken of Storms [Magic Weapon]:

Furcas- The Main Hall FOQtMLY
Name: Shuriken of Storms
Tier: A-Tier
Type: Weapon | Throwing
Magic Type: Storm [ Wind + Lightning ]
Cost: 10 magoi to activate | 5 to sustain
Appearance: This shuriken is approximately .5 meters across and the magic circle is inscribed on the blue gem in the center of the blades. The blades appear to have streaks of lightning through them.
Function:

  • Stormfall - When the user throws the shuriken after feeding it magoi, it causes a 2m diameter disc of storm magic to spread from its center. The shuriken will stop above the target and the disc of storm clouds will glow brightly for a brief moment. The space directly beneath the shuriken is then struck with a giant lightning bolt capable of covering the entire 2m diameter. Anything caught by the bolt is dealt B-tier damage and electrical paralysis that lasts for one posts. The range of this attack is 10m.
  • Tempest Zone - The user activates this function by keeping the shuriken held in their hand with its center placed against their palm. Feeding magoi into the tool with that condition met causes thick storm clouds to form around the user. The clouds grow to cover a 10m diameter spreading throughout the area blocking the vision of anything within the area unless they are at least 1m away from each other. The electricity within the storm cloud detects the electromagnetic fields of living beings and informs the caster of their location.


Fool's Gold [Magic Weapon]:








Furcas- The Main Hall QdGKUzIName: Fool's Gold
Tier: A
Type: Bastard Sword
Magic Type: Lightning
Material: Bronze-Gold Alloy
Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.
Function:

  • Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.

    The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain


The Wind's Delivery [Magic Weapon]:

Name: The Wind’s Delivery
Tier: B-tier
Type: Magic Sling
Magic Type: Wind
Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.
Function:

  • Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
  • Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.


Magic Items Bringing:

Spriggan's Call:

Furcas- The Main Hall Pbucket
Name: Spriggan's Call
Tier: A
Type: Magic Tool - Ring
Magic Type: Life Magic
Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
Function:

  • Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.


Asura Earrings [Magic Item]:

Furcas- The Main Hall Red-white-blue-crystal-earrings
Name: Asura Earrings
Tier: D-Tier
Type: Magic Earrings
Magic Type: Asura Magic [Life+Heat+Ice]
Appearance: These pair of blue and red gem earrings are very small at only 4cm long a piece. They seem rather plain besides the gems which glow with a magic circle when in use.
Function:

  • Touch Of Cold- The user pays 10 magoi | 5 to sustain allowing their hands to glow and radiate with cold energy. Allowing them to freeze things to the touch, or even cool down overheating bodies.

  • Touch of Warmth- By paying 10 magoi | 5 to sustain the user allows their hands to radiate with warm energy allowing them to melt metal after a few seconds of contact and warm up freezing bodies.


Lion's Pride [Magic Item]:

Furcas- The Main Hall E9WnSEJ
Name: Lion's Pride
Tier: A-Tier
Type: Magic Item - Artificial Arm
Magic Type: Strength
Cost: 10 magoi to activate | 5 magoi to sustain
Appearance: A standard prosthetic arm, made up of 100% pure titanium. The arm seems to adjust it’s size and weight to fit any user. The magic circle is directly on top of the hand, and will glow a faint black color when fed magoi.
Function:

  • Force - By feeding magoi into the arm, the user is then granted a powerful form of telekinesis; via strength magic. The telekinesis allows for simple radial movement but lacks the accuracy to perform any complicated tasks. Any inanimate object they may have touched within their last post becomes eligible to be controlled by them. As long as the object is within exactly 40-meters of the user, they are able to control it freely, moving it anywhere within the set range. If the object is to go past the set range, the user will lose complete control over it.
  • Handy - As long as the user has at least 20 magoi left in the current thread, this magic tool will work as a fully functional arm. If the user is below the 20 magoi threshold, the arm will no longer function until their magoi is restored. Additionally, this arm is capable of applying A-Tier basic damage equivalent to A-Tier enhanced strength. This arm does not feel pain, but will take damage like any other item would.


Universal Sheath [Magic Item]:

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Name: Universal Sheathe
Tier: A-Tier
Type: Magic Item - Sheathe
Magic Type: Strength
Appearance: Normally a 75 cm long, 10 cm wide sheathe with aesthetics reminiscent of Kou style. This sheathe probably belonged to a regular soldier of the Kou Empire who ventured too far, but now the sheathe has been altered by the dungeon's power. The strangest aspect of this sheathe, aside from the magic, is the inside; it looks like a whole universe is encased within the sheathe.
Function:

  • One Size - If the user tries to sheathe any weapon into this sheathe, the sheathe will contract, shift, and warp its shape, size, and form in order to perfectly fit the weapon. Removing the weapon from the sheathe will revert the sheathe to its original shape, size, and form. No cost.

  • Fits All - If the sheathe is not in use and the user feed magoi into the void sheathe, then a powerful vacuum is created inside the sheathe. The vacuum force is in the shape of a 5m wide fan up to 1m in front of the sheath. Anything that weighs less than paper will get sucked into the sheathe, never to be seen again. No matter the size of the objects getting sucked in, the sheathe will compensate. This is generally useless against physical attacks with mass due to the weight limit, but is very effective against intangible attacks such as flames or gases. 10 Magoi to activate | 5 Magoi to sustain.


Flying Carpet [Magic Item]:

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Item Name: Flying Carpet
Tier: A-Tier
Type: Magic Item
Description:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
Function:

  • This magical carpet gives a 25% word count reduction on traveling topics.
  • The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.


Large Backpack:

Furcas- The Main Hall Which-rpg-inventory-system-icon-preliminary-steps
Name: Large Backpack
Tier: A
Description A backpack to hold your valuables in. Only one per character.
Effect: Allows the user to bring 4 extra items into a thread.

Backpack Items:

Ruki Zhanshi - Grandpa's Blade:

Furcas- The Main Hall 2h3si111
Name: Ruki Zhanshi - Grandpa's Blade
Tier: C-Tier
Type: Katana
Material: Steel
Appearance: Ruki Zhanshi is a standard steel katana, with a design of golden and black on the hilt. The hilt is about 20 cm long, allowing for much more room for grasping and defending. The blade is about 70 cm long and 6 cm wide. There is also a ribbon type chain at the end of the hilt. The blade with a dark green strike across a lighter green on the blade.

Necklace of Hidden Arts [Magic Item]:

Furcas- The Main Hall Nim__s_pendant_by_aikurisu
Name: Necklace of Hidden Arts
Tier: A-Tier
Type: Magic Item - Necklace
Magic Type: Ultimate Ninja Magic - Light | Life | Sound
Appearance: A neatly braided necklace with a shield-like metal emblem on it. In the center is a clear blue gem embedded into it with a magic circle engraved around it.
Function:

  • Cloak -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to vanish to anyone not in a 2m radius of them. Alternatively, they could choose to make a single inanimate object they are touching, vanish.  As long as they keep their breath under control and not attempt any kind of combat-related action, their presence will have vanished completely and is not detectable by normal means. If their breath becomes suddenly unstable or they attempt to strike their enemy during the activation of Cloak, the effect will begin to fade away. An inanimate object affected by this will simply revert after 1 post.  10 Magoi to activate | 5 Magoi to sustain.

  • Mirror -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to mirror a target of their choosing within a 5m radius. The users own actions will now be cloaked in a harmless illusion of the target's own actions to anyone within 5m of the mirrored user. If their breath becomes suddenly unstable during the activation of Mirror, the effect will begin to fade away.  10 Magoi to activate | 5 Magoi to sustain.


Mask of the Damned [Magic Item]:
Furcas- The Main Hall 9dOCl8q
Name: Mask of the Damned
Tier: A-Tier
Type: Magic Mask
Magic Type: Heat
Appearance: A white mask that conforms to fit comfortably on the user’s face, even when not worn. It has plain eyes ringed in black, a snout, and prominent red lips. On the back of the mask, placed between the eyes, is the Magic Circle that glows when activated.
Function:

    Once the Magic Seal is activated, black chord-like tendrils covers the user entirely. They grow up to 3m in height, albeit the newfound coat does not boost their defenses. Instead, they are now capable of breathing out fire up to a meter away or blasting it from various parts of their new body. They can deal up to A-Tier damage with their flames and still use objects in their "hands". The psuedo-transformation ends after 4 posts. 10 Magoi to activate | 5 Magoi to sustain.


Amulet of Tlaloc [Magic Item]:

Furcas- The Main Hall GX2Yb2M
Name: Amulet of Tlaloc
Tier: D-Tier
Type: Magic Item - Pendant
Magic Type: Lightning
Appearance: A pendant that is approximately 7 cm long and hangs from a silver chain. It has 3 beautiful gems attached on this pendant that has a similar shape like a lightning bolt, a small ruby, topaz and sapphire. The magic circle is located on the back
Function:
[*]Magnetism Field – Feeding the magoi into the item will allow the user to create a magnetic field 3m in  diameter that can be used to attract ferrometals, such as iron, nickel and cobalt. (Steel is an alloy of iron and carbon.) towards the field. The type of metal that could be attracted could be weapons, jewelry, and all things that is made from ferrometals except metal vessels. 10 Magoi to activate | 5 Magoi to sustain.
[/list]

Shards 1x:

Furcas- The Main Hall HREQtj1
Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
Amount: 1

Juicy Sirlion 1x:

Furcas- The Main Hall 8eWfuJ5
Name: Juicy Sirloin 1x
Tier: B-Tier
Description A large sized meal.
Effect: Allows the user to recover 100 magoi while resting.


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11Furcas- The Main Hall Empty Re: Furcas- The Main Hall on 10/10/19, 06:27 am

Sesshomaru

Sesshomaru
β-Tier
β-Tier
The strange group couldn't help but occasionally look in awe at the fight between a king and thier boss/father. However they also had other things to do which was adventuring. Like for example discovering the secrets of this room. They would botice tge pillar and the weapons as well as the lion's spewing gold. Bayek would take look at the Statues and start talking to the silver one thibking he would be the nost help "oh wise and beautiful silver statue could you please give us some help or advice about this room and its secrets" he says trying to sweet talk the statue.

While Bayek, Baba and the other two talked to the statues Sessho went to the pillar seeing that the tiny man uncovered what it said and decided to read it as he grabs the copper weapon then after doing both he would go over to the lion statues to investigate them closely.

12Furcas- The Main Hall Empty Re: Furcas- The Main Hall on 10/10/19, 04:35 pm

Zuzu Mansur

Zuzu Mansur
β-Tier
β-Tier
ZUZU MANSUR

Amid the confusion of the glaring visions the golden light between reality and imagination had beset upon the purple-haired woman’s mind, Zubaidah saw the Dungeon’s ceiling clearly. The vaulted ceiling of this Dungeon’s hall reminded that purple-haired woman of her father’s meetings in the great palace housing Parthevia’s central treasury. She remembered the marble pillars, white as the neck of swans, holding up painting ceilings depicting the vastness of nature’s bounty. But nature had never yielded bounty so ripe with greed’s produce as that which lay beneath this vaulted ceiling. The abundance of coins shimmered like grains of golden sand in the vast stretches of Heliohapt’s deserts. Yet not just coins but varying riches of many shapes and forms filled this hall, as varied as the coloured temptations which Zubaidah had often partaken while in Kou.

    Her reminiscing was interrupted by the harsh scraping of metal upon metal as the King of Sasan commenced his violent waltz. She laid eyes upon the burgundy King for the first time, and for the first time she wholly understood her journey. She understood that her journey was duty-bound to halt his foolish war and to bring peace over his war-torn land. She understood that he was but a beast of battle, his heart ruled by the drumming of conflict. But she could not let the confusion of this confrontation pass, and instead skirted from the winds blown up by his fight.

Her attention was then distracted by the hollow voices of the three metallic statues booming as they gave their advice. ‘My apologies, but the right choice you give me is not my right choice,’ replied the people-haired woman with a polite clock of her head, ‘The only choice that can be called right is the one made by myself in my right mind. So don’t worry about giving too much of your advice away.

    ‘I respect that ideal, missus,’ agreed her lavender-eyed companion, her wandering eyes admiring the grand structure of this vast treasury, ‘It’s filled with determination fit for the equal of my king - you’re shaping out to be an apt leader by your own right.

    ‘I would hardly presume that her answer is but a sum of determination, rather of arrogance,’ replied that tawny-skinned girl as she familiarised her nose to the strong odour of different metals abounding, ‘It seems overly arrogant to disregard the advice of those born of this same hall. I take this is as a trial - and to disregard the advice of those within the trial is to disregard the trial.

    ‘You miss my point, missy. I’m not here to merely follow; I’ll not simply follow another’s advice to the prize once again. I will prove my worth to gain this prize through my own choices. I am not disregarding their advice, but not overly-relying upon it either.

    The three women agreed upon their differences with courteous nods, even if their tongues had seemed sharpened for some duel, and set about in their prescribed roles. In the vanguard led the ever-astute Powehi, making her way ahead from the curious Zubaidah and Amnet’s chatter, deciding to skirt around the limits of the battle unfolding before them - away from both insult and injury.

    Only then, away from that battle-din, did Zubaidah notice the maroon-haired joker and the young man clothed in vermillion. This familiar encounter served to draw her attentive eyes towards the pedestal that they crowded round. She approached this curious pedestal, its already-diminished stock of shining blades sheathed within, taking notice of the bright platinum within. Her crimson smile widened as she made connections between such an impressive colour upon the blade and the statue it chance corresponded with; she put no such connections down to chance. Zubaidah enwrapped the blade’s smooth grip with her slender hand, yet did not unsheathe it from the pedestal, instead waiting as Amnet read aloud the golden lettering engraved thereupon - her interest surely piqued.

   
60/60 | 765/500 |165/165



Learning of the Dungeon:

Zubaidah’s NPCs:

Zubaidah’s Gear:

Name: Bezrid

Tier: D tier

Type: Spear

Material: Consists of a steel blade with an applewood shaft.

Appearance: Bezrid has a 54cm long worn down feathered-style blade with an average width of around 20cm for the usable cutting edges, newly replaced with a fresh blade. The applewood shaft it is attached to extends for 164cm, wrapped in dark leather and joined to a steel butt.


Name: Al-Lat

Tier: B tier

Type: Halberd

Material: Consists of a steel blade, with black leather and iron elaborations, with a black titanium alloy shaft.

Appearance: Al-Lat has a 52cm long blade with a single cutting edge, melted down from her late father’s gift ‘Bezrid’, with a cover made from black leather with iron elaborations. The impure titanium alloy shaft connected to the blade extends for 158cm to an iron butt.


Furcas- The Main Hall Latest?cb=20140917194711
Name: Orbitals Arms

Tier: A-tier

Type:  Magic Tool

Magic Type: Strength

Appearance: The orbital arms are a pair of glass orbs that are 36cm in diameter. This strange set actually functions as one object, with each having golden cased in which the magic symbol would glow on the object.

Function:

  • Satellite Assistance - Upon activating this magic item the user can lift up to four objects/weapons to hold, manipulate and move within  5m of the orbs which can move 10m away from the user, with two objects per orb, however, if one is destroyed the tool loses its another function. and can only hold two objects. The objects have their own field of gravity and keep the objects afloat have them satellite around them. 10 magoi | 5 magoi

  • Helping Hands- The user has the tool launch all 4 objects towards a target up to 20m away to deal B-tier damage (D-tier from each hit). They can control the flight path but the tool launches them by having their orbit accelerate speed to eventually soar like a missile. 10 magoi | 5 Magoi



Name: Head of Command

Tier: B-tier

Type: Magic tool

Magic Type: Asura Magic [Life+Heat+Ice]

Appearance: The head of command is a lilac and fuschsia mask which covers the eyes of the user. The helmet is around 40 cm around but seems to chance to fit the wearers head. On the back of the mask, there is a black clasp on the back. A magic circle glows on the clasp of the mask when in use.

Spoiler:

Function:

  • Call of the Asura-  By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive.  Must stay within 20m of the user.

  • Through its Eyes: When The user is not in combat by paying 10 magoi |5 to sustain they may look through the eyes of the construct, but in turn, they can’t move or act unless to exit the state. Can be done up to 3 posts


Name: Suiryu

Tier: C-tier

Type: Magic Weapon - Polearm

Magic Type: Water

Appearance: A polearm that is 180cm long in total with mostly blue color dominating it. The design is quite feminine with the flower decorating the smaller blade on the right side. The magic seal is embedded at the center of the polearm.

Spoiler:

Function:

  • Water Jet - By infusing magoi to the polearm, the user can summon a 2m wide and 3m tall water stream towards the enemy who is standing up to 10 meters away from the user, pushing them back 10 meters away.  10 magoi to activate | 5 magoi to sustain


Image:

Furcas- The Main Hall 462px-Weapon_b_1030204500

Name: Dual Solitude

Tier: A-tier

Type: Magic Halberd

Magic Type: Asura Magic [Heat + Ice + Life]

Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.

Spoiler:

Function:

  • Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.


Name: Morningstar, Flail of Radiant Faith

Tier: B-tier

Type: Magic Flail

Magic Type: Light

Appearance: The Morning Star Flail is a 2.5m long gilded gold chain with a large studded .5m in diameter gold ball with swirled carvings and a magic circle on it, on the other is a clamp in the shape of gold bracer with ruby setting right in the center, the bracer being about 30cm long and 4cm thick.

Spoiler:

Function:

  • Passive: Rising Star- With each direct hit from the Morningstar it begins to glow brightly from the flail head, glowing up three different stages, a stack only being gained if the player directly clashes or does damage. Stage 1: The flail begins to glow brightly, giving a 1m glow which can clear the way or light paths, clearing the path for the user. Stage 2: Now shining with a great glow 2m in diameter people within range staring at the mace will have their eyes slight blinded, blurring their vision and making it highly difficult for others to stare without some form of protection. Stage 3: The glow has now expanded to 3m, and looking at it will now fully blind players for one post if looking directly at the weapon. Lasts 3 posts, refreshes if a new stack is gained, all lost if a light magic ability is used for the weapon but in return increases damage or effect by a Tier if there are 3 stacks used.
  • Bursting Radiance:- The user slams the morningstar in the ground causing it to swell and lights up, the light bursts out from around the head at its point of impact, rapidly expanding into a burning 15m in diameter sphere which burns with B-tier damage, the Sphere is not harmful to the user, and can be moved if the flail is during its post of use.


Name: Crystalline Heels

Tier: C-tier

Type: Magic Item [Magical Boots]

Magic Type: Crystal [Heat + Strength]

Appearance: A pair of resplendent crystal wraparounds that shine with an array of colors.  These durable straps are designed to look well with any piece of armor or boots to make the user look more beautiful than ever while kicking butt.

Spoiler:

Function:

  • Dance of the Crystal Field- The User pays 20 magoi creating a field of crystals 15m in diameter in the form of a circle. The crystals go up to 2m high, the crystals are able to take up to C-tier damage before breaking and the user can freely shift around the field shrinking it or lowering the crystals.





Image:
Furcas- The Main Hall FxtrXQV
Name: Luna Heels

Tier: B-Tier

Type: Magic Weapon

Magic Type: Pierce Magic

Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.

Function:

  • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain

  • [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at B-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain


Items

Name: Dry Sand

Tier: D tier

Material: Leather pouch/Dry sand
Description: The large purple dyed leather pouch is filled to the brim with dried out fine white ironsand, kept closed by a tight string. This is used in tandem with Zubaidah's Perhri Barrier, to allow her to use this ability in places without an available source of loose particles by scattering around the battlefield.

The number of uses corresponds to the tier. At D tier, it can be used five times, each further tier adds on another three uses.

Name: Shard of Solomon x 2


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http://magiworld.forumotion.com/t8587-zubaidah-s-vault#46460

13Furcas- The Main Hall Empty Re: Furcas- The Main Hall on 15/10/19, 07:48 am

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
With euphonies jubilation from jewels gems gushing over the piles from them brushing by. The tall stone slab loomed over in the threshold of the room. Its scribbles would unveil a message as the warrior and fanalis were the first to lay their eyes upon it.

Treasures, tools and toils for travelers to claim
Sweet desires and sweet temptations spoil those with name
A quick hand and fleet foot, impatient mind to win
A reward earned is one to be won but not one's possession
Crooked mind with a hooked eye to scar and mark
Preventing or hazing the path of a monarch


The poem left its message to be interpreted by those who read it, only seeming to be those from Miracle, unaware Sessho going straight for the weapon of copper.  On the handle of weapon there would be inscriptions on the handles. If they looked closely they would be able to tell the difference of the weapons based on their markings. On the markings of the black iron weapon, it read, Maul of Typhin. The looming object lead past, the one formed from fine platinum would have the words Fork of Terea. On the weapon of copper, it would read Axe of Ekgre. Upon the weapon of Cobalt the engraving would spell out Club or Ercuha. Each weapon hinting at what may be beneath the piles of wealth.

It would be their choice to make action and respond. While they approached the weapons it seemed as if the group of knights were heading their king's word. The group of 6 knights seemed to avoid engaging them on their own. Hugging close to the walls they tried to move through the mess. It was hard to move their equipment through such a mess. Armin held the back of the line, his ballista being dragged by a heavy chain. With Leon spearheading the group he would glance at his father. His quick gaze parted as the words of the silver statue rang out.

"If you want help or advice, well I advise you use your ears and eyes!" His chiding response would bother the leading knight. His eyes looked, falling upon the beast that had lofted the question upon the statues. With only one interested in responding it seemed that they provided as much help as they could. With the clamor of battle rising up it was a struggle to keep up. With the high-intensity action Constantine from in Zub's group would surely be keeping his gazed fixed ahead to look for Leon.

Mars sat in the winds, Apopis getting moved and upheaved by the great force of the wind. A smirk would come across as his face as the feathers would scratch his body all over, applying B-tier damage all over. "It'll take more than just a couple of cuts to take down this cat!" His voice would call out to Xerxes, who at this point was still atop his bird in the tornado. It would hard to spot him, he was surely in trouble. The winds would end up filling the entire room if he didn't act.


"Lotus Strike: Leveling Lashes and Karmic Wheel!


The call of his attacks would manage to reach through to Xerxes. As the cat would slash with great force against the winds he would find his force slicing through, curbing the force of the windstorm there was still his opponent to deal with. With the burgundy-haired man now visible Mars body would contort, turning and spinning his body quickly spun in the air like a wheel shooting towards its target. The winds howled once again.

"You'll have to be quicker than that if you're trying to prove to me that you're a challenge." He flaunted his tauntingly calm demeanor. his opponent was strong surely, and had technique, but where was the zealousness to put one's life out there for a cause, where was the drive! Corva would simply jet upward, flying up to the very ceiling, Xerxes' head just barely brushing the metal plating above.

From his mouth, his voice would crackle, roaring and rolling like a hearth his words would be heard by all. "I think it's about time for you to rest my feline friend, I'll make sure to say a prayer for you." He held his lance high, he was going to prepare for his next attack while Mars would begin to fall down below, with his wheel spin over he had no way of sustaining flight.

"Hope I can do something a little impressive!" A small self pep talk wasn't the best move but there was a lot on the line here. Apophis was down below, they needed to work together even better, it was as if Xerxes and Corva were nearly one mind with the cooperation. A well-oiled machine to be feared, to leave a trap in waiting would be the better idea for taking on such a challenge.

His paws would firm in their stance as the others gripped the golden blades tightly. The massive snake coiling in the piles of wealth as it waited for the eventual dive of the bird. Two forces ready to strike right near the middle of a room.

DM notes: Weapons info will be shared once full unsheathed from gold piles, stone tablet info is avaible to anyone who reads it.

Xerxes Info Card:
Name: Xerxes Uriens
”Personal Info”:

Age:52
Appearance: A bronzed tower Xerxes stands at exactly 2m tall. He has a powerful but lean build. His entire body appears tanned except across his collarbones going up towards his right jaw side is pink scar tissue from wound never fully healed. His eyes are pots of bright red clay complementing the dark but beautiful hue of his burgundy hair. His face was stout, rectangular but well proportioned. His long unruly mane was slightly brushed and wrapped in simple white cloth which was adorned by a jeweled headpiece of ruby roughly the size of his eye with a peacocks feather complimenting and finishing the headpiece. Some hair would also hang free over to cover his left eye.

His body shows the signs of his life's training, despite his age he looks rather youthful with a toned but heavily scarred body. His posture is strong and tall despite his height, giving him a strong presence and way of carrying himself. He appears as if he’s reserved often keeping his hands close by with one generally on the side and the other around his belt or weapon. With his protective stance, the Knight King's face tends to have a strong, and lingering glare to it.

Xerxes tends to dress in a white jacket and pants combo with the black lining around the edges. Adorned over this the king has a navy blue overcoat going down to his ankles which he keeps slightly opened. To keep it closed the king wears a white sash which is tied in a knot and has a large silver brooch of a silver turtle with a rather large emerald. The king also wears a pair of silver metal boots accompanied with a matching pair of bracers. To finish off his normal outfit is a large cloak of shimmering black feathers which lays rested on the shoulders of the knight king, with a chain of resplendent silver holding it together.

Personality: Many thoughts but little actions is an easy way to describe the behaviors of Xerxes. He is very honest about his thoughts but he keeps good control of his body. Generally standing with a reserved stance, keeping close to himself and staring with an authoritative gaze. His voice was like a crackling fire, warm and able to fill the room but also capable of becoming a roaring blaze.

Not much is understood about his motivations but his faith his clearly honest. Xerxes often talks about the importance of the faith his people hold and the importance the Sasan people’s role in it. Only known to his devout followers and believers the Knight King has holds the ideology that the dungeons and djinns are the right of Sasan people. Furthermore that not only is it their right but they should seek out and hunt for dungeons so the Sasan Kingdom can purify the world.

Following his eccentric teachings, the king is a rather intelligent man. Having tempered his natural intelligence with wisdom from his life’s work and failings he plans rather meticulously, and in silence. While he believes in sharing information and beliefs so they may not die there are many things that the king keeps in the dark, but never permanently, for he only keeps things there for their protection. He has a fair understanding of the world as many people attempt to come there for their metals, many get turned away but the king seeing their use has captured the occasional outsider to gain info.

Under Xerxes stoic demeanor, religious zeal and scheming mind there really was just a man with good intentions. Xerxes always acts with the honest intent of what he thinks his best for his people and their faith. He is compelled by his desire, and duty to serve Solomon and Sasan. His Piety only second to his power.

Tier: Ω-Tier
Class: Warrior Ω-Tier | Beast Tamer Ω-Tier
M\S Values: 420 Magoi | 480 Stamina
Equipment:
Spoiler:
Name: The Ebony Talon
Tier: A-tier
Type: Magic Lance
Magic Type:  Plague [Water+Lightning+Life]
Appearance: The Ebony Talon is a large lance, with brown coloring which appeared black unless in direct sunlight, that stands at 3m long, with .5 wide base near the handle while having a straight line to the tip. The handle itself is thin with a ruby pommel, going in the wide base the front of the lance would go down to form handguard, and giving the entire lance a more sturdy look.
Function:

  • Passive: Touch of Disease- Whenever the Ebony Claw strikes an object it leaves a small spot of disease which on the next turn grows into a 3m spot of disease which can be a starting spot for spells using this weapon, and applies the plague magic passive to enemies that touch it. Can have up to 4.
  • Purifying Plague- Upon activating this spell the user creates a spinning vortex of plague magic which expands to 20m in diameter and 2m thick which infects and spreads throughout all that enter it. It may appear at the end of the lance or on Touch of Disease spot.



Name: Corva
Tier: Omega Tier
Type: Normal (Legend)
Species: Corvus Imperium
Appearance: A massive Corvid animal standing at 6m tall with a wingspan of 15m, it’s pitchblack feathers seeming to be void of any and all light. The bird stands tall with a solid posture with a sleek look. The avian creature seeming to stare endlessly with it’s empty dark eyes, it’s beak seeming to have regal looking obsidian beak topper, giving him protection on the mouth. Matching his mouth accessory also seemed to be obsidian leg guards as well. It’s tail feathers fan out with a seemingly reflection in the darkness of it’s feathers.
Beast Traits:
Spoiler:
Trait Name: Wings of Avalon
Trait Tier: A-tier
Trait Requirement: Biology Combined with Training
Trait Description: With a powerful and flexible wings this beast is able to produce enough force with its wings in order to fly at blinding speeds, maneuvering with great flexibility.
Trait Effect: This creature is capable of flying through the air with A-tier flight, moving with enough precision and speed to alter it’s path, dive and glide at blinding speeds with great maneuverability.

Trait Name: High Intellect
Trait Tier: A-tier
Trait Requirement: Genetic
Trait Description: This creature has a high level of intelligence with the capability of understanding human concepts such as language and tool usage and construction.
Trait Effect: This beast is capable of understanding human speech and conversations, along with knowing how to wield weapons with decent proficiency.

Trait Name: Discarded Craftsman
Trait Tier: C-tier
Trait Requirement: Practice, own creative ingenuity.
Trait Description:  Through working with one's feathers, and discarded materials or any objects small enough the beast has learned to craft projectiles or weapons.
Trait Effect: Can use discarded or broken materials, along with/or feathers to make weapons or projectiles up to 3m in size for the use of abilities or basic attacks. All items have C-tier durability and deal the beasts base damage.


Trait Name: The Impenetrable feathers of night.
Trait Tier: Ω-tier
Trait Requirement: Legend Beast Trait
Trait Description: The King Of all Corvids is known for it’s maddening pitchblack feathers, which seem to form tightly around it’s body except on it’s beak and feet. From years of surviving and struggling this mythic beast has developed feathers with so dark and resistant they form a dampening layer of defense to everything, even light.
Trait Effect: This beast has feathers on its body which are resistant to all types of tangible damage, reducing all damage done to it by a whole tier. Along with this these feathers may be discarded or used as projectiles for abilities.

Trait Name: The Weaver of Winds
Trait Tier: Ω-tier
Trait Requirement: Training, and practice along with legend beast genetics.
Trait Description: Flying through the winds using their wings to shape or shift the gusts and the control of their feathers to create the winds to ride on. Seeming to be laced with wind while flying
Trait Effect: This beast can use their wing control, and feathers in order to generate gusts or bursts of wind and manipulate them with immense perciscion for abilities and to produce a protective layer of wind while flying 2m thick which can interfere and knock away projectiles or other winds (gaseous substances) up to A-tier.

Trait Name: Unison Training
Trait Tier: Ω-tier
Trait Requirement: Training, years of dedication and companionship.
Trait Description: After a lifetime of partnership Corva and Xerxes have learned to fight together in many ways, utilizing one anothers skill to improve upon combat even developing strategies to combine both of their strengths to form an overwhelming and overpowering unified duo.
Trait Effect: By sacrificing the advantage of splitting up their attack, Corva hooks his legs around Xerxes lower body/waist to get a firm grip, which can be removed with A-tier force. In this state Corva can carry Xerxes around, allowing him to fight in the air, utilizing commands to become a flying terror. (This will logically change the orientation of both of their abilities as it changes their natural fighting state.)
Traits:
Spoiler:

Trait Name: Kingly Physique
Trait Tier: A-tier
Trait Requirement: Years of dedicated training, well built up body.
Trait Description: After a long life the person with this trait has built up a strong and durable body, being able to exert more force than the average person along with be able to take a punch easier.
Trait Effect: The user with this trait is capable of exerting B-tier force with their body, capable of inflicting the damage onto others or bending metal, along with this they lower the damage of all attacks B-tier or lower by a tier.

Trait Name: Vigilant Sight
Trait Tier: A-tier
Trait Requirement: Working eyes, genetics, training
Trait Description: Through a combination of good genetics and years of training the user has gained observational skills exceeding that far beyond a normal human.
Trait Effect: The user with this trait is capable of noticing small and simple actions such as breathing or changes in people's body language, being able to see every little movement they can see even keep up with blurs as long as their eyes catch sight of the target.

Trait Name: Lightning Handed
Trait Tier: A-tier
Trait Requirement: Training, muscle memory
Trait Description: From practicing actions over and over the user has built up a hand and reaction speed of levels to appear as blur often within their actions.
Trait Effect: The user is capable of grabbing weapons, tools, or items with great speed, granting an edge in weapon draws or in equipment swapping.

Trait Name: The Stamina of Solomon
Trait Tier: Ω-Tier
Trait Requirement: SOS Trait
Trait Description: Through what Xerxes considered divine intervention of a star long ago he busted a solidified shard of Solomons will for the ability to move forth with an unending fervency in order for his country to prosper. Granting his desire fully he felt filled with energy and the will to fight forever.
Trait Effect: The user has their maximum total values of energy set to 900 with the numbers splitting based on class and race up to omega and the remaining values distribute based on the players choosing. Along with this if the player ever received fatal damage in a thread they can keep fighting until their pools empty with 40 being spent from each pool a turn.

Abilities:
Spoiler:


Prayer of Absolvement
Tier: A-tier
Class: Warrior
Type: Offensive
Range: Short
Requirements/Drawbacks: Limits the use of arms, requires the user to pull their arm back with the weapon aimed properly in order to produce enough force.
Scaling: Hits- For every 10 Stamina invested Xerxes can attempt to perform another strike.
Sustain:
Cool Down: 4 posts
Cost: 40 Stamina | 20 Stamina
Description:

    With his lance pulled back Xerxes grabs the handle with both hands in order to thrust the 3m long piece of metal forward with enough force to produce a gust of wind blowing forth small objects and impacting with enough force in order to deal A-tier damage to whatever he strikes.


Prayer of Protection
Tier: A-tier
Class: Warrior
Type: Defensive
Range: Medium
Requirements/Drawbacks: Requires user to be standing on a solid surface along with having the proper space in order to protect themselves, incapable of shifting into other warrior abilities during the use of it.
Scaling: For an extra 10 magoi the user can expand the diameter by 5m
Sustain:0
Cool Down: 4 posts
Cost: 20 Magoi and 20 Stamina | 10 Magoi and 10 Stamina
Description:

    By coating his Ebony Talon with magoi he creates a thin layer around the object quickly stabbing it in the ground. In a quick twist of his body and upward swing with his body he produces an intense gust of force to dispel clouds or other such things in a 5m diameter around him, with his Lance being able to swat away projectiles  or attacks up to A-tier while he swings.


Prayer of Clarification
Tier: A-tier
Class: Warrior
Type: Offensive
Range: Medium
Requirements/Drawbacks: Must focus and control magoi, must have a lance firmly gripped in right hand only with the left hand and pressed on the left side.
Scaling: Increase the size of impact by 5m for every 10 magoi invested
Sustain:
Cool Down: 4 Posts
Cost: 40 Magoi | 20 Magoi
Description:

    By focusing an immense amount of magoi into a Lance the user focuses the energy towards the tip into an incredibly dense point in order to swing out his lance to perform an attack dealing A-tier damage with the lance,  upon making contact the damage explodes outward and forward in blast 5m wide and 5m long carrying forward the force of the attack.


Storm of Merciful Night
Tier: A-tier
Class: Beast Tamer
Type: Offensive/Supplementary
Range: Long
Requirements/Drawbacks: Requires slight build up, beast needs to be in the air to initiate the start of the ability along with the space needing to be taller than 6m in order for it to work.
Scaling: For Every 10 stamina invested force needed to break free is increased by a tier.
Sustain:
Cool Down: 4 posts
Cost: 40 Stamina | 20 Stamina
Description:

    By flying around in a circular motion, and the use of their wings to generate and control wind the beast forms a tornado depositing their feathers into it. The tornado grows to be 15m wide and as tall as the room allows or max height of 50m. The tornado travels forth in a line of 30m picking up anyone close by dealing B-tier damage with disruptive and slicing winds filled with sharp feathers, requires B-tier strength to break free of (Escaping doesn’t mean escaping the damage however)




Shower of Disease
Tier: A-tier
Type: Offensive
Range: Long
Requirements/Drawbacks: Requires the user to hold and point the lance at the target or by pointing at a plague spot.
Scaling: For every 10 magoi invested the width of the plague spray can be increased in width.
Sustain:
Cool Down: 4 Posts
Cost: 20 magoi
Description:

    By aiming his lance at a target or a spot of disease and sending his magoi towards it Xerxes produces a rain stream of plague magic which rains 30m in the direction of being aimed with a diameter of 5m dealing A-tier damage to anything caught within.


Hand of Pestilence
Tier: A-tier
Type: Offensive
Range: Long
Requirements/Drawbacks: Requires the user to either point their lance at a spot disease and send magoi from it through the lance or requires them to stab a location, or object with it.
Scaling: For Every 10 magoi the range of the hands reach is extended by 5m
Sustain:0
Cool Down: 4 posts
Cost: 20 Magoi
Description:

    Upon filling their magic weapon with magoi the user stabs the weapon into the ground (or points it at a spot of disease sending magoi to it) and creates an arm and hand of plaque magic which is 1m thick and can stretch up to 15m in order to try to touch a target, upon touching a living thing the disease will transferring dealing A-tier damage to the target in the form of boils, vomiting, diarrhea, etc.






Humming Hymn
Tier: B-tier
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: Requires the user to continuously use one limb, user must also take a breath before hand to keep the pace.
Scaling: Damage- Can increase the damage of each strike by a tier for each 10 stamina invested.
Sustain:
Cool Down: 3 Posts
Cost: 30 Stamina | 15 Stamina
Description:

    Xerxes thrusts forth his lance 4 times with a great flurry in order to overwhelm an enemy, taking a breath before the attack he uses the oxygen in order jab with a furious speed, each one doing D-tier damage, with Xerxes generally aiming for the same spot but with the option to change target.




Bright Morning Mass
Tier: B-tier
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: Requires concentration, if interrupted during brief charge the ability damage is lowered to C-tier. Need a lance, needs to be swung into the air.
Scaling: Damage- Increase the damage by a tier for every 10 magoi invested
Sustain:
Cool Down: 3 posts
Cost: 15 magoi and 15 Stamina | 15 Stamina
Description:

    The user coats the weapon in a thin layer of magoi in order to increase damage slightly and apply it’s effects, the user then performs an overhead swing with a lance in either one or two hands in order to deal B-tier damage to a target.


Path to Salvation
Tier: B-tier
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: Requires the user to be moving at high speeds either on a mount or by building speed from running, user must keep Lance extended and straight.
Scaling: Damage - For every 10 stamina invested the damage of this ability is increased by a tier.
Sustain:
Cool Down: 3 Posts
Cost: 30 Stamina | 15 Stamina
Description:

    While the user is either sprinting or moving at high speeds in some form they can extend their lance forward, keeping a firm grip so that upon crashing into a target they stab them to do B-tier damage. Can hold arm out for 20m of movement or till stopped whichever comes first.


Hymn of Stoicism
Tier: B-tier
Class: Warrior
Type: Defensive
Range: Close
Requirements/Drawbacks: Requires the user to hold their lance tight to their body with both hands, and keep it close to prevent damage.
Scaling: Damage- For every 10 magoi invested the amount of damage protected against is increased by a tier.
Sustain: 0
Cool Down: 3 posts
Cost: 30 Stamina | 15 Stamina
Description:

    The user holds their lance upward with both hands in a defensive position, keeping close to their body they use the weapon to intercept incoming damage to block up to B-tier damage by using the weapon like a shield.


Hymn of Resolve
Tier: B-tier
Class: Warrior
Type: Supplementary
Range: Medium
Requirements/Drawbacks: Requires solid footing along with no damage to at least one leg to properly initiate the ability.
Scaling: For every 10 Stamina invested the number of steps taken is doubled.
Sustain: 0
Cool Down: 3 posts
Cost: 30 Stamina | 15 Stamina
Description:

    Using all the force in one of their legs the user performs a high powered step in order to launch themselves quickly in any direction up to 7m in order to avoid oncoming damage.


Flight of the Shadows
Tier: B-tier
Class: Beast Tamer
Type: Offensive
Range: Long
Requirements/Drawbacks: Requires Corva to fix his position to keep the attack going, must pull wings back with great force.
Scaling: Damage- Can increase the damage by a tier for every 10 magoi invested
Sustain:
Cool Down: 3 Posts
Cost: 30 Stamina | 15 Stamina
Description:

    The beast with a great heave of his wings sends of a rain of feathers outward in a cone 15m long and 5m wide at it’s widest. Anything caught inside takes B-tier damage in the form of cuts from the feathers which move with a quick flurry as if diving birds.


Soaring Shadow Pin
Tier: B-tier
Class: Beast Tamer
Type: Offensive/Supplementary
Range: Long
Requirements/Drawbacks: Requires the beast to have crafted the “pin” or to spend time crafting the pin before being able to use the ability. Must have a clear target to throw the pins towards.
Scaling: For every 10 stamina invested the force required to break free is increased by a tier.
Sustain:0
Cool Down: 3 posts
Cost: 30 Stamina | 15 Stamina
Description:

    By either spending the time to craft at the start of the ability or by using one previously crafted the user throws the pin (1m in length and 30cm in width) up to 20m away from the beast, upon impacting a limb it pins it into the ground or nearby object holding it down by one limb and dealing C-tier damage upon impact. Requires C-tier force to break free, pin itself has C-tier item durability.



Tier: B-tier
Class: Beast Tamer
Type: Defensive
Range: Close
Requirements/Drawbacks: Cannot move during the use of the ability
Scaling: Damage- For every 10 stamina invested the amount of damage blocked is increased by a tier.
Sustain: 0
Cool Down: 3 Posts
Cost: 30 Stamina | 15 Stamina
Description:

    Crova stops moving and performing action in order to wrap it’s wings around itself, able to keep another person inside as well. Upon wrapping his wings the beast forms a defensive shell capable of blocking up to B-tier damage before the defense is undone.


Clutter Cluster bomb
Tier: B-tier
Class: Beast Tamer
Type: Offensive
Range: Long
Requirements/Drawbacks: Requires there to be discarded or broken materials to use for the ability, feathers can be substituted as well but require a previous ability with them to have been used within 1 post.
Scaling: For every 10 Stamina invested another Clutter bomb can be crafted.
Sustain: 0
Cool Down: 3 posts
Cost: 30 Stamina | 15 Stamina
Description:

    The beast uses discarded materials, feathers, or broken objects to form a ball 1m in diameter, this concentrated ball of junk can be hurled by the beast while flying like a bomb, flying 20m in the direction of the beasts choosing, exploding on impact outward 3m dealing B-tier damage to anything caught within.


Night Raid
Tier: B-tier
Class: Beast Tamer
Type: Supplementary.
Range: Close
Requirements/Drawbacks: Limits the use of Corva wing abilities, requires to be midflight for the ability to be used.
Scaling: For every 10 Stamina invested another airdash can be performed.
Sustain: 0
Cool Down: 3 posts
Cost: 30 Stamina | 15 Stamina
Description:

    While flying or in the air the beast performs a powerful thrust with its wings in order to produce immense propulsion moving the beast to it’s peak as blur which rips through the sky going 20m in direction of the beasts choosing before returning to normal flight.


Holy Roller
Tier: C-tier
Class: Warrior
Type: Supplementary
Range: Close
Requirements/Drawbacks: Requires firm control of the body in order to roll and avoid.
Scaling: For every 10 Stamina invested another roll can be performed.
Sustain: 0
Cool Down: 2 Posts
Cost: 20 Stamina | 10 Stamina
Description:

    The user throws their body, twisting it in order to roll 5m in any given direction in order to roll out of danger as quick response.


Stabbing Sermon
Tier: C-tier
Class: Warrior
Type: Warrior
Range: Close
Requirements/Drawbacks: Requires the user to have a Lance in one of their hands, a firm hold of the weapon and proper sense of balance.
Scaling: Damage- For every 10 Stamina invested the damage of this ability is increased by a tier.
Sustain: 0
Cool Down: 2 Posts
Cost: 20 Stamina | 10 Stamina
Description:

    With a lance firm in hand the user performs two stabbing strikes aiming towards the targets chest region in order to damage someone's torso or whatever they may strike with both hits being quick and doing D-tier damage in the form of stabs.


Wind Call
Tier: C-tier
Class: Beast Tamer
Type: Defensive
Range: Medium
Requirements/Drawbacks: Must have both wings functioning properly, needs proper space to generate winds currents.
Scaling: Damage- For every 10 Stamina invested the amount of damage the user can defend against is increased by a tier.
Sustain: 0
Cool Down: 2 Posts
Cost: 20 Stamina | 10 Stamina
Description:

    By pulling both wings back with a great thrust the beast then performs a series of flaps in order to produce a field of winds 10m in diameter, this psuedo atmosphere generated produces enough force to push back people, projectiles, or tangible attacks in order to protect up to C-tier damage.


Flurry Strikes
Tier: C-tier
Class: Beast Tamer
Type: Offensive
Range: Long
Requirements/Drawbacks: Requires the beast to focus it’s attention on one target, hard to do in lower pressure environments.
Scaling: Damage- For every 10 stamina the damage of this ability can be increased by a tier.
Sustain: 0
Cool Down: 2 Posts
Cost: 20 Stamina | 10 Stamina
Description:

    The user flaps both of their wings to send forth two gusts of wind 1m in size forward 15m towards a target in order to do damage in the form of minor cutting, each wind does D-tier damage and they swirl in a helix pattern while flying.


Midnight Mass
Tier: C-tier
Class: Warrior/Beast Tamer
Type: Offensive
Range: Close
Requirements/Drawbacks: Corva and Xerxes must be near another to use the ability, unlike most of Corva’s abilities Xerxes must give the signal to attack by twisting his lance mid stab.
Scaling: Damage- For every 10 Stamina invested the damage of this ability is increased by a tier.
Sustain:0
Cool Down: 2 Posts
Cost: 20 Stamina | 10 Stamina
Description:

    Xerxes initiates the attack by performing a strong stab forward with his lance twisting the weapon in order to give a signal to Corva, upon this from overhead the bird attempts to attack the target from above by slamming his wings down on them. Both of these attacks do D-tier damage.


Mars:
Name: Mars
Tier: A-tier
Damage Required to Defeat: A-tier
Description: Mars is feline man standing at 1.25m tall. He carries himself with a very fun a playful demeanor, often joking or making comments to ease those around him. Wishing to make the world a nicer place he formed a family around the idea of disposing of cruel and unfit leaders. With a lax demeanor and accepting heart, he seems to carry forth with high hopes for the future. Seemingly to have white fur with grey splotches across his back forming a cowl over his one ruby eye, the other hidden behind an eye patch. The cat warrior keeping his swords sheathed upon his back. His eye despite fierce in look carry a gentle demeanor with them.
Weapons:
Spoiler:
Name: The Blade of Mixas
Tier: A-tier
Type: Magic Sword
Magic Type: Metal [Strength + Lightning]
Appearance: A golden saber 2m long which is made fully out of solid gold. Being a one-sided saber the guard forms on the sword like a cross with a ruby adorning it, the guard itself being 36cm wide. The sword seems to radiate with a sorrow, emanating around the magic circle on the hilt.
Function:

  • Guidance of Mixas- By spending 10 magoi and filling up the sword the user can create an armor of gold using intense magnetic force and strength magic to form the construct, the armor carries the field, allowing the user to pick up gold within 5m to spin around their body.

  • Wrath of Mixas- By spending 10 magoi the user fill the sword with their energy attracting gold particles to form a copy of the sword which is treated as regular A-tier weapon lasting 4 posts.



Name: Apophis
Tier: A-tier
Type: Normal
Species: Goliath Python
Appearance: A python seemingly to have a pattern of shimmering silver with bands of golden crescents across the back. The beast is 36cm at it’s smallest and 36m at it’s largest.
Beast Traits: (See the Trait Systems for more info.)

Trait Name: Slimy Coat
Trait Tier: C-tier
Trait Requirement: Biology
Trait Description: Producing a natural protective coat of mucus which keeps the beast safe.
Trait Effect: Has a defensive coat of slime that takes C-tier damage to get through.

Trait Name: Shifting Serpent
Trait Tier: A
Trait Requirement: Unique Biology
Trait Description: Having a unique body this creature is capable of shifting it’s size from going from the size of a hand to the size of a large room.
Trait Effect: Beast can freely shift it’s size between 36cm and 36m long, being 4cm thick at its smallest and being 4m thick at it’s largest. Is treated as a basic action.

Trait Name: Super Slither
Trait Tier: A
Trait Requirement: Biology
Trait Description: This creature moves with a furious speed, being able to slither and slide it’s body around with great speeds, being able to carry things or people on it’s back with ease.
Trait Effect: This creature can move with speeds equivalent to that of a B-tier fanalis normal movement speed.

Trait Name: Masterful Burrower
Trait Tier: A
Trait Requirement: Biology
Trait Description: From years of moving through the earth, snaking to dig tunnels this creature can wiggle it’s way through the earth with precision and speed.
Trait Effect: This beast is capable of burrowing with a furious speed comparable to that of a B-tier fanalis on land, moving as a blur in the earth, digging it’s way through.

Traits:
Spoiler:


Trait Name: Natural Gryoscope
Trait Tier: A
Trait Requirement: Dungeon Beast Biology
Trait Description: Most cats are known for their wonderful sense of balance, and this feline warrior is no exception, with excellent gyroscopic control of their own body.
Trait Effect: This user can move and twist their body with great ease with abilties, using their wonderful acrobatic skills along with wonderful sense of balance to maintain their compsure


Trait Name: Sensitive whiskers
Trait Tier: A
Trait Requirement: Dungeon Beast Biology
Trait Description: This cat has sensitive whiskers to the point where it can notice differences in the wind pressure to decent distances, a cat is always aware when danger is nearby.
Trait Effect: Movement or physical things within 10m of Mars can be detected by differences of air pressure felt by his whiskers.

Abilities:

  • Lotus Strike: Leveling Lashes- The user performs a series of slashes with two swords, two slashes per sword with each slash doing C-tier damage. They can be performed in any direction but must have two blades to perform, generally mixing up slashes to confuse the foe.

  • Lotus Strike: Karmic Wheel- By holding one blade in the users hands and the other in a firm grip between two tails they then throw their body forward with great force in order to become a living saw blade, spinning to slash a target with the blades moving at high speed doing A-tier damage and traveling up to 10m.

  • Lotus Strike: Snaking Way- While riding upon Apophis the user pulls out their swords and performs a series of high-speed strikes while the snake moves around up to 20m in order to avoid damage with the user swats away damage up to A-tier if anything gets close.

  • Lotus Strike: Snake Lies and Honest hours- The user sends forth their snake to coil around a target in order to restrict their movement for 3 posts requiring A-tier strength to escape. While the snake holds them the user then leaps up to slash at them, the snake being able to move up to 20m to choke someone with Mars being capable of moving the same distance.

  • Lotus Prayer: The Den of Snake and Lion The user with both swords in hand fills the blades with their magoi, coating them with a dense layer. Afterward, the user performs a high powered horizontal slash with their swords in order to do A-tier damage, while commanding Apophis to slither around to form a wall, making sure to encircle them both.


Moves used by Mars:
[*]Lotus Strike: Leveling Lashes- The user performs a series of slashes with two swords, two slashes per sword with each slash doing C-tier damage. They can be performed in any direction but must have two blades to perform, generally mixing up slashes to confuse the foe.

[*]Lotus Strike: Karmic Wheel- By holding one blade in the users hands and the other in a firm grip between two tails they then throw their body forward with great force in order to become a living saw blade, spinning to slash a target with the blades moving at high speed doing A-tier damage and traveling up to 10m.

Proxy post will be approximately 72 hours after the last player post with an automatic post coming within the same time if there is no response within the allotted time.

14Furcas- The Main Hall Empty Re: Furcas- The Main Hall on 15/10/19, 07:13 pm

Trently

Trently
A-Tier
A-Tier
Great clashes were occuring behind the pair of men, keeping Guaiwu on his toes. Trently stood weary and careful too but had to focus on what this stone read for a clue to winning this dungeon, Furcas. It was a poem that would puzzle him but he would feel he maybe got what it was trying to say. Trently gently caressed his earlobe while pondering upon its words. Upon the beautiful hilt of Kutter lied his hand quick to brandish the sharp blade. Trently remained on guard and ready to defend and retaliate if anyone striked. His general would stare on at the poem and read it, but struggle to decipher it.

Guaiwu: "Do you understand this poem?"

Trently: "Not quite. However, I guess you can say I have some ideas. Let us just continue on to the end of this room."

His earrings of Asura jingled lightly upon stepping forward before the wealth in front of him and Guaiwu. Trently could not touch any weapon here with what he had just read from the stone. He looked back to the cat man fighting, staring, until looking forward again and proceeding onward to what awaited at the end of this treasure room. Trently would have received a good view of Xerxes and somewhat of the other knights creeping forward to him. The sight of Xerxes made Trently clench his fist, vowing to himself to defeat him.

Trently: "He is doing our part, let us do ours. Let us not take this moment for granted, and make the best of it. They seem to yet have seen us clearly but I am not quite sure. We move forward."

Guaiwu: "Alright, I am keeping a very close eye on him and his knights."

Trently said to Guaiwu, sprinting forward with his friend to the door at the end of the wealth filled main hall. If both men could, would touch its door to proceed with the dungeon that is Furcas.

Trently: "We shall conquer this dungeon!"

What awaited Trently and Guaiwu as each tried to flee the room? Looking to beat the knights of Sasan to the power held deep inside Furcas' great Chamber.

Guaiwu The Red Ogre, Miracle General!:

Furcas- The Main Hall Street_fighter___akuma___render_by_entemberdesigns_dchto5k-pre.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9OTQyIiwicGF0aCI6IlwvZlwvYWFjYWZlNGQtZjExOC00OGFhLWJhOTMtYWNiZTI3NjUwNmJhXC9kY2h0bzVrLWQ4YTJiYTFkLTEzYTctNDkwNi1hNGRkLWFlM2E3NjA0MGRiNi5wbmciLCJ3aWR0aCI6Ijw9MTAyNCJ9XV0sImF1ZCI6WyJ1cm46c2VydmljZTppbWFnZS5vcGVyYXRpb25zIl19

Name: Guaiwu The Red Ogre
Tier: A-Tier
Damage Required to Defeat: A-Tier
Description: A fanalis former bandit leader who was defeated and saved on the brink of death by Trently. His bandit group was absorbed into Trently's guild and now he and Trently have begun to be friends, having somewhat of a mentor and student relationship. He is grateful to Trently for giving him a new and better path in life and will support Trently's aspirations best he can. Guawei has a temper but he tries to not let it take over him. He is a rough and rugged personality with a rare kindness to only certain people. His fighting style is purely using his body and nothing else. The fanalis man is 6'6 with a very muscular frame. He is a body manipulator.
Weapons: None
Traits: 

Trait Name: Iron Body
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through excessive training of one's body, the character has developed a more resilient body that reduces damage taken.
Trait Effect: The character's body is resistant to damage of A-Tier and below. Damaging abilities that hit him are reduced by a single tier.

Trait Name: The Red Ogre's Will
Trait Tier: A
Trait Requirement: Must be Body Manipulator.
Trait Description: Through extensive training of one's body, the character has developed a trait that triggers at will of the character.
Trait Effect: The character's become four 12cm black claws, teeth become sharp and pointed, and a 24cm black horn sprouts from the top center of his head. He can deal A-Tier ability damage with his claws, teeth, and horn. This trait lasts for two posts, and only may be used once per thread. It takes a short moment to transform, about a couple seconds.

Trait Name: Perfect Balance
Trait Tier: C
Trait Requirement: Must have a Physical Combat Class
Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.

Abilities: 

Ogre Impact [A-Tier]: Guaiwu punches a target with his right fist, his punch near lightning speed and making impact with the target. The target inflicted with damage will suffer A-Tier blunt damage and shattering of bones and be knocked back 10m far.

Acrobatic Dodge [A-Tier]: Guaiwu jumps into the air 10m far up and lands 10m away in near lightning speed, manipulating the muscles in his legs and making them larger to dodge acrobatically so quick.

Iron Armor [A-Tier]: Guaiwu manipulates the iron in his body to coat his body in an A-Tier layer of iron that will protect him against A-Tier damage.

Arm Catapult [A-Tier]: Guaiwu grabs a target with his right arm with A-Tier grasping that requires A-Tier strength to escape and throws tbe target 20m far with A-Tier strength.

Man Disarmed [A-Tier]: Guaiwu lunges for a weapon of a close target with lightning speed and pries it out of their hands with A-Tier strength force, throwing it aside 15m far.

Magic Weapons Bringing:

Kutter's Katana [Magic Weapon]:

Furcas- The Main Hall Latest?cb=20140415221134
Name: Kutter's Katana
Tier: A-Tier
Type: Magic Weapon - Sword
Magic Type: Razor (Wind + Strength)
Appearance: This 100 cm long katana once belonged to Kutter, an adventurer from Kou who lost to against Caim's traps. The body of the adventurer was swallowed up, but the sword remained, absorbing the magoi of the dungeon and eventually gaining powerful magic. With a 75 cm blade length, 1.5 cm blade thickness, 25 cm handle length, and a 15 cm guard diameter, this sword is indeed as beautiful as it is sharp.
Function:

  • Subatomic Slice - The user feeds magoi into the sword using two hands, causing the sword to coat its blade in an immeasurably sharp razor edge. The next slash of the blade will send a flying edge of razor magic up to 20m through the air severing things with A-Tier damage. Things cut with razor magic are unable to be put back together again regardless of healing spells used on them for a minimum of 3 posts.. 10 Magoi to activate | 5 Magoi to sustain.


Shuriken of Storms [Magic Weapon]:

Furcas- The Main Hall FOQtMLY
Name: Shuriken of Storms
Tier: A-Tier
Type: Weapon | Throwing
Magic Type: Storm [ Wind + Lightning ]
Cost: 10 magoi to activate | 5 to sustain
Appearance: This shuriken is approximately .5 meters across and the magic circle is inscribed on the blue gem in the center of the blades. The blades appear to have streaks of lightning through them.
Function:

  • Stormfall - When the user throws the shuriken after feeding it magoi, it causes a 2m diameter disc of storm magic to spread from its center. The shuriken will stop above the target and the disc of storm clouds will glow brightly for a brief moment. The space directly beneath the shuriken is then struck with a giant lightning bolt capable of covering the entire 2m diameter. Anything caught by the bolt is dealt B-tier damage and electrical paralysis that lasts for one posts. The range of this attack is 10m.
  • Tempest Zone - The user activates this function by keeping the shuriken held in their hand with its center placed against their palm. Feeding magoi into the tool with that condition met causes thick storm clouds to form around the user. The clouds grow to cover a 10m diameter spreading throughout the area blocking the vision of anything within the area unless they are at least 1m away from each other. The electricity within the storm cloud detects the electromagnetic fields of living beings and informs the caster of their location.


Fool's Gold [Magic Weapon]:










Furcas- The Main Hall QdGKUzIName: Fool's Gold
Tier: A
Type: Bastard Sword
Magic Type: Lightning
Material: Bronze-Gold Alloy
Appearance: A simple, two-handed, bastard sword of mysterious origin. The material seems to be a bronze-gold alloy, but there's not telling for certain. There are intricate markings running along the cross-guard and half the blade. A magic circle graces the cross-guard, blending in with the intricate markings. The total length of the sword is 130 cm, the blade taking up 90 cm. The cross-guard is 40 cm in length.
Function:

  • Golden Cloud - By feeding magoi into the sword, the blade of the sword will disperse into a cloud of gold particles 10m around the user. Due to the conductive properties of gold, an alternating magnetic field can induce a current in it, which generates its own field through the use of lightning magic.

    The cloud may be manipulated into any inanimate object of the users choosing. Such as a wall or reshaping the blade into another form. The objects size may not exceed 2.5m on all sides. The object may be placed within or launched away 10m around the user or on the hilt. It may create up to eight smaller objects that size may not exceed 65 cm each and they may only deal D-Tier damage. 10 magoi to activate | 5 to sustain


The Wind's Delivery [Magic Weapon]:

Name: The Wind’s Delivery
Tier: B-tier
Type: Magic Sling
Magic Type: Wind
Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.
Function:

  • Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
  • Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.


Magic Items Bringing:

Spriggan's Call:

Furcas- The Main Hall Pbucket
Name: Spriggan's Call
Tier: A
Type: Magic Tool - Ring
Magic Type: Life Magic
Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
Function:

  • Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.


Asura Earrings [Magic Item]:

Furcas- The Main Hall Red-white-blue-crystal-earrings
Name: Asura Earrings
Tier: D-Tier
Type: Magic Earrings
Magic Type: Asura Magic [Life+Heat+Ice]
Appearance: These pair of blue and red gem earrings are very small at only 4cm long a piece. They seem rather plain besides the gems which glow with a magic circle when in use.
Function:

  • Touch Of Cold- The user pays 10 magoi | 5 to sustain allowing their hands to glow and radiate with cold energy. Allowing them to freeze things to the touch, or even cool down overheating bodies.

  • Touch of Warmth- By paying 10 magoi | 5 to sustain the user allows their hands to radiate with warm energy allowing them to melt metal after a few seconds of contact and warm up freezing bodies.


Lion's Pride [Magic Item]:

Furcas- The Main Hall E9WnSEJ
Name: Lion's Pride
Tier: A-Tier
Type: Magic Item - Artificial Arm
Magic Type: Strength
Cost: 10 magoi to activate | 5 magoi to sustain
Appearance: A standard prosthetic arm, made up of 100% pure titanium. The arm seems to adjust it’s size and weight to fit any user. The magic circle is directly on top of the hand, and will glow a faint black color when fed magoi.
Function:

  • Force - By feeding magoi into the arm, the user is then granted a powerful form of telekinesis; via strength magic. The telekinesis allows for simple radial movement but lacks the accuracy to perform any complicated tasks. Any inanimate object they may have touched within their last post becomes eligible to be controlled by them. As long as the object is within exactly 40-meters of the user, they are able to control it freely, moving it anywhere within the set range. If the object is to go past the set range, the user will lose complete control over it.
  • Handy - As long as the user has at least 20 magoi left in the current thread, this magic tool will work as a fully functional arm. If the user is below the 20 magoi threshold, the arm will no longer function until their magoi is restored. Additionally, this arm is capable of applying A-Tier basic damage equivalent to A-Tier enhanced strength. This arm does not feel pain, but will take damage like any other item would.


Universal Sheath [Magic Item]:

Furcas- The Main Hall CMDxcjb
Name: Universal Sheathe
Tier: A-Tier
Type: Magic Item - Sheathe
Magic Type: Strength
Appearance: Normally a 75 cm long, 10 cm wide sheathe with aesthetics reminiscent of Kou style. This sheathe probably belonged to a regular soldier of the Kou Empire who ventured too far, but now the sheathe has been altered by the dungeon's power. The strangest aspect of this sheathe, aside from the magic, is the inside; it looks like a whole universe is encased within the sheathe.
Function:

  • One Size - If the user tries to sheathe any weapon into this sheathe, the sheathe will contract, shift, and warp its shape, size, and form in order to perfectly fit the weapon. Removing the weapon from the sheathe will revert the sheathe to its original shape, size, and form. No cost.

  • Fits All - If the sheathe is not in use and the user feed magoi into the void sheathe, then a powerful vacuum is created inside the sheathe. The vacuum force is in the shape of a 5m wide fan up to 1m in front of the sheath. Anything that weighs less than paper will get sucked into the sheathe, never to be seen again. No matter the size of the objects getting sucked in, the sheathe will compensate. This is generally useless against physical attacks with mass due to the weight limit, but is very effective against intangible attacks such as flames or gases. 10 Magoi to activate | 5 Magoi to sustain.


Flying Carpet [Magic Item]:

Furcas- The Main Hall Webmaster-MagicFlyingCarpet_Ilustracije_full_2251_19259

Item Name: Flying Carpet
Tier: A-Tier
Type: Magic Item
Description:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
Function:

  • This magical carpet gives a 25% word count reduction on traveling topics.
  • The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.


Large Backpack:

Furcas- The Main Hall Which-rpg-inventory-system-icon-preliminary-steps
Name: Large Backpack
Tier: A
Description A backpack to hold your valuables in. Only one per character.
Effect: Allows the user to bring 4 extra items into a thread.

Backpack Items:

Ruki Zhanshi - Grandpa's Blade:

Furcas- The Main Hall 2h3si111
Name: Ruki Zhanshi - Grandpa's Blade
Tier: C-Tier
Type: Katana
Material: Steel
Appearance: Ruki Zhanshi is a standard steel katana, with a design of golden and black on the hilt. The hilt is about 20 cm long, allowing for much more room for grasping and defending. The blade is about 70 cm long and 6 cm wide. There is also a ribbon type chain at the end of the hilt. The blade with a dark green strike across a lighter green on the blade.

Necklace of Hidden Arts [Magic Item]:

Furcas- The Main Hall Nim__s_pendant_by_aikurisu
Name: Necklace of Hidden Arts
Tier: A-Tier
Type: Magic Item - Necklace
Magic Type: Ultimate Ninja Magic - Light | Life | Sound
Appearance: A neatly braided necklace with a shield-like metal emblem on it. In the center is a clear blue gem embedded into it with a magic circle engraved around it.
Function:

  • Cloak -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to vanish to anyone not in a 2m radius of them. Alternatively, they could choose to make a single inanimate object they are touching, vanish.  As long as they keep their breath under control and not attempt any kind of combat-related action, their presence will have vanished completely and is not detectable by normal means. If their breath becomes suddenly unstable or they attempt to strike their enemy during the activation of Cloak, the effect will begin to fade away. An inanimate object affected by this will simply revert after 1 post.  10 Magoi to activate | 5 Magoi to sustain.

  • Mirror -  Feeding magoi into this necklace will cause the user and all the equipment they are wearing to mirror a target of their choosing within a 5m radius. The users own actions will now be cloaked in a harmless illusion of the target's own actions to anyone within 5m of the mirrored user. If their breath becomes suddenly unstable during the activation of Mirror, the effect will begin to fade away.  10 Magoi to activate | 5 Magoi to sustain.


Mask of the Damned [Magic Item]:
Furcas- The Main Hall 9dOCl8q
Name: Mask of the Damned
Tier: A-Tier
Type: Magic Mask
Magic Type: Heat
Appearance: A white mask that conforms to fit comfortably on the user’s face, even when not worn. It has plain eyes ringed in black, a snout, and prominent red lips. On the back of the mask, placed between the eyes, is the Magic Circle that glows when activated.
Function:

    Once the Magic Seal is activated, black chord-like tendrils covers the user entirely. They grow up to 3m in height, albeit the newfound coat does not boost their defenses. Instead, they are now capable of breathing out fire up to a meter away or blasting it from various parts of their new body. They can deal up to A-Tier damage with their flames and still use objects in their "hands". The psuedo-transformation ends after 4 posts. 10 Magoi to activate | 5 Magoi to sustain.


Amulet of Tlaloc [Magic Item]:

Furcas- The Main Hall GX2Yb2M
Name: Amulet of Tlaloc
Tier: D-Tier
Type: Magic Item - Pendant
Magic Type: Lightning
Appearance: A pendant that is approximately 7 cm long and hangs from a silver chain. It has 3 beautiful gems attached on this pendant that has a similar shape like a lightning bolt, a small ruby, topaz and sapphire. The magic circle is located on the back
Function:
[*]Magnetism Field – Feeding the magoi into the item will allow the user to create a magnetic field 3m in  diameter that can be used to attract ferrometals, such as iron, nickel and cobalt. (Steel is an alloy of iron and carbon.) towards the field. The type of metal that could be attracted could be weapons, jewelry, and all things that is made from ferrometals except metal vessels. 10 Magoi to activate | 5 Magoi to sustain.
[/list]

Shards 1x:

Furcas- The Main Hall HREQtj1
Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
Amount: 1

Juicy Sirlion 1x:

Furcas- The Main Hall 8eWfuJ5
Name: Juicy Sirloin 1x
Tier: B-Tier
Description A large sized meal.
Effect: Allows the user to recover 100 magoi while resting.


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Furcas- The Main Hall BQdy5Kr

15Furcas- The Main Hall Empty Re: Furcas- The Main Hall on 17/10/19, 06:19 pm

Sesshomaru

Sesshomaru
β-Tier
β-Tier
Sessho the adventurer looked at the pillar reading the inscriptions that are in it not understanding what they mean. As everyone knew Sessho wasnt the thinker type thats why he had thr family with him to help make up for what he lacks. Seeing the inscriptions Roah began to think trying to figure out what it meant since she was the thinker of the group. Sessho pulls out the copper weapon completely wondering what it was but seeing the name thinjing it'll be an axe.

After that the group would regroup to decide thier next move. "Okay guys! Let's go check the next. room since it looks like we learned all we can so far!" sessho says and the group agreed looking back at mars before going to the other end of the room.

16Furcas- The Main Hall Empty Re: Furcas- The Main Hall on 19/10/19, 06:05 pm

Zuzu Mansur

Zuzu Mansur
β-Tier
β-Tier
ZUZU MANSUR

That purple-haired woman parted her cranberry lips in a knowing smile as she drew out the shining weapon of platinum-sheen, its nature as a pole-arm seemingly intended for her grip, ‘I understand that boy’s interpretation - that ‘sweet temptations spoil those with name’ refers to being tempted to take these weapons, with their inscriptions, and ‘impatient mind to win’ being taking them without second thoughts. Yet I have a different interpretation - that ‘a reward earned is one to be won but not one's possession’ refers to using this weapon sparingly for the trials ahead, for they are the prizes to be won in them, not to avoid them completely.

    ‘I quite enjoy your interpretation,’ remarked her lavender-eyed companion, Amnet detailing the inscription into her hefty tome, ‘I can’t say whether it's the conclusion I drew, but I certainly understand its logic. As the follower of my emperor, I have been tasked with following you, and I’m encouraged to follow the path your logic will lead you on.

    ‘I would wonder what your interpretation is, yet I feel that these are conclusions drawn from logic only made sense by our personal experiences - mine from florid lyricism, that boy’s from bold optimism, the same he displayed in the presence of that blue-skinned giant commandeering the last Dungeon, and yours from studious cynicism. The conclusion which makes the most sense is the one which most fits the logic of our respective personal experiences. That however is not to say there is not one intended interpretation to be concluded.

    ‘We do not have time to partake in philosophy,’ warned Powehi as that tawny-skinned girl spied their rival claimants in their clashes, ‘We must make our leave lest these drudge vassals of that tyrant arrive before us.

    With her newfound weapon swiftly slung upon her back, intent on using it only for the upcoming trials, Zubaidah joined Amnet and Powehi as they hurried upon the well-furnished gate to the next room.

    The knight with the amber locks followed, his eyes flaring with passion for his liege, ‘All the dead kings came to me
On Sasan’s peaks, where I was dreaming.


   
60/60 | 765/500 |165/165



Learning of the Dungeon:

Zubaidah’s NPCs:

Zubaidah’s Gear:

Name: Bezrid

Tier: D tier

Type: Spear

Material: Consists of a steel blade with an applewood shaft.

Appearance: Bezrid has a 54cm long worn down feathered-style blade with an average width of around 20cm for the usable cutting edges, newly replaced with a fresh blade. The applewood shaft it is attached to extends for 164cm, wrapped in dark leather and joined to a steel butt.


Name: Al-Lat

Tier: B tier

Type: Halberd

Material: Consists of a steel blade, with black leather and iron elaborations, with a black titanium alloy shaft.

Appearance: Al-Lat has a 52cm long blade with a single cutting edge, melted down from her late father’s gift ‘Bezrid’, with a cover made from black leather with iron elaborations. The impure titanium alloy shaft connected to the blade extends for 158cm to an iron butt.


[/color]
Furcas- The Main Hall Latest?cb=20140917194711

Name: Orbitals Arms

Tier: A-tier

Type:  Magic Tool

Magic Type: Strength

Appearance: The orbital arms are a pair of glass orbs that are 36cm in diameter. This strange set actually functions as one object, with each having golden cased in which the magic symbol would glow on the object.

Function:


  • Satellite Assistance - Upon activating this magic item the user can lift up to four objects/weapons to hold, manipulate and move within  5m of the orbs which can move 10m away from the user, with two objects per orb, however, if one is destroyed the tool loses its another function. and can only hold two objects. The objects have their own field of gravity and keep the objects afloat have them satellite around them. 10 magoi | 5 magoi

  • Helping Hands- The user has the tool launch all 4 objects towards a target up to 20m away to deal B-tier damage (D-tier from each hit). They can control the flight path but the tool launches them by having their orbit accelerate speed to eventually soar like a missile. 10 magoi | 5 Magoi




Name: Head of Command

Tier: B-tier

Type: Magic tool

Magic Type: Asura Magic [Life+Heat+Ice]

Appearance: The head of command is a lilac and fuschsia mask which covers the eyes of the user. The helmet is around 40 cm around but seems to chance to fit the wearers head. On the back of the mask, there is a black clasp on the back. A magic circle glows on the clasp of the mask when in use.

Spoiler:

Function:


  • Call of the Asura-  By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive.  Must stay within 20m of the user.

  • Through its Eyes: When The user is not in combat by paying 10 magoi |5 to sustain they may look through the eyes of the construct, but in turn, they can’t move or act unless to exit the state. Can be done up to 3 posts



Name: Suiryu

Tier: C-tier

Type: Magic Weapon - Polearm

Magic Type: Water

Appearance: A polearm that is 180cm long in total with mostly blue color dominating it. The design is quite feminine with the flower decorating the smaller blade on the right side. The magic seal is embedded at the center of the polearm.

Spoiler:

Function:


  • Water Jet - By infusing magoi to the polearm, the user can summon a 2m wide and 3m tall water stream towards the enemy who is standing up to 10 meters away from the user, pushing them back 10 meters away.  10 magoi to activate | 5 magoi to sustain



Image:


Furcas- The Main Hall 462px-Weapon_b_1030204500


Name: Dual Solitude

Tier: A-tier

Type: Magic Halberd

Magic Type: Asura Magic [Heat + Ice + Life]

Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.

Spoiler:

Function:


  • Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.



Name: Morningstar, Flail of Radiant Faith

Tier: B-tier

Type: Magic Flail

Magic Type: Light

Appearance: The Morning Star Flail is a 2.5m long gilded gold chain with a large studded .5m in diameter gold ball with swirled carvings and a magic circle on it, on the other is a clamp in the shape of gold bracer with ruby setting right in the center, the bracer being about 30cm long and 4cm thick.

Spoiler:

Function:


  • Passive: Rising Star- With each direct hit from the Morningstar it begins to glow brightly from the flail head, glowing up three different stages, a stack only being gained if the player directly clashes or does damage. Stage 1: The flail begins to glow brightly, giving a 1m glow which can clear the way or light paths, clearing the path for the user. Stage 2: Now shining with a great glow 2m in diameter people within range staring at the mace will have their eyes slight blinded, blurring their vision and making it highly difficult for others to stare without some form of protection. Stage 3: The glow has now expanded to 3m, and looking at it will now fully blind players for one post if looking directly at the weapon. Lasts 3 posts, refreshes if a new stack is gained, all lost if a light magic ability is used for the weapon but in return increases damage or effect by a Tier if there are 3 stacks used.
  • Bursting Radiance:- The user slams the morningstar in the ground causing it to swell and lights up, the light bursts out from around the head at its point of impact, rapidly expanding into a burning 15m in diameter sphere which burns with B-tier damage, the Sphere is not harmful to the user, and can be moved if the flail is during its post of use.



Name: Crystalline Heels

Tier: C-tier

Type: Magic Item [Magical Boots]

Magic Type: Crystal [Heat + Strength]

Appearance: A pair of resplendent crystal wraparounds that shine with an array of colors.  These durable straps are designed to look well with any piece of armor or boots to make the user look more beautiful than ever while kicking butt.

Spoiler:

Function:


  • Dance of the Crystal Field- The User pays 20 magoi creating a field of crystals 15m in diameter in the form of a circle. The crystals go up to 2m high, the crystals are able to take up to C-tier damage before breaking and the user can freely shift around the field shrinking it or lowering the crystals.





Image:
Furcas- The Main Hall FxtrXQV
Name: Luna Heels

Tier: B-Tier

Type: Magic Weapon

Magic Type: Pierce Magic

Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.

Function:

  • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain

  • [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at B-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain


Items


Name: Dry Sand

Tier: D tier

Material: Leather pouch/Dry sand
Description: The large purple dyed leather pouch is filled to the brim with dried out fine white ironsand, kept closed by a tight string. This is used in tandem with Zubaidah's Perhri Barrier, to allow her to use this ability in places without an available source of loose particles by scattering around the battlefield.

The number of uses corresponds to the tier. At D tier, it can be used five times, each further tier adds on another three uses.

Name: Shard of Solomon x 2


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Furcas- The Main Hall Xaj4qc7

http://magiworld.forumotion.com/t8587-zubaidah-s-vault#46460

17Furcas- The Main Hall Empty Re: Furcas- The Main Hall on 21/10/19, 12:38 pm

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
Each of those who approached the stone would come to their own conclusions.  With worrisome woes and pondering pesky persuasions from the bold, bickering statues, and aggressive antagonists nearby all in the room chose to make their own actions amidst the conflict. The treasures and the riddle of the stone far more tantalizing than any of the other stimuli appeared, even for the trailing knights. Still it would be hard to ignore as each group approached, the fight between the two leaders was getting violently more intense, but they had their own actions to face.

As the miracle pair of Trently and Guaiwu chose to abstain from the treasure they would move past, the end of the room was inviting almost as the treasures seemed to dwindle. The fast wealth would lead to a cold iron door, the engravings faded and weathered in appearance. It would feel cool to the touch. There seemed to be no one attempting to prevent the boy from moving to the next room. As long as his actions went by without prevention from himself or others the midway would invite him.

Close behind now Sesshomaru and his family reluctantly made their way forth. Ares begrudgingly treaded forth, ignoring the weapons, leaving his father to fight. Bayek tried to move them forth with vigor but Roah seemed to stop, her eyes examining the tablet. No one but Baba would seem to pay much attention to Sesshomaru as the Asura withdrew the Axe of Ekgre. It's copper sheen would glean in his eye. The weapon while large in size wouldn't feel like much to him. As he drew the weapon a black hook-shaped mark would appear over his heart on his chest.

Axe of Ekgre:

Furcas- The Main Hall --
Name: Axe of Ekgre
Tier: A-tier
Type: Magic Axe
Magic Type: Metal [Strength + Lightning]
Appearance: An axe 3m long with a flat, diagonal blade which takes up 1m of the length, the axe being thinner near the base and reach 36cm wide at the top. Connecting the blade to the handle is fluid and wavy patterned carvings.
Function:

  • Protection of Ekgre - Upon filling with this weapon with magoi the user attracts nearby copper in any form in order to form a complete shell around it's user, fitting to their joints and such to allow movement, the armor taking a similar appearance to the user. It requires A-tier damage to break through, and missing parts can be replaced with leftover copper constructs, lasts 4 posts. 10 Magoi to Cast | 5 Magoi to Sustain

  • Fury of Ekgre - With a horizontal or vertical swing of the axe the user fills it with magoi, creating an axehead of copper 1m in length which flies forth following the arch of the swing going up to 20m doing A-tier damage to whatever it strikes.


Whatever he would do with his weapon was his choice, the family would surely move on. While they would continue on others approaching would have their chance to grab weapons, the knights seemingly to ignore them for the most part. They had to move forth with the divine duty of their king. Charlegmane started to eye the weapons, even going as far as to run out towards the Maul.

"If you value not being left behind leave the weapon, we have ground to cover, you can have your fun ahead."

The beastly man would try to object but the leader shut him down with a gaze, his intense stare shutting down even this rambunctious knight. With their quick squabble over the small band behind them would make their way up to the treasures, the image of the minor knights disappearing behind the rock as Constatine would gain a slight glimpse at his master. He would stumble, trying to run knowing it wouldn't be easy to get away from Zubidiah even as she withdrew the wonderful platinum Fork of Terea. The sleek and wonderful weapon complimenting her arsenal wonderfully, as a black hook mark would appear upon her right hand.

Fork of Terea:

Furcas- The Main Hall --
Name: Fork of Terea
Tier: A-tier
Type: Magic Fork
Magic Type: [Strength + Lightning]
Appearance: A long 2.7m polearm with two prongs each of which take up .7m of the height of the weapon. The smooth platinum weapon glints with dancing colors of the rainbow, relflecting wodnerfully around the weapons wing patterns neart the split of the fork.
Function:

  • Dance of Terea- Upon activating the function of this weapon the user coats their body in a dress of platinum which adorns in flowing patterns and gives the user two long, metal spike-like legs 1m long attached at the knee. There is a static current throughout the armor to produce a field of static cling allowing the user to run up any solid surface and cling to metal with great strength. Lasts 4 posts 10 Magoi to Cast | 5 Magoi to Sustain

  • Song of Terea- By filling the fork with magoi and pointing it towards the ground the user activates the magic to gather and form spike of platinum stabbing up 15m into the sky, the spike being 3m wide doing A-tier damage. 10 Magoi to Cast | 5 Magoi to Sustain


With four of the six spots now empty the weapons seemed empty, by the gold would wash over them as the fight of feline against the ferocious king was coming to its own end.

"Time to Perish little kitty." His voice would drop with a low roar, almost a somber prayer for the funeral he intended to commence. Corva would drop, the bird's speed would gather gaining a thick layer of air around the creature. As it fell the king would charge a Prayer of Clarification. His magoi would start to move, condensing in the tip as he cocked back his arms with the lance to gain force.

"I've got more fight in me than you seem to give me credit for!" Mars growled, his magoi would start to drain. More would empty his body as the function of the sword would activate, Wrath of Mixas times four! With a flurry of the golden blade, he would then createFour more! Two blades in hand and 8 on the floor soon the field from his armor would spin them, a razor wheel would from with the high speed as the began to dance around his body. The blades around him would spin forming a Lotus strike: Karmic Wheel, and he would, leaping off his snake, begin to shout. "Lotus Strike: Den of Snake and the Lion!"

As the two zipped towards each other the projectile blades would fail to tear through the protective wind field, Corva adding insult to injury by smacking them away from his control. In a swift moment, they would try to make their slashes, the crow of  Xerxes clawing at the feline, giving the right moment for the explosive stab of the Sasanid to strike solidly into the chest of his opponent.

A bright light would fill the room upon the impact, in seconds a thud would send gold washing over in thudding waves, the treasures turning into turmoil. The cacophonous clanging and clash would even over wash the voices of the statues who tried to assist.

Dm notes: Whats happened in their clash, how will the diversion hold?!?

Xerxes- Magoi: 320/410 Stamina: 370/480

Xerxes Info Card:
Name: Xerxes Uriens
”Personal Info”:

Age:52
Appearance: A bronzed tower Xerxes stands at exactly 2m tall. He has a powerful but lean build. His entire body appears tanned except across his collarbones going up towards his right jaw side is pink scar tissue from wound never fully healed. His eyes are pots of bright red clay complementing the dark but beautiful hue of his burgundy hair. His face was stout, rectangular but well proportioned. His long unruly mane was slightly brushed and wrapped in simple white cloth which was adorned by a jeweled headpiece of ruby roughly the size of his eye with a peacocks feather complimenting and finishing the headpiece. Some hair would also hang free over to cover his left eye.

His body shows the signs of his life's training, despite his age he looks rather youthful with a toned but heavily scarred body. His posture is strong and tall despite his height, giving him a strong presence and way of carrying himself. He appears as if he’s reserved often keeping his hands close by with one generally on the side and the other around his belt or weapon. With his protective stance, the Knight King's face tends to have a strong, and lingering glare to it.

Xerxes tends to dress in a white jacket and pants combo with the black lining around the edges. Adorned over this the king has a navy blue overcoat going down to his ankles which he keeps slightly opened. To keep it closed the king wears a white sash which is tied in a knot and has a large silver brooch of a silver turtle with a rather large emerald. The king also wears a pair of silver metal boots accompanied with a matching pair of bracers. To finish off his normal outfit is a large cloak of shimmering black feathers which lays rested on the shoulders of the knight king, with a chain of resplendent silver holding it together.

Personality: Many thoughts but little actions is an easy way to describe the behaviors of Xerxes. He is very honest about his thoughts but he keeps good control of his body. Generally standing with a reserved stance, keeping close to himself and staring with an authoritative gaze. His voice was like a crackling fire, warm and able to fill the room but also capable of becoming a roaring blaze.

Not much is understood about his motivations but his faith his clearly honest. Xerxes often talks about the importance of the faith his people hold and the importance the Sasan people’s role in it. Only known to his devout followers and believers the Knight King has holds the ideology that the dungeons and djinns are the right of Sasan people. Furthermore that not only is it their right but they should seek out and hunt for dungeons so the Sasan Kingdom can purify the world.

Following his eccentric teachings, the king is a rather intelligent man. Having tempered his natural intelligence with wisdom from his life’s work and failings he plans rather meticulously, and in silence. While he believes in sharing information and beliefs so they may not die there are many things that the king keeps in the dark, but never permanently, for he only keeps things there for their protection. He has a fair understanding of the world as many people attempt to come there for their metals, many get turned away but the king seeing their use has captured the occasional outsider to gain info.

Under Xerxes stoic demeanor, religious zeal and scheming mind there really was just a man with good intentions. Xerxes always acts with the honest intent of what he thinks his best for his people and their faith. He is compelled by his desire, and duty to serve Solomon and Sasan. His Piety only second to his power.

Tier: Ω-Tier
Class: Warrior Ω-Tier | Beast Tamer Ω-Tier
M\S Values: 420 Magoi | 480 Stamina
Equipment:
Spoiler:
Name: The Ebony Talon
Tier: A-tier
Type: Magic Lance
Magic Type:  Plague [Water+Lightning+Life]
Appearance: The Ebony Talon is a large lance, with brown coloring which appeared black unless in direct sunlight, that stands at 3m long, with .5 wide base near the handle while having a straight line to the tip. The handle itself is thin with a ruby pommel, going in the wide base the front of the lance would go down to form handguard, and giving the entire lance a more sturdy look.
Function:

  • Passive: Touch of Disease- Whenever the Ebony Claw strikes an object it leaves a small spot of disease which on the next turn grows into a 3m spot of disease which can be a starting spot for spells using this weapon, and applies the plague magic passive to enemies that touch it. Can have up to 4.
  • Purifying Plague- Upon activating this spell the user creates a spinning vortex of plague magic which expands to 20m in diameter and 2m thick which infects and spreads throughout all that enter it. It may appear at the end of the lance or on Touch of Disease spot.



Name: Corva
Tier: Omega Tier
Type: Normal (Legend)
Species: Corvus Imperium
Appearance: A massive Corvid animal standing at 6m tall with a wingspan of 15m, it’s pitchblack feathers seeming to be void of any and all light. The bird stands tall with a solid posture with a sleek look. The avian creature seeming to stare endlessly with it’s empty dark eyes, it’s beak seeming to have regal looking obsidian beak topper, giving him protection on the mouth. Matching his mouth accessory also seemed to be obsidian leg guards as well. It’s tail feathers fan out with a seemingly reflection in the darkness of it’s feathers.
Beast Traits:
Spoiler:
Trait Name: Wings of Avalon
Trait Tier: A-tier
Trait Requirement: Biology Combined with Training
Trait Description: With a powerful and flexible wings this beast is able to produce enough force with its wings in order to fly at blinding speeds, maneuvering with great flexibility.
Trait Effect: This creature is capable of flying through the air with A-tier flight, moving with enough precision and speed to alter it’s path, dive and glide at blinding speeds with great maneuverability.

Trait Name: High Intellect
Trait Tier: A-tier
Trait Requirement: Genetic
Trait Description: This creature has a high level of intelligence with the capability of understanding human concepts such as language and tool usage and construction.
Trait Effect: This beast is capable of understanding human speech and conversations, along with knowing how to wield weapons with decent proficiency.

Trait Name: Discarded Craftsman
Trait Tier: C-tier
Trait Requirement: Practice, own creative ingenuity.
Trait Description:  Through working with one's feathers, and discarded materials or any objects small enough the beast has learned to craft projectiles or weapons.
Trait Effect: Can use discarded or broken materials, along with/or feathers to make weapons or projectiles up to 3m in size for the use of abilities or basic attacks. All items have C-tier durability and deal the beasts base damage.


Trait Name: The Impenetrable feathers of night.
Trait Tier: Ω-tier
Trait Requirement: Legend Beast Trait
Trait Description: The King Of all Corvids is known for it’s maddening pitchblack feathers, which seem to form tightly around it’s body except on it’s beak and feet. From years of surviving and struggling this mythic beast has developed feathers with so dark and resistant they form a dampening layer of defense to everything, even light.
Trait Effect: This beast has feathers on its body which are resistant to all types of tangible damage, reducing all damage done to it by a whole tier. Along with this these feathers may be discarded or used as projectiles for abilities.

Trait Name: The Weaver of Winds
Trait Tier: Ω-tier
Trait Requirement: Training, and practice along with legend beast genetics.
Trait Description: Flying through the winds using their wings to shape or shift the gusts and the control of their feathers to create the winds to ride on. Seeming to be laced with wind while flying
Trait Effect: This beast can use their wing control, and feathers in order to generate gusts or bursts of wind and manipulate them with immense perciscion for abilities and to produce a protective layer of wind while flying 2m thick which can interfere and knock away projectiles or other winds (gaseous substances) up to A-tier.

Trait Name: Unison Training
Trait Tier: Ω-tier
Trait Requirement: Training, years of dedication and companionship.
Trait Description: After a lifetime of partnership Corva and Xerxes have learned to fight together in many ways, utilizing one anothers skill to improve upon combat even developing strategies to combine both of their strengths to form an overwhelming and overpowering unified duo.
Trait Effect: By sacrificing the advantage of splitting up their attack, Corva hooks his legs around Xerxes lower body/waist to get a firm grip, which can be removed with A-tier force. In this state Corva can carry Xerxes around, allowing him to fight in the air, utilizing commands to become a flying terror. (This will logically change the orientation of both of their abilities as it changes their natural fighting state.)
Traits:
Spoiler:

Trait Name: Kingly Physique
Trait Tier: A-tier
Trait Requirement: Years of dedicated training, well built up body.
Trait Description: After a long life the person with this trait has built up a strong and durable body, being able to exert more force than the average person along with be able to take a punch easier.
Trait Effect: The user with this trait is capable of exerting B-tier force with their body, capable of inflicting the damage onto others or bending metal, along with this they lower the damage of all attacks B-tier or lower by a tier.

Trait Name: Vigilant Sight
Trait Tier: A-tier
Trait Requirement: Working eyes, genetics, training
Trait Description: Through a combination of good genetics and years of training the user has gained observational skills exceeding that far beyond a normal human.
Trait Effect: The user with this trait is capable of noticing small and simple actions such as breathing or changes in people's body language, being able to see every little movement they can see even keep up with blurs as long as their eyes catch sight of the target.

Trait Name: Lightning Handed
Trait Tier: A-tier
Trait Requirement: Training, muscle memory
Trait Description: From practicing actions over and over the user has built up a hand and reaction speed of levels to appear as blur often within their actions.
Trait Effect: The user is capable of grabbing weapons, tools, or items with great speed, granting an edge in weapon draws or in equipment swapping.

Trait Name: The Stamina of Solomon
Trait Tier: Ω-Tier
Trait Requirement: SOS Trait
Trait Description: Through what Xerxes considered divine intervention of a star long ago he busted a solidified shard of Solomons will for the ability to move forth with an unending fervency in order for his country to prosper. Granting his desire fully he felt filled with energy and the will to fight forever.
Trait Effect: The user has their maximum total values of energy set to 900 with the numbers splitting based on class and race up to omega and the remaining values distribute based on the players choosing. Along with this if the player ever received fatal damage in a thread they can keep fighting until their pools empty with 40 being spent from each pool a turn.

Abilities:
Spoiler:


Prayer of Absolvement
Tier: A-tier
Class: Warrior
Type: Offensive
Range: Short
Requirements/Drawbacks: Limits the use of arms, requires the user to pull their arm back with the weapon aimed properly in order to produce enough force.
Scaling: Hits- For every 10 Stamina invested Xerxes can attempt to perform another strike.
Sustain:
Cool Down: 4 posts
Cost: 40 Stamina | 20 Stamina
Description:

    With his lance pulled back Xerxes grabs the handle with both hands in order to thrust the 3m long piece of metal forward with enough force to produce a gust of wind blowing forth small objects and impacting with enough force in order to deal A-tier damage to whatever he strikes.


Prayer of Protection
Tier: A-tier
Class: Warrior
Type: Defensive
Range: Medium
Requirements/Drawbacks: Requires user to be standing on a solid surface along with having the proper space in order to protect themselves, incapable of shifting into other warrior abilities during the use of it.
Scaling: For an extra 10 magoi the user can expand the diameter by 5m
Sustain:0
Cool Down: 4 posts
Cost: 20 Magoi and 20 Stamina | 10 Magoi and 10 Stamina
Description:

    By coating his Ebony Talon with magoi he creates a thin layer around the object quickly stabbing it in the ground. In a quick twist of his body and upward swing with his body he produces an intense gust of force to dispel clouds or other such things in a 5m diameter around him, with his Lance being able to swat away projectiles  or attacks up to A-tier while he swings.


Prayer of Clarification
Tier: A-tier
Class: Warrior
Type: Offensive
Range: Medium
Requirements/Drawbacks: Must focus and control magoi, must have a lance firmly gripped in right hand only with the left hand and pressed on the left side.
Scaling: Increase the size of impact by 5m for every 10 magoi invested
Sustain:
Cool Down: 4 Posts
Cost: 40 Magoi | 20 Magoi
Description:

    By focusing an immense amount of magoi into a Lance the user focuses the energy towards the tip into an incredibly dense point in order to swing out his lance to perform an attack dealing A-tier damage with the lance,  upon making contact the damage explodes outward and forward in blast 5m wide and 5m long carrying forward the force of the attack.


Storm of Merciful Night
Tier: A-tier
Class: Beast Tamer
Type: Offensive/Supplementary
Range: Long
Requirements/Drawbacks: Requires slight build up, beast needs to be in the air to initiate the start of the ability along with the space needing to be taller than 6m in order for it to work.
Scaling: For Every 10 stamina invested force needed to break free is increased by a tier.
Sustain:
Cool Down: 4 posts
Cost: 40 Stamina | 20 Stamina
Description:

    By flying around in a circular motion, and the use of their wings to generate and control wind the beast forms a tornado depositing their feathers into it. The tornado grows to be 15m wide and as tall as the room allows or max height of 50m. The tornado travels forth in a line of 30m picking up anyone close by dealing B-tier damage with disruptive and slicing winds filled with sharp feathers, requires B-tier strength to break free of (Escaping doesn’t mean escaping the damage however)




Shower of Disease
Tier: A-tier
Type: Offensive
Range: Long
Requirements/Drawbacks: Requires the user to hold and point the lance at the target or by pointing at a plague spot.
Scaling: For every 10 magoi invested the width of the plague spray can be increased in width.
Sustain:
Cool Down: 4 Posts
Cost: 20 magoi
Description:

    By aiming his lance at a target or a spot of disease and sending his magoi towards it Xerxes produces a rain stream of plague magic which rains 30m in the direction of being aimed with a diameter of 5m dealing A-tier damage to anything caught within.


Hand of Pestilence
Tier: A-tier
Type: Offensive
Range: Long
Requirements/Drawbacks: Requires the user to either point their lance at a spot disease and send magoi from it through the lance or requires them to stab a location, or object with it.
Scaling: For Every 10 magoi the range of the hands reach is extended by 5m
Sustain:0
Cool Down: 4 posts
Cost: 20 Magoi
Description:

    Upon filling their magic weapon with magoi the user stabs the weapon into the ground (or points it at a spot of disease sending magoi to it) and creates an arm and hand of plaque magic which is 1m thick and can stretch up to 15m in order to try to touch a target, upon touching a living thing the disease will transferring dealing A-tier damage to the target in the form of boils, vomiting, diarrhea, etc.






Humming Hymn
Tier: B-tier
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: Requires the user to continuously use one limb, user must also take a breath before hand to keep the pace.
Scaling: Damage- Can increase the damage of each strike by a tier for each 10 stamina invested.
Sustain:
Cool Down: 3 Posts
Cost: 30 Stamina | 15 Stamina
Description:

    Xerxes thrusts forth his lance 4 times with a great flurry in order to overwhelm an enemy, taking a breath before the attack he uses the oxygen in order jab with a furious speed, each one doing D-tier damage, with Xerxes generally aiming for the same spot but with the option to change target.




Bright Morning Mass
Tier: B-tier
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: Requires concentration, if interrupted during brief charge the ability damage is lowered to C-tier. Need a lance, needs to be swung into the air.
Scaling: Damage- Increase the damage by a tier for every 10 magoi invested
Sustain:
Cool Down: 3 posts
Cost: 15 magoi and 15 Stamina | 15 Stamina
Description:

    The user coats the weapon in a thin layer of magoi in order to increase damage slightly and apply it’s effects, the user then performs an overhead swing with a lance in either one or two hands in order to deal B-tier damage to a target.


Path to Salvation
Tier: B-tier
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: Requires the user to be moving at high speeds either on a mount or by building speed from running, user must keep Lance extended and straight.
Scaling: Damage - For every 10 stamina invested the damage of this ability is increased by a tier.
Sustain:
Cool Down: 3 Posts
Cost: 30 Stamina | 15 Stamina
Description:

    While the user is either sprinting or moving at high speeds in some form they can extend their lance forward, keeping a firm grip so that upon crashing into a target they stab them to do B-tier damage. Can hold arm out for 20m of movement or till stopped whichever comes first.


Hymn of Stoicism
Tier: B-tier
Class: Warrior
Type: Defensive
Range: Close
Requirements/Drawbacks: Requires the user to hold their lance tight to their body with both hands, and keep it close to prevent damage.
Scaling: Damage- For every 10 magoi invested the amount of damage protected against is increased by a tier.
Sustain: 0
Cool Down: 3 posts
Cost: 30 Stamina | 15 Stamina
Description:

    The user holds their lance upward with both hands in a defensive position, keeping close to their body they use the weapon to intercept incoming damage to block up to B-tier damage by using the weapon like a shield.


Hymn of Resolve
Tier: B-tier
Class: Warrior
Type: Supplementary
Range: Medium
Requirements/Drawbacks: Requires solid footing along with no damage to at least one leg to properly initiate the ability.
Scaling: For every 10 Stamina invested the number of steps taken is doubled.
Sustain: 0
Cool Down: 3 posts
Cost: 30 Stamina | 15 Stamina
Description:

    Using all the force in one of their legs the user performs a high powered step in order to launch themselves quickly in any direction up to 7m in order to avoid oncoming damage.


Flight of the Shadows
Tier: B-tier
Class: Beast Tamer
Type: Offensive
Range: Long
Requirements/Drawbacks: Requires Corva to fix his position to keep the attack going, must pull wings back with great force.
Scaling: Damage- Can increase the damage by a tier for every 10 magoi invested
Sustain:
Cool Down: 3 Posts
Cost: 30 Stamina | 15 Stamina
Description:

    The beast with a great heave of his wings sends of a rain of feathers outward in a cone 15m long and 5m wide at it’s widest. Anything caught inside takes B-tier damage in the form of cuts from the feathers which move with a quick flurry as if diving birds.


Soaring Shadow Pin
Tier: B-tier
Class: Beast Tamer
Type: Offensive/Supplementary
Range: Long
Requirements/Drawbacks: Requires the beast to have crafted the “pin” or to spend time crafting the pin before being able to use the ability. Must have a clear target to throw the pins towards.
Scaling: For every 10 stamina invested the force required to break free is increased by a tier.
Sustain:0
Cool Down: 3 posts
Cost: 30 Stamina | 15 Stamina
Description:

    By either spending the time to craft at the start of the ability or by using one previously crafted the user throws the pin (1m in length and 30cm in width) up to 20m away from the beast, upon impacting a limb it pins it into the ground or nearby object holding it down by one limb and dealing C-tier damage upon impact. Requires C-tier force to break free, pin itself has C-tier item durability.



Tier: B-tier
Class: Beast Tamer
Type: Defensive
Range: Close
Requirements/Drawbacks: Cannot move during the use of the ability
Scaling: Damage- For every 10 stamina invested the amount of damage blocked is increased by a tier.
Sustain: 0
Cool Down: 3 Posts
Cost: 30 Stamina | 15 Stamina
Description:

    Crova stops moving and performing action in order to wrap it’s wings around itself, able to keep another person inside as well. Upon wrapping his wings the beast forms a defensive shell capable of blocking up to B-tier damage before the defense is undone.


Clutter Cluster bomb
Tier: B-tier
Class: Beast Tamer
Type: Offensive
Range: Long
Requirements/Drawbacks: Requires there to be discarded or broken materials to use for the ability, feathers can be substituted as well but require a previous ability with them to have been used within 1 post.
Scaling: For every 10 Stamina invested another Clutter bomb can be crafted.
Sustain: 0
Cool Down: 3 posts
Cost: 30 Stamina | 15 Stamina
Description:

    The beast uses discarded materials, feathers, or broken objects to form a ball 1m in diameter, this concentrated ball of junk can be hurled by the beast while flying like a bomb, flying 20m in the direction of the beasts choosing, exploding on impact outward 3m dealing B-tier damage to anything caught within.


Night Raid
Tier: B-tier
Class: Beast Tamer
Type: Supplementary.
Range: Close
Requirements/Drawbacks: Limits the use of Corva wing abilities, requires to be midflight for the ability to be used.
Scaling: For every 10 Stamina invested another airdash can be performed.
Sustain: 0
Cool Down: 3 posts
Cost: 30 Stamina | 15 Stamina
Description:

    While flying or in the air the beast performs a powerful thrust with its wings in order to produce immense propulsion moving the beast to it’s peak as blur which rips through the sky going 20m in direction of the beasts choosing before returning to normal flight.


Holy Roller
Tier: C-tier
Class: Warrior
Type: Supplementary
Range: Close
Requirements/Drawbacks: Requires firm control of the body in order to roll and avoid.
Scaling: For every 10 Stamina invested another roll can be performed.
Sustain: 0
Cool Down: 2 Posts
Cost: 20 Stamina | 10 Stamina
Description:

    The user throws their body, twisting it in order to roll 5m in any given direction in order to roll out of danger as quick response.


Stabbing Sermon
Tier: C-tier
Class: Warrior
Type: Warrior
Range: Close
Requirements/Drawbacks: Requires the user to have a Lance in one of their hands, a firm hold of the weapon and proper sense of balance.
Scaling: Damage- For every 10 Stamina invested the damage of this ability is increased by a tier.
Sustain: 0
Cool Down: 2 Posts
Cost: 20 Stamina | 10 Stamina
Description:

    With a lance firm in hand the user performs two stabbing strikes aiming towards the targets chest region in order to damage someone's torso or whatever they may strike with both hits being quick and doing D-tier damage in the form of stabs.


Wind Call
Tier: C-tier
Class: Beast Tamer
Type: Defensive
Range: Medium
Requirements/Drawbacks: Must have both wings functioning properly, needs proper space to generate winds currents.
Scaling: Damage- For every 10 Stamina invested the amount of damage the user can defend against is increased by a tier.
Sustain: 0
Cool Down: 2 Posts
Cost: 20 Stamina | 10 Stamina
Description:

    By pulling both wings back with a great thrust the beast then performs a series of flaps in order to produce a field of winds 10m in diameter, this psuedo atmosphere generated produces enough force to push back people, projectiles, or tangible attacks in order to protect up to C-tier damage.


Flurry Strikes
Tier: C-tier
Class: Beast Tamer
Type: Offensive
Range: Long
Requirements/Drawbacks: Requires the beast to focus it’s attention on one target, hard to do in lower pressure environments.
Scaling: Damage- For every 10 stamina the damage of this ability can be increased by a tier.
Sustain: 0
Cool Down: 2 Posts
Cost: 20 Stamina | 10 Stamina
Description:

    The user flaps both of their wings to send forth two gusts of wind 1m in size forward 15m towards a target in order to do damage in the form of minor cutting, each wind does D-tier damage and they swirl in a helix pattern while flying.


Midnight Mass
Tier: C-tier
Class: Warrior/Beast Tamer
Type: Offensive
Range: Close
Requirements/Drawbacks: Corva and Xerxes must be near another to use the ability, unlike most of Corva’s abilities Xerxes must give the signal to attack by twisting his lance mid stab.
Scaling: Damage- For every 10 Stamina invested the damage of this ability is increased by a tier.
Sustain:0
Cool Down: 2 Posts
Cost: 20 Stamina | 10 Stamina
Description:

    Xerxes initiates the attack by performing a strong stab forward with his lance twisting the weapon in order to give a signal to Corva, upon this from overhead the bird attempts to attack the target from above by slamming his wings down on them. Both of these attacks do D-tier damage.


Mars:
Name: Mars
Tier: A-tier
Damage Required to Defeat: A-tier
Description: Mars is feline man standing at 1.25m tall. He carries himself with a very fun a playful demeanor, often joking or making comments to ease those around him. Wishing to make the world a nicer place he formed a family around the idea of disposing of cruel and unfit leaders. With a lax demeanor and accepting heart, he seems to carry forth with high hopes for the future. Seemingly to have white fur with grey splotches across his back forming a cowl over his one ruby eye, the other hidden behind an eye patch. The cat warrior keeping his swords sheathed upon his back. His eye despite fierce in look carry a gentle demeanor with them.
Weapons:
Spoiler:
Name: The Blade of Mixas
Tier: A-tier
Type: Magic Sword
Magic Type: Metal [Strength + Lightning]
Appearance: A golden saber 2m long which is made fully out of solid gold. Being a one-sided saber the guard forms on the sword like a cross with a ruby adorning it, the guard itself being 36cm wide. The sword seems to radiate with a sorrow, emanating around the magic circle on the hilt.
Function:

  • Guidance of Mixas- By spending 10 magoi and filling up the sword the user can create an armor of gold using intense magnetic force and strength magic to form the construct, the armor carries the field, allowing the user to pick up gold within 5m to spin around their body.

  • Wrath of Mixas- By spending 10 magoi the user fill the sword with their energy attracting gold particles to form a copy of the sword which is treated as regular A-tier weapon lasting 4 posts.



Name: Apophis
Tier: A-tier
Type: Normal
Species: Goliath Python
Appearance: A python seemingly to have a pattern of shimmering silver with bands of golden crescents across the back. The beast is 36cm at it’s smallest and 36m at it’s largest.
Beast Traits: (See the Trait Systems for more info.)

Trait Name: Slimy Coat
Trait Tier: C-tier
Trait Requirement: Biology
Trait Description: Producing a natural protective coat of mucus which keeps the beast safe.
Trait Effect: Has a defensive coat of slime that takes C-tier damage to get through.

Trait Name: Shifting Serpent
Trait Tier: A
Trait Requirement: Unique Biology
Trait Description: Having a unique body this creature is capable of shifting it’s size from going from the size of a hand to the size of a large room.
Trait Effect: Beast can freely shift it’s size between 36cm and 36m long, being 4cm thick at its smallest and being 4m thick at it’s largest. Is treated as a basic action.

Trait Name: Super Slither
Trait Tier: A
Trait Requirement: Biology
Trait Description: This creature moves with a furious speed, being able to slither and slide it’s body around with great speeds, being able to carry things or people on it’s back with ease.
Trait Effect: This creature can move with speeds equivalent to that of a B-tier fanalis normal movement speed.

Trait Name: Masterful Burrower
Trait Tier: A
Trait Requirement: Biology
Trait Description: From years of moving through the earth, snaking to dig tunnels this creature can wiggle it’s way through the earth with precision and speed.
Trait Effect: This beast is capable of burrowing with a furious speed comparable to that of a B-tier fanalis on land, moving as a blur in the earth, digging it’s way through.

Traits:
Spoiler:


Trait Name: Natural Gryoscope
Trait Tier: A
Trait Requirement: Dungeon Beast Biology
Trait Description: Most cats are known for their wonderful sense of balance, and this feline warrior is no exception, with excellent gyroscopic control of their own body.
Trait Effect: This user can move and twist their body with great ease with abilties, using their wonderful acrobatic skills along with wonderful sense of balance to maintain their compsure


Trait Name: Sensitive whiskers
Trait Tier: A
Trait Requirement: Dungeon Beast Biology
Trait Description: This cat has sensitive whiskers to the point where it can notice differences in the wind pressure to decent distances, a cat is always aware when danger is nearby.
Trait Effect: Movement or physical things within 10m of Mars can be detected by differences of air pressure felt by his whiskers.

Abilities:

  • Lotus Strike: Leveling Lashes- The user performs a series of slashes with two swords, two slashes per sword with each slash doing C-tier damage. They can be performed in any direction but must have two blades to perform, generally mixing up slashes to confuse the foe.

  • Lotus Strike: Karmic Wheel- By holding one blade in the users hands and the other in a firm grip between two tails they then throw their body forward with great force in order to become a living saw blade, spinning to slash a target with the blades moving at high speed doing A-tier damage and traveling up to 10m.

  • Lotus Strike: Snaking Way- While riding upon Apophis the user pulls out their swords and performs a series of high-speed strikes while the snake moves around up to 20m in order to avoid damage with the user swats away damage up to A-tier if anything gets close.

  • Lotus Strike: Snake Lies and Honest hours- The user sends forth their snake to coil around a target in order to restrict their movement for 3 posts requiring A-tier strength to escape. While the snake holds them the user then leaps up to slash at them, the snake being able to move up to 20m to choke someone with Mars being capable of moving the same distance.

  • Lotus Prayer: The Den of Snake and Lion The user with both swords in hand fills the blades with their magoi, coating them with a dense layer. Afterward, the user performs a high powered horizontal slash with their swords in order to do A-tier damage, while commanding Apophis to slither around to form a wall, making sure to encircle them both.


Moves used by Mars:

[*]Lotus Strike: Leveling Lashes- The user performs a series of slashes with two swords, two slashes per sword with each slash doing C-tier damage. They can be performed in any direction but must have two blades to perform, generally mixing up slashes to confuse the foe.

[*]Lotus Strike: Karmic Wheel- By holding one blade in the users hands and the other in a firm grip between two tails they then throw their body forward with great force in order to become a living saw blade, spinning to slash a target with the blades moving at high speed doing A-tier damage and traveling up to 10m.

Proxy post will be approximately 72 hours after the last player post with an automatic post coming within the same time if there is no response within the allotted time.

18Furcas- The Main Hall Empty Re: Furcas- The Main Hall on 24/10/19, 05:55 am

Sesshomaru

Sesshomaru
β-Tier
β-Tier
Sessho squeals cheerfully seeing it was a gigantic axe much larger than his golden one. He loved axes, they had so much force behind them especially one of this size. He didn't notice of course the hook that appeared on his body but even if he did it wouldnt matter much to him. Roah finishes reading the pillar and speaks. "Guys I wouldn't pick up any of the weapons, I think they would make things harder for us further on." as she was saying this the whole group besides Baba would turn to a blissfully ignorant Ashura who was grinning with all 3 heads seeing he was holding a new axe. [color:d713=ff#33ff]"Never mind" Bayek laughs and just shakes his head.

Sessho looks back at the clash with their boss and grins "Alright guys! Pops is holding up the bird lover so let's go! he says running to the door with baba on his back. The group would pause before begining to run a few steps behind towards the big door carrying thier sacks of treasure. The would all try to past Trently and the other man and reach out touching the door together.

19Furcas- The Main Hall Empty Re: Furcas- The Main Hall on 27/10/19, 03:29 pm

Zuzu Mansur

Zuzu Mansur
β-Tier
β-Tier
ZUZU MANSUR

That purple-haired woman observed her fawn-coloured hand blackened by the emergence of a hook-shaped mark. A cranberry smile once more took its place on Zubaidah’s lips knowing smile as she looked back towards the still-disappearing pedestal piled with gold and riches, ‘I hadn’t considered a literal interpretation of ‘with a hooked eye to scar’ - yet I can say it only serves to intrigue me further. A new interpretation of ‘preventing hazing the path of a monarch’ is evident and enforces that idea of this choice being the start of so trial. Yet what tribulations will follow then? This’ll certainly provide apt stimulation for my mind, I have no doubt!

    ‘We have no more time,’ beckoned Powehi as her rainbow-winged beast seized their iron-bound captive and dragged him with them ‘ That accursed tyrant has no more grievances against the adherent of Ubaste. He seems to have been bested, and we can rely on no other ploys ‘faints him.

    Her hand, stained black with the hook-shaped mark, joined with those of her lavender-eyed companion and that tawny-skinned girl along with her beast and captive as they touched the golden gate emblazoned with the right-pointed star.

   
60/60 | 765/500 |165/165



Learning of the Dungeon:

Zubaidah’s NPCs:

Zubaidah’s Gear:

Name: Bezrid

Tier: D tier

Type: Spear

Material: Consists of a steel blade with an applewood shaft.

Appearance: Bezrid has a 54cm long worn down feathered-style blade with an average width of around 20cm for the usable cutting edges, newly replaced with a fresh blade. The applewood shaft it is attached to extends for 164cm, wrapped in dark leather and joined to a steel butt.


Name: Al-Lat

Tier: B tier

Type: Halberd

Material: Consists of a steel blade, with black leather and iron elaborations, with a black titanium alloy shaft.

Appearance: Al-Lat has a 52cm long blade with a single cutting edge, melted down from her late father’s gift ‘Bezrid’, with a cover made from black leather with iron elaborations. The impure titanium alloy shaft connected to the blade extends for 158cm to an iron butt.


Furcas- The Main Hall Latest?cb=20140917194711
Name: Orbitals Arms

Tier: A-tier

Type:  Magic Tool

Magic Type: Strength

Appearance: The orbital arms are a pair of glass orbs that are 36cm in diameter. This strange set actually functions as one object, with each having golden cased in which the magic symbol would glow on the object.

Function:

  • Satellite Assistance - Upon activating this magic item the user can lift up to four objects/weapons to hold, manipulate and move within  5m of the orbs which can move 10m away from the user, with two objects per orb, however, if one is destroyed the tool loses its another function. and can only hold two objects. The objects have their own field of gravity and keep the objects afloat have them satellite around them. 10 magoi | 5 magoi

  • Helping Hands- The user has the tool launch all 4 objects towards a target up to 20m away to deal B-tier damage (D-tier from each hit). They can control the flight path but the tool launches them by having their orbit accelerate speed to eventually soar like a missile. 10 magoi | 5 Magoi



Name: Head of Command

Tier: B-tier

Type: Magic tool

Magic Type: Asura Magic [Life+Heat+Ice]

Appearance: The head of command is a lilac and fuschsia mask which covers the eyes of the user. The helmet is around 40 cm around but seems to chance to fit the wearers head. On the back of the mask, there is a black clasp on the back. A magic circle glows on the clasp of the mask when in use.

Spoiler:

Function:

  • Call of the Asura-  By paying 10 magoi | 5 to sustain the user uses the helm to craft an Asura construct no taller or longer than 3m. This construct moves as fast as a dog and is capable of doing B-tier damage with it’s strikes and lasts 4 posts and has the Asura magic passive.  Must stay within 20m of the user.

  • Through its Eyes: When The user is not in combat by paying 10 magoi |5 to sustain they may look through the eyes of the construct, but in turn, they can’t move or act unless to exit the state. Can be done up to 3 posts


Name: Suiryu

Tier: C-tier

Type: Magic Weapon - Polearm

Magic Type: Water

Appearance: A polearm that is 180cm long in total with mostly blue color dominating it. The design is quite feminine with the flower decorating the smaller blade on the right side. The magic seal is embedded at the center of the polearm.

Spoiler:

Function:

  • Water Jet - By infusing magoi to the polearm, the user can summon a 2m wide and 3m tall water stream towards the enemy who is standing up to 10 meters away from the user, pushing them back 10 meters away.  10 magoi to activate | 5 magoi to sustain


Image:

Furcas- The Main Hall 462px-Weapon_b_1030204500

Name: Dual Solitude

Tier: A-tier

Type: Magic Halberd

Magic Type: Asura Magic [Heat + Ice + Life]

Appearance: The Halberd is 3m long with the polearm being 4cm thick in diameter the blade itself being 36cm long and 10cm wide in total. The weapon seems to be made of red metal, with blue gems adorning on the middle of the blade connecting to part of the handle. The magic circle is on the blade.

Spoiler:

Function:

  • Clear out- Paying 10 magoi | 5 to sustain the user can fill their blade with Asura magic, creating forth a volatile blast of energy that spreads out 3m wide and 8m forward from the impact point of the weapon, if swung in the air the blast will travel out damaging the target with an explosion of varying temperature change.


Name: Morningstar, Flail of Radiant Faith

Tier: B-tier

Type: Magic Flail

Magic Type: Light

Appearance: The Morning Star Flail is a 2.5m long gilded gold chain with a large studded .5m in diameter gold ball with swirled carvings and a magic circle on it, on the other is a clamp in the shape of gold bracer with ruby setting right in the center, the bracer being about 30cm long and 4cm thick.

Spoiler:

Function:

  • Passive: Rising Star- With each direct hit from the Morningstar it begins to glow brightly from the flail head, glowing up three different stages, a stack only being gained if the player directly clashes or does damage. Stage 1: The flail begins to glow brightly, giving a 1m glow which can clear the way or light paths, clearing the path for the user. Stage 2: Now shining with a great glow 2m in diameter people within range staring at the mace will have their eyes slight blinded, blurring their vision and making it highly difficult for others to stare without some form of protection. Stage 3: The glow has now expanded to 3m, and looking at it will now fully blind players for one post if looking directly at the weapon. Lasts 3 posts, refreshes if a new stack is gained, all lost if a light magic ability is used for the weapon but in return increases damage or effect by a Tier if there are 3 stacks used.
  • Bursting Radiance:- The user slams the morningstar in the ground causing it to swell and lights up, the light bursts out from around the head at its point of impact, rapidly expanding into a burning 15m in diameter sphere which burns with B-tier damage, the Sphere is not harmful to the user, and can be moved if the flail is during its post of use.


Name: Crystalline Heels

Tier: C-tier

Type: Magic Item [Magical Boots]

Magic Type: Crystal [Heat + Strength]

Appearance: A pair of resplendent crystal wraparounds that shine with an array of colors.  These durable straps are designed to look well with any piece of armor or boots to make the user look more beautiful than ever while kicking butt.

Spoiler:

Function:

  • Dance of the Crystal Field- The User pays 20 magoi creating a field of crystals 15m in diameter in the form of a circle. The crystals go up to 2m high, the crystals are able to take up to C-tier damage before breaking and the user can freely shift around the field shrinking it or lowering the crystals.



Image:
Furcas- The Main Hall FxtrXQV
Name: Luna Heels

Tier: B-Tier

Type: Magic Weapon

Magic Type: Pierce Magic

Appearance: A pair of long, dark blue boots that goes slightly past the knee. They are made of elastic and lined inside with cotton fabric for comfort. Each boot is separated into two pieces for flexibility. They have a joint at the knee-cap to allow the user to bend their legs. When activated, a 150cm stiletto forms on the bottom of the shoe. The magic circle is carved into the knee guard. Feeding magoi into the heels causes the engraving to glow a pale blue.

Function:

  • [ Moonlight Shine ] The stiletto gathers light waves and particles around in a spiraling fashion before releasing the light in a 13m diameter flash from the user's boots. Deals C-Tier damage and causes anyone caught in the flash (excluding the user) to see large, bright spots that interfere with their vision for two posts. 10 magoi to activate | 5 magoi to sustain

  • [ Midnight Flight ] The stilettos may use the energy of the light around them as propulsion to fly at B-Tier speeds. Requires further sustainment to keep flying after the initial activation. 10 magoi to activate | 5 magoi to sustain


Items

Name: Dry Sand

Tier: D tier

Material: Leather pouch/Dry sand
Description: The large purple dyed leather pouch is filled to the brim with dried out fine white ironsand, kept closed by a tight string. This is used in tandem with Zubaidah's Perhri Barrier, to allow her to use this ability in places without an available source of loose particles by scattering around the battlefield.

The number of uses corresponds to the tier. At D tier, it can be used five times, each further tier adds on another three uses.

Name: Shard of Solomon x 2


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http://magiworld.forumotion.com/t8587-zubaidah-s-vault#46460

20Furcas- The Main Hall Empty Re: Furcas- The Main Hall on 08/11/19, 11:39 am

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier
The dust cleared, the shaking and shimmer of golden coins tossed in tossel began to settle. A red ichor would trail forth from the fight. Shattered gold, stained with failure only prevented a fight so much. Watchful eyes could no lie at the horror which would ensue. The king of burgundy, the fearless leader of thieves. With a resounding thud, the victor strutted forth carrying his catch. The voices of the hall could not comment, for he avoided their words, kicking past the treasure, it was trash or to be collected by others. A swift throw of a catch would guide the path to place his hand, as he would venture forth into the next room, the cool iron door inviting him with a golden glare upon his touch.

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