Last edited by Zafar on 25/11/16, 10:27 pm; edited 2 times in total
Last edited by Zafar on 25/11/16, 10:27 pm; edited 2 times in total
Last edited by Zafar on 20/04/17, 10:21 pm; edited 4 times in total
[center][b]Light Step[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Assassin
[b]Type:[/b] Supplementary
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] Ability does not work on slippery surfaces such as ice.
[b]Scaling:[/b] Amount
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
An extremely basic and simple ability in which the user performs a single powerful kick off of the ground or some other sturdy surface to launch themselves up to 3m in any direction.[/list]
[center][b]Ace Dealing[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Assassin
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must have direct line of sight to the target as the attack only travels in a straight line. Forefinger or middle finger of attacking hand must not be broken.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
The user draws a card into their hand held between the forefinger and middle finger. With a swipe of the arm, the card is sent flying up to 5m towards the target in order to deal cutting damage to the point of contact.[/list]
[center][b]Woven Wall[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Assassin
[b]Type:[/b] Defensive
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] User's arm must not be injured. Must be using a weapon with cloth-like flexibility. This ability is ineffective against attacks from liquids and only half as effective against very small solids such as sand or large amounts of needles.
[b]Scaling:[/b] Amount
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
The user swipes their weapon through the air creating a "line" between themselves and an incoming attack. By using sustains or scaling, they swipe their weapon to create another "line" intersecting the first and then another intersection the second and so on. This ability blocks physical attacks of one D-tier for each "line" added. The woven defensive wall can be formed within 2m of Zafar's position.[/list]
[center][b]Serpent Tongue[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Assassin
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The attack has a brief delay between the user acting and the hit landing. Since the action to perform the attack reveals the direction it will travel, the opponent can predict where it will come from if they are focusing specifically on the user's movements. The user must have a weapon with cloth-like flexibility and it must be unfurled in order to use this ability.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
The user swipes the weapon through the air with a circular motion causing it to rise into the air in front of themselves. They then perform another swipe to direct the weapon into curving around the opponent to attack from an off angle to their side or even behind them. The second swipe reveals where the attack will come from however and there is plenty of time to react before it lands.[/list]
[center][b]Branched Block[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Assassin
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] User must be able to perceive the incoming attack. The attack must be physical and small enough to fit within the branches of the swordbreaker being used.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 posts
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
The user reaches snaps their arm out to intercept an incoming attack blocking it between the branches of their sword breaker.[/list]
[center][b]Branched Embrace[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Assassin
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] User must have already caught an opponent's weapon inside the branches of their swordbreaker. If the opponent breaks free from the ability by applying greater strength, user's weapon takes basic damage equal to the tier of strength applied to break free..
[b]Scaling:[/b] Strength[Damage]
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 posts
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
The user applies D-tier strength to their weapon creating a strong force as they turn their swordbreaker. This causes their sword breaker to bite into the opponent's weapon gripping it in place to prevent the enemy from pulling it free. While active, the user continues to apply strength to the weapon allowing to to move the enemy weapon unless they are able to apply equal or greater strength to the weapon. Requires 1 post of applying equal strength to an instant of greater strength in order to break the weapon free from the user's grasp.[/list]
[center][b]Phantom Dealing[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Assassin
[b]Type:[/b] Supplementary
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] User must be within 2m of the target. User's legs must not be damaged. Target's eyes must have proportional distance from each other equal to or less than the human average. If eye span is greater than the human average, scaling or sustains must be used to increase the number of cards thrown. The cooldown for this ability is doubled.
[b]Scaling:[/b] Amount
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 4
[b]Cost:[/b] 20
[b]Description:[/b]
[list]
With a flick of the wrist, the user sends one of his throwing cards flying towards a target's face/s so the thin millimeter thick card is hard to see. The purpose of this card flick is not to injure the opponent, but to obscure their vision. Just before it reaches the face, the card flips so the full width of its face blocks the target's vision for a brief second. During this opening, the user swiftly moves around the opponent behind them with a single step moving up to 3m. The user can't attack during this movement. The intended result is to seemingly "disappear" from the target's sight.[/list]
[center][b]Endless Dealing[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Assassin
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] At least one of the user's arms must be free. User's fingers must but in a state to hold two cards. The user must place their hand behind their back between each volley. Cards cant be launched more than four per hand at a time if scaled.
[b]Scaling:[/b] Amount
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2 posts
[b]Cost:[/b] 20
[b]Description:[/b]
[list]
The user reaches behind their back and produces two throwing cards. They then whip their arm outwards from behind the back launching two playing cards up to 5m away for D-tier damage each. If scaled then all the user's arms can be used, although each one must still move behind the back to draw/produce each card.[/list]
[center][b]Branched Snap[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Assassin
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] User must have caught their opponent's weapon in the branches of a swordbreaker type weapon.
[b]Scaling:[/b] Amount
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30
[b]Description:[/b]
[list]
With a weapon caught in their swordbreaker, the user torques their blade dealing B-tier ability damage to the weapon in question. Scaling the ability allows the user to grind the blade torquing it back and forth to deal more damage to the weapon.[/list]
Last edited by Zafar on 17/09/16, 06:28 pm; edited 1 time in total
[center][img]http://2img.net/i/fa/pbucket.gif[/img][/center]
[b]Name:[/b] 26 Rings of Pain
[b]Tier:[/b] C
[b]Type:[/b] Brass Ring x 26
[b]Appearance:[/b] The 26 Rings of Pain is a set of brass rings fitted to the users body in order to make them into a living weapon. These rings look like they are accessories in nature at a first glance however each one is hardened and tempered. The rings gain their name from the painful process required to wear or remove them which involves crushing ones own bones and muscles. The alternative method which Zafar has chosen however, is even more agonizing. The rings were forged around his body while the metal was still red hot leaving horrifying burns below the rings.
[center][img]http://th02.deviantart.net/fs70/200H/f/2012/323/2/f/2f6b1f7fc454f66358b45a9312b8de30-d5lj4ky.png[/img][/center]
[b]Name:[/b] Bloody Branch
[b]Tier:[/b] A
[b]Type:[/b] Sword Breaker
[b]Appearance:[/b] The Bloody Branch is crafted from a rare crimson wood found deep within the Jade Dragon Mountains. It is durable enough to clash with common steels and ores and can be strengthened further through metallurgy thanks to its ridiculously high ignition point which allows molten metal to be forged over it. This process has been performed creating a unique alloy that is very hard and durable as the sharp edges to the blade. The weapon is only 12in(0.3m) but it possesses two branching "blades" that are jagged in shape. The grip is made from wrapped leather and designed to be held in only one hand. It's unique design and shape makes it excellent for catching and disarming enemy weapons.
[center][img]http://i.imgur.com/CAzp6uQ.jpg[/img][/center]
[b]Name:[/b] Swordsman's Cloth
[b]Tier:[/b] A
[b]Type:[/b] Cloth Blade
[b]Appearance:[/b] An unusual and very unorthodox weapon, the Swordsman's Cloth is a blade forged from an incredibly flexible non-ferrous metal with almost no reflective properties. This gives it the initial appearance of cloth that has been pulled taught. The 5m long weapon actually holds an edge and has a one handed grip for the wielder to use made from a thin but sturdy piece of carved wood. It is usually wrapped around the users abdomen disguised as bandages.
[center][img]http://i.imgur.com/gHHhzEB.png?1[/img][/center]
[b]Name:[/b] Abyss Piercing Cloth
[b]Tier:[/b] A
[b]Type:[/b] Weapon [Swordsman's Cloth]
[b]Magic Type:[/b] Strength Magic
[b]Appearance:[/b] This unique weapon is made of a rare flexible metal that uses a unique forging method to add hardness making the weapon suitable for holding an edge. The dark grey blade looks deceptively similar to a strand of dark grey silk cloth. The handle to the weapon is a full tang wrapped in identical grey cloth which happens to be silk. The blade is 5cm wide and 3m long ending in a tapered point that has crimson markings on it resembling a snake head complete with two small embedded blood red rubies that have been cut to resemble snake eyes. The weapon comes with a "sheath" in the form of a padded plate worn around the abdomen. The sheath offers no defense from attacks however and merely protects the user's stomach from being cut when the cloth is wrapped up.
[b]Function:[/b]
[list]
[*][b]Void Arm[/b] - Feeding magoi into this tool causes strength magic to surround it, notable as a black glow to those who can see rukh. This function allows the user to manipulate the magic weapon freely as though it were an extension of their own body while active. The user can make the cloth-like blade move according to their will, however they must maintain a grip on the weapon as letting go will instantly cause the function to cease. 10 magoi to activate | 5 magoi to sustain.
[/list]
[center][img]http://vignette2.wikia.nocookie.net/fallout/images/d/d5/Icon_caravan_deck.png/revision/latest?cb=20110503194030[/img][/center]
[b]Name:[/b] Cutting Chance
[b]Tier:[/b] A
[b]Type:[/b] Edged Cards
[b]Material:[/b] Steel
[b]Appearance:[/b] A simple deck of cards mades from steel with sharpened edges allowing them to to be used as throwing weapons.
[b]Ammunition Material:[/b] Steel
[b]Ammunition Appearance:[/b] Each card is 6.35cm wide and 8.89cm tall. They are extremely thin having a thickness of only a few millimeters.
[center][img]http://i.imgur.com/yqgPyYe.png?1[/img][/center]
[b]Name:[/b] Aviarachnid Swarm
[b]Tier:[/b] D
[b]Type:[/b] Swarm
[b]Species:[/b] Aviarachnid [Flying Spider]
[b]Appearance:[/b] These tiny little nightmares are red and black colored spiders with wings similar to a dragonfly. Each spider is only 6cm in size with a 10cm wingspan. There are only a dozen of them total for now.
[b]Beast Traits:[/b]
[b]Trait Name:[/b] Hunting Silk
[b]Trait Tier:[/b] D
[b]Trait Requirement:[/b] Spider Species
[b]Trait Description:[/b] Due to their flight, this species of spider does not weave a weapon and then passively wait for prey. They are aggressive hunters that have evolved to use their silk in order to actively attack prey.
[b]Trait Effect:[/b] Allows this beast to register webbing based abilities.
[b]Trait Name:[/b] Flight
[b]Trait Tier:[/b] D
[b]Trait Requirement:[/b] Spider Species
[b]Trait Description:[/b] The wings on the spider's back are not just for show, they grant it free movement in the air similar to most other airborne insects.
[b]Trait Effect:[/b] Allows this beast to fly around at speeds equivalent to a normal human's top speed.
Last edited by Zafar on 29/07/18, 11:29 am; edited 12 times in total
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