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Zion's Starting Traits

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1Zion's Starting Traits Empty Zion's Starting Traits 04/04/18, 08:11 pm

Zion

Zion
A-Tier
A-Tier

Trait Name:Enhanced Magoi
Trait Tier: D
Trait Requirement: -
Trait Description: Blessed by the rukh, the player has an unnaturally large pool of magoi to draw from.
Trait Effect: +20 Max Magoi

Trait Name: Artificial Magoi System
Trait Tier: D
Trait Requirement: Advanced Magic Doll
Trait Description:
Zion's magoi system differs from those of normal magicians. Instead of being spread throughout the body like veins, Zion has several nodes or pockets in which reservoirs of magoi are created and stored. The connection between these nodes is akin to a magician's connection to a spell allowing magoi to be transfer between them. This allows Zion's rukh to communicate with his body in a unique manner.
Trait Effect:
Even if Zion's limbs are removed or severed, he can control them to move in a limited manner based on how many intact muscles remain. They severed or removed body parts also can possess or be channeled magoi allowing them to even act as origin points for spells. This effect is nullified if the severed body part was damaged internally or through the use of magoi manipulation to seal the flow of magoi within the body. This trait does not negate the pain, blood loss, and other negative results of losing a limb/body part.

Code:
[b]Trait Name:[/b]Enhanced Magoi
[b]Trait Tier:[/b] D
[b]Trait Requirement:[/b] -
[b]Trait Description:[/b] Blessed by the rukh, the player has an unnaturally large pool of magoi to draw from.
[b]Trait Effect:[/b] +20 Max Magoi

[b]Trait Name:[/b] Artificial Magoi System
[b]Trait Tier:[/b] D
[b]Trait Requirement:[/b] Advanced Magic Doll
[b]Trait Description:[/b]
Zion's magoi system differs from those of normal magicians. Instead of being spread throughout the body like veins, Zion has several nodes or pockets in which reservoirs of magoi are created and stored. The connection between these nodes is akin to a magician's connection to a spell allowing magoi to be transfer between them. This allows Zion's rukh to communicate with his body in a unique manner.
[b]Trait Effect:[/b]
Even if Zion's limbs are removed or severed, he can control them to move in a limited manner based on how many intact muscles remain. They severed or removed body parts also can possess or be channeled magoi allowing them to even act as origin points for spells. This effect is nullified if the severed body part was damaged internally or through the use of magoi manipulation to seal the flow of magoi within the body. This trait does not negate the pain, blood loss, and other negative results of losing a limb/body part.

2Zion's Starting Traits Empty Re: Zion's Starting Traits 15/04/18, 12:26 pm

Zion

Zion
A-Tier
A-Tier

I've changed Inner Spatial Sense out with something a little different. Bumping for review.

3Zion's Starting Traits Empty Re: Zion's Starting Traits 15/04/18, 06:23 pm

Merrze

Merrze
Ω-Tier
Ω-Tier

Can you explain exactly how he's casting spells through his severed limbs. or is he using it for a source of magic?

4Zion's Starting Traits Empty Re: Zion's Starting Traits 15/04/18, 06:42 pm

Zion

Zion
A-Tier
A-Tier

He is just using them as an origin point since his magoi is still there and connected to it. He will still need a wand/staff to cast magic. It's the same principal behind Aladdin causing his Sand Ugos to fire off halhar infigar. Since my magoi is still there I can use it to fuel a spell and fire it remotely.

5Zion's Starting Traits Empty Re: Zion's Starting Traits 16/04/18, 11:02 am

Merrze

Merrze
Ω-Tier
Ω-Tier

Approved, you can add them to your vault.

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