Last edited by Hyperion Tol Baelsar on 17/11/21, 11:45 am; edited 2 times in total
Last edited by Hyperion Tol Baelsar on 17/11/21, 11:45 am; edited 2 times in total
Last edited by Hyperion Tol Baelsar on 28/08/21, 09:56 am; edited 68 times in total
Last edited by Hyperion Tol Baelsar on 14/01/23, 01:24 pm; edited 26 times in total
[center][b]The Atmosphere of Emotional Conflict[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements:[/b] Specific movement of Wand to cast. The spell does not distinguish between user, allies or foes. The spell cannot produce voices.
[b]Scaling:[/b] Duration
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Magoi
[b]Description:[/b]
[list]The spell creates sounds and/or music in a sphere around Hyperion. [30 Meter radius]. This spell makes it harder for people to communicate with each other. [Entities must be within 3 Meters to communicate unless using a speech or hearing trait or ability.] [/list]
[center][b]The Stillness of a Forgotten Grave[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Specific movement of Wand to cast. The spell does not distinguish between user, allies or foes.
[b]Scaling:[/b] AoE
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Magoi
[b]Description:[/b]
[list]The spell is a sphere [1 Meter in Diameter] of Sound Magic. The spell is controlled by the movement of Hyperion's wand [up to a distance of 30 Meters from wand]. The spell nullifies all sound by stopping vibrations, D-tier and below, creating total silence everything travelling through or within the orb.[/list]
[center][b]The Murmurs of the Spy Syndicate[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Specific movement of Wand to cast. Must know the targets location at the start of spell, within 1 meter. If maximum range is exceeded, the spell is interrupted.
[b]Scaling:[/b] Target [For an additional 10 Magoi, may designate an additional person]
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20 Magoi
[b]Description:[/b]
[list]The spell designates a friendly or neutral entity [up to 50 Meter away], Hyperion is able to speak or listen to them directly, preventing others from hearing the conversation [unless within 3 Meters of speaking entity].[/list]
[center][b]The Cry of Sightless Shrews[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Specific movement of Wand to cast. The spell takes several seconds to send out and return, meaning it can't be used accurately during battle.
[b]Scaling:[/b] Range
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20 Magoi
[b]Description:[/b]
[list]The spell sends a pulse of sound magic outward [30 Meter radius]. Returning an enhanced echo to be accurately perceptible by basic senses of touch and hearing. The spell is able to distinguish distance and structure of physical objects.[/list]
[center][b]The Deceit of the Corrupt Interpreter[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Specific movement of Wand to cast. Hyperion must mouth the chosen translation. If a person is looking at the source of translated sound, they can realize the words are falsified. An equal or higher hearing trait, can also determine the words are falsified.
[b]Scaling:[/b] Range
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20 Magoi
[b]Description:[/b]
[list]The spell is a sphere [ranging from 1 to 10 Meters in diameter, up to 30 Meters away], Hyperion is able to change each word into another word, that passes through perimeter of the sphere. [/list]
[center][b]Dash of Kina Style[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Specific movement to wand to cast.
[b]Scaling:[/b] Distance - 10 Meters per Scale
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
[list]The spell creates four bursts [ 0.1 Meters in Diameter] of Sound magic against his body in the desired, touched location to propel him [up to 10 Meters] in the opposite direction.[/list]
[center][b]The Approaching Knell of the Burial Bell[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Specific movement to wand to cast. Affects those with unimpaired hearing.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
[list]The spell gathers and creates a Sound Magic construct of light vibrating fuzz in the shape of a bell [1 Meter tall, at peak, approximately 0.1 meters in diameter, and at base, 0.5 Meters in diameter. Up to 10 Meters away]. The Sound Magic construct rings four times dealing damage. [Deals D-tier damage, in a 30 Meter radius to those with unimpaired hearing]. [/list]
[center][b]The Babble of a Mythological Monolith[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Defensive / Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Specific movement to wand to cast.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
[list]The spell that gathers and creates a Sound Magic construct of light vibrating fuzz in the shape of a cylinder [2 Meters tall, 0.5 Meters in Diameter, up to 10 Meters away], producing eerie whispers. The Sound Magic construct can be used to defensively [ Blocking up to 1 C-tier, or 2 D-tier], and anyone coming in direct contact with the cylinder becomes intensely nauseous [ for 2 turns]. [/list]
[center][b]The Focal Point of the Breathtaking Orchestra[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Defensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Specific movement to wand to cast. Clashing with any portion of the spell, dispels the entire spell.
[b]Scaling:[/b] Supplementary
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
[list]The spell gather and creates a Sound Construct of light vibrating fuzz in the shape of an Orchestra , full of instrumentalists in the perimeter of a circle [10 Meters in diameter, up to 30 Meters away]. Anyone in the center of the circle is bombarded by harmonious Sound Magic, forcing them in place trembling from intense vibration, unable to move their legs [For two posts].[/list]
[center][b]The Onomatopoeias of a Juvenile Imagination[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Specific movement to wand to cast. Target must speak the name of the sound effect. Sound magic detonates on spoken onomatopoeia or contact.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
[list]A spell that targets the user or designated ally [up to 3 Meters away]. The weapon of the entity's next ability is surrounded by a layer of Sound Magic, making it looks like a light vibrating fuzz wrapping around the weapon. It will detonate upon contact or when the onomatopoeia is spoken [dealing B-Tier damage, in a 10 Centimeter radius], with the sound effect of their choice. [/list]
[center][b]The Rumble of Divine Footsteps[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Specific movement to wand to cast. Takes a few seconds to gather the resources for the spell.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
[list]Hyperion gathers a large mass of Sound Magic overhead, creating audible rumbling across the battlefields . After a few seconds, the spell that looks like a light vibrating fuzz, crashes down exploding with Sound Magic [up to 50 Meters away, 50 Meter radius, dealing B-tier damage.]. [/list]
[center][b]The Cacophony of the Disbanded Troupe [/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Offensive/Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Specific movement to wand to cast.
[b]Scaling:[/b] Range
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
[list]The spell gathers Sound Magic of sonic frequencies around Hyperion before spreading outward, affecting those who can hear it [50 Meter radius for those with hearing traits, 1 Meter radius for those without]. Those in range will have their ears bleed [deals D-tier damage and deafens for two posts].[/list]
[center][b]The Tuning Fork of Ulna and Radius[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Offensive/Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Specific movement to wand to cast. Requires contact with body part containing fluid-filled organs.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
[list]The spell gathers Sound Magic into the forearm, visibly vibrating wielding the magician's spell source, resonating with the bones, throughout the forearm. If the hand or object in the affected arm makes contacts an organisms chest, the spell will deal internal damage [ B-tier damage] to any fluid-filled organs.[/list]
[center][b]The Turbulence of Supersonic Acceleration[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Defensive
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] Specific movement to wand to cast. Can only be used in the presence of air.
[b]Scaling:[/b] Defense
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
[list]The spell sends a slice of Sound Magic, creating a sonic boom [1 Meter radius, up to 1 Meter away.] that creates a gust of sound and air to repel attacks and abilities [up to one instance of B-tier, 2 C-tier, or 4 D-tier]. [/list]
[center][b]Revenant's Remains[/b][/center]
[b]Tier:[/b] B
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Must be cast with direct contact.
[b]Scaling:[/b] Range
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
[list]The spell 'Revenant's Remains' targets a limb. While 'Revenant's Remains' is active, any affected detached limbs can still be used by the caster within thirty meters, lasting for three post. The limb affected by 'Revenant's Remains' will be surrounded by several wild arcs of pale blue electricity about half a meter long, similar to that of a tesla coil. The arcs of lightning can manifest in the shape of Hyperion sans the limb, allowing the limb to move as if it were being used by Hyperion. The arcs of lightning do not affect anything, and are disrupted by any electric passive or ability, allowing for the limb to only crawl on surfaces. [/list]
[center][b]Revenant's Reanimation[/b][/center]
[b]Tier:[/b] B
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The only sense that can be shared from Reincarnation Magic is proprioception. Can only be used on an inanimate object in direct contact of the caster.
[b]Scaling:[/b] Range
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
[list]The spell 'Revenant's Reanimation' targets an inanimate object. While 'Revenant's Reanimation' is active, the target can be used as one of the casters limbs, within thirty meters of the caster, lasting for three posts. The inanimate object affected by 'Revenant's Reanimation' will be surrounded by several wild arcs of pale blue electricity about half a meter long, similar to that of a tesla coil. The arcs of lightning can manifest in the shape of Hyperion, allowing the inanimate object to move as if it were being used by Hyperion. The arcs of lightning do not affect anything, and are disrupted by any electric passive or ability, allowing for the limb to only crawl on surfaces.[/list]
[center][b]Revenant's Resuscitation[/b][/center]
[b]Tier:[/b] B
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Target must be in direct contact. Takes three posts to complete.
[b]Scaling:[/b] Time to cast. Reduced by one post per scale.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
[list]The spell 'Revenant's Reanimation' targets a dead organism. 'Revenant's Reanimation' has several restrictions. 'Revenant's Reanimation' can resurrect a target, replacing missing limbs with animated earth as necessary. The Reincarnation magic guides any possibly lingering rukh back to the body, sharing its' memories with the surrounding rukh. The corpse affected by 'Revenant's Reanimation' will be surrounded by several wild arcs of pale blue electricity about half a meter long, similar to that of a tesla coil. The reanimated person can only travel up to thirty meters from the caster, and last three posts.[/list]
[center][b]Flesh Tailors' Marionette[/b][/center]
[b]Tier:[/b] B
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Must be casted on any target in contact with the caster. NPC must be submitted for approval. Can only have one NPC reanimated at a time.
[b]Scaling:[/b] Time to cast. Reduced by one post per scale.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
[list]The spell 'Flesh Tailors' Marionette' targets a skin produced by the trait, 'The Skin Thief, Flesh Tailor'. 'Flesh Tailors' Marionette' has several restrictions. 'Flesh Tailors' Marionette' reincarnates a skin, filling the flesh with animated earth. Becoming a Combat NPC, retaining their race and becoming Revenants equal to the skins tier. The skin affected by 'Flesh Tailors' Marionette' will be surrounded by several wild arcs of pale blue electricity about half a meter long, similar to that of a tesla coil. The NPC's body and their beasts if applicable, can only move up to thirty meters away from the caster, lasting up to three posts. Not restrained by Combat NPC limit.[/list]
[center][b]Echo of Kina Style[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Specific movement to wand to cast. Can only be used with the users pure offensive assassin moves. Must be used once per ability affected.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40 Magoi
[b]Description:[/b]
[list]The spell creates an amorphous construct of Sound Magic that looks like a light vibrating fuzz, in the general shape of the user. When the user uses an assassin ability with Kina Style in the name. The spell follows the trail of noise produced by Hyperions movements and weapons, like an echo. The echoing vibration will [deal D-Tier damage, Eight times].[/list]
[center][b]Flesh Tailors' Latest Fashion[/b][/center]
[b]Tier:[/b] A
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Must be cast on a willing living organism, and a preserved, deceased organism. Must casted on two targets in contact with the caster. Must be cast on a dead, preserved target that has been dead less than approximately forty days. Must be cast on a dead, preserved target with all limbs intact. 'Flesh Tailors' Latest Fashion' takes three posts to complete.
[b]Scaling:[/b] Time to cast. Reduced by one post per scale.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40 Magoi
[b]Description:[/b]
[list]The spell 'Flesh Tailors' Latest Fashion' targets a willing, living organism and a preserved, deceased organism. 'Flesh Tailors' Latest Fashion' has several restrictions. The living target of 'Flesh Tailors' Latest Fashion' reincarnates into the deceased target. The target will switch races, and keeping the classes and rank from the living target. The target will have memories of both bodies. During the reincarnation, the bodies will be surrounded by several wild arcs of pale blue electricity about half a meter long, similar to that of a tesla coil, which dissipate after the spell is complete.[/list]
[center][b]Borg Al-Hijab Vine[/b][/center]
[b]Tier:[/b] Omega
[b]Class:[/b] Magician
[b]Type:[/b] Defensive/Offensive
[b]Range:[/b] Self/Long
[b]Requirements/Drawbacks:[/b] The user must command the rukh by opening up both arms while directing the rukh.
[b]Scaling:[/b] None
[b]Sustain:[/b] 0
[b]Cool Down:[/b] Once Per Thread
[b]Cost:[/b] 100 Magoi
[b]Description:[/b]
[list]Using the power of the rukh and a borg spell the magician consciously brings forth their borg restoring the racial borg spell. The borg is infused with earth magic, attracting all earthen materials within 100m to form a super-dense shell of grave dirt that the user can slam into a target to do A-tier damage. Any earth magic spell caught within the spell's reach adds onto the borgs size with its dimensions.[/list]
Last edited by Hyperion Tol Baelsar on 06/06/22, 03:19 pm; edited 10 times in total
[center][img]https://pm1.narvii.com/5930/f978a7708c343f90c212151e812078d49ede0a92_hq.jpg[/img][/center]
[b]Djinn:[/b] Pluto
[b]Theme:[/b] Vacuum
[b]Type:[/b] Slaver's Bracelet
[b]Appearance:[/b] A bracelet, occasionally used by slavers, made of iron. The bracelet has five chains connecting to wearable rings, sized perfectly to the users fist.
Pluto's Greed- A vacuum on their body and as their weapon nothing escapes pluto's greed, wishing to own and hold all. The user can use the hands of his weapon to attack by creating localized vacuums 1m in diameter up to 30m away from the user. Dealing B-tier damage in weapon equip and A-tier damage in full equip. Along with this, a small disorienting vacuum surrounds their skin in a veil, instead of attack the user can once a turn suck and remove the air in a 30m diameter interrupting abilities, and movement however, this is a basic action and can also be interrupted.
[center][img]https://i.imgur.com/CaJu2pk.jpg[/img][/center]
[b]Djinn:[/b] Pluto
[b]Form:[/b] Hand Gauntlet
[b]Theme:[/b] Vacuum
[b]Chant:[/b] Accipere, Pluto!
[b]Cost:[/b] 10 on cast; 5 per post
[b]Cool-Down:[/b] 5 posts)
[b]Appearance:[/b] A dark colored gauntlet with golden trime outline. The fingers part are sharp and resembles a claw that can be used to inflict damage. The back of the hand part, an eerie looking eye that is capable to move on its own will is embedded along with the sigil of the djinn.
[b]Passive:[/b] [i]Pluto's Greed[/i] - A vacuum on their body and as their weapon nothing escapes Pluto's greed, wishing to own and hold all. The user can use the hands of his weapon to attack by creating localized vacuums 1m in diameter up to 30m away from the user. Dealing B-tier damage in weapon equip and A-tier damage in full equip. Along with this, a small disorienting vacuum surrounds their skin in a veil, instead of attack the user can once a turn suck and remove the air in a 30m diameter interrupting abilities, and movement however, this is a basic action and can also be interrupted.
[img]https://preview.redd.it/wbgooxvbqx581.png?width=2000&format=png&auto=webp&s=bd6581ce12dd4981d4f267bd0c4353460b5fa742[/img][/center]
[b]Djinn:[/b] Pluto
[b]Form:[/b] (Left) Gauntlet (extending from armor)
[b]Theme:[/b] Vacuum Magic
[b]Chant:[/b] I stand before hoard of treasure. Serve your greed. Accipere, Pluto!
[b]Flight:[/b] Grants A-tier flight magic.
[b]Cost:[/b] 40/20
[b]Cool-Down:[/b] [b]8[/b]
[b]Appearance:[/b] A dark colored gauntlet with golden trim outline. The fingertips are sharp and resembles a claw that can be used to inflict damage. The back of the hand part, an eerie looking eye that is capable to move on its own will is embedded along with the sigil of the djinn.
[b]Passive:[/b]
[list][*][b]Pluto's Greed[/b] - A vacuum on their body and as their weapon nothing escapes pluto's greed, wishing to own and hold all. The user can use the hands of his weapon to attack by creating localized vacuums 1m in diameter up to 30m away from the user. Dealing B-tier damage in weapon equip and A-tier damage in full equip. Along with this, a small disorienting vacuum surrounds their skin in a veil, instead of attack the user can once a turn suck and remove the air in a 30m diameter interrupting abilities, and movement however, this is a basic action and can also be interrupted.
[/list]
[center][img]https://i.imgur.com/RCSW4a6.png[/img][/center]
[b]Djinn:[/b] Jedidiah
[b]Theme:[/b] Vehemence
[b]Type:[/b] Codpiece
[b]Appearance:[/b] A matte black piece of iron, the size of a skull. It's so dark that the details blend in, but there is a face with multiple nightmarish eyes on it.
[center][img]https://discord.com/channels/@me/527489639922270208/953493127325442088[/img][/center]
[b]Name:[/b] Skin of the false Dousa
[b]Tier:[/b] A-tier
[b]Material:[/b] Skin of Medusa
[b]Description:[/b] A skin of a clone of the Medusa named Dousa. While it is the skin of a false woman it still carries the power of the species with it granting the he who wears it the stone eyes trait. This trait takes place of the trait points granted by the flesh tailor trait.
[spoiler="Stone Eyes"][b]Trait Name:[/b]Stone eyes
[b]Trait Tier:[/b] A-tier
[b]Trait Requirement:[/b] Medusa Skin, Skin thief
[b]Trait Description:[/b]The eys of the Dousa have been attached to the skin like a permanent lens. Because of this the eyes still hold their power as a magic item.
[b]Trait Effect:[/b]For 20 magoi the user can project a flash of magic from their eyes in the form of a cone 20m long 36cm at the base and 5m at the end. Those caught in the cone have stone attract them immobilizing them for 4 posts. The light from the eyes can be reflected.[/spoiler]
[center][img]https://pbs.twimg.com/media/EPjtUjjU8AA-MhG?format=jpg&name=900x900[/img][/center]
[b]Name:[/b] Maestro of Heavens Gate
[b]Tier:[/b] A
[b]Material:[/b] Pearl
[b]Appearance:[/b] A simple, yet elegant wand measuring 30 centimeters in length, with a small bulb for a handle and a thin length for channeling magic. It is said that the material for this wand was obtained from a large oyster.
[center][img]https://miro.medium.com/v2/resize:fit:1400/0*xnj6VIeKF-fc7QyQ.jpg[/img][/center]
[b]Name:[/b] Sir, Bear and Yes
[b]Tier:[/b] A
[b]Type:[/b] Normal
[b]Species:[/b] Three-headed Canine
[b]Appearance:[/b] A black, three-headed dog measuring 3 meters tall and 4 meters long, a meter wide and weight 400 pounds.
[b]Beast Traits:[/b] (See the [url=https://magiworld.forumotion.com/t6506-trait-template-systems][b]Trait Systems[/b][/url] for more info.)
[b]Trait Name:[/b]Intelligence
[b]Trait Tier:[/b] A
[b]Trait Requirement:[/b] Living on the streets your entire puppyhood.
[b]Trait Description:[/b] These dogs have beyond the normal intelligence of a dog.
[b]Trait Effect:[/b] Able to act without the command of their owner, using abilities up to A-tier.
[b]Trait Name:[/b]Sniffing
[b]Trait Tier:[/b] A
[b]Trait Requirement:[/b] Living on the streets your entire puppyhood.
[b]Trait Description:[/b] These dogs have had to keep their noses to the ground in case of danger or the next opportunity.
[b]Trait Effect:[/b]Able to smell and distinguish people, creatures and objects by smell up to 50M away unless they are using a scent-based stealth trait or spell A-tier or higher.
[b]Trait Name:[/b]Healthy Coat
[b]Trait Tier:[/b] A
[b]Trait Requirement:[/b] Get adopted and be treated well.
[b]Trait Description:[/b] These dogs, now treated like kings have the right nutrition to keep a healthy coat that is able to help ease the damage from attacks.
[b]Trait Effect:[/b] Reduce damage by one tier, up to A-tier damage.
[b]Trait Name:[/b]Hold Your Breath
[b]Trait Tier:[/b] C
[b]Trait Requirement:[/b] Living on the streets your entire puppyhood.
[b]Trait Description:[/b] This dog is able to hold it's breath longer thanks to being tortured as a puppy.
[b]Trait Effect:[/b]Able to hold breath for four posts.
[b]Trait Name:[/b]Lick Your Wounds
[b]Trait Tier:[/b] D
[b]Trait Requirement:[/b] Living on the streets your entire puppyhood.
[b]Trait Description:[/b] These dogs have learned to lick their wounds, somehow, by necessity, when they have come away from injuries, they get better faster by licking their wounds.
[b]Trait Effect:[/b]Able to register healing abilities with their saliva.
[center][img]https://cdn.discordapp.com/attachments/527489639922270208/794496826866270218/Necklace_for_8.jpg[/img][/center]
[b]Name:[/b] Voice of Reason
[b]Tier:[/b] A-tier
[b]Type:[/b] Magic Vocal Implant Weapon
[b]Magic Type:[/b] Intelligence
[b]Appearance:[/b] Taking the forming a black lace choker with a black sapphire this magic item not only wraps to a person's neck but implants within their next as well. The base of the gem has a small node that lodges into the person's throat.
[b]Function:[/b]
[list]
[*]Death Rattle- Activating the magic weapon the user picks a location of their sound, either from themselves or by using the magic item to throw their voice on a source up to 30m away. By filling the item with magoi the user gains the ability to project the sound from its target up 30m forward in the form of a 1m wide which travels the full distance. The initial attack causes the user to hear things from their own imagination in the user's voice distracting them or throwing them off lingering for 4 posts, during this time their voice can be projected in the same size and range, acting as a weapon for the duration of the spell. People damaged by left with effects similar to a magic PTSD.
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[center][img]https://www.cuded.com/wp-content/uploads/2017/04/Snake-Tattoo-1.jpg[/img][/center]
[b]Name:[/b] Skin of the Serpent Demigod
[b]Tier:[/b] A-tier
[b]Type:[/b] Magic Skin Implant
[b]Magic Type:[/b] Earth
[b]Appearance:[/b] Taking the form of a semi-flexible metal that absorbs into flesh after removing two layers of parchment. The snake's eye holds a magic symbol with the whole implant being 36cm centimeters in length being able to be placed on any part of the body. The strange material is a near-black indigo-violet.
[b]Function:[/b]
[list][*]The Serpents Den- For 10 magoi | 5 magoi to sustain the user activates the earth magic in their tool to draw forth salt from the body to the surface of the skin along with salt in nearby minerals giving the user skin and flesh of hard salt rock. Upon their body rests 8 snakes of the stone each of which can stretch up to 8m and have D-tier item durability. The snakes act as a bodily weapon dealing A-tier damage and can be used with body manipulator abilities/register standard body manipulator abilities.
[/list]
[b]Name:[/b] Iessai-no-Sutemu
[b]Tier:[/b] Alma Torran Artefact
[b]Type:[/b] Artefact - Bough
[b]Material:[/b] Unknown
[b]Magic Type:[/b] Intelligence
[b]Appearance:[/b] A one and a half metre branch of an oak tree - that is what it appears to be. However, when viewed closely, the branch seems to be made from many hundreds of coiled-up wires. The composition of said wires has not been ascertained, not with the combined efforts of scholars from Magnostadt and Kou; all that is known was its Kinan name. It is believed this is only one part from a greater collection of so-called ‘branches’ that may have once formed a tree-like network working in unison.
Function:
[b]Izanagi’s Call:[/b] Pouring magoi into the top of the Iessai, one may press it against a target’s temple and choose a small phrase for the Iessai to repeat. This phrase could be ‘eat the apple’, ‘sleep now’, ‘kill this man’ or any other command phrase - as long as it is an imperative. This will impart a subconscious suggestion that will force the target to act upon the command phrase for a post. If sustained, these command words can be linked together for a total of three command phrases working upon one person at a time [20 magoi to activate | 10 to sustain]
[b][Passive] The Roots of Ame-no-Mihashira:[/b] Once the suggestion has been placed, for every thread that someone who has been targeted by Izanagi’s Call and the Iessai are present, the suggestion will get stronger and stronger until they cannot resist acting upon the command phrase. However, only the last command phrase that was imparted on a target will have this effect.
[b]Izanami’s Voice:[/b] This has a dual function: Pouring magoi into the base of the Iessai, one may record any audio content within earshot, up to an hour’s worth, that is stored within the bough. For each new recording, a small branch will grow outwards from the bough [10 magoi to activate]. Pouring magoi into one of those branches, one can replay the recording, sounding in hushed tones like whispers [10 magoi to activate | 5 magoi to sustain].
[b]Name:[/b] Gorou-no-Shimatsu
[b]Tier:[/b] Alma Torran Artefact
[b]Type:[/b] Artefact - Bough
[b]Material:[/b] Unknown
[b]Magic Type:[/b] Intelligence
[b]Appearance:[/b] A dull branch-like item, formed from thousands of coiled-up wires. It is only one metre and a half in length, but it feels heavy when lifting. If it [i]is[/i] a branch, does that mean there is a tree from which it came?
[b]Function:[/b]
[list]
[*][b]Onogoroshima’s Ceremony:[/b] Pouring magoi into the top of the Gorou, one may press it against a target’s head and choose a small phrase for the Gorou to repeat. This phrase could be ‘eat the apple’, ‘sleep now’, ‘kill this man’ or any other command phrase - as long as it is an imperative. This will impart a subconscious suggestion that will force the target to act upon the command phrase for a post. If sustained, these command words can be linked together for a total of three command phrases working upon one person at a time [20 magoi to activate | 10 to sustain]
[*][b][Passive] The Roots of Ame-no-Mihashira:[/b] Once the suggestion has been placed, for every thread that someone who has been targeted by [b]Onogoroshima’s Ceremony[/b] and the Gorou are present, the suggestion will get stronger and stronger until they cannot resist acting upon the command phrase. However, only the last command phrase that was imparted on a target will have this effect.
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[b]Name:[/b] Armor of The Last Martyr
[b]Tier:[/b] A-tier
[b]Type:[/b] Magic Artifact
[b]Magic Type:[/b] Holy [Life+Light]
[b]Appearance:[/b] Taking the form of a small brooch 23 cm in diameter with a magic symbol on it. While it is unassuming in its base form. When its magic is activated it spreads to sporadic gold and garnet armor. With patterns of ruby pomegranate and great angel wings. With this form, the user takes the great form.
[b]Function:[/b]
[list][*]Fruit of the Underworld- For 20 magoi to activate | 10 magoi to sustain the user activats the brooch filling it with great power causing one to take the terrifying shape of an Angelic Warrior. In their hand is a Pomegranate which can fire out seeds .5m thick in diameter which can fire up to 100m away dealing A-tier damage to those deemed enemies and for allies it wraps around them cushioning impact. This lasts for 4 posts.
[*]Call of the Blessed- For 20 magoi to activate | 10 magoi to sustain the user sends out a pulse of holy magic out to the all the seeds within a 100m diameter causing their seeds to radiate with energy. Friendly seeds heal the users for B-tier damage and give them B-tier wings for flight becoming Cherubim for the user. For enemies their seeds grow into A-tier construct angels that will try to attack or sabotage the opponent.
[*]The Martyr's Pact- For 20 magoi to activate | 10 magoi to sustain The Martyr focuses on a single target, foe or ally. They activate the holy magic creating a great seraphim around the target which is 50m tall with a great burning sword that deals A-tier abilitiy damage per 10 magoi that is 30m long. The downside is that they are linked in pain, causing any damage taken to affect the other in the effect of the spell communicating to attack the other. This last for for posts, once the spell or sustain is over the armor is put on cooldown for 4 posts.
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[img]https://steamuserimages-a.akamaihd.net/ugc/949587857610046278/26EA9D03198F980994CC0D5FAE1B59B71ECDE847/[/img]
[b]Name:[/b] Last Rites
[b]Tier:[/b] ???-tier
[b]Type: [/b]Magic Tool - Scroll Of The Damned
Magic Type: REINCARNATION MAGIC - [ LIGHTNING + LIFE + CLAIRVOYANCE ]
[b]Appearance: [/b]A dark scroll with a small skull that serves as the binding piece to prevent it from opening. The magic symbol is on the back of the scroll, and upon opening, shows the ghastly symbols and words of the underworld.
Function:
[list][*][b]Requiem Of The Pallbearer-[/b] When you are met with a piece of a person that has died by either their bones, flesh, ashes, items they had when they died, or grave, this magic tool can be used. Seven skeletal pallbearers with a ghastly appearance will appear before you, holding a similar skeleton-based casket. You can ask a total of up to three questions that they will answer honestly and in detail if possible before their soul is pulled back into the cycle, and you will not be able to use them as a target for "Last Rites" again. The rank of the soul has to be equal to or lower than the rank of the user. Last rites can also be used to learn a particular technique, a method (via how they got that trait), or a Profession. Techniques have to match the class of what the user has available. Slots/points must be available for there to be a clean transfer. If it's a special soul or a major individual, a substantial plot of cost/requirements is determined by staff. 50 magoi to cast.
[/list]
[*][b]:skull_crossbones:Solomon's Backlash:skull_crossbones: [/b]- A punishment for affecting the natural way of the cycle. At the end of Requiem Of The Pallbearer*, the user will experience a real nightmare before the target's death, experiencing their pain and final moments.
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[b]Name:[/b] The Diving Bell
[b]Tier:[/b] B-tier
[b]Type:[/b] Magic Bell
[b]Magic Type:[/b] Living Water [ Water + Sound + Life]
[b]Appearance:[/b] A glass bell standing 24cm tall with the base of the bell being 8cm in diameter. The fine tempered glass has a glass bead inside shaped like a spider hanging from a web to ring it. Decorated with gold flake painting on the cobalt blue glass the magic item has a circle inside around the base which glows when in use.
[b]Function:[/b]
[list]
[*]The Diving Spider- For 10 magoi to activate | 5 magoi to sustain the user shakes the bell filling it with magoi which forms around the user a living magic construct. It takes the form of a round ball with eye legs. The construct follows it users commands with the beast being able to run fast enough to run on walls and swim with blinding speeds. Capable of leaping up to 15m at a time. Has the living water magic passive, is 4m tall with the ball being 3m in diameter with room for two and lasts 3 posts. User is safe from drowning and may use abilities while inside.
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[center][img]https://www.giladorigami.com/P_Flower_Montoya.jpg[/img][/center]
[b]Name:[/b]Kazeharu Clan Origami Caller
[b]Tier:[/b] B-tier
[b]Type:[/b] Magic Item
[b]Magic Type:[/b] Intelligence Magic
[b]Appearance:[/b] A sturdy piece of multicolored paper it is about 75 x 75 mm in size. It is origami paper which can easily be folded into different shapes for easy store and use, its colors also changing depending on how it is folded.
[b]Function:[/b]
[list]
[*][b]Instant Communication[/b]- Pouring their magoi into the paper a call is sent out to its partner paired caller, but if you know another person with a caller a call can also be sent if both parties accept and the call must be made while heavily thinking of them. If the call is accepted they can talk from anywhere in the world, but it is meant to be used out of combat and if done within the chaos of so would leave you with static on each side. 10 to activate | 5 magoi to sustain
[*][b]Latent Message[/b]- Made for quick use during combat by pouring magoi the caller can record your sound and send it to another caller within 100m. When a caller has a message stored on it a low vibrational sound will keep buzzing until the message has been picked up for listening.
10 to activate | 5 magoi to sustain
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[b]Name:[/b] Hazardous Zone
[b]Tier:[/b] B-tier
[b]Type:[/b] Earrings
[b]Magic Type:[/b]Hazard Magic [STRENGTH + HEAT + LIGHTNING]
[b]Appearance:[/b] 10 cm earrings with green pearls and gold, they seem simple but conceal a hidden purpose.
[b]Function:[/b]
[list]
[*][b]Protection field-[/b] When activated this earring creates a field of Hazard magic to protect someone from ambient radiation of any kind up to C-tier, will not protect from attacks. (This lasts for an entire thread, or until disabled) This field is a 5-meter diameter. 10 magoi to cast | 5 to sustain
[*][b]Sustain field-[/b] When activated it creates a field 10 meters in diameter similar to the hazardous one around tartarus but more unstable. While activated this will allow dungeon beasts from Tartarus to keep their forms while within the field. This lasts for 4 posts 10 magoi to cast | 5 to sustain
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[b]Name:[/b] Grizzly Lord's Mantle
[b]Tier:[/b] A
[b]Type:[/b] Magic Item - Cloak
[b]Magic Type:[/b] Animation Magic
[b]Appearance:[/b] A thick leather cloak adorned with the fur of a great bear. Strings run from the collar to the back and bones from the beast threaded onto them. A magic circle has been woven into the inside of the cloak just below the back of the collar. This magic tool was a prototype in Magnostadt's attempts to harness materials from dead animals and plants as active clothing.
[b]Function:[/b]
[list][*]Grizzled Guardian - The bear fur and leather comes to life around the wearer embracing them as though they were one of her own cubs and a ghostly glow emits from the eye sockets of the pelts head. After being processed into a cloak, the limbs and lower jaw are missing so the animated bearskin can only shield its perceived "cub" with its thick hide. By rippling the cloak it can turn away blows and defend against A-tier damage. The animation magic passive allows this spell to persist one post after the flow of magoi to it has ended. 10 Magoi to activate | 5 Magoi to sustain.
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[b]Name:[/b] Shinobis Best Friend
[b]Tier:[/b] A-tier
[b]Type:[/b] Magic Item
[b]Magic Type:[/b] Ultimate Ninja [Light+Sound+Life]
[b]Appearance:[/b] Taking the form of a metal band on a bandana this item has a magic symbol on the center of the plate. The cloth comes in various colors but the metal strap is always a silver-toned iron. With the overall thing being 36cm long.
[b]Function:[/b]
[list]
[*]Yokai-Nise No Justsu- Using ultimate ninja magic the user takes the disguise of yokai or spirit from the land of Kina. This magic form can be diverse in size up to 5m but may also sound like or have other traits similar to the creature mimicked from the life magic in ultimate ninja. This lasts for 4 posts costs 10 magoi to activate and 5 magoi to sustain.
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[b]Name:[/b] Manaka
[b]Tier:[/b] C-tier
[b]Damage Required to Defeat:[/b] C-tier
[b]Description:[/b] A young girl who believes she will be the strongest one day. Manaka respecting her older sister wishes to make things easier on her but she lacks guidance and disciple for power. The naive girl who has managed to gain physical strength from minor body training has yet to see a further path. Wishing to find the path to become the strongest the girl with snow-white hair pushes forward.
[b]Weapons:[/b] None, C-tier damage with basic strikes
[b]Traits:[/b]
[b]Trait Name:[/b] The Bravest in the World!
[b]Trait Tier:[/b] C-tier
[b]Trait Requirement:[/b] Mutation, Body Manipulator
[b]Trait Description:[/b] This user secretes a pheromone which causes those around to undergo a minor form of anxiety from increased adrenaline production.
[b]Trait Effect:[/b] Those who stand within 1m of the user are affected by pheromone which induces anxiety causes the afflicted to minorly flinch. Once out of the zone those afflicted are affected for two posts.
[b]Trait Name:[/b] The Strongest in the World!
[b]Trait Tier:[/b] C-tier
[b]Trait Requirement:[/b] Plot Trait
[b]Trait Description:[/b] Through the desire to become stronger, and to follow after the person who aims to be the strongest this young person puts up a strong front. Wishing to offer how they can they willing and naively take on any challenge their master assigns them.
[b]Trait Effect:[/b] This NPC can be used to distract or intimidate other NPCS or gain information to a certain extent. They may also be used to distract a PC for a single post.
[b]Abilities:[/b]
[list]
[*]Back off!- The user shoves an enemy back 10m with both arms, requiring C-tier strength to gain footing and B-tier or higher is unmoved.
[*]My Strongest Strike- The user performs a powerful punch which does B-tier damage to those in front of them.
[*]and my Sucker punch!- Following up a move the user performs a side jab to the ribs which does C-tier damage upon impact.
[*]Deathblow! Just kidding!- Using their pheromones and enhancing their arm strength the user punches at a target which stops short causing them to flinch interrupting C-tier abilities and actions.
[/list]
[center]89 the Magician[/center]
[spoiler="Magician"][b]Trait Name:[/b] Loved By The Rukh
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Magician Race
[b]Trait Description:[/b] Blessed and loved by the rukh, magicians have a deeper connection with it than any other race.
[b]Trait Effect:[/b]
[list]
[*]Able to see the rukh and communicate with it.
[*]Access to the "Borg" racial ability.
[/list]
[/spoiler]
[b]Name:[/b] Eighty-Nine
[b]Tier:[/b] A
[b]Damage Required to Defeat:[/b] A Tier x2
[b]Description:[/b] A petite woman, with teal hair. She likes to dress up in various outfits and is great with a rod.
[b]Traits:[/b]
[b]Weapons:[/b]
Wooden Wand. A-Tier. An oak wand, which is a perfect cylinder, 30cm long and 2cm in diameter.
Iron Wand. A-Tier. An iron wand, which is a perfect cylinder, 30cm long and 2cm in diameter.
[b]Traits:[/b]
Pain Insensitive. A-Tier. Can take an extra A-tier worth of damage before being KO'd.
Baton Master. B-Tier. Can toss a balanced wand accurately in any direction 50M, cannot be disarmed via normal means.
Enhanced Rukh Vision. B-Tier. Can change her vision to only see Rukh, allowing her to identify magics and people easily.
[b]Abilities:[/b]
[list]
[*]Mist - 89 makes a downward slash with his wand, creating a cloudy mist from the vapor in the sky, with a 50m diameter. Can't see through it, clashes with heat, heat magic and heat-based magic up to B tier.
[*]Group Gravity Lift - 89 holds his wand in the center with his fist, and can lift anyone in a 5M radius of himself at A tier speeds, controlling direction and speed with his fist position.
[*]Healing - 89 jabs his wand at his target, accelerating their natural healing, stopping all bleeding and damage up to A tier. If used when the target has lost a limb, they will heal without the limb.
[*]Geyser - 89 aims his wand straight to the floor, gathering the moisture from the dirt, and building a geyser that strikes from underground up to 15M away, can change direction once after coming above ground, the force deals B tier damage.
[*]Double Fireball - 89 holds two fingers out while holding his wand out, each creating a 1M diameter fireball, 10 cm away, each finger guides a different fireball, each fireball deals
B tier damage and can travel up to 15M.
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[b]Name:[/b]Apicius
[b]Tier:[/b] C
[b]Damage Required to Defeat:[/b] C
[b]Gender:[/b] man
[b]Personality:[/b] A form that bests suits to epitome of gluttony goes by the name of Apicius. Apicius is a man whose sole interest is food and the consumption of it. He will do anything if it means he gets to eat food, the more exquisite and bountiful something is the more willing he is to do something. It is not far fetch to say that Gluttony is his whole personality, being a slave to his stomach in all forms of the word. If you keep him fed he is happy and loyal but turns nasty and vicious to those that stand between him and food.
He is mostly the temper of that of someone who was not used to being told no. Despite losing his wealth and status he still acts as a noble. He has a haughty attitude and a great sense of self and ego.
[b]Hair Color:[/b] Black
[b]Eye Color:[/b] Purple
[b]Height:[/b] 4m long and 2m when standing
[b]Weight:[/b] 240kg
[b]Appearance:[/b] Apicius is a large, grotesque caterpillar man that is green in color. He has 4 legs instead of the dozens that a caterpillar have that are closer to stumps than real legs. Probably his most noticeable feature is the worm like tail he has as well as the extremely thick arms that he has. He is often seen wearing fine garments and jewelry which upon close inspection are all fake.
[b]Rukh Alignment:[/b] black
[b]Traits:[/b] [i]Food Glorious Food:[/i] Experience of the World: This NPC will upgrade to B tier after being taken into 5 C tier or greater jobs or events. These threads must be connected to gathering food for the glutton in any form you can think of.
[b]History:[/b] Apicius is a noble of Riem, or at least he was. In his previous life he was a normal albeit rotund man who loved food more than anything else, including his 6 ex wives. However, his stomach turned out to be more than what his purses could support. He ended up running out of money due to buying food and hosting large banquets.
Now he is a faux nobleman, trying to chase the magnificent food that he once was graced with daily. He has now resorted to being a sort of beggar, doing odd jobs or experiments for the offering of food. This lead to him becoming a dungeon beast in the form of a large Caterpillar. He was focused on food so it is a bit fuzzy as to what the details to his transformation are. His new transformation comes with a price though, a new unsatiable hunger greater than anything he felt prior.
Chasing this hunger he joined the massive feasts of the Revelers becoming one of their numbers mostly due to his vice of massive hunger. He still chases the urge for food wherever he goes still taking odd tasks and jobs.
[hr]
[b]Abilities:[/b]
[list][*]Silk thread: Apicius shoots a sticky thread from the tip of his tail up to 15m to the ground before pulling himself in that direction to avoid an attack.
[*]Silken Weave: Apicius shoots his thead up to 15 meters covering a target in the sticky substance requiring C tier damage to break or wait 2 threads till it dissolves.
[*]This insect is Poisonous: He breaths of a dark pruple mist in 5m diameter that deal C tier damage to anyone caught in it.
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[b]Name:[/b] Leona
[b]Tier:[/b]
[b]Damage Required to Defeat:[/b] A-tier
[b]Description:[/b] Warrior of the Solari Sect, a small religious order in Reim. A 6'1 tall brunette, with a chiseled, bronze body, usually covered in armor. Fights with two shields simultaneously.
[b]Weapons:[/b]
[b]Type:[/b] Tower Shield
[b]Material:[/b] Brass
[b]Appearance:[/b] A brassy, tall shield. Looks like one half of an iron maiden, 3 meters tall, 1 meter wide.
[b]Type:[/b] Tower Shield
[b]Material:[/b] Brass
[b]Appearance:[/b] A brassy, tall shield. Looks like one half of an iron maiden, 3 meters tall, 1 meter wide.
[b]Traits:[/b]
[b]Trait Name:[/b] Exceptional Vitality
[b]Trait Tier:[/b] A
[b]Trait Requirement:[/b] Must be Human
[b]Trait Description:[/b] Through extensive training, the character has exceeded the traditional limits of strength for their race.
[b]Trait Effect:[/b]The character can now take an additional A-tier worth of damage before falling.
[b]Trait Name:[/b] Exceptional Strength
[b]Trait Tier:[/b] B
[b]Trait Requirement:[/b] Must be Human
[b]Trait Description:[/b] Through extensive training, the character has exceeded the traditional limits of strength for their race.
[b]Trait Effect:[/b]The character can now bend steel and shatter iron with their bare hands and deal A-tier damage with their physical strength alone.
[b]Trait Name:[/b] Exceptional Speed
[b]Trait Tier:[/b] B
[b]Trait Requirement:[/b] Must be Human
[b]Trait Description:[/b] Through excessive training, the character has reached a level of speed that exceeds the average human.
[b]Trait Effect:[/b]The character can now move like a blur across short distances and move fast enough to run along walls. They can maintain this speed for hours.
[b]Abilities:[/b]
[list]
[*]Shield block. Blocks with a tower shield, able to take up to A-tier damage.
[*]Iron maiden. Cover herself in both tower shields, enough space for 4 people total, able to take up to A-tier damage.
[*]Solar Flare. Jumping in any direction up to 10M.
[*]Yeet. A well-timed push kick, able to send someone 10M away.
[*]Charge. Charges up to 1m and slams her shield against a foe for A-tier damage.
[/list]
[b]Name:[/b] Naruto Uchiha
[b]Tier:[/b] A-tier
[b]Damage Required to Defeat:[/b] A-tier
[b]Description:[/b] A ninja trained in the arts of stealth, explosives, and ninjutsu from the Kogata. Wielding dual Katanas they carrying satchels with equipment hidden under their normal haoris. Underneath they can switch into navy blue ninja garb covering their appearance, the clan symbol is on their back.
[b]Weapons:[/b] A-tier Twin Katanas, smoke bombs, kunais
[b]Traits:[/b]
[b]Impersonation[/b]
[i]B Tier[/i]
Able to blend in as a member from any clan in Kina or Kou, through physical actions, pretending for several days at a time without a problem, if the act is held long enough, it is able to deceive certain clairvoyance spells, if it makes sense. Can be instantly uncovered by any investigation traits higher than B-tier or can be uncovered after 3 posts by investigation and sensory traits at B-tier, or the clan leader of the clan impersonated.
[b]Stealth[/b]
[i]B-Tier[/i]
Can hide super well and blend in. Using a wide variety of clothing and techniques to blend into any background. Can blend into crowds, or people of several employments within Kina, can also blend into their surroundings, urban and camouflage. Using painted outfits or by adding objects to his attire to break his silhouette, such as shrubbery. Can be detected instantly by sensory traits above B-tier, can be detected after 3 posts by sensory B-tier traits.
[b]Exceptional Speed[/b]
[i]A-tier[/i]
User can now move like a blur across short distances and move fast enough to run along walls. They can maintain this speed for hours. At this level they are equal to a B-tier fanalis in speed. Naruto learns this trait to help him escape if he gets caught behind enemy lines.
[b]Abilities:[/b]
[list]
[*]Iron Rain- The user leaps 5m into the air throwing kunais at a target up to 25m away throwing a spray of kunais into their pack dealing B-tier damage in the forms of stabs across the back or front.
[*]Steel Wind- With their katanas the user runs in an arc going out up to 5m out arcing towards a target up to 20m away they end the run with a quick stab which does B-tier damage with one of their katanas.
[*]Brooding Metal Clouds- Throwing down a pellet the user explodes the object which sends out a cloud made from smoke and iron sand with a slight gunpowder mix. If it gets in your eyes it does C-tier damage and those within cannot see for two posts. The cloud is 20m in diameter.
[*]Storm Cleanse- With their mix of explosives the user jumps 10m in the air throwing an air of bombs creating an explosion 30m in width and 5m in height which does A-tier damage to those caught within it.
[/list]
[b]Name:[/b] Sasuke Uzumaki
[b]Tier:[/b] A-tier
[b]Damage Required to Defeat:[/b] A-tier
[b]Description:[/b] A ninja trained in the arts of stealth, explosives, and ninjutsu from the Kogata. Wielding dual Katanas they carrying satchels with equipment hidden under their normal haoris. Underneath they can switch into navy blue ninja garb covering their appearance, the clan symbol is on their back.
[b]Weapons:[/b] A-tier Twin Katanas, smoke bombs, kunais
[b]Traits:[/b]
[b]Impersonation[/b]
[i]A Tier[/i]
Able to blend in as a member from any clan in Kina or Kou, through physical actions, pretending for several days at a time without a problem, if the act is held long enough, it is able to deceive certain clairvoyance spells, if it makes sense. Can be instantly uncovered by any investigation traits higher than B-tier or can be uncovered after 3 posts by investigation and sensory traits at B-tier, or the clan leader of the clan impersonated.
[b]Hidden Signals[/b]
[i]B-Tier[/i]
By using overt body language and actions, Sasuke can communicate one way to Kogatan spies watching without making people suspicious of his action as he is able to do it discreetly.
[b]Sleight of Hand[/b]
[i]B-tier[/i]
Through years of training, the character has obtained deft hand and finger work allowing them a speed and accuracy with fine motor skills a cut above the average person, to hide items in plain sight within reach. Sasuke can move and hide items on person in an instant.
[b]Abilities:[/b]
[list]
[*]Hornet’s Sting: Sasuke bounds forward five metres and strikes a target in their vitals for A tier damage.
[*]Tiger’s Claws: Sasuke lunges forwards and rips into his target twice with his sword. The first will paralyze a limb and the second will deal C-tier damage on that same limb.
[*]Alligator's Jaw: Springing forwards, Sasuke kicks a target’s weapon away and disarms them before delivering a slash to deal B tier damage.
[/list]
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