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Vault 8

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1Vault 8 Empty Vault 8 13/02/18, 12:32 pm

Hyperion Tol Baelsar

Hyperion Tol Baelsar
Ω-Tier
Ω-Tier



Last edited by Hyperion Tol Baelsar on 17/11/21, 11:45 am; edited 2 times in total

2Vault 8 Empty Re: Vault 8 13/02/18, 12:33 pm

Hyperion Tol Baelsar

Hyperion Tol Baelsar
Ω-Tier
Ω-Tier




FILE #XXXX
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━                    

REF.

RUKH
     Black
AFFILIATIONS
     Reim · Black Spiders
 · Kogata · ??? ·
ASSOCIATIONS
     Jinx 
· Noir · Julius · ??? ·
DESIGNATIONS
     Hyperion Tol Baelsar· Eight



DESC.



RACE
     Ex Fanalis · Ex Ooze Overlord · Zombie Lord
AGE
     29
SEX
     ♂
HEIGHT
     6'2" · 188 cm
WEIGHT
     121 lbs · 55 kg
HAIR CLR
     Obsidian
EYE CLR
     Onyx

FEATURES


🧟 Posterior Scars · A cluster of scars along his back that looks like a spider web.
🧟 Chest Scars · Various knife-sized wounds, with matching cauterization.
🧟 Leg Scar · Scar around his right thigh, as if to form a stump.
🧟 Rotten Flesh · Skin is discolored, and constantly in the early stages of decay, with a matching odor.


APPEARANCE

A once Reim-native, then twice reborn and now a Zombie lord. His once tan and muscular body becoming a fragment of what it once was. His tan long-faded, now featuring pallid flesh over an ever emaciated and rotting frame. The sides of his scalp trimmed to form an undercut with short length of polished obsidian hair. Beneath his hair was a crafted porcelain mask. Flawless in his visage for the exception of his petite and sallow lips. Abyssal pools for eyes with no end to their depth but still glimmered with vitality, resting over bags of insomnia.

Hyperion would adorn his shoulders in a mantle, typically made of luxurious leathers, feathers or furs that would wrap around him like an aura. Next to his body is a silk obi that wraps around his frail and gaunt torso from his chest to his waist. Draped over his body is a full length, leather coat that would seemingly melt into the shadow. The coat would come with a matching set of pants of different cuts to match his style, followed with a single tooth geta, as a tribute to his time in Kina.






INFO.


TASTES


🧟 Noir · A women he has seen at every turn. Initially, a person that was his opposite, unable to be understood. Eventually, admiring her kindness and intelligence watching actions in the plains, Kina and their communications. However, he felt his bond and interest deepen as she guided him through Ipos.
🧟 Kina · Shogi, Kogata, Fashion. A country he had invaded with his allies to see the most he could gain. However, he felt almost at home within the Kogata. As well as exploring and unifying as many of the clans as he could. Understanding the culture of Kina in the process, finally getting to flex his taste for political strife.
🧟 Politics · Laws, Debating, Ruling. Hyperion was keen, always trying to understand every aspect of everything, and man-made rules held a special place in his heart. How he was able to use them to enforce or circumvent social ettiquette, able to flaunt his understanding of laws and using his savvy of words to put himself in a place to manipulate others. To strengthen the word of the law, he would have to display his obedience whenever possible.
🧟 Domination · Sex, slavery, games. Young Hyperion only understood the receiving end of domination, seeing it as the better option. He had slowly climbed from his servitude to Imhotep, gathering his own slaves under his masters name, and finally escaping and making a name for himself. He sought domination through his various slaves. He has started to seek out that domination in his intimacy.
🧟 Mathematics · Academia, Application, Accounting. Naturally gifted but only recently beginning a self-taught study of the fields. He found the applications and natural order of the world could be quantified. It seemed that there was a certain trait shared; the pursuit of knowledge for its own sake.
🧟 Artistry · Stories, Paintings, Sculptures, Music, Jewelry, Theater. Always having an interest in all types of creative pursuits. Growing a small collection and taking inspiration from all types and styles of effort.


DISTASTES

🧟 Fanalis · Parents, Fanalis Corp, Dalia. Once a Fanalis himself, now being a Zombie Lord, he has found it easier to hate Fanalis. He has not found a single one he likes. Blaming his parents for his fate as a slave, blaming the Fanalis Corp for putting his family in that situation. Then his betrayal and disrespect from Fanalis won't be soon forgotten.
🧟 Reim · Colosseum, The Corps, the goverment. A home to many traumatic memories. The Colosseum, a home where he had been neglected for some time only to be throne into a worse situation. Then not being saved by the heroes of the country. The way the country was handled, not offering more support... pretty much every step of the way, Reim has failed him.
🧟 Rukh · Fate. How could he accept the destiny brought to him? Surely it was not meant for anyone to suffer as he had or worse. He will make sure no one will believe in fate anymore to break the cycle of Rukh.



ORIENTATION
Hetero


MOTIVATIONS

🧟 Destruction · Eight wants all the money in the world. Some people say gold can't buy you happiness, but you can buy that and more as long as you're creative. Everything in life requires wealth.
🧟 Torment · Eight wants to spread slavery across the world, making it the global standard. Feeling that he has benefited from the institution, perhaps with some changes. To him it was better than imprisonment.
🧟 Understanding · Being unable to trust anyone thanks to his pessimism and traumatic past of lies, pain and deceit, Eight is trying to find someone he can trust for the first time, perhaps experience what his parents. Experienced.


FLAWS

🧟 Sadistic · Hyperion has a tendency to hurt people maliciously for his own pleasure and satisfaction. He will go out of his way to spend time torturing someone, permanently disfiguring someone, or even sacrificing a victory for someones pain. He is likely to choose to cause someone elses pain instead receiving a reward.
🧟 Suicidal · Hyperion has slowly lost the sensation and fear of death. Especially without the pain and suffering he had grown with, he began utilizing self harm in a weak attempt to bring something familiar that he could understand. His self-harm has been a sort of coping mechanism for the emotionally-stunted slaver.
🧟 PTSD · When being forced to remember his time as a slavery outside of his personal self-harm, he suffers even more, able to even feel phantom pain that he normally wouldn't. Reliving his past has been the worst pain and can leave him paralyzed.


PERSONALITY

     
Hyperion is self-assured in his identity and ability. However, when it comes to judging others, he assumes the worsts because that is how he would act under the circumstances, and believing the worst in others, filled with doubt.

Hardworking and honest in every public situation, unless something is at stake or a goal is within his grasp. Hyperion has a knack for waiting until the veey last moment. When it's for his survival or something he truly desires, he will do whatever it takes.

Regardless of the situation, Hyperion always has a plan, always observing, always seeking a sliver of an advantage. Unable to trust peoples words or even their actions. As he carefully plans and protects himself, he puts on the facade of a daredevil, making use of his plans and his imortality.

Hyperion goes out of his way to respect everyone he meets. Making them feel like important individuals, but only to establish rapport, for the sake of turning them into his pawns to be used at a future date. But when he is alone, not that he considers slaves people, his default is to be cold, quiet and ruthless.

This slaver is a bit kore eccentric and sticks out whereever he goes. Whether it be his mannerisms, his attire or his course of actions from his plans, he always seems to keep other people guessing. Except for one thing, when it comes to followijg the laws, that's one of the few dependable things. Then there is also one more exception, Noir. All of his fake behaviors seem to feel honest when he's around her, something he doesn't understand.




BIOGRAPHY

      Named Hyperion, Eight was born to two Fanalis Corp members. They were initially slaves who had grown up to become prominent fighters in the Colosseum. Eventually sold to Reim and subsequently freed. His father, Uranus, and his mother, Gaia, names they decided to assimilate into Reim. However, there were still some lingering side effects. His father was traumatized completely and suffered from PTSD, being forced to gruesomely kill other slaves as a warning, having to kill his brother who let him do it. His mother was frequently poisoned and became a substance abuser, and it affected her mind.

      Eventually during a sortie of the Fanalis Corp, an expert slaver managed to capture the father. Then as Eight's mother went to rescue him, she was also captured and they vanished off the face of the planet. They became property of Imhotep, but because of their enormous strength the parents weren't allowed any tasks, they were just imprisoned in cells, to some, a fate worse than slavery. Imohtep had bred a Fanalis from them to have a fresh start to be able to train a legendary Fanalis from scratch.

     Imhotep had planned to make Hyperion work for him from the start, naming him Eight because he would be the eighth slaver to work under him. From years of every kind of abuse imaginable, and just enough kindness and respect, Eight had become one of his most prominent slavers, treating other slaves just as he was treated. Eventually, Eight was shown his parents and would be responsible for them.

     Seeing his parents as slaves broke him, Eight struggled with his emotions and his identity. But he had to learn more, learning about Reim and his real name. However, still not quite up to par, Imhotep had sent Eight on a mission to Imuchakk to capture some. However, without dealing with the issue, Eight had decided to simply not return, he's still a slave at heart, but it's something he simply ignores.

    In the black markets of Reim, he had met some alchemists that were offering him power at no cost. They just wished to experiment. However, the broken Eight was willing to do anything, not even caring if it was all a lie and just a way to kill him for experiments. Hyperion became an Ooze Overlord, as it was described, the chaotic potential of his emotions, and his ability to keep it all under control despite all that had happened in his life.



Last edited by Hyperion Tol Baelsar on 28/08/21, 09:56 am; edited 68 times in total

3Vault 8 Empty Re: Vault 8 13/02/18, 12:33 pm

Hyperion Tol Baelsar

Hyperion Tol Baelsar
Ω-Tier
Ω-Tier

Classes


  • Primary -  Magician
  • Secondary - Tamer
  • Tertiary - Warrior


Professions

[*]Primary -  Slaver
[*]Secondary - Spy
[*]Tertiary - Engineer


Primary Profession
Related Class:Tamer
Profession Title: Head Slaver
Description: Alexander AKA 8 has had a lot of time as an actual slaver
Profession Perks:

  • Subcontractor.
    A Head Slaver has many contacts and many workers at their disposal, allowing them to be an in-between for many types of jobs.
    A Head Slaver may take a wide variety of jobs from an equal variety of sources.

  • Subjugate.
    Perhaps the most measured skill of a Head Slaver is to put people under their thumb. The ability to dominate the will of a slave.
    A head slaver can completely control their own slaves mind, body and soul, by any means necessary. [For Plot Purposes only; DMed threads with Mod discretion]

  • Subterfuge.
    A personal skill of Alexander as a Head Slaver was his strength of deceit, which allows his lies to go pass undetectable, strengthening his words.
    This Head Slaver's lies can't be detected via profession perks.


Secondary Profession
Profession Title: Navigator
Description: Alexander realized being an Exotic Pet Keeper did not suit him, he used his skills and transferred them into something more interesting. He has started learning the ways of navigation so he could travel the world.

A navigator is one who travels over land and sea, with many ways and methods of getting there.
Profession Perks:

  • Fast Travel
    Alexander studied the ways of navigation from books and from instructors. He had learned many routes and ways to shorten the time to get from place to place.
    A navigator can travel from location to location in half the time in-character, and the word count.[Pending]

  • Cartographer
    Using his sketching skills, he has decided to learn how to create maps of the places he has visited.
    Can create maps of any location he has visited.
    Tier - Word Requirement
    D - 250
    C - 500
    B - 750
    A - 1000






Traits
Old DB:


Trait Name: Ooze Overlord Physiology
Trait Tier: -
Trait Requirement: Ooze Overlord Race
Trait Description: The users body now consistently produces slime of different viscosities. It’s body taking an ood green hue, appearing like a demonic figure except it’s skin appear to be slightly translucent showing it’s bones.
Trait Effect:

[*]Can register up to 5 abilities using slime magic, one of these maybe A-tier.


[*]Body is semi-slime giving it a flexible structure absorbing attacks, all physical attacks deal half their tier in damage to the slime. Fire damage does double damage to the body.


[*]Can slide around on their slimy feet at B-tier speeds


[*]Can merge with other slime life forms to increase size, adding their size onto them. Makes fire damage lethal inherently, costs 10 magoi to do, the slimes damage is added to the body treated like ability damage capping at C-tier. Has multiple applications but makes fire instant death if over entire body.


[*]Has magician magoi and stamina pools
[*]


Trait Name:Revenant Lord Physiology
Trait Tier: -
Trait Requirement: Auction
Trait Description Made by man and magician an artificial undead to carry forth its will. With a revitalized body they bring with them. Animation magic coursing through them and their touch.
Trait Effect:

  • Can only be killed through complete bodily destruction.

  • Can register 5 Reincarnation magic abilities, one of which can be A-tier

  • All sources of damage to double damage to the Revenant Lord but because of this they can reattach limbs for free, and create new limbs from corpses or animated earth for 20 magoi.

  • Has A-tier strength. PCs and NPCs killed by the Revenant Lords are able to be reincarnated by a mere touch afterwards with all of these traits except the Reincarnation magic abilities.

  • Magoi and stamina pools stay the same, choose a value if new character



Trait Name: Enhanced Stamina
Trait Tier: A
Trait Requirement: -
Trait Description: Through training or good genes, the character possesses an unnaturally large pool of stamina to draw from.
Trait Effect: +100 Max Stamina

Trait Name:Enhanced Magoi
Trait Tier: A
Trait Requirement: -
Trait Description: Blessed by the rukh, the player has an unnaturally large pool of magoi to draw from.
Trait Effect: +80 Max Magoi

Trait Name: Slave Master
Trait Tier: A-tier
Trait Requirement: Must have Slaver Profession
Trait Description: A slavers main fighting style is using other to fight for them, having someone to
Trait Effect: Can bring an addition Combat or Plot NPC with you into combat; their relationship to the person with this trait must be slave. NPC must be A-tier or lower.

Cuckoo's Talent:
Trait Name: Cuckoo's Talent
Trait Tier: B-tier
Trait Requirement: Given by Ipos
Trait Description: In order to give a gift fitting, but also give introspection Ipos has removed the targets original voice, and instead now they can change their voice to others.
Trait Effect: Hyperion having lost his voice can now mimic any voice he hears, but can never speak in the voice he had once before. Just as subversive as him it is both a gift and a curse of sorts. However, those with magical perception cannot be fooled and will hear the voice he once had even though he never shall again.

Revenant's Resolve:
Trait Name: Reveח‎aח‎t's Resolve
Trait Tier: Ω-Tier
Trait Requirement: Fate's fortune purchase
Trait Description: After finding out a secret revelation of a haunted land in Kina and surviving the forced possession of a corrupted soul of a former shogun, this has caused the Zombie Lord to experience a supernatural evolution unlike no other. Not only has its magic evolved, but as the new "Reveח‎aח‎t Lord", the user now stands as the enslaver of souls.
Trait Effect: The user's race has evolved into a Reveח‎aח‎t Lord. This means that the five animation spells that they can learn will now be five Reincarnation spells instead. If there are any animation spells that the user has learned before their evolution through their race, they can resubmit the reincarnation magic spells to take their place for free. In addition to that, the user's requirements of reanimating a body extend to both PCs and NPC's. This upgraded revival technique follows one o the rules of reincarnation magic, being able to share sensory with the user. Reanimating a target is no longer limited to physical touch being the killing blow as long as the user was the one that killed the target in the first place and touches the corpse anytime after that. Finally, the Revenants created can also create other Revenants through killing, but they will all serve and obey the Revenant Lord.

The Skin Thief, Flesh Tailor:

Trait Name:The Skin Thief, Flesh Tailor
Trait Tier: Omega
Trait Requirement: SOI Trait
Trait Description: In an attempt to steal Diana's abilities through her flesh as a ceremonial offering his undead flesh has instead amalgamated and made him a new skin, giving him new abilities that he desired, but maybe not how he might've thought.
Trait Effect:Hyperion's dead flesh has gained the ability to appropriate flesh, and gain abilities. This means whenever Hyperion kills someone and takes a piece of flesh he gains the ability to make a flesh suit with it. Registered as mundane items these flesh suits allow him to completely look like whomever they are off, and also allow him access to up to an A-tier worth of trait points of their traits.


[/list]
+ 2 Trait Points from Beta Event
+ 1 Trait Point from Advertise/RP Together Event



Last edited by Hyperion Tol Baelsar on 15/11/21, 11:10 pm; edited 23 times in total

4Vault 8 Empty Re: Vault 8 13/02/18, 12:33 pm

Hyperion Tol Baelsar

Hyperion Tol Baelsar
Ω-Tier
Ω-Tier

D-tier Abilities
Crimson Blade:

Code:
[center][b]Crimson Blade[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magic Weapon
[b]Type:[/b] Offensive
[b]Range:[/b] Close (2m)
[b]Requirements/Drawbacks:[/b] Crimson Blade cannot be performed while submerged in a liquid. Crimson Blade cannot be performed while in the rain.
[b]Scaling:[/b] Range (3m per scale)
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Magoi
[b]Description:[/b]
Flame augments the dagger, extending its blade with a fierce fire before it disperse in a single slash. From the tip to the base the flames enlarge the blade to 1m long. It deals D-tier fire damage.



C-tier Abilities




B-tier Abilities
Diving Bell:

Code:
[center][b]Diving Bell[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Race
[b]Type:[/b] Supplementary
[b]Range:[/b] Self
[b]Requirements/Drawbacks:[/b] The bacteria within the Bell is highly susceptible to frigid environments and will die at freezing tempetures (0 degrees Celsius or below). Though the Bell's form will be left operational, all oxygen functions will halt.
[b]Scaling:[/b] Duration
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
A slime bubble floating via Magoi and Helium, forms a deep sea submersible shell around the user. A specialized colony of bacteria  thrives in the Bell's gooey walls which reduces the process of Photosynthesis to a more efficient state. The Diving Bell has B-tier Durability, last for 3 posts and can provide Oxygen to its multi-celled inhabitants without fail, it surrounds the caster, with room for up to 3 others.
Miasma:

Code:
[center][b]Miasma[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Race
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Miasma can only be properly used The usage of Wind-based Ability or Spell of at least B-Tier can disperse Miasma.
[b]Scaling:[/b] Range
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
By careful dispersion of the slime's water particles, a phenomenon resembling a green mist can be produced. This mist limits the visual senses of those trapped within to 3m and dampens any sense of smell to half its effective range. Creatures that possess B-Tier or higher trait for either their visual or olfactory senses are unhampered by the Miasma. It covers a cube 10M*10M*10M.
Snack Time:

Code:
[center][b]Snack Time[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Race
[b]Type:[/b] Supplementary
[b]Range:[/b] Close (1m)
[b]Requirements/Drawbacks:[/b] Healing can only be applied after consumption. Snack time does not enable regeneration, it only assists the basic healing function of the body. The benefits of Snack Time cannot be stacked; a character can only gain the benefits of Snack Time once per turn.
[b]Scaling:[/b] For every 10 extra Magoi spent, the tier of healing is increased by one.
[b]Sustain:[/b] No
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
The user spurns a gelatinous snack  to be devoured. Albeit an acquired taste, this jelly bun is rife with magically nutritious prokaryotes which enhances the body's capacity for healing. For the next four turns, the target is healed as if targeted by a D-Tier healing spell.
Weaving:

Code:
[center][b]Weaving[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Race
[b]Type:[/b] Supplementary
[b]Range:[/b] Self
[b]Requirements/Drawbacks:[/b] The created item must be able to fit (roughly) in the palm of the user’s hand. Items which feature complex mechanisms cannot be created through this ability. Magical effects cannot be granted to items produced by this ability, save for the Slime Magic passive effect.
[b]Scaling:[/b] For every 10 extra points of Magoi spent, the size of the item spurned is increased— beginning at 1m³ on the first scaling then 1 additional meter³ per scaling.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 Magoi
[b]Description:[/b]
Through squishing, pulling, and spinning an amorphous jelly ball, replication of mundane items become possible such as keys, nails, etc. Items made by this ability are B-Tier in Durability and Quality. These items last for 3 posts and leave behind a slimy film to whatever they touch.




A-tier Abilities




Omega-tier Abilities




Beast Abilities




Djinn Related Abilities




Social Abilities




Last edited by 8 on 06/08/20, 06:45 pm; edited 3 times in total

5Vault 8 Empty Re: Vault 8 13/02/18, 12:36 pm

Hyperion Tol Baelsar

Hyperion Tol Baelsar
Ω-Tier
Ω-Tier

Vessels

Pluto:

Vault 8 F978a7708c343f90c212151e812078d49ede0a92_hq
Djinn: Pluto
Theme: Vacuum
Type: Slaver's Bracelet
Appearance: A bracelet, occasionally used by slavers, made of iron. The bracelet has five chains connecting to wearable rings, sized perfectly to the users fist.

Pluto's Greed- A vacuum on their body and as their weapon nothing escapes pluto's greed, wishing to own and hold all. The user can use the hands of his weapon to attack by creating localized vacuums 1m in diameter up to 30m away from the user. Dealing B-tier damage in weapon equip and A-tier damage in full equip. Along with this, a small disorienting vacuum surrounds their skin in a veil, instead of attack the user can once a turn suck and remove the air in a 30m diameter interrupting abilities, and movement however, this is a basic action and can also be interrupted.

Code:
[center][img]https://pm1.narvii.com/5930/f978a7708c343f90c212151e812078d49ede0a92_hq.jpg[/img][/center]
[b]Djinn:[/b] Pluto
[b]Theme:[/b] Vacuum
[b]Type:[/b] Slaver's Bracelet
[b]Appearance:[/b] A bracelet, occasionally used by slavers, made of iron. The bracelet has five chains connecting to wearable rings, sized perfectly to the users fist.

Pluto's Greed- A vacuum on their body and as their weapon nothing escapes pluto's greed, wishing to own and hold all. The user can use the hands of his weapon to attack by creating localized vacuums 1m in diameter up to 30m away from the user. Dealing B-tier damage in weapon equip and A-tier damage in full equip. Along with this, a small disorienting vacuum surrounds their skin in a veil, instead of attack the user can once a turn suck and remove the air in a 30m diameter interrupting abilities, and movement however, this is a basic action and can also be interrupted.

Weapons

Beasts


Magic Weapons

Voice of Reason:

Vault 8 Necklace_for_8
Name: Voice of Reason
Tier: A-tier
Type: Magic Vocal Implant Weapon
Magic Type: Intelligence
Appearance: Taking the forming a black lace choker with a black sapphire this magic item not only wraps to a person's neck but implants within their next as well. The base of the gem has a small node that lodges into the person's throat.
Function:

  • Death Rattle- Activating the magic weapon the user picks a location of their sound, either from themselves or by using the magic item to throw their voice on a source up to 30m away. By filling the item with magoi the user gains the ability to project the sound from its target up 30m forward in the form of a 1m wide which travels the full distance. The initial attack causes the user to hear things from their own imagination in the user's voice distracting them or throwing them off lingering for 4 posts, during this time their voice can be projected in the same size and range, acting as a weapon for the duration of the spell. People damaged by left with effects similar to a magic PTSD.

Code:
[center][img]https://cdn.discordapp.com/attachments/527489639922270208/794496826866270218/Necklace_for_8.jpg[/img][/center]
[b]Name:[/b] Voice of Reason
[b]Tier:[/b] A-tier
[b]Type:[/b] Magic Vocal Implant Weapon
[b]Magic Type:[/b] Intelligence
[b]Appearance:[/b] Taking the forming a black lace choker with a black sapphire this magic item not only wraps to a person's neck but implants within their next as well. The base of the gem has a small node that lodges into the person's throat.
[b]Function:[/b]
[list]
[*]Death Rattle- Activating the magic weapon the user picks a location of their sound, either from themselves or by using the magic item to throw their voice on a source up to 30m away. By filling the item with magoi the user gains the ability to project the sound from its target up 30m forward in the form of a 1m wide which travels the full distance. The initial attack causes the user to hear things from their own imagination in the user's voice distracting them or throwing them off lingering for 4 posts, during this time their voice can be projected in the same size and range, acting as a weapon for the duration of the spell. People damaged by left with effects similar to a magic PTSD.
[/list]

Magic Items

Iessai-no-Sutemu:
Name: Iessai-no-Sutemu
Tier: Alma Torran Artefact
Type: Artefact - Bough
Material: Unknown
Magic Type: Intelligence
Appearance: A one and a half metre branch of an oak tree - that is what it appears to be. However, when viewed closely, the branch seems to be made from many hundreds of coiled-up wires. The composition of said wires has not been ascertained, not with the combined efforts of scholars from Magnostadt and Kou; all that is known was its Kinan name. It is believed this is only one part from a greater collection of so-called ‘branches’ that may have once formed a tree-like network working in unison.
Function:

Izanagi’s Call: Pouring magoi into the top of the Iessai, one may press it against a target’s temple and choose a small phrase for the Iessai to repeat. This phrase could be ‘eat the apple’, ‘sleep now’, ‘kill this man’ or any other command phrase - as long as it is an imperative. This will impart a subconscious suggestion that will force the target to act upon the command phrase for a post. If sustained, these command words can be linked together for a total of three command phrases working upon one person at a time [20 magoi to activate | 10 to sustain]

[Passive] The Roots of Ame-no-Mihashira: Once the suggestion has been placed, for every thread that someone who has been targeted by Izanagi’s Call and the Iessai are present, the suggestion will get stronger and stronger until they cannot resist acting upon the command phrase. However, only the last command phrase that was imparted on a target will have this effect.

Izanami’s Voice: This has a dual function: Pouring magoi into the base of the Iessai, one may record any audio content within earshot, up to an hour’s worth, that is stored within the bough. For each new recording, a small branch will grow outwards from the bough [10 magoi to activate]. Pouring magoi into one of those branches, one can replay the recording, sounding in hushed tones like whispers [10 magoi to activate | 5 magoi to sustain].

Code:
[b]Name:[/b] Iessai-no-Sutemu
[b]Tier:[/b] Alma Torran Artefact
[b]Type:[/b] Artefact - Bough
[b]Material:[/b] Unknown
[b]Magic Type:[/b] Intelligence
[b]Appearance:[/b] A one and a half metre branch of an oak tree - that is what it appears to be. However, when viewed closely, the branch seems to be made from many hundreds of coiled-up wires. The composition of said wires has not been ascertained, not with the combined efforts of scholars from Magnostadt and Kou; all that is known was its Kinan name. It is believed this is only one part from a greater collection of so-called ‘branches’ that may have once formed a tree-like network working in unison.
Function:

[b]Izanagi’s Call:[/b] Pouring magoi into the top of the Iessai, one may press it against a target’s temple and choose a small phrase for the Iessai to repeat. This phrase could be ‘eat the apple’, ‘sleep now’, ‘kill this man’ or any other command phrase - as long as it is an imperative. This will impart a subconscious suggestion that will force the target to act upon the command phrase for a post. If sustained, these command words can be linked together for a total of three command phrases working upon one person at a time [20 magoi to activate | 10 to sustain]

[b][Passive] The Roots of Ame-no-Mihashira:[/b] Once the suggestion has been placed, for every thread that someone who has been targeted by Izanagi’s Call and the Iessai are present, the suggestion will get stronger and stronger until they cannot resist acting upon the command phrase. However, only the last command phrase that was imparted on a target will have this effect.

[b]Izanami’s Voice:[/b] This has a dual function: Pouring magoi into the base of the Iessai, one may record any audio content within earshot, up to an hour’s worth, that is stored within the bough. For each new recording, a small branch will grow outwards from the bough [10 magoi to activate]. Pouring magoi into one of those branches, one can replay the recording, sounding in hushed tones like whispers [10 magoi to activate | 5 magoi to sustain].

Gorou-no-Shimatsu:

Name: Gorou-no-Shimatsu
Tier: Alma Torran Artefact
Type: Artefact - Bough
Material: Unknown
Magic Type: Intelligence
Appearance: A dull branch-like item, formed from thousands of coiled-up wires. It is only one metre and a half in length, but it feels heavy when lifting. If it is a branch, does that mean there is a tree from which it came?
Function:

  • Onogoroshima’s Ceremony: Pouring magoi into the top of the Gorou, one may press it against a target’s head and choose a small phrase for the Gorou to repeat. This phrase could be ‘eat the apple’, ‘sleep now’, ‘kill this man’ or any other command phrase - as long as it is an imperative. This will impart a subconscious suggestion that will force the target to act upon the command phrase for a post. If sustained, these command words can be linked together for a total of three command phrases working upon one person at a time [20 magoi to activate | 10 to sustain]
  • [Passive] The Roots of Ame-no-Mihashira: Once the suggestion has been placed, for every thread that someone who has been targeted by Onogoroshima’s Ceremony and the Gorou are present, the suggestion will get stronger and stronger until they cannot resist acting upon the command phrase. However, only the last command phrase that was imparted on a target will have this effect.


Code:
[b]Name:[/b] Gorou-no-Shimatsu
[b]Tier:[/b] Alma Torran Artefact
[b]Type:[/b] Artefact - Bough
[b]Material:[/b] Unknown
[b]Magic Type:[/b] Intelligence
[b]Appearance:[/b] A dull branch-like item, formed from thousands of coiled-up wires. It is only one metre and a half in length, but it feels heavy when lifting. If it [i]is[/i] a branch, does that mean there is a tree from which it came?
[b]Function:[/b]
[list]
[*][b]Onogoroshima’s Ceremony:[/b] Pouring magoi into the top of the Gorou, one may press it against a target’s head and choose a small phrase for the Gorou to repeat. This phrase could be ‘eat the apple’, ‘sleep now’, ‘kill this man’ or any other command phrase - as long as it is an imperative. This will impart a subconscious suggestion that will force the target to act upon the command phrase for a post. If sustained, these command words can be linked together for a total of three command phrases working upon one person at a time [20 magoi to activate | 10 to sustain]
[*][b][Passive] The Roots of Ame-no-Mihashira:[/b] Once the suggestion has been placed, for every thread that someone who has been targeted by [b]Onogoroshima’s Ceremony[/b] and the Gorou are present, the suggestion will get stronger and stronger until they cannot resist acting upon the command phrase. However, only the last command phrase that was imparted on a target will have this effect.
[/list]

Hazardous Zone:

Vault 8 Du_1024x1024
Name: Hazardous Zone
Tier: B-tier
Type: Earrings
Magic Type:Hazard Magic [STRENGTH + HEAT + LIGHTNING]
Appearance: 10 cm earrings with green pearls and gold, they seem simple but conceal a hidden purpose.
Function:

  • Protection field- When activated this earring creates a field of Hazard magic to protect someone from ambient radiation of any kind up to C-tier, will not protect from attacks. (This lasts for an entire thread, or until disabled) This field is a 5-meter diameter. 10 magoi to cast | 5 to sustain
  • Sustain field- When activated it creates a field 10 meters in diameter similar to the hazardous one around tartarus but more unstable. While activated this will allow dungeon beasts from Tartarus to keep their forms while within the field. This lasts for 4 posts 10 magoi to cast | 5 to sustain

Code:
[center][img]https://cdn.shopify.com/s/files/1/1587/1283/products/du_1024x1024.png?v=1571439782[/img][/center]
[b]Name:[/b] Hazardous Zone
[b]Tier:[/b] B-tier
[b]Type:[/b] Earrings
[b]Magic Type:[/b]Hazard Magic [STRENGTH + HEAT + LIGHTNING]
[b]Appearance:[/b] 10 cm earrings with green pearls and gold, they seem simple but conceal a hidden purpose.
[b]Function:[/b]
[list]
[*][b]Protection field-[/b] When activated this earring creates a field of Hazard magic to protect someone from ambient radiation of any kind up to C-tier, will not protect from attacks. (This lasts for an entire thread, or until disabled) This field is a 5-meter diameter. 10 magoi to cast | 5 to sustain
[*][b]Sustain field-[/b] When activated it creates a field 10 meters in diameter similar to the hazardous one around tartarus but more unstable. While activated this will allow dungeon beasts from Tartarus to keep their forms while within the field. This lasts for 4 posts 10 magoi to cast | 5 to sustain
[/list]

Small Earring:

Name: Jewel of Hearing
Type: Earring
Magic Type: Intelligence [Sound + Clairvoyance]
Appearance: A small golden earring with an identical twin in someone else's possession.
Function:

  • The two earrings are connected with one another through intelligence magic. When a connection is opened, the two wearers can freely communicate with one another no matter the distance. The connection is affected by other magoi frequencies, so it can only be used outside of combat. It does not store conversations, however, and only allows for immediate communication.


*This does not take up any of your item/weapon slots

Items

Blue Fluid:

Name: Oni's Tears
Material: It is made from an unknown blue liquid, glowing like the wires running all around the Vault.
Description: A vial of the blue fluid found in the empty bed of the Blue-Horned Oni's chamber. It seems that the Oni once lay dormant within a basin (bed) filled with this liquid, but the Oni was nowhere to be seen when this sample was taken. It has two unique properties; it glows in the dark and soundproofs against anything produced outside itself. Perhaps it was made to stop any sounds from disturbing the Oni's slumber?




Plot Rewards

You may register a free identity for the [/i]Flesh Tailor trait, based on an identity supplied by Fumiko.

You have forged a deep friendship with Fumiko Kogata, acquiring a
Jewel of Hearing[i] from her.

You have limited access to Kina through the Vault’s subterranean harbour.

Vault 8 XhmwIm2
Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate.
Amount: 2
1. Starfall - Flesh Tailor
2. Jingyi - Nightmare Pumpkin
3. RP Together -
4. Hetway Village -
5. Silent Sands -
6. NOM Event -






Last edited by Hyperion Tol Baelsar on 17/11/21, 12:55 pm; edited 3 times in total

6Vault 8 Empty Slaves 17/11/21, 12:11 pm

Hyperion Tol Baelsar

Hyperion Tol Baelsar
Ω-Tier
Ω-Tier

Manaka:

Vault 8 D99f3a3d7b4b2edee034ffb2508904fb
Name: Manaka
Tier: C-tier
Damage Required to Defeat: C-tier
Description: A young girl who believes she will be the strongest one day. Manaka respecting her older sister wishes to make things easier on her but she lacks guidance and disciple for power. The naive girl who has managed to gain physical strength from minor body training has yet to see a further path. Wishing to find the path to become the strongest the girl with snow-white hair pushes forward.
Weapons: None, C-tier damage with basic strikes
Traits:
Trait Name: The Bravest in the World!
Trait Tier: C-tier
Trait Requirement: Mutation, Body Manipulator
Trait Description: This user secretes a pheromone which causes those around to undergo a minor form of anxiety from increased adrenaline production.
Trait Effect: Those who stand within 1m of the user are affected by pheromone which induces anxiety causes the afflicted to minorly flinch. Once out of the zone those afflicted are affected for two posts.

Trait Name: The Strongest in the World!
Trait Tier: C-tier
Trait Requirement: Plot Trait
Trait Description: Through the desire to become stronger, and to follow after the person who aims to be the strongest this young person puts up a strong front. Wishing to offer how they can they willing and naively take on any challenge their master assigns them.
Trait Effect: This NPC can be used to distract or intimidate other NPCS or gain information to a certain extent. They may also be used to distract a PC for a single post.

Abilities:

  • Back off!- The user shoves an enemy back 10m with both arms, requiring C-tier strength to gain footing and B-tier or higher is unmoved.

  • My Strongest Strike- The user performs a powerful punch which does B-tier damage to those in front of them.

  • and my Sucker punch!- Following up a move the user performs a side jab to the ribs which does C-tier damage upon impact.

  • Deathblow! Just kidding!- Using their pheromones and enhancing their arm strength the user punches at a target which stops short causing them to flinch interrupting C-tier abilities and actions.

Code:


[center][img]https://i.pinimg.com/564x/d9/9f/3a/d99f3a3d7b4b2edee034ffb2508904fb.jpg[/img][/center]
[b]Name:[/b] Manaka
[b]Tier:[/b] C-tier
[b]Damage Required to Defeat:[/b] C-tier
[b]Description:[/b] A young girl who believes she will be the strongest one day. Manaka respecting her older sister wishes to make things easier on her but she lacks guidance and disciple for power. The naive girl who has managed to gain physical strength from minor body training has yet to see a further path. Wishing to find the path to become the strongest the girl with snow-white hair pushes forward.
[b]Weapons:[/b] None, C-tier damage with basic strikes
[b]Traits:[/b]
[b]Trait Name:[/b] The Bravest in the World!
[b]Trait Tier:[/b] C-tier
[b]Trait Requirement:[/b] Mutation, Body Manipulator
[b]Trait Description:[/b] This user secretes a pheromone which causes those around to undergo a minor form of anxiety from increased adrenaline production.
[b]Trait Effect:[/b] Those who stand within 1m of the user are affected by pheromone which induces anxiety causes the afflicted to minorly flinch. Once out of the zone those afflicted are affected for two posts.

[b]Trait Name:[/b] The Strongest in the World!
[b]Trait Tier:[/b] C-tier
[b]Trait Requirement:[/b] Plot Trait
[b]Trait Description:[/b] Through the desire to become stronger, and to follow after the person who aims to be the strongest this young person puts up a strong front. Wishing to offer how they can they willing and naively take on any challenge their master assigns them.
[b]Trait Effect:[/b] This NPC can be used to distract or intimidate other NPCS or gain information to a certain extent. They may also be used to distract a PC for a single post.

[b]Abilities:[/b]
[list]
[*]Back off!- The user shoves an enemy back 10m with both arms, requiring C-tier strength to gain footing and B-tier or higher is unmoved.

[*]My Strongest Strike- The user performs a powerful punch which does B-tier damage to those in front of them.

[*]and my Sucker punch!- Following up a move the user performs a side jab to the ribs which does C-tier damage upon impact.

[*]Deathblow! Just kidding!- Using their pheromones and enhancing their arm strength the user punches at a target which stops short causing them to flinch interrupting C-tier abilities and actions.
[/list]


Leona:

Vault 8 Tumblr_oomzyfDKcC1qh5da3o1_1280

Name: Leona
Tier:
Damage Required to Defeat: A-tier
Description: Warrior of the Solari Sect, a small religious order in Reim. A 6'1 tall brunette, with a chiseled, bronze body, usually covered in armor. Fights with two shields simultaneously.

Weapons:
Type: Tower Shield
Material: Brass
Appearance: A brassy, tall shield. Looks like one half of an iron maiden, 3 meters tall, 1 meter wide.

Type: Tower Shield
Material: Brass
Appearance: A brassy, tall shield. Looks like one half of an iron maiden,  3 meters tall, 1 meter wide.

Traits:
Trait Name: Exceptional Vitality
Trait Tier: A
Trait Requirement: Must be Human
Trait Description: Through extensive training, the character has exceeded the traditional limits of strength for their race.
Trait Effect:The character can now take an additional A-tier worth of damage before falling.


Trait Name: Exceptional Strength
Trait Tier: B
Trait Requirement: Must be Human
Trait Description: Through extensive training, the character has exceeded the traditional limits of strength for their race.
Trait Effect:The character can now bend steel and shatter iron with their bare hands and deal A-tier damage with their physical strength alone.

Trait Name: Exceptional Speed
Trait Tier: B
Trait Requirement: Must be Human
Trait Description: Through excessive training, the character has reached a level of speed that exceeds the average human.
Trait Effect:The character can now move like a blur across short distances and move fast enough to run along walls. They can maintain this speed for hours.
Abilities:

  • Shield block. Blocks with a tower shield, able to take up to A-tier damage.
  • Iron maiden. Cover herself in both tower shields, enough space for 4 people total, able to take up to A-tier damage.
  • Solar Flare. Jumping in any direction up to 10M.
  • Yeet. A well-timed push kick, able to send someone 10M away.
  • Charge. Charges up to 1m and slams her shield against a foe for A-tier damage.


Code:
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[b]Name:[/b] Leona
[b]Tier:[/b]
[b]Damage Required to Defeat:[/b] A-tier
[b]Description:[/b] Warrior of the Solari Sect, a small religious order in Reim. A 6'1 tall brunette, with a chiseled, bronze body, usually covered in armor. Fights with two shields simultaneously.

[b]Weapons:[/b]
[b]Type:[/b] Tower Shield
[b]Material:[/b] Brass
[b]Appearance:[/b] A brassy, tall shield. Looks like one half of an iron maiden, 3 meters tall, 1 meter wide.

[b]Type:[/b] Tower Shield
[b]Material:[/b] Brass
[b]Appearance:[/b] A brassy, tall shield. Looks like one half of an iron maiden,  3 meters tall, 1 meter wide.

[b]Traits:[/b]
[b]Trait Name:[/b] Exceptional Vitality
[b]Trait Tier:[/b] A
[b]Trait Requirement:[/b] Must be Human
[b]Trait Description:[/b] Through extensive training, the character has exceeded the traditional limits of strength for their race.
[b]Trait Effect:[/b]The character can now take an additional A-tier worth of damage before falling.


[b]Trait Name:[/b] Exceptional Strength
[b]Trait Tier:[/b] B
[b]Trait Requirement:[/b] Must be Human
[b]Trait Description:[/b] Through extensive training, the character has exceeded the traditional limits of strength for their race.
[b]Trait Effect:[/b]The character can now bend steel and shatter iron with their bare hands and deal A-tier damage with their physical strength alone.

[b]Trait Name:[/b] Exceptional Speed
[b]Trait Tier:[/b] B
[b]Trait Requirement:[/b] Must be Human
[b]Trait Description:[/b] Through excessive training, the character has reached a level of speed that exceeds the average human.
[b]Trait Effect:[/b]The character can now move like a blur across short distances and move fast enough to run along walls. They can maintain this speed for hours.
[b]Abilities:[/b]
[list]
[*]Shield block. Blocks with a tower shield, able to take up to A-tier damage.
[*]Iron maiden. Cover herself in both tower shields, enough space for 4 people total, able to take up to A-tier damage.
[*]Solar Flare. Jumping in any direction up to 10M.
[*]Yeet. A well-timed push kick, able to send someone 10M away.
[*]Charge. Charges up to 1m and slams her shield against a foe for A-tier damage.
[/list]


Naruto:
Name: Naruto Uchiha
Tier: A-tier
Damage Required to Defeat: A-tier
Description: A ninja trained in the arts of stealth, explosives, and ninjutsu from the Kogata. Wielding dual Katanas they carrying satchels with equipment hidden under their normal haoris. Underneath they can switch into navy blue ninja garb covering their appearance, the clan symbol is on their back.
Weapons:  A-tier Twin Katanas, smoke bombs, kunais
Traits:
Impersonation
B Tier
Able to blend in as a member from any clan in Kina or Kou, through physical actions, pretending for several days at a time without a problem, if the act is held long enough, it is able to deceive certain clairvoyance spells, if it makes sense. Can be instantly uncovered by any investigation traits higher than B-tier or can be uncovered after 3 posts by investigation and sensory traits at B-tier, or the clan leader of the clan impersonated.

Stealth
B-Tier
Can hide super well and blend in. Using a wide variety of clothing and techniques to blend into any background. Can blend into crowds, or people of several employments within Kina, can also blend into their surroundings, urban and camouflage. Using painted outfits or by adding objects to his attire to break his silhouette, such as shrubbery. Can be detected instantly by sensory traits above B-tier, can be detected after 3 posts by sensory B-tier traits.

Exceptional Speed
A-tier
User can now move like a blur across short distances and move fast enough to run along walls. They can maintain this speed for hours. At this level they are equal to a B-tier fanalis in speed. Naruto learns this trait to help him escape if he gets caught behind enemy lines.

Abilities:

  • Iron Rain- The user leaps 5m into the air throwing kunais at a target up to 25m away throwing a spray of kunais into their pack dealing B-tier damage in the forms of stabs across the back or front.

  • Steel Wind- With their katanas the user runs in an arc going out up to 5m out arcing towards a target up to 20m away they end the run with a quick stab which does B-tier damage with one of their katanas.

  • Brooding Metal Clouds- Throwing down a pellet the user explodes the object which sends out a cloud made from smoke and iron sand with a slight gunpowder mix. If it gets in your eyes it does C-tier damage and those within cannot see for two posts. The cloud is 20m in diameter.

  • Storm Cleanse-  With their mix of explosives the user jumps 10m in the air throwing an air of bombs creating an explosion 30m in width and 5m in height which does A-tier damage to those caught within it.


Code:
[b]Name:[/b] Naruto Uchiha
[b]Tier:[/b] A-tier
[b]Damage Required to Defeat:[/b] A-tier
[b]Description:[/b] A ninja trained in the arts of stealth, explosives, and ninjutsu from the Kogata. Wielding dual Katanas they carrying satchels with equipment hidden under their normal haoris. Underneath they can switch into navy blue ninja garb covering their appearance, the clan symbol is on their back.
[b]Weapons:[/b]  A-tier Twin Katanas, smoke bombs, kunais
[b]Traits:[/b]
[b]Impersonation[/b]
[i]B Tier[/i]
Able to blend in as a member from any clan in Kina or Kou, through physical actions, pretending for several days at a time without a problem, if the act is held long enough, it is able to deceive certain clairvoyance spells, if it makes sense. Can be instantly uncovered by any investigation traits higher than B-tier or can be uncovered after 3 posts by investigation and sensory traits at B-tier, or the clan leader of the clan impersonated.

[b]Stealth[/b]
[i]B-Tier[/i]
Can hide super well and blend in. Using a wide variety of clothing and techniques to blend into any background. Can blend into crowds, or people of several employments within Kina, can also blend into their surroundings, urban and camouflage. Using painted outfits or by adding objects to his attire to break his silhouette, such as shrubbery. Can be detected instantly by sensory traits above B-tier, can be detected after 3 posts by sensory B-tier traits.

[b]Exceptional Speed[/b]
[i]A-tier[/i]
User can now move like a blur across short distances and move fast enough to run along walls. They can maintain this speed for hours. At this level they are equal to a B-tier fanalis in speed. Naruto learns this trait to help him escape if he gets caught behind enemy lines.

[b]Abilities:[/b]
[list]
[*]Iron Rain- The user leaps 5m into the air throwing kunais at a target up to 25m away throwing a spray of kunais into their pack dealing B-tier damage in the forms of stabs across the back or front.

[*]Steel Wind- With their katanas the user runs in an arc going out up to 5m out arcing towards a target up to 20m away they end the run with a quick stab which does B-tier damage with one of their katanas.

[*]Brooding Metal Clouds- Throwing down a pellet the user explodes the object which sends out a cloud made from smoke and iron sand with a slight gunpowder mix. If it gets in your eyes it does C-tier damage and those within cannot see for two posts. The cloud is 20m in diameter.

[*]Storm Cleanse-  With their mix of explosives the user jumps 10m in the air throwing an air of bombs creating an explosion 30m in width and 5m in height which does A-tier damage to those caught within it.
[/list]



-

Sasuke:
Name: Sasuke Uzumaki
Tier: A-tier
Damage Required to Defeat: A-tier
Description: A ninja trained in the arts of stealth, explosives, and ninjutsu from the Kogata. Wielding dual Katanas they carrying satchels with equipment hidden under their normal haoris. Underneath they can switch into navy blue ninja garb covering their appearance, the clan symbol is on their back.
Weapons:  A-tier Twin Katanas, smoke bombs, kunais
Traits:
Impersonation
A Tier
Able to blend in as a member from any clan in Kina or Kou, through physical actions, pretending for several days at a time without a problem, if the act is held long enough, it is able to deceive certain clairvoyance spells, if it makes sense. Can be instantly uncovered by any investigation traits higher than B-tier or can be uncovered after 3 posts by investigation and sensory traits at B-tier, or the clan leader of the clan impersonated.

Hidden Signals
B-Tier
By using overt body language and actions, Sasuke can communicate one way to Kogatan spies watching without making people suspicious of his action as he is able to do it discreetly.

Sleight of Hand
B-tier
Through years of training, the character has obtained deft hand and finger work allowing them a speed and accuracy with fine motor skills a cut above the average person, to hide items in plain sight within reach. Sasuke can move and hide items on person in an instant.

Abilities:

  • Hornet’s Sting: Sasuke bounds forward five metres and strikes a target in their vitals for A tier damage.

  • Tiger’s Claws: Sasuke lunges forwards and rips into his target twice with his sword. The first will paralyse a limb and the second will deal C-tier damage on that same limb.

  • Alligator's Jaw: Springing forwards, sasuke kicks a target’s weapon away and disarms them before delivering a  slash to deal  B tier damage.




Code:

[b]Name:[/b] Sasuke Uzumaki
[b]Tier:[/b] A-tier
[b]Damage Required to Defeat:[/b] A-tier
[b]Description:[/b] A ninja trained in the arts of stealth, explosives, and ninjutsu from the Kogata. Wielding dual Katanas they carrying satchels with equipment hidden under their normal haoris. Underneath they can switch into navy blue ninja garb covering their appearance, the clan symbol is on their back.
[b]Weapons:[/b]  A-tier Twin Katanas, smoke bombs, kunais
[b]Traits:[/b]
[b]Impersonation[/b]
[i]A Tier[/i]
Able to blend in as a member from any clan in Kina or Kou, through physical actions, pretending for several days at a time without a problem, if the act is held long enough, it is able to deceive certain clairvoyance spells, if it makes sense. Can be instantly uncovered by any investigation traits higher than B-tier or can be uncovered after 3 posts by investigation and sensory traits at B-tier, or the clan leader of the clan impersonated.

[b]Hidden Signals[/b]
[i]B-Tier[/i]
By using overt body language and actions, Sasuke can communicate one way to Kogatan spies watching without making people suspicious of his action as he is able to do it discreetly.

[b]Sleight of Hand[/b]
[i]B-tier[/i]
Through years of training, the character has obtained deft hand and finger work allowing them a speed and accuracy with fine motor skills a cut above the average person, to hide items in plain sight within reach. Sasuke can move and hide items on person in an instant.

[b]Abilities:[/b]
[list]
[*]Hornet’s Sting: Sasuke bounds forward five metres and strikes a target in their vitals for A tier damage.

[*]Tiger’s Claws: Sasuke lunges forwards and rips into his target twice with his sword. The first will paralyze a limb and the second will deal C-tier damage on that same limb.

[*]Alligator's Jaw: Springing forwards, Sasuke kicks a target’s weapon away and disarms them before delivering a  slash to deal  B tier damage.
[/list]

Eighty-nine:

89 the Magician

Magician:
Trait Name: Loved By The Rukh
Trait Tier: -
Trait Requirement: Magician Race
Trait Description: Blessed and loved by the rukh, magicians have a deeper connection with it than any other race.
Trait Effect:

  • Able to see the rukh and communicate with it.
  • Access to the "Borg" racial ability.



Name: Eighty-Nine
Tier: A
Damage Required to Defeat: A Tier x2
Description: A petite woman, with teal hair. She likes to dress up in various outfits and is great with a rod.
Traits:
Weapons:
Wooden Wand. A-Tier. An oak wand, which is a perfect cylinder, 30cm long and 2cm in diameter.
Iron Wand. A-Tier. An iron wand, which is a perfect cylinder, 30cm long and 2cm in diameter.
Traits:
Pain Insensitive. A-Tier. Can take an extra A-tier worth of damage before being KO'd.
Baton Master. B-Tier. Can toss a balanced wand accurately in any direction 50M, cannot be disarmed via normal means.
Enhanced Rukh Vision. B-Tier. Can change her vision to only see Rukh, allowing her to identify magics and people easily.

Abilities:

  • Mist - 89 makes a downward slash with his wand, creating a cloudy mist from the vapor in the sky, with a 50m diameter. Can't see through it, clashes with heat, heat magic and heat-based magic up to B tier.
  • Group Gravity Lift - 89 holds his wand in the center with his fist, and can lift anyone in a 5M radius of himself at A tier speeds, controlling direction and speed with his fist position.
  • Healing - 89 jabs his wand at his target, accelerating their natural healing, stopping all bleeding and damage up to A tier. If used when the target has lost a limb, they will heal without the limb.
  • Geyser - 89 aims his wand straight to the floor, gathering the moisture from the dirt, and building a geyser that strikes from underground up to 15M away, can change direction once after coming above ground, the force deals B tier damage.
  • Double Fireball - 89 holds two fingers out while holding his wand out, each creating a 1M diameter fireball, 10 cm away, each finger guides a different fireball, each fireball deals
    B tier damage and can travel up to 15M.


Code:
[center]89 the Magician[/center]

[spoiler="Magician"][b]Trait Name:[/b] Loved By The Rukh
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Magician Race
[b]Trait Description:[/b] Blessed and loved by the rukh, magicians have a deeper connection with it than any other race.
[b]Trait Effect:[/b]
[list]
[*]Able to see the rukh and communicate with it.
[*]Access to the "Borg" racial ability.
[/list]
[/spoiler]


[b]Name:[/b] Eighty-Nine
[b]Tier:[/b] A
[b]Damage Required to Defeat:[/b] A Tier x2
[b]Description:[/b] A petite woman, with teal hair. She likes to dress up in various outfits and is great with a rod.
[b]Traits:[/b]
[b]Weapons:[/b]
Wooden Wand. A-Tier. An oak wand, which is a perfect cylinder, 30cm long and 2cm in diameter.
Iron Wand. A-Tier. An iron wand, which is a perfect cylinder, 30cm long and 2cm in diameter.
[b]Traits:[/b]
Pain Insensitive. A-Tier. Can take an extra A-tier worth of damage before being KO'd.
Baton Master. B-Tier. Can toss a balanced wand accurately in any direction 50M, cannot be disarmed via normal means.
Enhanced Rukh Vision. B-Tier. Can change her vision to only see Rukh, allowing her to identify magics and people easily.

[b]Abilities:[/b]
[list]
[*]Mist - 89 makes a downward slash with his wand, creating a cloudy mist from the vapor in the sky, with a 50m diameter. Can't see through it, clashes with heat, heat magic and heat-based magic up to B tier.
[*]Group Gravity Lift - 89 holds his wand in the center with his fist, and can lift anyone in a 5M radius of himself at A tier speeds, controlling direction and speed with his fist position.
[*]Healing - 89 jabs his wand at his target, accelerating their natural healing, stopping all bleeding and damage up to A tier. If used when the target has lost a limb, they will heal without the limb.
[*]Geyser - 89 aims his wand straight to the floor, gathering the moisture from the dirt, and building a geyser that strikes from underground up to 15M away, can change direction once after coming above ground, the force deals B tier damage.
[*]Double Fireball - 89 holds two fingers out while holding his wand out, each creating a 1M diameter fireball, 10 cm away, each finger guides a different fireball, each fireball deals
B tier damage and can travel up to 15M.
[/list]


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