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The Bishop's Abilities [ v.2.1 ]

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1The Bishop's Abilities [ v.2.1 ] Empty The Bishop's Abilities [ v.2.1 ] on 30/01/18, 02:10 am

Rain

Rain
C-Tier
C-Tier
Due to the realization that the nature of this ability might be confusing, I have decided to clarify to prevent any further confusion. While I do not believe I need to train it since my edit is only clarifying/adding a note about something I had already intended when I created the ability, should I be asked to train it again, I will.

This change (though technically only a clarification, not really a change from the nature of the ability) will not apply to this battle thread.

Also, I did one more change - I changed the type to Supplementary since this is indeed a Supplementary ability, not Offensive - something which was missed when graded.




Sopra e Serrare:

Sopra e Serrare
Tier: C-Tier
Class: Warrior
Type: Supplementary
Range: Close
Requirements/Drawbacks: The user must perform a high backflip. The user may only perform this ability in an environment suitable for acrobatic movement. Ceilings will serve as impeeding objects so the ceiling level must be at least 3 meters.
Scaling: By investing more stamina (10 stamina per scaling) into the performance of the ability, the user may launch off with more power, thereby increasing their momentum and allowing the user to knock down stronger targets by one tier each scaling.
Sustain: -
Cool Down: 2 posts
Cost: Initially 20 stamina; Presuming scaled twice and sustained twice ; 40 stamina + (40 / 2) + (40 / 2 ) = 80 stamina.
Description:

    While in mid-air and as the user flies over the target's head, they curl their back inward to reach out and grab the shoulders of the target. Pulling themselves to the back of the target, their sudden weight and momentum may cause the target to fall over. Without scaling, the user may not knock down targets with C-Tier strength or higher. [1]

[1] But due to the function of the ability (more launch power = greater knocking power, as shown by the scaling description), a fanalis may knock over targets whose tier of strength is lower than their own.



Last edited by Rain Eveque on 10/02/18, 10:29 am; edited 1 time in total


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2The Bishop's Abilities [ v.2.1 ] Empty Re: The Bishop's Abilities [ v.2.1 ] on 09/02/18, 11:14 pm

Merrze

Merrze
A-Tier
A-Tier
I would change it to say increase the tier in which it could knock down, mainly because if you were to increase the speed it would just make the ability faster. If you say there's more force put into to knock down stronger opponents it would fit more for the effect you're going for.


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3The Bishop's Abilities [ v.2.1 ] Empty Re: The Bishop's Abilities [ v.2.1 ] on 10/02/18, 10:28 am

Rain

Rain
C-Tier
C-Tier
That’s basically what it says...?
He would be launching off with more power to increase his speed which in turn would increase his momentum. Momentum is what has force in a fight. When you punch really quickly you can deal some nasty damage to your opponent.

I’ll add something that says ‘by launching off with more power’ though if it will prevent confusion.


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4The Bishop's Abilities [ v.2.1 ] Empty Re: The Bishop's Abilities [ v.2.1 ] on 10/02/18, 03:47 pm

Merrze

Merrze
A-Tier
A-Tier
Your ability adjustment is approved.

Sopra e Serrare:

Code:
[center][b]Sopra e Serrare[/b][/center]
[b]Tier:[/b] C-Tier
[b]Class:[/b] Warrior
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user must perform a high backflip. The user may only perform this ability in an environment suitable for acrobatic movement. Ceilings will serve as impeeding objects so the ceiling level must be at least 3 meters.
[b]Scaling:[/b] By investing more stamina (10 stamina per scaling) into the performance of the ability, the user may launch off with more power, thereby increasing their momentum and allowing the user to knock down stronger targets by one tier each scaling.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 posts
[b]Cost:[/b] Initially 20 stamina; Presuming scaled twice and sustained twice ; 40 stamina + (40 / 2) + (40 / 2 ) = 80 stamina.
[b]Description:[/b]
[list]
While in mid-air and as the user flies over the target's head, they curl their back inward to reach out and grab the shoulders of the target. Pulling themselves to the back of the target, their sudden weight and momentum may cause the target to fall over. Without scaling, the user may not knock down targets with C-Tier strength or higher. [1][/list]
[size=10][1] But due to the function of the ability (more launch power = greater knocking power, as shown by the scaling description), a fanalis may knock over targets whose tier of strength is lower than their own.[/size]


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