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Vodarara [Complete] 4 Remaining Abilities remaining from Ability system change over

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Vodarara

Vodarara
A-Tier
A-Tier

1 x B tier Due
3 x C tier Due

List here to remind Voda of what he needs to do.



Last edited by Vodarara on 23/07/18, 10:12 am; edited 1 time in total

Vodarara

Vodarara
A-Tier
A-Tier

Tangleroot Arrow
Tier: B
Class: Ranger
Type: Supplementry
Range: Long
Requirements/Drawbacks: Vulnerability to Fire/Heat, Remove the arrow's protective cap
Scaling: Hits
Sustain: 0
Cool Down: 3
Cost: 30
Description:

    The tangleroot arrow is designed around its reactionary head, the tangleroot is a species of plant that tangles around other plants as part of its growth. Though as a protective measure its roots can shock and twist themselves onto something disturbing them.On contact the Tangleroot begins to coil itself around what it hits. Striking the legs it can cause restriction of movement or knocking the target prone. Striking the arm below the elbow can cause removal of movement below the elbow or disarming of a piece of equipment held in the hand of that arm.Striking the arm above the shoulder causes the shoulder to be locked in place preventing the movement of the upper arm.Striking the chest will restrict access to equipment being procured from the body.Striking the head beings the process of suffocation as the root constricts around the throat or causes vision to be lost.Tangleroot is vulnerable to heat or fire based attacks and will cause the tangleroot to be destroyed and requires its cap to be removed before it will work, the entangle last 3 posts and can be shot by a bow at the distance of 60 metres accurately.

    To break the tangleroot during its bind period, the sufferer or an aider if their limbs are free can do so by using a relevant B tier technique, a C tier Heat/Fire relevant technique or dealing B tier item damage through relevant methods.



Last edited by Vodarara on 15/06/18, 01:33 pm; edited 1 time in total

Merrze

Merrze
Ω-Tier
Ω-Tier

You need to include a base durability for the plants, it would be equal tier to the ability, but its important in case they wanna attack to break it.

Vodarara

Vodarara
A-Tier
A-Tier

Updated

Merrze

Merrze
Ω-Tier
Ω-Tier

Approved!


Code:
[center][b]Tangleroot Arrow[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementry
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Vulnerability to Fire/Heat, Remove the arrow's protective cap
[b]Scaling:[/b] Hits
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30
[b]Description:[/b]
[list]
The tangleroot arrow is designed around its reactionary head, the tangleroot is a species of plant that tangles around other plants as part of its growth. Though as a protective measure its roots can shock and twist themselves onto something disturbing them.On contact the Tangleroot begins to coil itself around what it hits. Striking the legs it can cause restriction of movement or knocking the target prone. Striking the arm below the elbow can cause removal of movement below the elbow or disarming of a piece of equipment held in the hand of that arm.Striking the arm above the shoulder causes the shoulder to be locked in place preventing the movement of the upper arm.Striking the chest will restrict access to equipment being procured from the body.Striking the head beings the process of suffocation as the root constricts around the throat or causes vision to be lost.Tangleroot is vulnerable to heat or fire based attacks and will cause the tangleroot to be destroyed and requires its cap to be removed before it will work, the entangle last 3 posts and can be shot by a bow at the distance of 60 metres accurately.To break the tangleroot during its bind period, the sufferer or an aider if their limbs are free can do so by using a relevant B tier technique, a C tier Heat/Fire relevant technique or dealing B tier item damage through relevant methods.[/list]

Vodarara

Vodarara
A-Tier
A-Tier

Razor-fang Trap
Tier: C
Class: Ranger
Type: Supplementry
Range: Close
Requirements/Drawbacks: Requires extended time (1 post) to produce and must be made before combat - these are considered void after the thread unless it is part of a chain of thread. If not they are considered used over the time between other threads etc.
Scaling: Improved Effectiveness - Improved Bleed
Sustain: 0
Cool Down: 2
Cost: 20 Stamina / 10 Stamina
Description:

    A two mawed trap with a layer of razor toothed teeth designed to cause bleeding of the unwitting creature that stands on the trap, triggering its jaws to close around the limb that enters it.Spending a course of time the crafter builds a trap for later use, the basic features are:C Tier - D tier Bleed, D tier limb damage (ex. Leg damage lower movement)B Tier - C Tier Bleed, C tier Limb damageA Tier - C Tier Bleed, B Tier limb damage, C area camouflage



Clamping Maw
Tier: C
Class: Ranger
Type: Supplementry
Range: Close
Requirements/Drawbacks: Requires extended time (1 post) to produce and must be made before combat - these are considered void after the thread unless it is part of a chain of thread. If not they are considered used over the time between other threads etc.
Scaling: Improved Effectiveness -
Sustain: 0
Cool Down: 2
Cost: 20 Stamina / 10 Stamina
Description:

    Two flat weighed maws attached to a trigger mechanism designed to clamp around a limb of a creature, causing damage and restricting its movement.Spending a course of time the crafter builds a trap for later use, the basic features are:C Tier - D Tier Limb Damage, D Tier decrease to trait (Speed or Strength based on limb etc)B Tier - C Tier Limb Damage, C Tier decrease to relevant traitA Tier - B Tier Limb Damage, C Tier decrease to relevant trait, C tier region camouflage



Bow Rake
Tier: C
Class: Ranger/Assassin
Type: Defensive
Range: Close
Requirements/Drawbacks: Requires the bow's body to be held in two hands (no firing arrows at same time) and stooping the back and knees.
Scaling: Distance Gained from Target - 5 metre per scaling
Sustain: 0
Cool Down: 2
Cost: 20 Stamina / 10 Stamina
Description:

    Using the bow as a point of contact against the targets midriff, the hunter uses it alongside their momentum to roll a target over their head, before they escape in a given direction of possible movement by 10 metres.



Last edited by Vodarara on 21/10/18, 12:20 pm; edited 2 times in total

Vodarara

Vodarara
A-Tier
A-Tier

Complete

Merrze

Merrze
Ω-Tier
Ω-Tier

For the extended time how long you were thinking? A post, to me these seem like excellent pre combat or escape abilities. I like the abilities use you're going for. Attacking someone's strength. You already and made and treated like a crosstype ability, just edit that in the description and it looks good to me.

Vodarara

Vodarara
A-Tier
A-Tier

updated

Zion

Zion
A-Tier
A-Tier

Bow Rake: Can you be a bit more specific about what you are doing in this? Or alter the wording in some way? I'm having trouble connecting your bow touching their midriff and then rolling them over your head. I can't see what is supposed to be happening in my minds eye.

Approved:
Code:
[center][b]Razor-fang Trap[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementry
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Requires extended time (1 post) to produce and must be made before combat - these are considered void after the thread unless it is part of a chain of thread. If not they are considered used over the time between other threads etc.
[b]Scaling:[/b] Improved Effectiveness - Improved Bleed
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20 Stamina / 10 Stamina
[b]Description:[/b]
[list]
A two mawed trap with a layer of razor toothed teeth designed to cause bleeding of the unwitting creature that stands on the trap, triggering its jaws to close around the limb that enters it.Spending a course of time the crafter builds a trap for later use, the basic features are:C Tier - D tier Bleed, D tier limb damage (ex. Leg damage lower movement)B Tier - C Tier Bleed, C tier Limb damageA Tier - C Tier Bleed, B Tier limb damage, C area camouflage[/list]


[center][b]Clamping Maw[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementry
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Requires extended time (1 post) to produce and must be made before combat - these are considered void after the thread unless it is part of a chain of thread. If not they are considered used over the time between other threads etc.
[b]Scaling:[/b] Improved Effectiveness -
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20 Stamina / 10 Stamina
[b]Description:[/b]
[list]
Two flat weighed maws attached to a trigger mechanism designed to clamp around a limb of a creature, causing damage and restricting its movement.Spending a course of time the crafter builds a trap for later use, the basic features are:C Tier - D Tier Limb Damage, D Tier decrease to trait (Speed or Strength based on limb etc)B Tier - C Tier Limb Damage, C Tier decrease to relevant traitA Tier - B Tier Limb Damage, C Tier decrease to relevant trait, C tier region camouflage[/list]

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