D-tier Abilities
Nails
Tier: D
Class: Body Manipulator
Type: Supplementary
Range: Close
Requirements/Drawbacks: It takes Ganbo some times to activate this ability as he is growing his fingernails. He has to focus on the hand in particular looking at it to watch the fingernails grow.
Scaling: Damage
Sustain: 0
Cool Down: 1
Cost: 10
Description:
- The user grows out their fingernails on one hand until they are 10 centimeters are long the user may use them in basic attacks to cause D rank slashing damage. Nails retract to regular size after one post of use.
Rushing Punch
Tier: D
Class: Body Manipulator
Type: Offensive
Range: Hits
Requirements/Drawbacks: For the activation of this ability Ganbo has to move joints in an arm of his choosing. He starts to wind it up causing it to move in 360 rotations this takes time and gives the opponent a visual of his arm spinning so its not exactly stealthy.
Scaling: Hits
Sustain: 0
Cool Down: 1
Cost:10
Description:
- Winding his arm up to incredible speeds by moving his joints and spinning his arm in 360 motions. Ganbo preps for his signature punch, it functions as a normal punch once he unleashes it, it just has a lot more power behind it than usual this causes D rank damage. It goes on cooldown and soon as the punch is thrown, and his joint moves back to its natural position.
Unnatural Bend
Tier: D
Class: Body Manipulator
Type: Supplementary
Range: Close
Requirements/Drawbacks: Ganbo can't pick the same joint for an additional post after the cd is fulfilled.
Scaling: Custom, For every 10 stamina Ganbo joint is allowed an additional joint movement.
Sustain:0
Cool Down: 1
Cost:10
Description:
- Learning quickly in his years of abuse, Ganbo found that he was double jointed and flexible in ways that others weren't. He learned to use this to his advantage he can pop and move 1 joints for odd angles of body movement. For example he could move his left knee joint to be in a way that he could lower himself more to a level greater than a limbo champion. After use Ganbo will set his joint back in place to start the cooldown.
Crescent Kick
Tier: D
Class: Body Manipulator
Type: Offensive
Range: Close
Requirements/Drawbacks: Ganbo can't pick the same ankle for an additional post after the cd is fulfilled.
Scaling: Hits
Sustain: 0
Cool Down: 1
Cost: 10
Description:
- Ganbo pushes his ankle joint to the limit increasing its durability and strength to unleash a powerful over the head crescent kick at an opponent that deals D rank damage. This goes on cooldown as soon as the kick is attempted.
C-tier Abilities
Arms of the River
Tier: C
Class: Body Manipulator
Type: Supplementary
Range:Short
Requirements/Drawbacks: The user has to prepare his arms for the transformation loosening them up for the joints to move and for his arms to extend out. He does this by shaking both arms violently as they start to grow loosening himself out while extending his arms.
Scaling: Range
Sustain:Cool Down: 2
Cost: 20
Description:
- Using his knowledge of his own body's physiology Ganbo stretches his joints out and extends his arms creating new joints until both his arms are 3 meters long and capable of being used like whips. Ganbo can use his arms to cause his basic attacks to do C rank damage. After 2 post his arms and joints return to normal size.
- Last for 2 post
Bone Blur
Tier: C
Class: Body Manipulator
Type: Offensive
Range: Short
Requirements/Drawbacks:The user has to have Bone Blades active and after the second use the Bone blade used breaks.
Scaling: Hits
Sustain: 0
Cool Down: 3 post
Cost: 20 stamina
Description:
- The user jumps up to 3 meters and does 2 D rank damage slashes in quick succession with one of the bone blade limbs.
Bone Case
Tier: C
Class: Body Manipulator
Type: Defensive
Range: Close
Requirements/Drawbacks: The users feet have to be planted to activate. After 2 uses the user burns an extra 10 stamina per use.
Scaling: Defense
Sustain: -
Cool Down: 2
Cost: 20
Description:
- The user's choses two limbs and the bones on these limbs become more pronounced as the user creates an thin layer of bone over top of the skin. This is a C rank shield on that limb, after use the bone shield falls off.
- If not used the shield will fall off after 2 post
B-tier Abilities
Bone Blades
Tier: B
Class: Body Manipulator
Type: Supplementary
Range: Close
Requirements/Drawbacks: The user takes C rank damage for every time this is used after the first on the spots where the bones emerge.
Scaling: Damage
Sustain: 0
Cool Down: 3 post
Cost: 30 Stamina
Description:
- The user expands their bone structure on 3 limbs forcing bone blades out of limbs.
- The blades are only 15 centimeters in height, 55 centimeters in length and 1.5 centimeters in thickness.
- The blades deal B rank non ability damage.
- Lasts for 3 posts then the bone blade falls off.
Skin Hardening
Tier: B
Class: Body Manipulator
Type: Defensive
Range: Close
Requirements/Drawbacks: The user has to have both feet planted on the ground, and can't move from that spot until skin is hardened.
Scaling: Defense
Sustain:0
Cool Down: 3 post
Cost: 30 stamina
Description:
- The user concentrates on their skin and hardens it on 3 limb locations creating a B rank shield on those limbs.
- The skin once hardened is darker than the usual skin color and the veins appear purple in that location.
- Lasts for 3 posts then the skin becomes normal again.
Tongue Lash
Tier: B
Class: Body Manipulator
Type: Offensive
Range: Close
Requirements/Drawbacks: User must be capable of opening mouth.
Scaling:Range
Sustain: -
Cool Down: 3 post
Cost: 30
Description:
- The user shoots their tongue up to 1 meter at an enemy causing B rank blunt damage.
A-tier Abilities
First Harpoon
Tier: A
Specialization: Imuchakk Racial
Type: Offensive
Range: Medium(5m)
Requirements/Drawbacks: For every tier the user is below A-tier, add one post charge up time required before use. Stance must be held while charging and if broken, the charging time resets.
Scaling: Range
Sustain: -
Cool Down: 4 posts
Cost: 40
Description:This ability can be used with a thrown weapon or the Imuchakk's hand. First, the Imuchakk takes a stance where their weapon or hand is pulled back. Then, they focus magoi onto the medium of attack before unleashing a powerful throw/thrust. The resulting attack has the benefits of magoi manipulation abilities.
Omega-tier Abilities
Beast Abilities
Djinn Related Abilities
Social Abilities