Total Abilities Being Replaced: 35
Magician Total - 31
9 D-tier
10 C-tier
10 B-tier
2 A-tier
Warrior Total - 4
1 D-tier
1 C-tier
2 B-tier
Total Submitted to be Revamped: 5 D-tier
Class: Magician
Type:Offensive
Range: Medium
Requirements/Drawbacks: The user must guide the magic of the whips movements with their staff/wand. Without any movement the whip will slowly begin to slump and go limp.
Scaling: Damage
Sustain: -
Cool Down: 1
Cost: 10|5
Description:
Class: Magician
Type: Supplementary
Range: Medium
Requirements/Drawbacks: This ability affects allies as well and must be cast while remaining relatively still as moving too fast would result in walking into the spell's area of effect.
Sustain: -
Cool Down: 1
Cost: 10|5
Description:
Class: Magician
Type: Supplementary
Range: Long
Requirements/Drawbacks: If this plant matter from this spell is separated from the user, it cannot receive more magoi or orders. While giving magoi/orders, Yakuroro must have at least one body part or his staff/wand touching the plant matter.
Scaling: AoE
Sustain: -
Cool Down: 1
Cost: 10|5
Description:
Class: Magician
Type: Supplementary?
Range: Medium
Requirements/Drawbacks: Each flash must be guided with a staff/wand movement.
Scaling: Amount
Sustain: -
Cool Down: 1
Cost: 10|5
Description:
Class: Magician
Type: Offensive
Range: Long
Requirements/Drawbacks: The ability can only travel along or through conductive surfaces/mediums.
Scaling: Amount
Sustain: -
Cool Down: 1
Cost: 10|5
Description:
Magician Total - 31
9 D-tier
10 C-tier
10 B-tier
2 A-tier
Warrior Total - 4
1 D-tier
1 C-tier
2 B-tier
Total Submitted to be Revamped: 5 D-tier
Whip
Tier: DClass: Magician
Type:Offensive
Range: Medium
Requirements/Drawbacks: The user must guide the magic of the whips movements with their staff/wand. Without any movement the whip will slowly begin to slump and go limp.
Scaling: Damage
Sustain: -
Cool Down: 1
Cost: 10|5
Description:
A water magic spell in which the user creates a whip of magic up to 5m long and uses surface tension to give it properties of a weapon. The whip must be guided with a hand movement, but once it is it will lash out and can be used to slap at targets dealing D-tier damage.
Buzz
Tier: DClass: Magician
Type: Supplementary
Range: Medium
Requirements/Drawbacks: This ability affects allies as well and must be cast while remaining relatively still as moving too fast would result in walking into the spell's area of effect.
Sustain: -
Cool Down: 1
Cost: 10|5
Description:
A Sound magic spell that creates a low tone buzzing sound emit from the user's staff/wand. Within 1m of the caster this sound can't be heard, however beyond it those who hear the sound will be afflicted with a sudden onset of dizziness. Taking a step in this state would likely result in tripping and falling over.
Growth
Tier: DClass: Magician
Type: Supplementary
Range: Long
Requirements/Drawbacks: If this plant matter from this spell is separated from the user, it cannot receive more magoi or orders. While giving magoi/orders, Yakuroro must have at least one body part or his staff/wand touching the plant matter.
Scaling: AoE
Sustain: -
Cool Down: 1
Cost: 10|5
Description:
A Life magic spell which creates a mesh of vines which grows to spread over a given area with the base max being a 5m square carpet of vines. Sustained or scaled expansions of the size adds another 5m square to the field adjacent to a piece in contact with the user. Magoi can be sent through the vines as long as the physical link between them and the caster isn't severed.
Flash
Tier: DClass: Magician
Type: Supplementary?
Range: Medium
Requirements/Drawbacks: Each flash must be guided with a staff/wand movement.
Scaling: Amount
Sustain: -
Cool Down: 1
Cost: 10|5
Description:
A Light magic spell where the user causes a tiny sparkle of light akin to the light of a fire fly to flicker at their staff/wand tip. The sparkle of light is then sent flying up to 10m away towards a target's eyes before bursting into a flash of light 0.5m in diameter, causing an instance of blindness followed by gradually recovering sight that is back to normal after 1 post.
Zap
Tier: DClass: Magician
Type: Offensive
Range: Long
Requirements/Drawbacks: The ability can only travel along or through conductive surfaces/mediums.
Scaling: Amount
Sustain: -
Cool Down: 1
Cost: 10|5
Description:
A Lightning magic spell in which the user points their staff/wand to a target and then releases a small 30cm long arc of electricity. The arc will die out if it doesn't reach a conductive medium within 3m, but if it does reach one, it can then travel through that medium for up to 20m. Upon reaching its destination the arc will then leap out from the medium and deal a zap of D-tier shock damage that is capable of causing ignition.
Last edited by Duquin on 09/09/17, 08:58 am; edited 2 times in total