Smoke and Bomb
Tier: BClass: Assassin
Type: Offensive/Supplementary
Range: Close - Medium
Requirements/Drawbacks: Requires a free hand. The user retains full function of their other hand. The smoke may be scattered away by the wind.
Scaling: Scaling this ability adds additional smoke bombs.
Sustain: 0
Cool Down: 3
Cost: 30 Stamina
Description: The user throws a gunpowder laced smoke bomb to a target location, or at a targeted enemy. The smoke is released from either side of the capsule upon contact with the ground, creating a sphere of smoke with a 3m radius. The smoke has the following properties.
- The smoke heavily obscures the vision of people within, and of people trying to look into it.
- The smoke detonates on contact with an open flame, a specific reagent found in the ability [[Serpent’s Dagger]], or with a high enough temperature. The explosion deals B-tier damage, and consumes the cloud.
- The smoke lingers on the battlefield for 3 turns after the smoke deploys, or until it is blown away.
Serpent’s Dagger
Tier: AClass: Assassin
Type: Offensive/Supplementary
Range: Close - Medium
Requirements/Drawbacks: Requires a free hand. The user retains full function of their other hand. The user loses control of the dagger(s) if the wire is severed.
Scaling: Scaling this ability adds additional projectiles.
Sustain: 0
Cool Down: 4
Cost: 40 Stamina
Description: The user throws a knife attached to a winding mechanism on their wrist with a fine, nearly invisible wire. The user may use whip like motions to alter the trajectory of the dagger, or pull the blade towards themselves up to one post after it hits the ground. The blade deals B-tier damage, and is coated in a reagent that causes the explosive powder from [[Smoke and Bomb]] to combust.
Last edited by Amaya on 01/08/17, 02:31 pm; edited 3 times in total