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Lysus' starter abilities

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1Lysus' starter abilities Empty Lysus' starter abilities 20/05/17, 09:49 pm

Lysus

Lysus
D-Tier
D-Tier

Shutoku
Tier: D-Tier.
Class: Warrior.
Type: Supplementary.
Range: Short. [ 1-2m ]
Requirements/Drawbacks: Requires the user to be using a whip. The whip must be winded up with a circular spin of its length above the user.
Scaling: None.
Sustain: 0.
Cool Down: 1 post.
Cost: 10 stamina.
Description:

    The user would send forth their whip after winding it up, directing it’s body towards an item, commonly a weapon. The whip would entangle itself around the object, before being pulled away. This is generally used on a foe, however in the case that they are holding it, it becomes a battle of both their and the user’s strength unless any other variables come into play. The length at which this ability can work at is dependent on the user’s whip’s length and the item they are trying to snatch away, but generally the limit is two meters.


Fukumu
Tier: D-Tier.
Class: Warrior.
Type: Offensive.
Range: Close. [ 0-1m ]
Requirements/Drawbacks: Requires the user to be using a whip. The whip’s length must be behind the user’s hand before being used.
Scaling: Duration.
Sustain: 0.
Cool Down: 1 post.
Cost: 10 stamina.
Description:

    The user would send the hand that’s holding the whip as a hook against a chosen ligament at close range in a curving motion, if the attack is successful, the whip would also swing around and wrap itself around the limb tightly. This would result in D-tier damage along with a temporary grab, which can turn into the user throwing their foe or something else. If struggled against, it becomes a battle of strengths unless other factors come into play. In the event that the user chooses to keep the whip on a foe, the duration would be determined by the extra stamina used for the ability.


Hōseki Nusumu
Tier: D-Tier.
Class: Warrior.
Type: Offensive.
Range: Close. [ 0-1m ]
Requirements/Drawbacks: The foe must be male. The user must have their leg raised behind them.
Scaling: Damage.
Sustain: 0.
Cool Down: 1 post.
Cost: 10 stamina.
Description:

    The user would kick their raised leg forward after being presented a moment where the foe’s crotch is exposed, if landed this would result in D-tier damage and pain that may end up possibly stunning the foe, however this is entirely dependent on the foe’s resilience against damage. This is an attack aimed to take advantage of a male’s vulnerable point in the midst of a battle.


Modoru
Tier: D-Tier.
Class: Warrior.
Type: Defensive.
Range: Short. [ 0-3m ]
Requirements/Drawbacks: Requires the user to be using a whip. The hand holding the whip must be hovering at the side of the user’s waist.
Scaling: Hits.
Sustain: 0.
Cool Down: 1 post.
Cost: 10 stamina.
Description:

    The user would swing their whip from one side to the other in the direction of an incoming attack, from afar [ 3 meters ] or close, allowing for them to parry or redirect an attack away from them. This allows the user to block one attack up to D-Tier damage per hit made, while the amount of hits provide is based upon the amount of stamina the user is willing to put into the attack.


Muchiuchi
Tier: C-Tier.
Class: Warrior.
Type: Offensive.
Range: Short. [ 1-3m ]
Requirements/Drawbacks: Requires the user to be using a whip. The whip length must be positioned behind the user’s back prior to making the attack.
Scaling: Hits.
Sustain: 0.
Cool Down: 2 posts.
Cost: 20 stamina.
Description:

    Dashing forward while swinging the whip across using the weight of their entire body along with momentum, the user would attempt to attack an enemy with their weapon, its pathway being an arc in front of them that’s up to three feet long. If extra stamina is poured into the attack, the user would swing it again the other way and vice versa until the end is done. This would provide the enemy a heavy sum of C-Tier damage per hit landed.

2Lysus' starter abilities Empty Re: Lysus' starter abilities 21/05/17, 03:14 am

Diana Corvus

Diana Corvus
A-Tier
A-Tier

Shutoku

  • Scaling: This ability needs scaling. It is good to give abilities scaling regardless if you want it or not. It'll help out a lot!
  • Description: As for this section, it is written off as something that could easily be done without an ability. For a suggestion as to how this can work:

    You could turn this into a disarm like you have it. However, you'd only be able to successfully disarm someone with D tier strength. However, you may make the scaling, damage, in order to use this ability to disarm those of stronger strengths.


Fukumu

  • Description: Unfortunately, you wouldn't be able to have a grip along with damage. This would have to be either or since it's a D tier ability. If you had it as a C tier with Offensive/Supplementary as the type, it would work.


Hōseki Nusumu

  • Requirements: I see what you're trying to do here and I feel like them being male is restricting you too much. A kick in the groin hurts a LOT for either gender.

  • Description: Again, like above, you would have to pick either or.


Modoru

  • Very Happy This one is good!


Muchiuchi

  • Very Happy This one is good!

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