You are not connected. Please login or register

The Chess Piece

Go down  Message [Page 1 of 1]

1The Chess Piece Empty The Chess Piece on 14/03/17, 05:50 pm

Rain

Rain
C-Tier
C-Tier

#054A56 | #0B1E3F | #99C2C3 | #8682A4 | #47758B


Code:
<style>div.holdingbackmypower {width: 520px;height: 370px;border: #000000 solid 2px;margin-top: 7px;background-color: #ffffff;} div.imsparingyouonce {text-align: justify;color: #000000;margin: 50px;box-sizing: border-box;} div.imsparingyouonce1 b {color: #008b8b;} div.imsparingyouonce1 i {color: #008b8b;} div.imsparingyouonce1 {max-height: 240px;overflow: auto;padding: 10px;box-sizing: border-box;} div.imsparingyouonce1::-webkit-scrollbar-track {border-radius: 10px;background-color: #F5F5F5;} div.imsparingyouonce1::-webkit-scrollbar {width: 4px;background-color: #F5F5F5;} div.imsparingyouonce1::-webkit-scrollbar-thumb {border-radius: 10px;background-color: #008b8b;} div.becauseiamvengeance {color: #008b8b;width: 530px;font-family: 'Source Sans Pro', sans-serif;font-size: 10px;} div.anditwouldbeashame {width: 535px;height: 375px;}</style><link href="https://fonts.googleapis.com/css?family=Source+Sans+Pro:200|Montez" rel="stylesheet"><div align="center"><div style="font-family: 'Montez', cursive; font-size: 114px; color: white; text-shadow: 1px 1px #008b8b, 3px 4px 5px #008b8b; margin-top: 50px; margin-bottom: 20px;">Rain Eveque</div><div class="anditwouldbeashame"><div class="holdingbackmypower"><div class="imsparingyouonce"><div style="font-family: 'Source Sans Pro', sans-serif; font-size: 20px; color: #008b8b; text-shadow: 2px 2px #ffffff; text-align: center; margin-top: -20px;">50 | 250</div><div class="imsparingyouonce1">[spoiler="Training"][/spoiler]
[spoiler="Job"][/spoiler]

some stuff some text hi hey bye

</div><div style="font-family: 'Source Sans Pro', sans-serif; font-size: 14px; color: #008b8b; text-shadow: 2px 2px #ffffff; text-align: center; margin-top: 20px;">WC | WC</div></div></div><div class="becauseiamvengeance">@ | na</div></div>
[spoiler="Weapon(s)"][/spoiler]
[spoiler="Item(s)"][/spoiler]
[spoiler="Abilit(y/ies) Used"][/spoiler]</div>



Last edited by Rain Eveque on 05/11/17, 08:06 pm; edited 17 times in total


──────────────────────────────────────────────

2The Chess Piece Empty Re: The Chess Piece on 14/03/17, 05:51 pm

Rain

Rain
C-Tier
C-Tier
The Chess Piece DdSLX7o
R a i n E v e q u e
Country Affiliation: Wanderer
Race: [ ooze overlord ]
Tier: C-Tier [ veteran ]
Class: Warrior
Age + Birthdate: Nineteen years old [ september first ]
Gender: Male
Sexuality: Asexual

P e r s o n a
Personality:

  • [ arrogant ] Arrogance comes before the fall. Isn't that how it goes? Arrogance itself a mask. An illusion. It's not real. Not really, anyways. The senses are easy to trick. Illusions sometimes create comfort. False comfort. Fake comfort. Arrogance being the same. It isn't confidence. It's stupidity. Doubt. Fear.
    "Arrogance is the camouflage of insecurity." - Tim Fargo

  • [ mischievous ] Is Mischief inherently evil? Does trouble equate to evil? That's not a yes or no answer. It's an answer with a variable. Aren't children trouble? And does that necessarily make them evil? Mischief and trouble go hand and hand. Does evil tag along too? No Yes.
    “I believe in kindness. Also in mischief.” - Mary Oliver

  • [ brazen ] A thousand and more eyes watch Brazen. Calculating its every move. Criticizing its actions. Brazen doesn't change. It has no sense of logic. Nor does it care for the social norm. It ignores reason. It understands loneliness, rejection, and pressure more than anyone else. But by now it doesn't care. It stopped caring. It still cares.
    "There is a guilty conscience behind every brazen word and act." - Ernie Hoffer

  • [ tactless ] Tact. Empathy. A connection. Tactless shares no connection nor understand. Its experiences are all its own. It doesn't care to understand others anyways. Too tiresome, it explains. Really? Tiresome? Or perhaps it's fear that keeps Tactless at a distance. People aren't scary. It's the drama they bring that's scary. Simple is better.
    "Tact is the art of making a point without making an enemy." - Isaac Newton.

  • [ restless ] Heart a fluttering butterfly. Soul of a wandering tiger. Restless does not allow a pause. It must move and explore. Constantly. It seeks excitement. A domestic life does not suit it. It wants to search and search and never stop searching. It doesn't have an end goal. Its goal is one that can go on for a lifetime. For eternity! Its journey may never cease, not even after death. Or so it hopes.
    A nightingale trapped in a golden cage. That's me inside reality's maze." - Nightwish.


Likes:

  • [ blood ] Swirling, dark, red. Satisfying. It reminds him of his humanity. Bleeding. It's the closest he can get to normal.

  • [ fighting ] A yearning to feel the adrenaline. A lust for blood. A wish to live. To play with Death. He's afraid of Death, so it never catches him. But only barely. He loves Death or the excitement that it brings escaping from it.

  • [ pain ] Lifeless. Empty. Unaffected. Desensitized. Pain. He can't recognize anything else. He wants it. The alive feeling of a blade through his limbs. Blood rolling down his skin. Better pain than nothing.

  • [ insanity ] A jolt of energy. Adrenaline. Excitement. Fight or flight. Insanity gives it all to him. Insane, perhaps, but amazing. He craves it.

Dislikes:

  • [ peace ] Quiet. Silence. Nothing. That buzz dissipates with peace. Adrenaline. Fight of flight. He is drunk on that excitement. The power. He needs it. Without it, devoid. Gray. Dull. Death.

  • [ cowardliness ] Ironic, isn't it? The coward hates cowardliness. But perhaps that's why he hates cowardliness. Because he is a coward. A coward who even runs away from cowardliness. From the fact he also is a coward.

Aspirations:

  • [ adventure ] Adventure. Adventures fraught with treacherous horrors. Danger. He thrives on the excitement it stirs. He searches constantly. The thrill. The rush. How much could he push? Luck is his savior. How long before it leaves him? Death may come today. Tomorrow. Never yesterday. If Death may consume him, consume him as a worthy opponent.

  • [ humanity ] Tired. Him? Of fighting? Perhaps, deep down, yes. An alternative. He's searched. He still searches. Hopes. Wants. Normality. He can't have it. He won't admit it. He'll still hope. Until that day, he'll fight. Hope propels him, fight keeps him alive.

Phobias/fears:

  • [ death ] The book closes. The jaw clamps. The net traps. Time stops. Feeling stops. True nothingness. Almost nothingness is bad enough. Never to feel is horrifying. Empty. So he'll be eternal. He'll escape death. Always. Death can't find him. He won't let it. He doesn't have a say. He knows. He's forgotten something. He won't remember. That's okay. He doesn't want to remember.

  • [ truth ] Sharper than a sword. Death inflicting weapon. Truth be told, he is a coward. Truth be told, he is less human than he started as. Truth be told, he can't escape death. Truth be told, he is a pawn part of a bigger picture. Truth be told- shut up! The truth doesn't matter. Not if he doesn't acknowledge it. It matters.


A p p e a r a n c e
Face-Claim: tensei shitara slime datta ken, Rimuru Tempest
Hair Color: Seafoam Green
Eye Color: Salmon Pink
Height: one hundred seventy centimeters [ sixty-seven inches ]
Weight: fifty-nine kilograms [ one hundred twenty-nine pounds ]
Appearance:

  • [ slime ] Formerly a pink-haired and teal-eyed fanalis, now a teal-haired and pink-eyed slime being - a slime trail tends to follow him around everywhere he goes. It doesn't change his adorableness though! Even though some people might find it weird and creepy that he has a greenish glow and his skin has slime-like qualities, he's still as cute and lovable as can be. He even carries a cute slime blob everywhere!

  • [ cute ] One adjective can describe his wardrobe (and him overall) - cute. He purposefully dresses cute to attract the attention and eyes of others. He has been known to wear clothing normally fit for younger girls - his small size forces him to wear clothing fit for younger children - because of how cute he looks in them. This does often create confusion. Not only is his gender mistaken, so is his age. He doesn't particularly mind though.

  • [ soft ] Most people find it almost chilling. His manner of speech - soft yet somehow it conveys subtle threats nicely. It isn't his original voice though. He purposefully softens and raises it, adding a feminine touch. To be fair, his real voice sounds feminine as well, but it does not possess the childish flair which he usually sprinkles on it. It is the tone of a more mature young woman, although strangely enough, softening and raising the pitch makes it sounds more androgynous and less feminine? His voice is weird, he decided early on.


B i o g r a p h y
Rukh Alignment: Black
Special Features: -
History:

  • [ homeland ] If one were to ask him about it, they would receive a blank look. He has wandered the world far too long to recall ever having a home. But perhaps, if he were willing to remember enough, he would recall his wonderful home. It had been so beautiful. The most beautiful place in the world. Never was there a boring day or a boring scene. Every day was a new day with new scents, new smells, new everything! He remembers the very first thing he thought with such vivid detail. He had been filled with what he now pinned as awe. Awe of the world. Of the scents that filled his nose and of the feelings his tiny hands had made out. The world had been so new and shiny. And in his homeland, new and shiny was every single day.

  • [ counter-clockwise ] For some reason all he can remember of his childhood is golden wheat, slender trees, and a fascinating - the most fascinating - color of fire in the background. His homeland. But the rest of the writing has become desolate. Obsolete. Impossible to read. Blotched out. Faded. But sometimes faint, memory like sounds of a shouting match comes to mind. The sound of a wailing child in the background. He doesn't actually remember these events happening. He just... hears them. He's not even sure if he could call them memories. He's definitely not certain if they're memories or his imagination. They're sounds he can't place. He can only grasp the empty air and hope he might catch something.

  • [ searching ] He's not exactly sure how long he's been wandering. Nor can he understand why he wanders. He wonders if he is searching for something. In fact, he is sure something beckons him to search. He isn't sure what, but he knows something out there is worth finding. He just doesn't think he'll ever find whatever he is looking for. If he were to deliberate over his situation, he would realize he's become lost to time. Time matters little to him. It is almost as if he has been separated from the flow of clocks of time. And yet, the threat of death seems to loom like a shadow, following him wherever he goes.

Role-Play Sample:

    How long had he been here? On this ship? How long had it been since he had been dragged away from his family and knocked out? How long had it been since he had touched the silky green grass with his feet? How long had it been since his legs were free to jump and twirl and spin and run? Too long, he decided. Too long since he had seen his mother and father and his brothers. It had been far too long and Ariel wanted to go home. To go back to his family. To be in their warm care. He was only a child. He was confused and lonely and scared. The people around him were foreign to him. He could tell they were very scared. It made him scared in turn. He curled up into a ball and sobbed quietly. What was going to happen to him?

    ***

    He no longer wondered what was going to happen to him. It was far too obvious. He would be made into a slave. Again. All of his instincts told him to try to escape. However, Ariel knew it was pointless. He had already tried to do so. He had failed. He was chained and shackled. He could not move much anywhere. If he did try to escape… Well, it probably wasn’t worth the pain.

    He glanced at the other people. They were all huddled up. Some were trying to stay strong and not cry, but Ariel could see the tears forming. Others were wiping tears away and sobbing. Ariel wasn’t. For him, it was all too nostalgic. He had already been captured once. He knew what his fate would be. For him, there was no point in crying. But he understood the others’ feelings. So very softly, Ariel comforted the others. He guessed many of them were surprised that a child of only twelve years old was trying to comfort them. But he guessed they were taking heart that a twelve-year-old was not crying. Many of them wiped their tears and smiled at him in gratitude. Despite the situation he had landed himself in, Ariel felt warm from the wordless thank you's conveyed by smiles.



Last edited by Rain on 18/10/18, 03:06 pm; edited 4 times in total


──────────────────────────────────────────────

3The Chess Piece Empty Re: The Chess Piece on 14/03/17, 05:54 pm

Rain

Rain
C-Tier
C-Tier
Classes


  • Primary - Warrior
  • Secondary -
  • Tertiary -



Traits

Ooze Overlord Physiology:
Trait Name: Ooze Overlord Physiology
Trait Tier: -
Trait Requirement: Ooze Overlord Race
Trait Description: The user's body now consistently produces slime of different viscosities. It’s body taking an ood green hue, appearing like a demonic figure except its skin appear to be slightly translucent showing its bones.
Trait Effect:

  • Can register up to 5 abilities using slime magic, one of these maybe A-tier.
  • Body is semi-slime giving it a flexible structure absorbing attacks; all physical attacks deal half their tier in damage to the slime. Fire damage does double damage to the body.
  • Can slide around on their slimy feet at B-tier speeds
  • Can merge with other slime life forms to increase size, adding their dimensions onto them. Makes fire damage lethal inherently. The slimes damage is added to the body treated like ability damage capping at C-tier. Has multiple applications but makes fire instant death if over the entire body. Costs ten magoi to merge.
  • Has magician magoi and stamina pools


Perfect Balance:
Trait Name: Perfect Balance
Trait Tier: C
Trait Requirement: Must have a Physical Combat Class
Trait Description: Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
Trait Effect: Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.

Professions



Last edited by Rain on 18/10/18, 02:36 pm; edited 4 times in total


──────────────────────────────────────────────

4The Chess Piece Empty Re: The Chess Piece on 14/03/17, 05:59 pm

Rain

Rain
C-Tier
C-Tier
Warrior

Novice:
Mirare e Sparare:

Code:
[spoiler="Mirare e Sparare"][center][b]Mirare e Sparare[/b][/center]
[b]Tier:[/b] D-Tier
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The user must be carrying momentum with them as they throw. The user must chase after their spear every time they use Mirare e Sparare.
[b]Scaling:[/b] The spear flies 5 meters further.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] Initially 10 stamina; Presuming scaled twice and sustained twice ; 30 stamina + (30 / 2) + (30 / 2 ) = 60 stamina.
[b]Description:[/b]
[list]
The user runs to gain momentum. After having run for a few moments, the user releases the spear at their target. Their target must be directly in the user's path. The spear travels at high speeds that compete with a running bear. It can travel up to 12 meters before losing momentum and falling.[/list][/spoiler]

Sconvolgente:

Code:
[spoiler="Sconvolgente"][center][b]Sconvolgente[/b][/center]
[b]Tier:[/b] D-Tier
[b]Class:[/b] Warrior
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must take a deep breath before stomping.
[b]Scaling:[/b] Scaling causes the range to increase by 5 meters.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] Initially 10 stamina; Presuming scaled twice and sustained twice ; 30 stamina + (30 / 2) + (30 / 2 ) = 60 stamina.
[b]Description:[/b]
[list]
On harder terrain, like clay and stone, the stomp causes anyone without a balancing trait in the 5-meter range to stagger. The effects last for one post.[/list][/spoiler]

Tempesta di Sabbia:

Code:
[spoiler="Tempesta di Sabbia"][center][b]Tempesta di Sabbia[/b][/center]
[b]Tier:[/b] D-Tier
[b]Class:[/b] Warrior
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must take a deep breath before stomping.
[b]Scaling:[/b] Scaling causes the range to increase by 5 meters.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] Initially 10 stamina; Presuming scaled twice and sustained twice ; 30 stamina + (30 / 2) + (30 / 2 ) = 60 stamina.
[b]Description:[/b]
[list]
On softer terrain, like sand and loose dirt, the stomp stirs up the tiny particles of whatever the terrain is made up of, minorly obscuring the vision of anyone in a 5-meter radius from the user. The particles settle down after one post.[/list][/spoiler]

La Rotazione:

Code:
[spoiler="La Rotazione"][center][b]La Rotazione[/b][/center]
[b]Tier:[/b] D-Tier
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user must have a strong footing on the terrain. The terrain itself must be solid. Steady so the user might launch off. The user holds their spear horizontally, the back side of the fist facing to the sky.
[b]Scaling:[/b] By launching with an increase of power in the leg, and therefore increasing speed, the damage which the spear deals increase by a tier.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] Initially 10 stamina; Presuming scaled twice and sustained twice ; 30 stamina + (30 / 2) + (30 / 2 ) = 60 stamina.
[b]Description:[/b]
[list]
An ability best suited for opponents to the side or behind the user. It is a fast spin with the user's arms extended. As the user spins, the spear merely deals D-Tier damage to whoever happens to be in its path. It does not continue after having an impact with a person. It the user spins a full 360 without ever landing a blow, the user stops if not scaled. If the first spin does not hit anything, the user will continue to spin, though the damage it deals is decreased by one tier. The spin stops once the damage that could be dealt is less than D-Tier.[/list][/spoiler]

Veteran:
Barriera di Filatura:

Code:
[spoiler="Barriera di Filatura"][center][b]Barriera di Filatura[/b][/center]
[b]Tier:[/b] C-Tier
[b]Class:[/b] Warrior
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user must be standing steadily on a flat surface. There must be a space of a least 2 meters of movement allowed, including the space occupied by the user.
[b]Scaling:[/b] The user may defend against a tier higher.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2 post
[b]Cost:[/b] Initially 20 stamina; Presuming scaled twice and sustained twice ; 40 stamina+ (40 / 2) + (40 / 2 ) = 80 stamina.
[b]Description:[/b]
[list]
The user spins their spear in front of them. The force generates a small wind that may cause attackers to step back. Barriera di Filatura prevents anyone attacking with D-Tier damage to land a blow. Barriera di Filatura only protects a span of 1.88 meters in front of the user, leaving the sides and the back exposed.[/list][/spoiler]

Altra Direzione:

Code:
[spoiler="Altra Direzione"][center][b]Altra Direzione[/b][/center]
[b]Tier:[/b] C-Tier
[b]Class:[/b] Warrior
[b]Type:[/b] Defense
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] It should be performed on a firm footing. Failure to do so may result in a weak redirection and loss of balance.
[b]Scaling:[/b] By investing more stamina (10 stamina per scaling) into the performance of the ability, the user may move faster, thereby allowing them to catch and redirect abilities one tier more (per scaling).
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 posts
[b]Cost:[/b] Initially 20 stamina; Presuming scaled twice and sustained twice ; 40 stamina + (40 / 2) + (40 / 2 ) = 80 stamina.
[b]Description:[/b]
[list]
The concept of this ability is not to block attacks, but to redirect the attack. The move mostly works on punches or stabs with a weapon aimed at the mid area (eg. his stomach). It consists of 'catching' an attack and dragging it to the user's side in one fluid motion. The dragging may be executed by stepping backward, though simply using the arm is also acceptable (it does warrant a possibility of being thrown off balance). The move cannot be performed fast enough/effectively enough to counter attacks dealing anything more than C-Tier damage. Any attempt to do so may cause the user to lose his balance.[/list][/spoiler]

Sopra e Serrare:

Code:
[spoiler="Sopra e Serrare"][center][b]Sopra e Serrare[/b][/center]
[b]Tier:[/b] C-Tier
[b]Class:[/b] Warrior
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user must perform a high backflip. The user may only perform this ability in an environment suitable for acrobatic movement. Ceilings will serve as impeeding objects so the ceiling level must be at least 3 meters.
[b]Scaling:[/b] By investing more stamina (10 stamina per scaling) into the performance of the ability, the user may launch off with more power, thereby increasing their momentum and allowing the user to knock down stronger targets by one tier each scaling.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 posts
[b]Cost:[/b] Initially 20 stamina; Presuming scaled twice and sustained twice ; 40 stamina + (40 / 2) + (40 / 2 ) = 80 stamina.
[b]Description:[/b]
[list]
While in mid-air and as the user flies over the target's head, they curl their back inward to reach out and grab the shoulders of the target. Pulling themselves to the back of the target, their sudden weight and momentum may cause the target to fall over. Without scaling, the user may not knock down targets with C-Tier strength or higher. [1][/list]
[size=10][1] But due to the function of the ability (more launch power = greater knocking power, as shown by the scaling description), a fanalis may knock over targets whose tier of strength is lower than their own.[/size]
[/spoiler]

Racial:
n/a

Untrained:

-



Last edited by Rain on 18/10/18, 02:32 pm; edited 3 times in total


──────────────────────────────────────────────

5The Chess Piece Empty Re: The Chess Piece on 14/03/17, 05:59 pm

Rain

Rain
C-Tier
C-Tier
Weapons

Sopravvento:

Code:
[spoiler="Sopravvento"][center][img]http://i.imgur.com/PCssM8D.png[/img][/center]
[b]Name:[/b] Sopravvento
[b]Tier:[/b] C-Tier
[b]Type:[/b] Spear
[b]Material:[/b] Iron, Impure Silver, and Leather.
[b]Appearance:[/b] A spear made of completely iron with leather wrapped around some portions of the spear. The bottom side sports a small, ten centimeter [ four inches ] spearhead. A fifty-one centimeter [ twenty inches ] long head of a war scythe is attached to the top of the iron pole. Attached to the segment is a smaller, twenty-one centimeter [ eight inches ] head of a more traditional scythe. The scythe blades are made of impure silver. the pole is one hundred twenty-seven centimeters [ fifty inches ] in length. Altogether, the measurements add up to a one hundred eighty-eight centimeter [ seventy-four inches ] long spear.[/spoiler]

Slick Stinger:

Code:
[spoiler="Slick Stinger"][center][img]https://i.imgur.com/UIRkXpP.png[/img][/center]
[b]Name:[/b] Slick Stinger
[b]Tier:[/b] B-Tier
[b]Type:[/b] Magic Weapon - Whip
[b]Magic Type:[/b] Slime (Water + Life)
[b]Appearance:[/b] A 300 cm (3 meters) long bullwhip made from a dark thick slime and embedded with pink crystals. The diameter of the whip throughout is 3 cm. However, depending on which end is held by the user, the whip's grip conforms to the user's palm and the other end tapers off for maximum stinging potential. This whip functions like a regular bullwhip.
[b]Function:[/b]
[list]
[*][b]Ruby Strike -[/b] The user feeds magoi into the whip, growing the whip's length by 1 meter. Whatever the whip hits next will release the added 1 meter of slime. The released slime will stick to whatever was hit and drastically slow down movement speed for 4 posts. The slime can be removed early using fire, but at the risk of injury without caution. 10 Magoi to activate | 5 Magoi to sustain.
[/list][/spoiler]

Vajra:

Code:
[spoiler="Vajra"][center][img(450px,300px)]http://i.imgur.com/iPvZVjS.png[/img][/center]
[b]Name:[/b] Vajra
[b]Tier:[/b] C
[b]Type:[/b] Magic Weapon – Throwing Knives
[b]Magic Type:[/b] Lightning
[b]Appearance:[/b] A set of throwing knives shaped exactly like a lightning bolt. It is 33cm long and the magic circle for the item can be found hidden on the inside of the gold surface.
[b]Function:[/b]
[list]
[*][b]Lightning Kiss[/b] – By infusing magoi into the weapon, the user could surround the weapon with electricity that could be used to inflict a C-tier damage when it touches the target. 10 Magoi to activate | 5 Magoi to sustain.
[/list][/spoiler]

Items

Beasts


──────────────────────────────────────────────

Sponsored content


Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum