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Nicor's starter abilities

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1Nicor's starter abilities Empty Nicor's starter abilities 23/02/17, 01:13 am

Nicor

Nicor
D-Tier
D-Tier

Tricky Air
Tier: D
Class: Ranger
Type: Supplementary
Range:  Long
Requirements/Drawbacks: Requires the user to stand still and prepare and load a special bolt before firing.
Scaling: AOE
Sustain: 0
Cool Down: 1 post
Cost: 10 stamina - 5 to sustain
Description:

    Nicor loads the tip of one of his bolts with a small package before firing it at any surface within 20 meters and upon impact does no damage and instead creates a 4 meter diameter AOE smoke cloud that inhibits vision for 1 post.


Scent tracking
Tier: D
Class: Ranger
Type: Supplementary
Range: Long
Requirements/Drawbacks: Must close eyes and focus, and must be able to smell properly.
Scaling: Range
Sustain: 0
Cool Down: 1 post
Cost: 10 stamina - 5 to sustain
Description:

    Nicor closes his eyes and smells 15 meters around him to vaguely pick up the scent of nearby creatures, unable to distinguish what they are but at least how many.


Stink bomb
Tier: D
Class: Ranger
Type: Supplementary
Range: Long
Requirements/Drawbacks: Must sit down, or kneel and prepare the specialty bolt before firing it. Bolt must be loaded and cocked
Scaling: Duration. (1 Extra post for every 10 stamina invested)
Sustain: 0
Cool Down: 1 post
Cost: 10 stamina - 5 for sustain
Description:

    Nicor mixes special chemicals together before putting it a pouch on a bolt and firing it at any enemy within 20 meters putting a specific foul odor on them for 1 post to make them easier to track. (Smells different each time mixed)


Trick shot
Tier: D
Class: Ranger
Type:Offensive
Range: Long
Requirements/Drawbacks: Must have something solid to bounce off, or hit to keep moving. Will stop if hits things like water, or non-solids. Bolt must be loaded
Scaling: Damage
Sustain: 0.
Cool Down: 1 post
Cost: 10 stamina - 5 to sustain
Description:

    Nicor fires a bolt at a nearby solid surface, structure, ect within 10 meters that bounces off of it and another 10 meters towards the target to deal d-tier piercing damage.


Overdrive
Tier: C
Class: Ranger
Type: offensive
Range:Long
Requirements/Drawbacks: User must get down on knee, or into some other position and focus the shot before firing. Takes more time then normal to load and prepare.
Scaling: Damage
Sustain: 0
Cool Down: 2 posts
Cost: 20 Stamina - 10 to sustain
Description:

    Nicor gets onto one knee and pulls back the string normally before slowly pulling back to a specialized notch which takes some effort before loading and firing a bolt with much more force than a normal arrow to travel 20 meters to hit a target and deal c-tier piercing damage

2Nicor's starter abilities Empty Re: Nicor's starter abilities 23/02/17, 01:37 pm

Diana Corvus

Diana Corvus
A-Tier
A-Tier

Approved. Just changed Scent Tracking scaling to AoE because it didn't make sense with range since it is an AoE.

Code:
[center][b]Tricky Air[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementary
[b]Range:[/b]  Long
[b]Requirements/Drawbacks:[/b] Requires the user to stand still and prepare and load a special bolt before firing.
[b]Scaling:[/b] AOE
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10 stamina - 5 to sustain
[b]Description:[/b]
[list]
Nicor loads the tip of one of his bolts with a small package before firing it at any surface within 20 meters and upon impact does no damage and instead creates a 4 meter diameter AOE smoke cloud that inhibits vision for 1 post.[/list]

[center][b]Scent tracking[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Must close eyes and focus, and must be able to smell properly.
[b]Scaling:[/b] AOE
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10 stamina - 5 to sustain
[b]Description:[/b]
[list]
Nicor closes his eyes and smells 15 meters around him to vaguely pick up the scent of nearby creatures, unable to distinguish what they are but at least how many. [/list]

[center][b]Stink bomb[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Must sit down, or kneel and prepare the specialty bolt before firing it. Bolt must be loaded and cocked
[b]Scaling:[/b] Duration. (1 Extra post for every 10 stamina invested)
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10 stamina - 5 for sustain
[b]Description:[/b]
[list]
Nicor mixes special chemicals together before putting it a pouch on a bolt and firing it at any enemy within 20 meters putting a specific foul odor on them for 1 post to make them easier to track. (Smells different each time mixed) [/list]

[center][b]Trick shot[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Ranger
[b]Type:[/b]Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Must have something solid to bounce off, or hit to keep moving. Will stop if hits things like water, or non-solids. Bolt must be loaded
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0.
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10 stamina - 5 to sustain
[b]Description:[/b]
[list]
Nicor fires a bolt at a nearby solid surface, structure, ect within 10 meters that bounces off of it and another 10 meters towards the target to deal d-tier piercing damage.[/list]

[center][b]Overdrive[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Ranger
[b]Type:[/b] offensive
[b]Range:[/b]Long
[b]Requirements/Drawbacks:[/b] User must get down on knee, or into some other position and focus the shot before firing. Takes more time then normal to load and prepare.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2 posts
[b]Cost:[/b] 20 Stamina - 10 to sustain
[b]Description:[/b]
[list]
Nicor gets onto one knee and pulls back the string normally before slowly pulling back to a specialized notch which takes some effort before loading and firing a bolt with much more force than a normal arrow to travel 20 meters to hit a target and deal c-tier piercing damage [/list]

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