Job Name: Raiders of the River I
Job Rank: C
Job Location: Shu-Fang River
Job Rewards: 100xp, 7000 Huang
Job Overview: Rumors of a bandit camp that have been within the rubble of an old temple beside the Shu-Fang River have spread. These bandits have been besieging passing caravans and looting small amounts of their wares, which are then sold in back alleys of Kou to support the group's interests. The Merchant’s Guild has put out a job to simply find out where the group is located, get a size estimate and make it back. You may need to knock out a patrol or two to get a good idea of how large the camp actually is, and return with it's name.
Job Name: Raiders of the River II
Job Rank: B
Job Location: Shu-Fang River
Job Rewards: 200xp, 15000 Huang
Job Prerequisites: Raiders of the River I
Job Overview: The Merchant Guild’s leader, upon hearing of your success, has requested you accompany him on a trip to bait out and arrest some of their main raiding forces. The waggon you travel on will be falsely loaded with supplies, and you must wait to be attacked before retaliating. Your goal is to render as much of the fighting force unconscious as possible.
Job Name: Raiders of the River III
Job Rank: B
Job Location: Shu-Fang River
Job Rewards: 200xp, 15000 Huang + 50 exp, 3000 Huang(Only if the chain is completed.)
Job Prerequisites: Raiders of the River II
Job Overview: The Merchant Guild’s leader was satisfied with your detaining of one of the Burning Fang's strike forces, but he wants to nip the problem in the bud. He’s sent you out to deal with the leader, who is quite upset at the fact that someone has taken out some of his finest warriors. Bring Skarrg, The Burning Scourge back to town, where justice can be served!
Job Rank: C
Job Location: Shu-Fang River
Job Rewards: 100xp, 7000 Huang
Job Overview: Rumors of a bandit camp that have been within the rubble of an old temple beside the Shu-Fang River have spread. These bandits have been besieging passing caravans and looting small amounts of their wares, which are then sold in back alleys of Kou to support the group's interests. The Merchant’s Guild has put out a job to simply find out where the group is located, get a size estimate and make it back. You may need to knock out a patrol or two to get a good idea of how large the camp actually is, and return with it's name.
- Burning Fang Patrol:
Enemy Name: Burning Fang Patrol (3)
Rank: C
Needed damage to take down: D
Description: Standing at 170cm and wearing cloth armor, these patrol units constantly perform a sweep of the camp and the landscape, moving at a steady walk over a predictable route. They each carry a D tier spear and move with extreme balance.
Abilities:- Signal The Clan: If a patrol sees an enemy they will whistle the other patrols in the area to it’s aid.
- Defiance: The patrol blocks a C tier attack, or two D tier attacks.
- Signal The Clan: If a patrol sees an enemy they will whistle the other patrols in the area to it’s aid.
Job Name: Raiders of the River II
Job Rank: B
Job Location: Shu-Fang River
Job Rewards: 200xp, 15000 Huang
Job Prerequisites: Raiders of the River I
Job Overview: The Merchant Guild’s leader, upon hearing of your success, has requested you accompany him on a trip to bait out and arrest some of their main raiding forces. The waggon you travel on will be falsely loaded with supplies, and you must wait to be attacked before retaliating. Your goal is to render as much of the fighting force unconscious as possible.
- Burning Fang Raiders:
Enemy Name: Temple Raiders (3)
Rank: C
Needed damage to take down: C
Description: Standing at 170cm and wearing cloth armor, these units are members of the main assault laid upon merchants
Abilities:- Can’t Touch This: Raiders move much faster than average, and thus are a little more difficult to hit. However, because of this they deal much less damage than other styles of fighter, capping out at a meager D-tier.
- Strength of Kin: Raiders know when another is in trouble, often showing up to help another out unexpectedly by ramming into their comrade’s opponent unexpectedly for C tier damage.
- Can’t Touch This: Raiders move much faster than average, and thus are a little more difficult to hit. However, because of this they deal much less damage than other styles of fighter, capping out at a meager D-tier.
- Burning Fang Shaman:
Enemy Name: Burning Fang Shaman
Rank: B
Needed damage to take down: A
Description: Only a mere 140cm, this young woman is capable of dishing out a ranged hell that makes life difficult for skilled warriors. She carries a staff and harasses her opponents with magic.
Abilities:- Chain Burn: Burning Fang Shaman launches a small barrage of 5 fireballs, each one dealing D tier damage. Each fireball holds a homing property, and will automatically curve towards someone within 10m of the woman.
- Eruption: Burning Fang Shaman thrusts her staff skyward, causing a pillar of flame to erupt from the ground Beneath an opponent. This ability burns them for D tier damage for two turns and reduces the effectiveness of healing and restoration by half for one turn.
- Fire shroud: Burning Fang Shaman cloaks herself in a veil of fire. The veil surrounds her in a 1m radius and deals C tier damage. This ability lasts for one post and has a cooldown of 3 posts.
- Chain Burn: Burning Fang Shaman launches a small barrage of 5 fireballs, each one dealing D tier damage. Each fireball holds a homing property, and will automatically curve towards someone within 10m of the woman.
Job Name: Raiders of the River III
Job Rank: B
Job Location: Shu-Fang River
Job Rewards: 200xp, 15000 Huang + 50 exp, 3000 Huang(Only if the chain is completed.)
Job Prerequisites: Raiders of the River II
Job Overview: The Merchant Guild’s leader was satisfied with your detaining of one of the Burning Fang's strike forces, but he wants to nip the problem in the bud. He’s sent you out to deal with the leader, who is quite upset at the fact that someone has taken out some of his finest warriors. Bring Skarrg, The Burning Scourge back to town, where justice can be served!
- Skarrg, The Burning Scourge:
Enemy Name: Skarrg, The Burning Scourge
Rank: A
Needed damage to take down: Omega
Description: Towering over most at a goliath 195cm, Skarrg is riddled with pure muscle and nothing else, believing a man shows weakness hiding behind armor. He carries a staff 150cm in length that is topped with the skull of a wildcat, while his other hand bears a large claw like gauntlet.
Abilities:- I hurt. All the time: Skarrg's gauntlet and staff both deal C-tier damage.
- Turf Sense: Skarrg has a general idea of where people are within his camp, making him very difficult to catch off guard.
- Contempt for the Weak: Skarrg lunges at his opponent, gripping them by the face before suddenly slamming them into the ground at for B tier damage. A grounded opponent must risk being attacked again to get up, or try and fend off Skaarg from the ground.
- My Turf: Skarrg swings is staff in front of him, knocking everything within short range back 10 meters.
- Molten Pinnacle: Skarrg rains down a hail of 10 fireballs, at medium to long range, each dealing D tier damage. If 5 hit a target, they take C tier damage, and if all 10 connect, the target takes B tier. This ability has a 3 post cooldown
- Searing Spear: Skarrg crafts a spear of fire, hurling it towards an opponent burning whomever it hits. The burned target takes d-tier damage for three consecutive turns, and reduces the effectiveness of healing and restoration for the duration.
- I hurt. All the time: Skarrg's gauntlet and staff both deal C-tier damage.