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Azrael's starter Abilities

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1Azrael's starter Abilities  Empty Azrael's starter Abilities 12/09/16, 03:27 pm

Azrael Godfrey

Azrael Godfrey
C-Tier
C-Tier

Marginal Step
Tier: D
Class: Warrior
Type: Supplementary
Range: Close
Requirements/Drawbacks: Azrael must have a clear visual of the impending attack. Is most plausible for use against a technique that doesn’t produce an AoE quality—unless the user is near the edge of the radius.
Scaling: N/A
Sustain: 0
Cool Down: 1 Post
Cost: 10 Stamina
Description:

    This technique concentrates Azrael’s focus. It allows him to steel their nerves regulating his breathing and controlling his bodily functions completely. This discipline relaxes the user allowing for sudden or intricate movements to be done with little margin for error. By viewing an opponent’s movement and anticipating their approach to combat, Azrael can ready himself for most impending attacks. As their offense nears, Azrael will quickly move aside to its immediate right or left with a sidestep, evading the technique or action in question, though staying within arm’s length (1m) of the attack. It’s important to note that this technique operates with the purpose of keeping Azrael just within range of his opponent.



Collasping Shot
Tier: D
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: This technique can only be performed from above (jumping upwards or leaping down from something). If this technique misses its target, Azrael is completely vulnerable to a counterattack unless an indirect alternative spares him.
Scaling: Status [For every 10 Stamina applied, the opponent is disoriented for 1 post following the strike]
Sustain: 0
Cool Down: 1 post
Cost: 10 Stamina
Description:

    Using his superior leg strength, Azrael will either leap well above the head of his opponent, or down unto them. Concurrent with this process, his dominant leg will extend outwards, stretching out fully. The resulting strike manifests as a powerful leg drop down upon the opponent’s frame with great force and speed. If direct contact is made to either the shoulder or the skull, the opponent will find themselves staggered and disoriented for a moderate around of time coupled with the concussive force from the initial strike. This technique, however, leaves Azrael completely open for countering if the strike misses, due to his concentration being centered on his foe, and gravity dictating his trajectory while midair.



Cross Blow
Tier: C
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: The success of the second strike is completely dependent on the first. If the latter fails to hit its mark, applying the second is unwise considering a brief window of opportunity to counter presents itself between the two strikes.
Scaling: Damage [For every 10 stamina, the user is granted an additional strike, dealing C-tier damage]
Sustain: 0
Cool Down: 1
Cost: 20
Description

    Using his sword, Azrael will lash out with a single, precisely controlled strike at his opponent. Upon the successful hit, meant purely to disorientate and harm, a second, though more powerful slash will follow. While there is a slight lapse in time between the two, both strikes come in quick succession, and more power is applied to the latter meant to harm well beyond that of the first. They create an “X” pattern upon the opponent as the two slashes overlap, thus creating its name.



Warrior's Javelin
Tier: D
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: This technique begins from Azrael's side. As such, the blade must be positioned at his side with the intentions of being thrusted forward.
Scaling: Damage [The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested.]
Sustain: 0
Cool Down: 1 post
Cost: 10 Stamina
Description:

    Simplistic in nature, this technique takes one of the most fundamental concepts of swordplay and exercises its use. From a stationary position, Azrael will hold his blade to his side, its tip pointing forward before thrusting his arm in the same direction with extreme force and without prejudice. The following action resulting in the blade piercing the opposing target before him with extreme force. This technique is precise in nature and is only meant to attack a single target at once.  



Iron Wall
Tier: D
Specialization: Warrior
Type: Defense
Range: Close
Requirements/Drawbacks: Can only be used against "catchable" techniques. This comes in the form of physical weapons like blades and arrows; eternal or magical abilities that cause physical damage, however, cannot be caught. Must have a clear visual of the incoming attack. Can catch up to one D-tier attack/weapon at a time. Azrael must use both hands to capture said object/attack.
Scaling: Defense [The tier of attacks Azrael can catch increases by 1 for every additional 10 stamina applied]
Sustain: 0
Cool Down: 1 Post
Cost: 10 Stamina
Description:

    A Fanalis’ body is meant for more than destruction. Self-preservation is the objective all warrior maintains throughout battle. As such, when face with an impending attack (a sword, or a fist for example) Azrael will quickly bring his hands together, clasping the object in question between his vices with noticeable force. This effectively stops the progression of the opposing force and forces a stalemate, only broken by the respective force of Azrael and his opponent. This technique is performed swiftly, relying on the Fanalis’ natural speed and reflexes to perform efficiently. Still, despite his ability to negate damage from conventional means, Azrael isn't immune to all. If the object he catches causes damage alternatively (being a spiked ball, or a arrow set ablaze) his hands will take the brunt of the damage. Still, this appears more sufficient given the trajectory originally meant that he altered.



Last edited by Azrael Godfrey on 13/09/16, 10:24 am; edited 4 times in total

Duquin

Duquin
A-Tier
A-Tier

Fanalis Roar is a racial ability and therefore, free. You can just go ahead and add it to your vault. Please create a custom C-tier ability in its place.

As for the rest of your abilities, I think they will be good practice for our current mod in training, Farid. I hope you don't mind me holding off on grading them so he has a chance to get some practice in(Since Noir and I keep stealing all the work >.> )

If he does not grade this app in a timely manner, I will get to it tomorrow after work. Very Happy

Farid Issah

Farid Issah
β-Tier
β-Tier

Marginal Step
Great Requirements. Dodging is supplementary, not defensive. But I have two issues. First, the dodge seems a bit too general. Specify a bit more, this is a technique. Are you pivoting out of the way, are you jumping back just enough to stay within range? Also, I don't feel counter-attacking has a place in the technique. You are already properly place to counter-attack properly, just RP out your counter attack, this ability doesn't grant you extra counter-attacking power.

Collapsing shot.
You're the master of requirements, bruh. Scaling; check some other players scaling. This is like a charging boost, by spending more stamina/magoi, you get more power in terms of range, status effects, damage, amount of hits etc. You can even create custom ones, but putting a number is not telling me what the scale is. Example: "Scaling: Status (For every 10 stamina, the user is disoriented for an extra post.) The cost is just 10, when you scale it in a thread, you can specify it as you just did.

Crossblow
Two hits is in the realm of C-tier, but I see that you're trying to use your scaling for that, which is awesome. You can keep paying 10 more stamina to double your hits, it's adjustable. Sustain is for IC posting to help you keep track of how much you have sustained. Also, the cost is still just ten, but you can post as you did IC when you actually sustain or scale. Range is close. Having two different effects is also within the realm of C-tier and a bit harder to work with. Please consolidate.

Warriors spirit.
The requirement is severe. Why not just have exhaustion for a post? Also, we have never had stamina rejuvenating abilities. It's also too much stamina regained for a D-tier ability, and it lasts too long for a d-tier ability. I'm not 100% sure we'd even allow stamina regeneration in the form of an ability. It has good cons to justify it, but it's simply too much for a d-tier either way.

And as Yaku has explain, you get the fanalis ability for the low cost of FREE, please create a c-tier. ^^

Azrael Godfrey

Azrael Godfrey
C-Tier
C-Tier

Replaced Warrior's spirit and Fanalis' roar with two entirely new techniques. Sorry for the inconvenience!

I think I remedied everything else, and made cross blow my C-rank starter. Hopefully we're all good now :)

Farid Issah

Farid Issah
β-Tier
β-Tier

Crossblow.
What you put for sustain goes under scale. Sustain is currently 0. Sustain is for when you post in thread and are using the ability an extra time.

Warriors Javelin
Damage: The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested. This is the standard for scaling damage, which is better than what you have.

Iron Wall
Limited to D-tier.
Why not use scaling to catch higher tiers of attacks? Since this isn't exactly a block, if there is no safe place to catch the weapon such as if it is a burning arrow or just a spike ball, you are still taking damage, but you will be allowed to catch arrows by the shaft, swords by putting your hands together without touching the edge etc. Also to the requirements, you must use both hands.

Azrael Godfrey

Azrael Godfrey
C-Tier
C-Tier

Think we're all good now!

Farid Issah

Farid Issah
β-Tier
β-Tier

Alright. Good work. Half-approved.

Duquin

Duquin
A-Tier
A-Tier

Azrael's starter Abilities  D0s3LPn

Made some minor edits like adding Amount scaling to Marginal step as well as a max range to how far you can move in a single step.
Code:
[center][b]Marginal Step[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Azrael must have a clear visual of the impending attack. Is most plausible for use against a technique that doesn’t produce an AoE quality—unless the user is near the edge of the radius.
[b]Scaling:[/b] Amount [For every 10 magoi invested, double the number of steps that can be performed.]
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10 Stamina
[b]Description:[/b]
[list]
This technique concentrates Azrael’s focus. It allows him to steel their nerves regulating his breathing and controlling his bodily functions completely. This discipline relaxes the user allowing for sudden or intricate movements to be done with little margin for error. By viewing an opponent’s movement and anticipating their approach to combat, Azrael can ready himself for most impending attacks. As their offense nears, Azrael will quickly move up to 3m aside to its immediate right or left with a sidestep, evading the technique or action in question, though staying within arm’s length (1m) of the attack. It’s important to note that this technique operates with the purpose of keeping Azrael just within range of his opponent. [/list]
[hr]
[center][b]Collasping Shot[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] This technique can only be performed from above (jumping upwards or leaping down from something). If this technique misses its target, Azrael is completely vulnerable to a counterattack unless an indirect alternative spares him.
[b]Scaling:[/b] Status [For every 10 Stamina applied, the opponent is disoriented for 1 additional post following the strike]
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10 Stamina
[b]Description:[/b]
[list]
Using his superior leg strength, Azrael will either leap up to 2m upwards, or down unto the target. Concurrent with this process, his dominant leg will extend outwards, stretching out fully. The resulting strike manifests as a powerful leg drop down upon the opponent’s frame with great force and speed. If direct contact is made to either the shoulder or the skull, the opponent will find themselves staggered and disoriented for a moderate around of time coupled with the concussive force from the initial strike. This technique, however, leaves Azrael completely open for countering if the strike misses, due to his concentration being centered on his foe, and gravity dictating his trajectory while midair. [/list]
[hr]
[center][b]Cross Blow[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The success of the second strike is completely dependent on the first. If the latter fails to hit its mark, applying the second is unwise considering a brief window of opportunity to counter presents itself between the two strikes.
[b]Scaling:[/b] Damage [For every 10 stamina, the user is granted an additional strike, dealing C-tier damage]
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 20
[b]Description[/b]
[list]
Using his sword, Azrael will lash out with a single, precisely controlled strike at his opponent. Upon the successful hit, meant purely to disorientate and harm, a second, though more powerful slash will follow. While there is a slight lapse in time between the two, both strikes come in quick succession, and more power is applied to the latter meant to harm well beyond that of the first. They create an “X” pattern upon the opponent as the two slashes overlap, thus creating its name. Each hit deals D-tier damage. [/list]
[hr]
[center][b]Warrior's Javelin [/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] This technique begins from Azrael's side. As such, the blade must be positioned at his side with the intentions of being thrusted forward.
[b]Scaling:[/b] Damage [The tier of damage dealt will increase by one for every 10 magoi/stamina that is invested.]
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10 Stamina
[b]Description:[/b]
[list]
Simplistic in nature, this technique takes one of the most fundamental concepts of swordplay and exercises its use. From a stationary position, Azrael will hold his blade to his side, its tip pointing forward before thrusting his arm in the same direction with extreme force and without prejudice. The following action resulting in the blade piercing the opposing target before him with extreme force. This technique is precise in nature and is only meant to attack a single target at once.  [/list]
[hr]
[center][b]Iron Wall[/b][/center]
[b]Tier:[/b] D
[b]Specialization:[/b] Warrior
[b]Type:[/b] Defense
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Can only be used against "catchable" techniques. This comes in the form of physical weapons like blades and arrows; eternal or magical abilities that cause physical damage, however, cannot be caught. Must have a clear visual of the incoming attack. Can catch up to one D-tier attack/weapon at a time. Azrael must use both hands to capture said object/attack.
[b]Scaling:[/b] Defense [The tier of attacks Azrael can catch increases by 1 for every additional 10 stamina applied]
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1 Post
[b]Cost:[/b] 10 Stamina
[b]Description:[/b]
[list]
A Fanalis’ body is meant for more than destruction. Self-preservation is the objective all warrior maintains throughout battle. As such, when face with an impending attack (a sword, or a fist for example) Azrael will quickly bring his hands together, clasping the object in question between his vices with noticeable force. This effectively stops the progression of the opposing force and forces a stalemate, only broken by the respective force of Azrael and his opponent. This technique is performed swiftly, relying on the Fanalis’ natural speed and reflexes to perform efficiently. Still, despite his ability to negate damage from conventional means, Azrael isn't immune to all. If the object he catches causes damage alternatively (being a spiked ball, or a arrow set ablaze) his hands will take the brunt of the damage. Still, this appears more sufficient given the trajectory originally meant that he altered.[/list]

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