- Old Djinn Abilities:
- Vasajh Gakbre Cheroub:
Tier: B
Djinn: Vassago
Cost: 30
Type: Holy | Light + Life
Class: Offensive
Range: 30 meters
Cool-Down: 5 posts or sustain+1
Description: The user creates a Holy construct via light given life, as in, "light blessed with life". The construct is capable of independent movement up to 30 meters away from the caster, though specifically focuses on attacking rather than defending. If an enemy is too far away, the construct finds a closer enemy. The construct is a three headed, 15 meter tall, 10 meter wide, roughly 2 meter thick, light-blue cherub monster with two 10 meter long scythes (blades protruding 5 meters each). The construct is capable of flying at 20 m/s and deals B-rank damage via its body (the Scythes are considered a part of its body). The construct can take 1 B-rank worth of damage being being destroyed though can be reconstructed in the following post due to being a sustained ability. If the caster of a Holy Magic spell is wounded, the spell also heals the caster for 1 D-Tier of damage.- Vasajh Dadam:
Tier: A
Djinn: Vassago
Cost: 40
Type: Holy | Light + Life
Class: Offensive/Supplementary
Range: 25 meters
Cool-Down: 7 posts
Description: The user creates Vassago's weapon of choice, for executions that is; a cerulean/bronze combination between an axe and a scythe. Having the reach and curvature of a scythe while having the sharpness of a traditional executioner's axe, among other cosmetic things. The head of the weapon is created on top of Vassago's Sword, 5 centimeters from the tip of the blade and curving out 25 meters with the scythe-like appendage and reaching out 20 meters towards what looks to be the front and 5 meters behind (5 meters wide, 1 meter thick, 90 degree angle, 5 meter long appendage at the end curving back at 90 degrees). All sides of the scythe-axe are very sharp and capable of conveying its effect. Swung at 25 m/s, the user chooses to have sections either inflict damage or heal for B-rank damage over 3 posts. If the caster of a Holy Magic spell is wounded, the spell also heals the caster for 1 D-Tier of damage.- Vasajh Adaalt Cheroub:
Tier: A
Cost: 20
Type: Holy | Light + Life
Class: Supplementary
Range: 40 meters
Cool-Down: 3 posts
Description: The caster points Vassago's sword towards a single target that is within 40 meters of the caster. If the target is the caster, then the caster will hold the sword upwards and close to their chest. The target is then washed with a bronze colored light in the form of a female cherub hovering right behind the target that is 2 meters large. The light that is washing over the target is infused with life and therefore heals the target of A-Tier and lower damage instantly. If the caster of a Holy Magic spell is wounded, the spell also heals the caster for 1 D-Tier of damage.
*This ability uses half the regular stamina/magoi cost, has half the regular cooldown, and does not require extra words to be trained.
- New B-tier x1:
- Code:
[center][b]Vasajh Piety[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Djinn
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Speak the name of the ability. The user must also have their sword pointing upwards, close to their chest. Getting out of this pose puts the ability on cooldown.
[b]Scaling:[/b] AoE
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 15 | 15
[b]Description:[/b]
[list]
The user speaks the name of this ability while holding their sword cross their chest, pointed upwards. The user's body and sword then start to shine brightly in a 4 meter radius. Those engulfed by the brightness are automatically blinded whereas those out of reach must look upon the user in order to be blinded (works up to 30 meters away). The blindness lasts for 3 posts. The user and those considered allies by the user are unaffected by this ability.[/list]
- New A-tiers x2:
- Code:
[center][b]Vasajh Punishment[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Djinn
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Speak the name of the ability. The user must also have their sword pointing upwards, close to their chest.
[b]Scaling:[/b] Hits
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4 posts
[b]Cost:[/b] 20 | 20
[b]Description:[/b]
[list]
The user speaks the name of this ability, subsequently creating a single angelic being capable of quick flight and autonomous movement. The size of the being is 8 meters large. The damage dealt by a cherub is A-tier (via physical force). The being can only withstand damage equal to how much it can deal. The being is first created within 1 meter of the user.[/list]
- Code:
[center][b]Vasajh Mercy[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Djinn
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Speak the name of the ability. The user must also have their sword pointing upwards, close to their chest.
[b]Scaling:[/b] Hits
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4 posts
[b]Cost:[/b] 20 | 20
[b]Description:[/b]
[list]
The user speaks the name of this ability, subsequently creating 8 cherub-like beings capable of quick flight and autonomous movement. The size of a cherub is 1 meter large. The damage healed by a cherub is D-tier (via touch), which is divided by the number of cherubs created. If multiple cherubs work together to heal a target, the healing process is naturally sped up. A cherubs can only withstand damage equal to how much it can heal. The cherubs are first created within 1 meter of the user.[/list]
Last edited by Zadi on 24/07/16, 11:14 pm; edited 6 times in total