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Class Ability Resubmit

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1Class Ability Resubmit Empty Class Ability Resubmit 12/07/16, 08:54 pm

Zadi

Zadi
A-Tier
A-Tier

Old Abilities:



Last edited by Zadi on 14/07/16, 02:11 am; edited 2 times in total

2Class Ability Resubmit Empty Re: Class Ability Resubmit 14/07/16, 02:09 am

Zadi

Zadi
A-Tier
A-Tier

Warrior

New D-tiers x4:

New C-tiers x2:




New B-tiers x5:

New A-tiers x1:



Last edited by Zadi on 20/07/16, 08:13 pm; edited 4 times in total

3Class Ability Resubmit Empty Re: Class Ability Resubmit 14/07/16, 02:09 am

Zadi

Zadi
A-Tier
A-Tier

Ranger

New D-tiers x3:

New C-tiers x2:



Below this line - Not Graded.

New B-tiers x4:

New A-tiers x1:



Last edited by Zadi on 16/07/16, 09:52 pm; edited 9 times in total

4Class Ability Resubmit Empty Re: Class Ability Resubmit 16/07/16, 12:30 am

Zadi

Zadi
A-Tier
A-Tier

Alright, finished for Warrior and Ranger class abilities~

If requested, I can separate the abilities into different threads. Or they can be graded gradually over time rather than in one, large bundle. I'd prefer they are graded over time, gradually.

Up to whomever is grading this thread~

5Class Ability Resubmit Empty Re: Class Ability Resubmit 16/07/16, 05:04 pm

Adrastos Thanatos

Adrastos Thanatos
A-Tier
A-Tier

Warrior Abilities

D-Tier:

C-Tier:

Ranger Abilities

D-Tier:

C-Tier:

The following have been
Class Ability Resubmit EF4GXOc


  • The Kicking Grasshopper
  • The Flexible Centipede
  • The Stinging Wasp
  • The Vigilant Earwig
  • The Fiery Bombardier


The following
Class Ability Resubmit PtZDVXK


  • The Rolling Polly
  • The Sidestepping Crab
  • The Tackling Beetle
  • The Hidden Katydid
  • The Bright Firefly
  • The Attractive Stinkbug



Any abilities I did not check will be looked over by an Admin or Creations Mod.

6Class Ability Resubmit Empty Re: Class Ability Resubmit 16/07/16, 06:32 pm

Zadi

Zadi
A-Tier
A-Tier

The Rolling Polly - 3 meters now

The Sidestepping Crab - 3 meters, too

The Tackling Beetle - Fixed (btw, just "stamina" not both magoi/stamina)

The Hidden Katydid - Like damage scaling. Explained/Fixed.

The Bright Firefly - Fixed

The Attractive Stinkbug - Fixed. Also added the purpose of the ability with a couple more sentences at the end.

7Class Ability Resubmit Empty Re: Class Ability Resubmit 16/07/16, 09:27 pm

Adrastos Thanatos

Adrastos Thanatos
A-Tier
A-Tier

Class Ability Resubmit EF4GXOc

Warrior D-Tier

  • The Kicking Grasshopper
  • The Rolling Polly
  • The Sidestepping Crab
  • The Flexible Centipede


Warrior C-Tier

  • The Stinging Wasp
  • The Tackling Beetle


Ranger D-Tier

  • The Hidden Katydid
  • The Vigilant Earwig
  • The Bright Firefly





Class Ability Resubmit PtZDVXK

Unfortunately, something has caught my eye that needs to be fixed. I apologize for the inconvenience.

The Fiery Bombardier
Description - Lower the blast radius to 3 meters.

The Attractive Stinkbug
Description - You are missing the distance the arrow travels. Please add that in. Also, for the radius of the pheromone, 4 meters would be good, but I'd recommend a smaller radius of 1 or 2 meters given that the bugs could be diverted away from an enemy if the pheromones coated more of an area. The bugs aren't forced to attack or distract an enemy and could just be content with being near a rock or a tree that got splattered with more of the stuff or just because it's closer.

8Class Ability Resubmit Empty Re: Class Ability Resubmit 16/07/16, 09:52 pm

Zadi

Zadi
A-Tier
A-Tier

Fixed both. And thanks for the helpful suggestion. Actually makes a lot of sense~

9Class Ability Resubmit Empty Re: Class Ability Resubmit 17/07/16, 03:23 pm

Adrastos Thanatos

Adrastos Thanatos
A-Tier
A-Tier

Class Ability Resubmit EF4GXOc

Warrior D-Tier

  • The Kicking Grasshopper
  • The Rolling Polly
  • The Sidestepping Crab
  • The Flexible Centipede


Warrior C-Tier

  • The Stinging Wasp
  • The Tackling Beetle


Ranger D-Tier

  • The Hidden Katydid
  • The Vigilant Earwig
  • The Bright Firefly


Ranger C-Tier

  • The Fiery Bombardier
  • The Attractive Stinkbug




Your other abilities will be looked at as soon as possible.

10Class Ability Resubmit Empty Re: Class Ability Resubmit 18/07/16, 05:45 pm

Duquin

Duquin
A-Tier
A-Tier

Warrior Abilities



D-tier:

C-tier:

B-tier:

A-tiers:

I'll do your other class abilities later~ Thank you for your patience.

11Class Ability Resubmit Empty Re: Class Ability Resubmit 19/07/16, 03:00 pm

Zadi

Zadi
A-Tier
A-Tier

Maybe I fixed everything. Maybe I made things worse. Only time will tell.

12Class Ability Resubmit Empty Re: Class Ability Resubmit 20/07/16, 07:50 pm

Duquin

Duquin
A-Tier
A-Tier

Striking Mantis:
Approved:
Code:
[center][b]The Striking Mantis[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] A sheathed sword.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15 stamina
[b]Description:[/b]
[list]
The user draws their sword and slashes at a target and returns the blade to its sheath in one, fluid motion. The slash is made in whatever direction the blade is facing upon being drawn, though generally the slash is diagonal by 45 degrees for convenience. The slash arcs 180 degrees across the user, damaging anything in the way.[/list]


Gripping Crab:
Approved:
Code:
[center][b]The Gripping Crab[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] A free hand.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15 stamina
[b]Description:[/b]
[list]
The user grips the target. The grip is then tightened very quickly and with great intensity, crushing anything between the user's fingers. The grip deals B-tier damage.[/list]


Unearthed Cicada:

Range - You have medium range, but then go on to say you can throw the earth 20m. That far exceeds the limits of medium range. 8m is much more appropriate.

Scaling - You just put "size" here. Please elaborate on how much size increases for each investment of 10 magoi.


Flapping Dragonfly:
Approved with following edits:
Code:
[center][b]The Flapping Dragonfly[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Warrior
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] A shield tucked in close to opposite shoulder.
[b]Scaling:[/b] Distance
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15 stamina
[b]Description:[/b]
[list]
The user tucks in their shield close to their opposite shoulder. With tremendous force, the user swings open the shield 180 degrees across their body. The resulting wind pressure swats away arrows, smoke, fire, or anything else with little to no weight. The wind pressure is 5 meters long and 3 meters wide.[/list]





The Hidden Katydid:

Requirements/Drawbacks: Add in that the user must remain still for the camo to be effective.

Scaling - Camo effectiveness is too vague of a variable. Extending your duration would be a better fit her imo.

Description, please add a duration for how long the camo will be effective.

Vigilant Earwig:
Approved after I lowered the range a bit:
Code:
[center][b]The Vigilant Earwig[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must either be stationary or moving slowly, all while being calm.
[b]Scaling:[/b] Distance
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10 | 5 stamina
[b]Description:[/b]
[list]
The user takes a deep breathe, silences themselves, and heightens their sense of hearing. Once set, the user will be able to hear everything going on within 6 meters of themselves, even being able to separate sounds into categories such as the tone, shape, and distance of a sound.[/list]

Bright Firefly:
Approved with some edits:
Code:
[center][b]The Bright Firefly[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user will be blinded if they look into the flash. The user must be able to reach for the flash bomb.
[b]Scaling:[/b] Status Duration increases by 1 post for every 10 stamina added to the total cost.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10 | 5 stamina
[b]Description:[/b]
[list]
The user grabs a flash-bomb on their person and throws it on the ground near their feet, closing their eyes in the process. When the flash-bomb hits the ground, it releases a bright flash of light, blinding those that look for 1 post. If the user throws the flash-bomb harder, the brightness of the flash will increase. The flash is spherically 5 meters in diameter.[/list]

Fiery Bombardier:
Approved:
Code:
[center][b]The Fiery Bombardier[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Ranger
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] A crossbow notched with a special arrow, ready to fire.
[b]Scaling:[/b] Size
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 posts
[b]Cost:[/b] 20 | 10 stamina
[b]Description:[/b]
[list]
The user notches a special arrow into their crossbow. The arrow's tip is covered in a ball filled with explosives that detonates on hard impact. The user fires the arrow up to 20 meters away and the ball of explosives blows up in a 3 meter radius. The harder the impact, the larger the explosion. The explosion deals C-tier damage in the form of burns.[/list]

Attractive Stinkbug:
Approved, but do keep in mind that insects being present either must be stated as part of the thread setting, or be very likely due to setting(deep forest) for this to actually cause insects to swarm someone.
Code:
[center][b]The Attractive Stinkbug[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] A crossbow notched with a special arrow, ready to fire.
[b]Scaling:[/b] Status Duration increases by 1 post for every 10 stamina added to the total cost.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 posts
[b]Cost:[/b] 20 | 10 stamina
[b]Description:[/b]
[list]
The user notches a special arrow in a crossbow. The arrow's tip is covered in a ball filled with potent pheromones from all sorts of swarming insects such as ants and bees. When the arrow is released up to 20 meters away and smashes against a surface, pheromones are splashed onto anything within a 1 meter radius. The smell is very strong, causing all sorts of insects to become attracted to whatever is covered in the pheromones. Obviously, this ability is most effective in forests and lush jungles. The harder the impact of the arrow, the longer the pheromones last. The actual purpose of this ability is to distract a target. Whether the effect is obscured vision, annoyance, or something else is up to the target.[/list]

Hunting Spider:

Requirements - You do know you'll need to use your actual crossbow to set this up, right? You can't just produce one like you could special arrow tips.

Scaling - The status duration is custom scaling so you need to elaborate.

Description - What is the duration?

Weaving Bagworm:

Scaling - What does status strength mean? What actual changes are there for each investment of 10 magoi? Elaborate please.

Description - Decrease the AoE from 7m to 3m.


Blasting Ant:
Approved:
Code:
[center][b]The Blasting Ant[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Ranger
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] A crossbow must be notched with a special arrow, ready to fire.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15 stamina
[b]Description:[/b]
[list]
The user notches a special arrow into a crossbow and fires the arrow up to 30 meters away. The arrow has a hollowed out tip with a tiny bomb inside. The arrow itself deals C-tier damage while the bomb deals C-tier after the arrow penetrates. The harder the arrow impacts, the more damage both the arrow and bomb deal. If the arrow does not penetrate, the bomb does not go off. The bomb's explosive radius is half a meter.[/list]

Smoked Shrimp:

Scaling - This should be AoE scaling

Description - What is the detonation method? Stepping on it? I would assume so, but the wording used makes me think it might be something else.

Boisterous Cricket:

Scaling - same as last ability

Description - decrease the AoE to 3m

13Class Ability Resubmit Empty Re: Class Ability Resubmit 20/07/16, 07:50 pm

Duquin

Duquin
A-Tier
A-Tier

Please make a new post with your edited abilities~

14Class Ability Resubmit Empty Re: Class Ability Resubmit 20/07/16, 09:02 pm

Zadi

Zadi
A-Tier
A-Tier

The Unearthed Cicada - Changed "size" to "damage". Also edited range.

Code:
[center][b]The Unearthed Cicada[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] One free hand.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15 stamina
[b]Description:[/b]
[list]
With a single free hands, the user scoops up a meter of earth or rock. The user then swiftly throws the earth or rock up to 8 meters away in order to deal B-tier damage. The user can put more effort into the throw to increase damage.[/list]




The Hidden Katydid - Logically speaking, camouflage doesn't just leave unless you move around too much, which isn't the case with this ability (especially with the added requirement). However, I added a duration all the same and therefore changed the scaling to "duration". Anyway, I imagine this ability doesn't require sustaining because "camouflage" is being considered a status effect for this ability.

Code:
[center][b]The Hidden Katydid[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user must be in a forest, jungle, or possess special tools, paints, and/or clothing in order to successfully execute this ability outside a lush environment. The user must also not be seen moving while camouflaged.
[b]Scaling:[/b] Duration increases by 1 post for every 5 stamina added to the total cost.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10 | 5 stamina
[b]Description:[/b]
[list]
The user quickly scrounges up nearby materials such as sticks, dirt, and leaves. Using these materials, the user then efficiently camouflages to match their immediate surroundings. However, if a target sees the user during the camouflaging process, that target will be able to spot the camouflaged user. The harder the user tries to camouflage, the more effective the camouflage will be. Lasts one post.[/list]




The Hunting Spider - I'm not stupid. Obviously this ability requires a legitimate crossbow for use. Anyway, edited what needed to be edited.

Code:
[center][b]The Hunting Spider[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] A crossbow must be set up, camouflaged, and rigged with a string. A special arrow must also be notched with the crossbow.
[b]Scaling:[/b] Status Duration increases by 1 post for every 15 stamina added to the total cost.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15 stamina
[b]Description:[/b]
[list]
The user sets up a hidden crossbow trap rigged with a 30 meter long string and notched with a special arrow. The arrow is laced with a neurotoxin. Those hit by the arrow will have three limbs paralyzed. The affected limbs are the three closest to the point of affliction. The crossbow trap is sprung by pulling on the string, with the arrow flying up to 30 meters away. The user is able to increase the dosage of the neurotoxin and increase the duration of the paralysis. Without scaling, the paralysis lasts 3 posts.[/list]




The Weaving Bagworm - Edited.

Code:
[center][b]The Weaving Bagworm[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] A crossbow notched with a special arrow, ready to fire.
[b]Scaling:[/b] Status Strength, like damage scaling, is doubled for every 15 stamina added to the total cost.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15 stamina
[b]Description:[/b]
[list]
The user notches a special arrow into a crossbow. The arrow's tip is covered by a ball filled with a liquid substance that become adhesive and rubbery upon hard impact. The user fires the arrow up to 30 meters away and when the arrow makes impact with a surface, the ball of liquid blows up in a 3 meter radius. Whatever is covered by the adhesive glue is fixed in place and unable to move for 3 posts. If the arrow impacts harder, the glue becomes more resistant to stress. As a side note, the adhesive substance is highly flammable.[/list]




The Smoked Shrimp - Edited.

Code:
[center][b]The Smoked Shrimp[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must dig a shallow hole in which to place a landmine.
[b]Scaling:[/b] AoE
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15 stamina
[b]Description:[/b]
[list]
The user digs a shallow hole, about 25 centimeters deep, and places a special landmine into that hole, keeping only part of the mine exposed for detonation. When the landmine is detonated, damage isn't dealt. Instead, a 7 meter radius smokescreen is quickly released, obscuring vision for 3 posts. The landmine's contents can be adjusted by the user to create larger smokescreens. The mine is detonated when the 10 cm button on the top is pressed by 5 kg of force or more.[/list]




The Boisterous Cricket - Edited.

Code:
[center][b]The Boisterous Cricket[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Ranger
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must dig a shallow hole in which to place a landmine.
[b]Scaling:[/b] Size
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4 posts
[b]Cost:[/b] 40 | 20 stamina
[b]Description:[/b]
[list]
The user digs a shallow hole, about 25 centimeters deep, and places a landmine into that hole, keeping only part of the mine exposed for detonation. When the landmine is detonated, a 3 meter radius explosion occurs. The explosion deals A-tier damage in the form of shrapnel, shock waves, and burns. The landmine's contents can be adjusted by the user to create larger explosions. The mine is detonated when the 10 cm button on the top is pressed by 5 kg of force or more.[/list]

15Class Ability Resubmit Empty Re: Class Ability Resubmit 21/07/16, 05:39 pm

Duquin

Duquin
A-Tier
A-Tier

Unearthed Cicada:
Approved:
Code:
[center][b]The Unearthed Cicada[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] One free hand.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15 stamina
[b]Description:[/b]
[list]
With a single free hands, the user scoops up a meter of earth or rock. The user then swiftly throws the earth or rock up to 8 meters away in order to deal B-tier damage. The user can put more effort into the throw to increase damage.[/list]

Hidden Katydid:
The main reason why I requested the edits is that this is a D-tier ability. It's supposed to be simple and relatively "weak" compared to higher tiered versions of the same thing. Anyways, I edited the scaling. I don't know why you keep thinking you can apply scaling for 5 magoi. Approved:
Code:
[center][b]The Hidden Katydid[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user must be in a forest, jungle, or possess special tools, paints, and/or clothing in order to successfully execute this ability outside a lush environment. The user must also not be seen moving while camouflaged.
[b]Scaling:[/b] Duration increases by 1 post for every 10 stamina added to the total cost.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10 | 5 stamina
[b]Description:[/b]
[list]
The user quickly scrounges up nearby materials such as sticks, dirt, and leaves. Using these materials, the user then efficiently camouflages to match their immediate surroundings. However, if a target sees the user during the camouflaging process, that target will be able to spot the camouflaged user. The harder the user tries to camouflage, the more effective the camouflage will be. Lasts one post after the last sustain.[/list]

Hunting Spider:
Fixed scaling cost and approved:
Code:
[center][b]The Hunting Spider[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] A crossbow must be set up, camouflaged, and rigged with a string. A special arrow must also be notched with the crossbow.
[b]Scaling:[/b] Status Duration increases by 1 post for every 10 stamina added to the total cost.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15 stamina
[b]Description:[/b]
[list]
The user sets up a hidden crossbow trap rigged with a 30 meter long string and notched with a special arrow. The arrow is laced with a neurotoxin. Those hit by the arrow will have three limbs paralyzed. The affected limbs are the three closest to the point of affliction. The crossbow trap is sprung by pulling on the string, with the arrow flying up to 30 meters away. The user is able to increase the dosage of the neurotoxin and increase the duration of the paralysis. Without scaling, the paralysis lasts 3 posts.[/list]

Weaving Bagworm:
Edited scaling for you. Approved:
Code:
[center][b]The Weaving Bagworm[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] A crossbow notched with a special arrow, ready to fire.
[b]Scaling:[/b] Status Strength - The tier of force required to break free increases by one for every 10 stamina invested. (Caps at A-tier)
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15 stamina
[b]Description:[/b]
[list]
The user notches a special arrow into a crossbow. The arrow's tip is covered by a ball filled with a liquid substance that become adhesive and rubbery upon hard impact. The user fires the arrow up to 30 meters away and when the arrow makes impact with a surface, the ball of liquid blows up in a 3 meter radius. Whatever is covered by the adhesive glue is fixed in place and unable to move for 3 posts. If the arrow impacts harder, the glue becomes more resistant to stress. As a side note, the adhesive substance is highly flammable. Requires B-tier force to break free.[/list]

Smoked Shrimp:
Approved:
Code:
[center][b]The Smoked Shrimp[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must dig a shallow hole in which to place a landmine.
[b]Scaling:[/b] AoE
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15 stamina
[b]Description:[/b]
[list]
The user digs a shallow hole, about 25 centimeters deep, and places a special landmine into that hole, keeping only part of the mine exposed for detonation. When the landmine is detonated, damage isn't dealt. Instead, a 7 meter radius smokescreen is quickly released, obscuring vision for 3 posts. The landmine's contents can be adjusted by the user to create larger smokescreens. The mine is detonated when the 10 cm button on the top is pressed by 5 kg of force or more.[/list]

Boisterous Cricket:
Approved:
Code:
[center][b]The Boisterous Cricket[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Ranger
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must dig a shallow hole in which to place a landmine.
[b]Scaling:[/b] AoE
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4 posts
[b]Cost:[/b] 40 | 20 stamina
[b]Description:[/b]
[list]
The user digs a shallow hole, about 25 centimeters deep, and places a landmine into that hole, keeping only part of the mine exposed for detonation. When the landmine is detonated, a 3 meter radius explosion occurs. The explosion deals A-tier damage in the form of shrapnel, shock waves, and burns. The landmine's contents can be adjusted by the user to create larger explosions. The mine is detonated when the 10 cm button on the top is pressed by 5 kg of force or more.[/list]

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