Nova’s Tricks of the Trade
Name: Deflection
Tier: D
Specialization: Stealth
Cost: 10/5 Stamina
Weapon Type: Double-Bladed Dagger
Drawbacks: Requires her to be weary/focused. Usually unable to use if a surprise attack occurs.
Scaling: Uses more force to deflect.
Class: Defensive
Range: Close
Cool down: 2 posts + 1(If sustained)
Description: Useful during a combative situation where Nova quickly spins the blade to deflect a projectile/melee weapon in a different direction. If used against projectiles, it will just spin to the side. Will deflect any C-Tier or below attack. The deflection is caused at about 15 m/s in twisting motion that is smooth and fluid.
Name: Disappearing Act
Tier: D
Specialization: Stealth
Cost: 10/5 Stamina
Weapon Type: None.
Drawbacks: Cannot attack while using Disappearing Act.
Scaling: N/A
Class: Supplementary
Range: Doesn’t work at a closer than 2 meter radius if looked at closely
Cool down: 2 posts+1 (if sustained)
Description: In a crowd of people or a rowdy, active place, Nova can use her cloak and school her own expression into blank neutrality, making her presence fainter and less recognizable. Also works in situations where she’s trying to hide in a dark or shadowy place. Since it requires near complete stillness and blankness of emotion, it requires a longer time to return to that state. Lasts for about 1 post.
Name:Quick Step
Tier: D
Specialization: Stealth
Cost: 10/5 Stamina
Weapon Type: Feet
Drawbacks: Tiring. Nova doesn't like using it unless she knows she cannot outrun an enemy in normal speed.
Scaling: N/A
Class: Supplementary
Range: Self
Cool Down: 2 posts +1(If sustained)
Description: Once Nova gets her feet moving quickly, during combat or otherwise, (i.e. running away) she becomes able to run at a constant speed of 15 m/s for about 2 posts.
Name: Acrobat
Tier: C
Specialization: Stealth
Cost: 20/10 Stamina
Weapon Type: Double-Bladed Dagger
Drawbacks: Cannot be used at the beginning of a fight or against not very strong opponents. A finishing move or used as a last resort.
Scaling: N/A
Class:Offensive
Range: 15 meters
Cool Down: 3 posts +1(sustained)
Description: A series of swirling, fluid slices with the dagger that can take care of many enemies at once, and usually also makes it harder for someone to land a hit on her, due to the fluidity at which she is moving, making it difficult to track movement and figure out where she is coming from. Usually up to 2 large slices. The speed is about 20 m/s.
Name: Deadly Touch
Tier: D
Specialization: Stealth
Cost: 10 Stamina
Weapon Type: N/A
Drawbacks: Cannot be used against an enemy who is moving too fast, or at a speed higher than Nova's.
Scaling: N/A
Class: Offensive
Range: Short
Cool-Down: 5 posts
Description: A precise, accurate push on a pressure point in one's dominant arm to momentarily paralyze them. Numbs arm for one post. Movement speed reduced by 5m/s.
Name: Deflection
Tier: D
Specialization: Stealth
Cost: 10/5 Stamina
Weapon Type: Double-Bladed Dagger
Drawbacks: Requires her to be weary/focused. Usually unable to use if a surprise attack occurs.
Scaling: Uses more force to deflect.
Class: Defensive
Range: Close
Cool down: 2 posts + 1(If sustained)
Description: Useful during a combative situation where Nova quickly spins the blade to deflect a projectile/melee weapon in a different direction. If used against projectiles, it will just spin to the side. Will deflect any C-Tier or below attack. The deflection is caused at about 15 m/s in twisting motion that is smooth and fluid.
Name: Disappearing Act
Tier: D
Specialization: Stealth
Cost: 10/5 Stamina
Weapon Type: None.
Drawbacks: Cannot attack while using Disappearing Act.
Scaling: N/A
Class: Supplementary
Range: Doesn’t work at a closer than 2 meter radius if looked at closely
Cool down: 2 posts+1 (if sustained)
Description: In a crowd of people or a rowdy, active place, Nova can use her cloak and school her own expression into blank neutrality, making her presence fainter and less recognizable. Also works in situations where she’s trying to hide in a dark or shadowy place. Since it requires near complete stillness and blankness of emotion, it requires a longer time to return to that state. Lasts for about 1 post.
Name:Quick Step
Tier: D
Specialization: Stealth
Cost: 10/5 Stamina
Weapon Type: Feet
Drawbacks: Tiring. Nova doesn't like using it unless she knows she cannot outrun an enemy in normal speed.
Scaling: N/A
Class: Supplementary
Range: Self
Cool Down: 2 posts +1(If sustained)
Description: Once Nova gets her feet moving quickly, during combat or otherwise, (i.e. running away) she becomes able to run at a constant speed of 15 m/s for about 2 posts.
Name: Acrobat
Tier: C
Specialization: Stealth
Cost: 20/10 Stamina
Weapon Type: Double-Bladed Dagger
Drawbacks: Cannot be used at the beginning of a fight or against not very strong opponents. A finishing move or used as a last resort.
Scaling: N/A
Class:Offensive
Range: 15 meters
Cool Down: 3 posts +1(sustained)
Description: A series of swirling, fluid slices with the dagger that can take care of many enemies at once, and usually also makes it harder for someone to land a hit on her, due to the fluidity at which she is moving, making it difficult to track movement and figure out where she is coming from. Usually up to 2 large slices. The speed is about 20 m/s.
Name: Deadly Touch
Tier: D
Specialization: Stealth
Cost: 10 Stamina
Weapon Type: N/A
Drawbacks: Cannot be used against an enemy who is moving too fast, or at a speed higher than Nova's.
Scaling: N/A
Class: Offensive
Range: Short
Cool-Down: 5 posts
Description: A precise, accurate push on a pressure point in one's dominant arm to momentarily paralyze them. Numbs arm for one post. Movement speed reduced by 5m/s.
Last edited by Nova Aldine on 06/07/16, 02:16 pm; edited 5 times in total