Name: Free Run
Tier: D
Cost: 10 Stamina
Weapon Type: Body
Class: Innate/Support
Range: Short
Cool-Down: 2 Post
Description: Hatarou has learned the art of running away, well not exactly that but it's running away with style. As such it's being able to use his environment to confuse and distract an enemy with quick deft movement, allowing dodging and reacting to small changes easier for him while he's running. (ie: Parkour) At his current level of skill he travels at a loft 15 m/s and scale objects up to 3 meters in height with ease.
Name: Pinpoint Strike
Tier: D
Cost: 10 Stamina
Weapon Type: Dagger/Short Blade
Class: Offensive
Range: Short (1 meter within users range)
Cool-Down: 10 posts
Description: This is a technique requires watching an opponent for at least a post before the user finds a hole he can exploit and this strikes that one specific area, the attack normally taking the form of a stab as it is easier to stab a weak point than to slash it. Requires a long cool down because normally this technique is a surprise, and surprise attacks normally do not work twice in succession.
Name: Anchor
Tier: D
Cost: 10 Stamina
Weapon Type: Curved weapon
Class: Support
Range: 3 Meters in a single direction
Cool-Down: 10 Posts
Description: When using a curved weapon, the user quickly ties wire/rope to it and can throw it and anchor it to a spot so it won't move, allowing it to be run across of.
Name: Quick Draw
Tier: D
Cost: 10 Stamina
Weapon Type: Dagger
Class: Defensive
Range: Close, Less than a meter around the user.
Cool-Down: 3 post
Description: This is a simple parry which the user quickly pulls their weapon to their defense and deflects/locks blade with and attacking weapon.
Name: Blade Dance
Tier: C
Cost: 20 Stamina
Weapon Type: Dagger
Class: Offensive
Range: Close-Mid (0-4 meters around the user)
Cool-Down: 5 Posts
Description: Hatarou does a dance which makes his movement erratic and hard to follow, and with each movement of his arms or sometimes legs is potentially a hidden attack which leaves very little opening to deflect of dodge.
Tier: D
Cost: 10 Stamina
Weapon Type: Body
Class: Innate/Support
Range: Short
Cool-Down: 2 Post
Description: Hatarou has learned the art of running away, well not exactly that but it's running away with style. As such it's being able to use his environment to confuse and distract an enemy with quick deft movement, allowing dodging and reacting to small changes easier for him while he's running. (ie: Parkour) At his current level of skill he travels at a loft 15 m/s and scale objects up to 3 meters in height with ease.
Name: Pinpoint Strike
Tier: D
Cost: 10 Stamina
Weapon Type: Dagger/Short Blade
Class: Offensive
Range: Short (1 meter within users range)
Cool-Down: 10 posts
Description: This is a technique requires watching an opponent for at least a post before the user finds a hole he can exploit and this strikes that one specific area, the attack normally taking the form of a stab as it is easier to stab a weak point than to slash it. Requires a long cool down because normally this technique is a surprise, and surprise attacks normally do not work twice in succession.
Name: Anchor
Tier: D
Cost: 10 Stamina
Weapon Type: Curved weapon
Class: Support
Range: 3 Meters in a single direction
Cool-Down: 10 Posts
Description: When using a curved weapon, the user quickly ties wire/rope to it and can throw it and anchor it to a spot so it won't move, allowing it to be run across of.
Name: Quick Draw
Tier: D
Cost: 10 Stamina
Weapon Type: Dagger
Class: Defensive
Range: Close, Less than a meter around the user.
Cool-Down: 3 post
Description: This is a simple parry which the user quickly pulls their weapon to their defense and deflects/locks blade with and attacking weapon.
Name: Blade Dance
Tier: C
Cost: 20 Stamina
Weapon Type: Dagger
Class: Offensive
Range: Close-Mid (0-4 meters around the user)
Cool-Down: 5 Posts
Description: Hatarou does a dance which makes his movement erratic and hard to follow, and with each movement of his arms or sometimes legs is potentially a hidden attack which leaves very little opening to deflect of dodge.