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Hatarou's Abilities

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1Hatarou's Abilities Empty Hatarou's Abilities 19/02/16, 11:05 am

Hatarou

Hatarou
D-Tier
D-Tier

Name: Free Run
Tier: D
Cost: 10 Stamina
Weapon Type: Body
Class: Innate/Support
Range: Short
Cool-Down: 2 Post
Description: Hatarou has learned the art of running away, well not exactly that but it's running away with style. As such it's being able to use his environment to confuse and distract an enemy with quick deft movement, allowing dodging and reacting to small changes easier for him while he's running. (ie: Parkour) At his current level of skill he travels at a loft 15 m/s and scale objects up to 3 meters in height with ease.

Name: Pinpoint Strike
Tier: D
Cost: 10 Stamina
Weapon Type: Dagger/Short Blade
Class: Offensive
Range: Short (1 meter within users range)
Cool-Down: 10 posts
Description: This is a technique requires watching an opponent for at least a post before the user finds a hole he can exploit and this strikes that one specific area, the attack normally taking the form of a stab as it is easier to stab a weak point than to slash it. Requires a long cool down because normally this technique is a surprise, and surprise attacks normally do not work twice in succession.

Name: Anchor
Tier: D
Cost: 10 Stamina
Weapon Type: Curved weapon
Class: Support
Range: 3 Meters in a single direction
Cool-Down: 10 Posts
Description: When using a curved weapon, the user quickly ties wire/rope to it and can throw it and anchor it to a spot so it won't move, allowing it to be run across of.

Name: Quick Draw
Tier: D
Cost: 10 Stamina
Weapon Type: Dagger
Class: Defensive
Range: Close, Less than a meter around the user.
Cool-Down: 3 post
Description: This is a simple parry which the user quickly pulls their weapon to their defense and deflects/locks blade with and attacking weapon.

Name: Blade Dance
Tier: C
Cost: 20 Stamina
Weapon Type: Dagger
Class: Offensive
Range: Close-Mid (0-4 meters around the user)
Cool-Down: 5 Posts
Description: Hatarou does a dance which makes his movement erratic and hard to follow, and with each movement of his arms or sometimes legs is potentially a hidden attack which leaves very little opening to deflect of dodge.


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2Hatarou's Abilities Empty Re: Hatarou's Abilities 19/02/16, 12:31 pm

Ariella Negri

Ariella Negri
Ω-Tier
Ω-Tier

First: All ability tiers have their own specific cool-downs. D-tier is "2 posts or Sustain+1". All abilities need speeds included as well. Classes will be either Offensive, Supplementary, or Defensive at D-tier (support doesn't exist unless you are a dom user). All abilities also need the sustain cost built in, so 10|5 stamina for D-tier, 20|10 for C-tier, etc

Free Run: Range would be "Self", cost would be 10|5, cool-down would be "2 posts or Sustain+1"

Pinpoint Strike: Range would be "Close", as it is a melee ability. You need to include the speed at which is strikes. While you are welcome to RP out the ability having a longer cool-down, the cool-down would be the same as every other D-tier ability.

Anchor: You need to include the speed at which the weapon is thrown

Quick Draw: Needs to include the speed at which you parry and what tier of attack you are able to parry with this.

Blade Dance: Needs speed and scale in the description, also needs to include the amount, as in how many times he may attempt to attack. Max amount at C-tier is 2 and damage can only total C-tier. So he can attempt 2 attacks for D-tier damage each or a single attack for C-tier damage. Also keep in mind that as this is purely offensive, your STRIKE may move at ability speed, but your dance will not. If you intend for the dance to have the speed boost, as well as the attack, it would be Offensive/Supplementary and each portion would be D-tier in effectiveness.


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