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Yakuroro[Revamped]

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1Yakuroro[Revamped] Empty Yakuroro[Revamped] on 13/09/15, 07:06 pm

Duquin

Duquin
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Yakuroro[Revamped] Tumblr_nrefti0G5X1rbdq9lo1_250
Name: Yakuroro
Country Affiliation: Wanderer
Race: Halfling Magician[Dominant]|Imuchakk[Recessive]
Tier: A
Class: Magician [Water|Light|Lightning|Sound|Life|Strength]
Age + Birthdate: 19 | August 21
Gender: Male
Sexuality: Heterosexual
Personality:
Mask Of A Saint ~ The most common expression on Yakuroro's face is that of gentle eyes and a friendly smile. To anyone that might meet him on the street or in passing, Yakuroro would seem to be quite the mild mannered nice guy. He will actively get involved in events and the lives of people who interest him on the pretense of helping them. However, behind the act the magician feels no attachment to anyone or anything anymore other than a burning resentment towards fate. Yakuroro will likely plot how to turn everyone's efforts to nothing or end the dreams and ideals of others before their eyes. In Yakuroro's mind it is all in the name of showing them that fate does not intervene to prevent his actions. That it abandons them just as it had abandoned him.

Mask of the Teacher ~ Taking on a student or disciple is not uncommon for Yakuroro now that he seeks to fight against fate. For that, he will need an army of those who also curse the flow of destiny. Those ambitions in mind, when he nurtures the growth of others it is so they might play a role in his plans later. Yakuroro enjoys this particular deception more than any other if the student in mind is a magician as he will insist on combining magic spells.

Regal Aura ~ Upon capturing the 1st Dungeon, Marax, Yakuroro began to reevaluate his demeanor now that he held the power of the djinn. Across his journeys his insights on the meaning of being King grew manifesting in this particular personality quirk. It remains hidden at most times, however, in critical moments or perhaps during instances of intimidation, Yakuroro will close his eyes and then open them once more with a new expression on his face. His eyes light up with a fiery resolve and his body language is of foundation of confidence from which a confident voice projects the King Candidate's will. Though this lacks any mystical powers to enforce that will on others, Yakuroro uses this demeanor as a tool of persuasion.

Treacherous Foe ~ Those who fall under the magician's sights should be prepared for a crystallization of wrath and destruction looking to erase them through smiles and subterfuge. Every dirty trick in the book and perhaps a few creative inventions to come, Yakiroro isn't above using anything to crush his enemies mentally and in reality. If he is in battle with someone whom he has deemed unworthy of life or as a pawn that is more useful dead, Yakuroro will attack without mercy or hesitation and seek to annihilate his enemy using any means necessary.

Likes:

  • Cultivating the black rukh in an area by crushing the hopes and dreams of people he encounters in any given region.
  • Finding those loved by destiny such as king candidates and killing them or using them as tools to enact his plots.
  • Experimenting in destructive magics.
  • Being a native of the northern lands one might think that Yakuroro would prefer the cold. However he's seen enough snow to last a lifetime and actually prefers milder climates.
  • Learning anything new about the world, magic in particular, excites Yakuroro with a youthful vigor. He loves studying magic and improving his ability to communicate with the ruhk. It is not unheard of for Yakuroro to lock himself away without food for weeks until he masters a new spell.

Dislikes:

  • Those who show themselves to be the arbiters of fate's will. White Rukh individuals who are pushing fate forward one step with every heartbeat.
  • Peaceful situations or scenarios. He would rather insert drama or catastrophe.
  • Being stuck in one place against his will for too long can upset Yakuroro greatly. He believes that his time is far too important to be wasted around doing nothing of import.
  • Yakuroro despises his village and the Imuchakk Nation.
  • Yakuroro can't stand alcohol or being around drunken people. The hazing of the mind is like spitting in the face of a gift as it would mean numbing his intelligence.

Phobias:

  • Yakuroro is fearful that his presence is meaningless. Seeing his efforts to ruin fate come to spoil or be overturned is a crushing mental blow to Yakuroro and may induce crazed ranting or shouting.
  • Talk of the past. Yakuroro fears regaining all of his memories and will become enraged at those who insist on bringing up anything about his life prior to waking up in Lady Sousui's mansion. Facing that past would mean facing that he killed his adopted beast child and permanently scarred his fellow disciple.

Aspirations:

  • To break the chains of fate binding everyone and save all life from what he sees as an unjust, uncaring machine. To Yakuroro, this means identifying beacons of hope and snuffing them out. Yakuroro ultimately intends to turn the entire world against fate or to find the source of fate and threaten it with a great amount of peoples rukh in the balance as a bargaining chip to gain more power for himself.
  • To spread and cultivate black ruhk for the sake of promoting chaos and resentment. Yakuroro needs black rukh in abundance as well as a means of controlling that power to destroy fate or steal its secrets.


Face-Claim: Seymour Guado | FFX
Hair Color: Blue
Eye Color: Blue-Green
Height: 8'2"
Weight: 382lbs
Appearance:

Build ~ Among the Imuchakk, Yakuroro has a fairly small muscular structure at first glance. While he stands an average(for their kin) eight feet tall, his arms and legs just aren't as thick as the rest of his tribe. Instead his arms and legs are a bit longer in proportion to his body. The difference in subtle but noticeable enough that Yakuroro took to wearing baggy loose fitting cloths just to avoid letting it be seen.  Despite this difference in shape, Yakuroro's muscles are just as strong as any other Imuchakk.

Head ~ Yakuroro possesses the signature blue hair of his people and wears it in a unique style gelled into place using greasy fat. Most of it is combed back and only falls to the bottom of his neck at its lowest. There are three strands of hair that stand out as being significantly longer than the rest. They are held up with gel made from the fat of a northern sea beast allowing the hair to angle and curve in gravity defying ways. His eyes are a bluish green and his face has soft curves and features. At the right angle, Yakuroro can sometimes appear feminine or androgynous and he receives much teasing from fellow male Imuchakk over it.

Upper Body ~ Yakuroro wears a large loose fitting robe with an elaborate large obi wrap around the waist. The robe itself is black with green trappings. There is also a grey pattern of smooth curves and sharp angels meant to represent a balance of male and female energies. The Obi is green as well and has a lighter jade green stitching which creates snowflake-like fractal patterns. He also wears a necklace made from wild beast hair held together with braiding and beads. The necklace meets in front of Yakuroro's body and drops down to his navel where it is actually tied to his trousers.

Lower Body ~ Beneath the elegant flowing robe Yakuroro's legs are clothed by a pair of black pants which stop just above his simple shoes. The pants are held up by a fine cloth belt and then further supported by the corded necklace Yakuroro wears.

Tattoo ~ When Yakuroro was young and first began learning magic his powers were misunderstood. The "voices" of the ruhk he spoke to caused strange things to happen with the water around him. At first the village thought him possessed by demons and branded him with a mark so the entire village would know to avoid him. When he proved the usefulness of his magic and people stopped fearing him, Yakuroro had another tattoo done over the brand to conceal the fact that he was once marked as an unholy beast. The new tattoo is of two sea creatures on either breast rising out of the waters.

Rukh Alignment: White
Special Traits: Ever since Yakuroro received the "Blessings of the Rukh" he has possessed a strange marking of raised veins on his forehead.

History:

Spoiler:

~Origins Of A Magician~

Yakuroro was born to a fairly normal family of Imuchakk whom were no different from the rest of their kin. His village was a smaller northern raiding group which had stubbornly refused to merge with the primary Imuchakk tribe. He was the last child born out of 3 brothers and 2 sisters for a total of 5 children. Yakuroro's father was a warrior who made a living in the Imuchakk raiding parties whilst his mother was a healer and an excellent cook whom could catch her own ingredients. He was born healthy enough, but as he grew older it became apparent that his build was different from his brothers, sisters, and cousins. It wasn't a drastic difference, but he stood out as lanky and skinny at a glance.

When Yakuroro was old enough to speak he was just beginning to tap into his ability to communicate with the ruhk. Had this talent been nurtured then who knows how great of a magician he might be today! But alas, he didn't even realize the others of his clan couldn't even see the fluttering beings of light as they hovered around important people and events. As Yakuroro grew older he slowly began "hearing" voices from the ruhk. When he listened something strange would always happen to the water nearby. He made the mistake of performing this trick in public to show off for another Imuchakk child. But instead of being entertained the boy ran home to his mother in fear.

The village quickly fell into a panic when a concerned mother began screaming "Demon" at the top of her lungs. Without really knowing all the details, others joined in the ridicule and the young Yakuroro was tied up in the center of the village. He received a branding to mark him as a demon and he was banished from the village. At the time, Yakuroro was only ten years old and he could not possibly have survived exile on his own. But as he was cast into a snow storm by his own kin, Yakuroro thought he caught a glimpse of ruhk fluttering in the distance leading north away from the village.

With nothing else to lose, Yakuroro followed that guiding sign and simply began walking. It was two days before he found anything and the young Imuchakk almost lost hope. The snow storm didn't bother him too much, but lack of food was going to be the end of the growing young boy. It was on the night of the second day that Yakuroro spotted the light of a fire in the distance. When the exiled Imuchakk approached closer he could see that someone had made a large tent of sorts midst the frozen wastelands. Yakuroro entered the tent to find a warm fire and fresh food cooking atop it. Beside himself with hunger, Yakuroro consumed the half cooked meat that was roasting so fast the old man sitting inside the tent hardly had time to stop him.

Realizing he'd just taken food without asking, Yakuroro begged forgiveness and began to explain his situation, however the old man simply held up his hand and nodded before pointing to the brand. The old geezer then revealed that he too had received the same brand, albeit many years ago. The old man was a shaman of the Imuchakk from the same tribe as Yakuroro. He too had been exiled but at an older age. The man told Yakuroro of a fantastical adventure to a land called Magnostadt where he had learned magic.

~Return Of A Demon~

The old shaman was Yakuroro's first magic teacher and in exchange for helping him with simple chores, the old man taught the young Imuchakk all the basics of ruhk and magoi. Yakuroro spent 3 years studying under the old man before he passed away of old age. With his mentor's passing, Yakuroro decided to return to the village soon. The young apprentice waited two months before taking the old man's staff and leaving the tent which had been his home for the past few years behind.

Possessing a grasp and understanding over his powers which he never had before, the youth was confident he would be able to show his people the benefits of using magic. He choose to wait before returning because one of the spells he'd learned told him a great storm was coming. Yakuroro appeared at the edge of his village on the eve of that great storm. Needless to say, when the boy everyone thought was dead showed up in front of the watch post wielding a staff...people panicked. The village warriors were on top of him in moments but a simple spell made the ground wet and slippery causing them to fall over at his feet.

The village chief arrived on the scene and demanded silence and calm from the villagers before demanding to know why an exile had the audacity to return. Yakuroro explained that he was not possessed, but that he could speak to the elements and the energy behind them. Of course this was all nonsense to the elder whom simply gave the boy a look that said, "As if I care about how it works. It's foreign and won’t be tolerated!" It seemed like Yakuroro's negotiations were breaking down, but then he remembered the village elder's pride and issued a challenge. Yakuroro would race the Chief in a swimming match outside the village. If Yakuroro won the race, the village Elder would lift his exile and listen to how the young magician could be useful. If he lost the race, then he would accept his own execution on the spot.

The terms of the race were hardly in Yakuroro's favor as the Chief was known for winning races. But Yakuroro was not fighting alone and had the power of the ruhk on his side. When the race began, Yakuroro cast a spell that would create two currents in the water. One current pushed against the chief from the front and another  current blasted at Yakuroro's own back. The result was a decrease in the chief’s speed and an increase in his own that actually allowed Yakuroro to win the match.

The Chief held up his end of the bargain and Yakuroro's brand as a demon was covered up with a tattoo of two sea beasts resembling steeds rising up out of the seas. With the Chief's ear, Yakuroro was able to warn his people of the coming storm and the raid parties planned for the next morning were put on hold for one more day. When Yakuroro's prediction was spot on and a terrible blizzard struck the next day, his trust within the village was restored.

~Trouble Fitting In~

While Yakuroro earned a place back in his village, his family had moved on without him and was avoiding him out of guild for having not protected him when he was exiled. This didn't seem to bother Yakuroro at all and he simply took to living by himself on the outskirts of the village. It was good to be home and Yakuroro did everything he could to be of use. He used his clairvoyance magic to predict the weather for the raiding parties and use other water spells to easily gather fish and other sea goods. For two years he increased village productivity on several fronts and proved to be invaluable for ensuring the increased success and power of his village.

For all Yakuroro's efforts to be of use to the village, other young Imuchakk boys whom had already defeated Rampaging Unicorns and become full warriors still mocked him. Not only was he skinnier and a bit girly, but Yakuroro also never showed off his strength. Never showing any interest in gaining the title of "warrior" also didn't make him popular among his peers. Even though he was friendly with everyone in the village, no one really appreciated him or the convenience his magic’s provided. Being a pariah of sorts didn't bother Yakuroro, but he felt it limited how useful he could be.

In a final attempt to find a place in his home, Yakuroro set out to finally take the warriors test to defeat the Rampaging Unicorn. Confident in his magic, the Imuchakk magician declared to the village that he would defeat the unicorn using magic alone. He set out from the village with nothing but his staff and a large boulder carried on his shoulder. Yakuroro didn't really want to kill a sea creature so when he set his bait for the rampaging unicorn, he did so near a great ice berg. When the beast arrived, Yakuroro met it underwater and used his magic to create a cross current below them carrying sand and debris upwards in a billowing cloud. The smoke screen enraged the beast and it attacked with its horn in a blind fury. The creature's rampage ended up being its own undoing as its horn became lodged into the ice berg.

With the creature caught, Yakuroro simply climbed to the top of the glacier where the boulder he'd carried from the village awaited. Yakuroro rolled the boulder off right on top of the Rampaging Unicorn so it would land on its horn and snap it free of the monster. Yakuroro had crippled the beast for life, but he had also obtained the coveted horn of his people's warrior class. Yakuroro took a full day to carve the horn free from the glacier and then returned to his village a hero. At last, people his age began treating Yakuroro like an equal!

Despite his successful hunt, Yakuroro quickly realized that people still did not see the real value of his magic or his insistence that logical thinking and education were important for the village. It became clear to Yakuroro that his home could not bind him any longer. Once his Unicorn Horn was carved into a worthy staff, Yakuroro set out from the village on a lie telling everyone that he was off to train for the sake of defeating the Queen of rampaging unicorns. But the truth was that he wanted to spread his help to places where he was more needed.

~Answering A Greater Calling~

For the last three years of Yakuroro's life he has been traveling the world. Deciding on his 15th birthday that life in the Imuchakk village was a waste of his time, Yakuroro set out to see the world and all its wonders. Yakuroro knew that his home would be in safe hands as the white ruhk there had been healthy even before he started being a good influence. With his heart at peace, Yakuroro turned his attention towards the vast map of their planet and began searching for the source of something.

Ever since Yakuroro first listened to the ruhk he had a feeling that a grand destiny lie waiting in store for him. He knew the face of cruelty and evil as well as the black ruhk such emotional extremes could produce. When he'd learned magic from the old man he heard stories of countries where the ruhk is more black than white. These lands would be Yakuroro's destinations so that he might try and rid the world of any suffering he finds.

Over three years his travels have taken Yakuroro through Reim and Zou where he investigated rumors of dark magic. Despite a dedicated effort, the leads always seemed to meet with dead ends. The only thing that made these travels worthwhile was the small towns and villages Yakuroro was able to help out along the way.

Now Yakuroro is feeling the limitations of what he can do with his simple magic training. His current course is set to Magnostatd to fulfill his life dream of studying magic at the country's famous academy. Yakuroro seeks to improve himself so that he might be prepared for the trials he knows await him. It should be noted that while he has left his village, he did so on the premise of training to defeat the Rampaging Unicorn Queen using only magic. As such, he is still welcome to return home without fear of persecution.

~The Year-Long Journey~

Yakuroro arrived at Magnostadt only to find that while he could easily enter the city, he could not enroll as a citizen or participate in the academy. The Imuchakk never learned the reason why this was the case. Perhaps there was discrimination towards his race, or perhaps his paperwork simply got lost. Regardless, the young magician was at a loss for how he could improve him magical skills when suddenly a woman Appeared before him. He name was Lady Soushui and she kidnapped Yakuroro to the eastern country, Kou. There, Yakuroro learned that not only was Lady Soushui a skilled magician, but she was also a former student of his master. With some help from Lady Soushui, Yakuroro deepened his understanding of water magic and learned how to use gravity magic for flight before returning to Magnostadt.

The world was shaken by the appearance of a dungeon just as Yakuroro returned. Marax, the world's first dungeon, rose just outside of Magnostadt. Curiosity drove Yakuroro to investigate the strange cathedral-like structure alongside a fellow magician named Zadi. They encountered invisible foes and strange shadow beasts, but somehow the pair managed to reach the chamber unharmed thanks to an ungodly amount of luck. After meeting with the Djinn of the dungeon, Yakuroro was chosen to be its King Candidate. As the world's first Dungeon Conqueror, Yakuroro knew little about the power he had obtained, but his gut told him that it was a might best kept secret.

Yakuroro headed off to Kou again seeking Lady Soushui's help in understanding the nature of the djinn and the metal vessel it bestowed upon the Imuchakk. Alas, she knew nothing of the subject and it seemed like Yakuroro's trip to Kou was for naught. It wasn't long after leaving Soushui's estate, however, that Yakuroro became wrapped up in the dealings of the Brotherhood of Ash. An underground crime network that was based in Reim. Yakuroro put a halt to their foul deeds and began to learn how to use the power of the djinn through those trials. While in Kou he also met a member of the royal family and learned that Lady Soushui had created a chimera from his flesh which had been adopted as Yaku's son, Akatetsu.

Once his business in Kou was done, Yakuroro headed west to balbadd and from there he took a ship to Heliohapt. Yakuroro was headed there in search of ancient Torran ruins in hopes that their old texts could shed some light on the djinn and the mysteries behind black rukh. After months of searching, Yakuroro found little more than dead ends. But he made some friends along the way and strengthened his bond with Akatetsu until a horrible event rocked the country. Yakuroro encountered a black djinn for the first time and helped defeat it before it could cause much damage to the city. But sadly it was hardly a victory as another force layed waste to the capital while Yakuroro was dealing with the black djinn.

In the aftermath Yakuroro did what he could to give the people of Heliohapt hope before meeting with a fanalis friend, Ayero, to plan his next move. It was then that  Soushui came to visit with grim news. Reim had been invaded by Kou. If they were allowed to secure rule over reim it would mean that the most militaristic country in the world would have a platform to launch a pincer attack on almost every other nation across the globe. Yakuroro could not allow this to happen so he headed north to Reim by way of ship looking to oust the foreign occupants.

Yakuroro, Ayero, and a young boy Yaku met named Diego, all sailed to Reim together. While on the ship, Yakuroro and Diego made a promise that bonded their fates together. But shortly after arriving their paths parted ways as each of the two had their own missions to pursue. Yakuroro stuck his nose into the Kou presence and tried to undermine the king they had installed but as time went on it became evident that there was little he could do to stop Kou's war efforts in Reim. All he could do was rally the country's own people to stand up and rebel against Kou. There was a brief respite from this as Yakuroro aided Ayero on a quest to find her family and joined Diego into another dungeon. But most of his time there was spent trying to figure out a way to liberate Reim.

As tensions in the country rose and rebellion was on the brink of turning bloody, Yakuroro took a gamble with Lady Soushui and snuck directly into Kou's capital be way of a magic transfer circle. There, he used the power of Marax to deal severe damage to Kou's military supplies in an attempt to cripple their war effort. He succeeded in inflicting a heavy blow to Kou without spilling any blood. However even the power of a djinn could not save him from the Emperor's wrath. A strange black arrow pierced Yakuroro's heart from behind and he fell to the earth drained of power. Lady Soushui collected his body and spirited it away for safe keeping in an attempt to revive him. But the arrow could not be removed and Yakuroro's eyes would not open no matter what methods she tried. Yaku's blood still ran warm, but he slept unendingly and so he remains to this day. Soushui cares for the Imuchakk and Akatetsu refuses to leave his side. But all their efforts have been futile to date.

~The Fall~

Months later, the Contractor appeared and offered to bring Yakuroro back. In doing so however, the black rukh curse Yakuroro had been under went berserk. The magician broke the curse magic with his own will power, but it was too late as he had already severely wounded Lady Sousui and awoke from his slumber to find his own hand pierced through Akatetsu's heart. The sorrow Yakuroro felt was beyond compare and his resentment towards hate swelled with passion. The now depraved Yakuroro left Soushui's Estate ignoring the half-dead woman and the corpse of his adopted son. Numb to everything, Yakuroro sealed his memories of his loved ones and set out on a quest to destroy fate, severing all bonds is Diego and any of his other past companions in the process.

Yakuroro then entered a dungeon using a tamer named Ani as a pawn but someone else ended up obtaining the power of the djinn. A woman named Noir, whom Yakuroro quickly approached. He offered to teach Noir how to control her new djinn powers and together they set off on another adventure leading up to another dungeon. In that dungeon, Noir began to reveal her own black rukh side which coaxed Yakuroro to indulge in his own obsessions which held them both back in the race to the treasure room. The event culminated in Yakuroro trying to cut down another candidate and winding up accidentally cut down by Noir.

In his final moments, Yakuroro saw phantoms of his past and reached out to the ideal of what he was fighting for. Some of his black rukh reached out to Noir's own and a fragment of him lives on in her.


Role-Play Sample:

A Relentless Attack



Last edited by Duquin on 07/09/17, 06:43 pm; edited 1 time in total


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Thank you all, for everything.

2Yakuroro[Revamped] Empty Re: Yakuroro[Revamped] on 13/09/15, 10:37 pm

Azix Niraj

Azix Niraj
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Approved~ Add to vault.

Code:
[center][img]http://40.media.tumblr.com/2cbdc46396d6fe845b4cb080e292af00/tumblr_nrefti0G5X1rbdq9lo1_250.png[/img][/center]
[b]Name:[/b] Yakuroro
[b]Country Affiliation:[/b] Wanderer
[b]Race:[/b] Imuchakk
[b]Tier:[/b] A
[b]Specialization:[/b] Intelligence [Water|Sound]
[b]Age + Birthdate:[/b] 19 | August 21
[b]Gender:[/b] Male
[b]Sexuality:[/b] Heterosexual
[b]Personality:[/b]
[i]Mask Of A Saint[/i] ~ The most common expression on Yakuroro's face is that of gentle eyes and a friendly smile. To anyone that might meet him on the street or in passing, Yakuroro would seem to be quite the mild mannered nice guy. He tries to act like a glue that can hold people together by stopping fights and offering to help find solutions to the problems of others. Yakuroro will even go out of his way to great lengths for a total stranger under certain circumstances. However behind his pleasant public face Yakuroro has very little attachment to individuals around him. Instead he sees things on as if he were standing atop a cliff above everyone else in a group. His efforts to be friendly, reliable, and kind are really directed at groups rather than individuals. This mean when he sews up a child's broken stuffed animal it is not to stop the child from crying; but rather to relief its parents of that worry so they might serve the tribe elsewhere.

[i]Mask Of A Fool[/i] ~ An accent on top of his amiable presence would be Yakuroro's tendency to be a bit of a goof ball for the sake of laughs and laughs alone. When he's joking around it will often be clear to everyone present that he is acting on purpose. Sometimes he manages to send howls of laughter all throughout an Imuchakk camp...and sometimes people react as if his "joke" made them all ashamed to call him their kin. Regardless of whether people love his antics or hate them, Yakuroro always has an ulterior motive behind the gag. He will use them to draw attention towards problems and flaws when they are going unnoticed or towards solutions for known troubles. He will try to avoid making any of his pranks or jokes personal unless he feels the target of the jest would respond better to abuse than jovial gestures.

[i]Bleeding Heart[/i] ~ While it is true that Yakuroro's general kindness is nothing but a facade, his nature of a gentle heart is actually genuine. It is that earnest empathy which leads him to use his skill of deception for good rather than evil. Instead of empowering himself, Yakuroro's illusory lies are designed to lift others up. He considers himself a "just" denizen of the underworld in many ways despite not really having any underworld contacts...yet. Yakuroro's connection with the ruhk has always given Yakuroro an uneasy feeling as if he were born with this power because the world was in need of it. He fears that great calamity is destined for the world and seeks to be a wall of protection to defend the innocent. In many ways he is akin to sociopath and would likely be one were he to lose his empathy for other humans.

[i]Walking The Line[/i] ~ Because Yakuroro acts for the good of others he has not fallen into depravity. However his lack of real emotional connections with others leads to a rather lonely and stressful existence. It could be said that he is currently teetering between being a great beacon of light for the world or falling into the deepest kind of darkness there is. The determining factor in Yakuroro's ruhk alignment will be the friends he happens to make during his travels and the experiences they face. Should Yakuroro come face to face with enough tragedy it is possible he could deem the world no longer worth saving. That simple change in attitude would become the catalyst for a heavy fall in depravity. After all, if the world isn't worth saving then all there is left to do is destroy it.

[i]Pride In Magic[/i] ~ Magicians are a rare sight within the Imuchakk Tribe as they value and embody physical strength over intelligence and arcane might. Yakuroro grew up with a high intellect that made his peers feel as if they were something beneath him. After all, no one else could talk to the ruhk as he could and this made the young Yakuroro feel unique and special. As he grew older, Yakuroro began to view his connection to the ruhk as his destiny and being so akin to a sociopath, that manner of thought would of course lead right into delusions of grandeur. Yakuroro believes his magic to be the best way to solve problems when possible and avoids using his powerful strength. As a magician he feels ashamed of the barbaric muscles he was born with, but proud of the amazing feats he can accomplish using magic.

[i]Reliable Ally[/i] ~ There are few Yakuroro really can call "friends" because of his excessively wide perspective. But those who do earn his personal attention are treated with great care and loyalty. Generally those whom can catch his eye are those with potential to be kings or great magicians. Even among that lot, only those working for a greater good obtain Yakuroro's trust as a comrade. If that trust is earned, Yakuroro will move mountains and heavens to be of help to them so long as it doesn't interfere with his own personal justice.

[b]Likes:[/b]
[list]
[*]Cultivating the white ruhk in an area is Yakuroro's general mission in life. As such, anything that promotes the gathering of ruhk brings the Imuchakk Magician happiness.
[*]Feasts and festivals are Yakuroro's favorite means of bringing joy and cheer to an area. Good food and drink make for merry memories.
[*]People who see things on a larger scale such as himself get along well with Yokuroro. They are people he often doesn't need to deceive as they are often on the same page as he is.
[*]Being a native of the northern lands one might think that Yakuroro would prefer the cold. However he's seen enough snow to last a lifetime and actually prefers milder climates.
[*]Learning anything new about the world, magic in particular, excites Yakuroro with a youthful vigor. He loves studying magic and improving his ability to communicate with the ruhk. It is not unheard of for Yakuroro to lock himself away without food for weeks until he masters a new spell.
[/list]
[b]Dislikes:[/b]
[list]
[*]Those who have fallen to depravity are currently the only people Yakuroro truly hates. Ironically, that very hatred is a hidden trigger for Yakuroro falling into depravity himself.
[*]It should go without saying that even without being depraved, Yakuroro dislike any oppressive or violent behavior form those around him.
[*]Being stuck in one place against his will for too long can upset Yakuroro greatly. He believes that his time is far too important to be wasted around doing nothing of import.
[*]Yakuroro loves his clan, however he despises their culture. His people live simple lives blindly follow traditions of placing social pressure on boys to become strong warriors. Because he did not share these values, he was bullied often while growing up.
[*]Yakuroro can't stand alcohol or being around drunken people. The hazing of the mind is like spitting in the face of a gift as it would mean numbing his intelligence.
[/list]
[b]Phobias:[/b]
[list]
[*]Yakuroro is very fearful of the dangers behind black ruhk. The Imuchakk magician will avoid contact at all costs until he is more educated in its effects.
[*]Any foe two ranks higher than Yakuroro can paralyze him with fear if they make an overwhelming display of power. This can render him unable to fight back unless an ally is nearby to focus him.
[*]Yakuroro struggles with a fear that his "destiny" is just the deluded dreams of a boy who never grew up. He will try to deny any evidence of this and desperately try to quietly sweep it under the rug.
[*]Slugs will also provoke a fear-based response from Yakuroro. He finds their sliminess to be the pinnacle of disgusting and will comically scream like a girl if a slug ever touches him.
[*]Being naked in public is one of Yakuroro's worst fears. He is incredibly shy and timid about his body as he never even considered being with a women before. Romantically he is on the level of an innocent 8 year old.
[/list]
[b]Aspirations:[/b]
[list]
[*]To save the world from the unknown threat he is confident looms overhead.
[*]The spread and cultivate white ruhk for the sake of promoting growth and happiness.
[*]To master several new magic types and one day visit Magnostadt to study with the world’s best.
[*]To unravel the mysteries of the world's origin and the secrets behind black ruhk.
[*]To earn the respect and honor of his village without relying on his physical strength. Yakuroro would prefer to win their admiration through magic alone.
[/list]

[b]Face-Claim:[/b] Seymour Guado | FFX
[b]Hair Color:[/b] Blue
[b]Eye Color:[/b] Blue-Green
[b]Height:[/b] 8'2"
[b]Weight:[/b] 382lbs
[b]Appearance:[/b]

[i]Build[/i] ~ Among the Imuchakk, Yakuroro has a fairly small muscular structure at first glance. While he stands an average(for their kin) eight feet tall, his arms and legs just aren't as thick as the rest of his tribe. Instead his arms and legs are a bit longer in proportion to his body. The difference in subtle but noticeable enough that Yakuroro took to wearing baggy loose fitting cloths just to avoid letting it be seen.  Despite this difference in shape, Yakuroro's muscles are just as strong as any other Imuchakk.

[i]Head[/i] ~ Yakuroro possesses the signature blue hair of his people and wears it in a unique style gelled into place using greasy fat. Most of it is combed back and only falls to the bottom of his neck at its lowest. There are three strands of hair that stand out as being significantly longer than the rest. They are held up with gel made from the fat of a northern sea beast allowing the hair to angle and curve in gravity defying ways. His eyes are a bluish green and his face has soft curves and features. At the right angle, Yakuroro can sometimes appear feminine or androgynous and he receives much teasing from fellow male Imuchakk over it.

[i]Upper Body[/i] ~ Yakuroro wears a large loose fitting robe with an elaborate large obi wrap around the waist. The robe itself is black with green trappings. There is also a grey pattern of smooth curves and sharp angels meant to represent a balance of male and female energies. The Obi is green as well and has a lighter jade green stitching which creates snowflake-like fractal patterns. He also wears a necklace made from wild beast hair held together with braiding and beads. The necklace meets in front of Yakuroro's body and drops down to his navel where it is actually tied to his trousers.

[i]Lower Body[/i] ~ Beneath the elegant flowing robe Yakuroro's legs are clothed by a pair of black pants which stop just above his simple shoes. The pants are held up by a fine cloth belt and then further supported by the corded necklace Yakuroro wears.

[i]Tattoo[/i] ~ When Yakuroro was young and first began learning magic his powers were misunderstood. The "voices" of the ruhk he spoke to caused strange things to happen with the water around him. At first the village thought him possessed by demons and branded him with a mark so the entire village would know to avoid him. When he proved the usefulness of his magic and people stopped fearing him, Yakuroro had another tattoo done over the brand to conceal the fact that he was once marked as an unholy beast. The new tattoo is of two sea creatures on either breast rising out of the waters.

[b]Rukh Alignment:[/b] White
[b]Special Traits:[/b] Ever since Yakuroro received the "Blessings of the Rukh" he has possessed a strange marking of raised veins on his forehead.

[b]History:[/b]

[spoiler]
[center][b]~Origins Of A Magician~[/b][/center]

Yakuroro was born to a fairly normal family of Imuchakk whom were no different from the rest of their kin. His village was a smaller northern raiding group which had stubbornly refused to merge with the primary Imuchakk tribe. He was the last child born out of 3 brothers and 2 sisters for a total of 5 children. Yakuroro's father was a warrior who made a living in the Imuchakk raiding parties whilst his mother was a healer and an excellent cook whom could catch her own ingredients. He was born healthy enough, but as he grew older it became apparent that his build was different from his brothers, sisters, and cousins. It wasn't a drastic difference, but he stood out as lanky and skinny at a glance.

When Yakuroro was old enough to speak he was just beginning to tap into his ability to communicate with the ruhk. Had this talent been nurtured then who knows how great of a magician he might be today! But alas, he didn't even realize the others of his clan couldn't even see the fluttering beings of light as they hovered around important people and events. As Yakuroro grew older he slowly began "hearing" voices from the ruhk. When he listened something strange would always happen to the water nearby. He made the mistake of performing this trick in public to show off for another Imuchakk child. But instead of being entertained the boy ran home to his mother in fear.

The village quickly fell into a panic when a concerned mother began screaming "Demon" at the top of her lungs. Without really knowing all the details, others joined in the ridicule and the young Yakuroro was tied up in the center of the village. He received a branding to mark him as a demon and he was banished from the village. At the time, Yakuroro was only ten years old and he could not possibly have survived exile on his own. But as he was cast into a snow storm by his own kin, Yakuroro thought he caught a glimpse of ruhk fluttering in the distance leading north away from the village.

With nothing else to lose, Yakuroro followed that guiding sign and simply began walking. It was two days before he found anything and the young Imuchakk almost lost hope. The snow storm didn't bother him too much, but lack of food was going to be the end of the growing young boy. It was on the night of the second day that Yakuroro spotted the light of a fire in the distance. When the exiled Imuchakk approached closer he could see that someone had made a large tent of sorts midst the frozen wastelands. Yakuroro entered the tent to find a warm fire and fresh food cooking atop it. Beside himself with hunger, Yakuroro consumed the half cooked meat that was roasting so fast the old man sitting inside the tent hardly had time to stop him.

Realizing he'd just taken food without asking, Yakuroro begged forgiveness and began to explain his situation, however the old man simply held up his hand and nodded before pointing to the brand. The old geezer then revealed that he too had received the same brand, albeit many years ago. The old man was a shaman of the Imuchakk from the same tribe as Yakuroro. He too had been exiled but at an older age. The man told Yakuroro of a fantastical adventure to a land called Magnostadt where he had learned magic.

[center][b]~Return Of A Demon~[/b][/center]

The old shaman was Yakuroro's first magic teacher and in exchange for helping him with simple chores, the old man taught the young Imuchakk all the basics of ruhk and magoi. Yakuroro spent 3 years studying under the old man before he passed away of old age. With his mentor's passing, Yakuroro decided to return to the village soon. The young apprentice waited two months before taking the old man's staff and leaving the tent which had been his home for the past few years behind.

Possessing a grasp and understanding over his powers which he never had before, the youth was confident he would be able to show his people the benefits of using magic. He choose to wait before returning because one of the spells he'd learned told him a great storm was coming. Yakuroro appeared at the edge of his village on the eve of that great storm. Needless to say, when the boy everyone thought was dead showed up in front of the watch post wielding a staff...people panicked. The village warriors were on top of him in moments but a simple spell made the ground wet and slippery causing them to fall over at his feet.

The village chief arrived on the scene and demanded silence and calm from the villagers before demanding to know why an exile had the audacity to return. Yakuroro explained that he was not possessed, but that he could speak to the elements and the energy behind them. Of course this was all nonsense to the elder whom simply gave the boy a look that said, "As if I care about how it works. It's foreign and won’t be tolerated!" It seemed like Yakuroro's negotiations were breaking down, but then he remembered the village elder's pride and issued a challenge. Yakuroro would race the Chief in a swimming match outside the village. If Yakuroro won the race, the village Elder would lift his exile and listen to how the young magician could be useful. If he lost the race, then he would accept his own execution on the spot.

The terms of the race were hardly in Yakuroro's favor as the Chief was known for winning races. But Yakuroro was not fighting alone and had the power of the ruhk on his side. When the race began, Yakuroro cast a spell that would create two currents in the water. One current pushed against the chief from the front and another  current blasted at Yakuroro's own back. The result was a decrease in the chief’s speed and an increase in his own that actually allowed Yakuroro to win the match.

The Chief held up his end of the bargain and Yakuroro's brand as a demon was covered up with a tattoo of two sea beasts resembling steeds rising up out of the seas. With the Chief's ear, Yakuroro was able to warn his people of the coming storm and the raid parties planned for the next morning were put on hold for one more day. When Yakuroro's prediction was spot on and a terrible blizzard struck the next day, his trust within the village was restored.

[center][b]~Trouble Fitting In~[/b][/center]

While Yakuroro earned a place back in his village, his family had moved on without him and was avoiding him out of guild for having not protected him when he was exiled. This didn't seem to bother Yakuroro at all and he simply took to living by himself on the outskirts of the village. It was good to be home and Yakuroro did everything he could to be of use. He used his clairvoyance magic to predict the weather for the raiding parties and use other water spells to easily gather fish and other sea goods. For two years he increased village productivity on several fronts and proved to be invaluable for ensuring the increased success and power of his village.

For all Yakuroro's efforts to be of use to the village, other young Imuchakk boys whom had already defeated Rampaging Unicorns and become full warriors still mocked him. Not only was he skinnier and a bit girly, but Yakuroro also never showed off his strength. Never showing any interest in gaining the title of "warrior" also didn't make him popular among his peers. Even though he was friendly with everyone in the village, no one really appreciated him or the convenience his magic’s provided. Being a pariah of sorts didn't bother Yakuroro, but he felt it limited how useful he could be.

In a final attempt to find a place in his home, Yakuroro set out to finally take the warriors test to defeat the Rampaging Unicorn. Confident in his magic, the Imuchakk magician declared to the village that he would defeat the unicorn using magic alone. He set out from the village with nothing but his staff and a large boulder carried on his shoulder. Yakuroro didn't really want to kill a sea creature so when he set his bait for the rampaging unicorn, he did so near a great ice berg. When the beast arrived, Yakuroro met it underwater and used his magic to create a cross current below them carrying sand and debris upwards in a billowing cloud. The smoke screen enraged the beast and it attacked with its horn in a blind fury. The creature's rampage ended up being its own undoing as its horn became lodged into the ice berg.

With the creature caught, Yakuroro simply climbed to the top of the glacier where the boulder he'd carried from the village awaited. Yakuroro rolled the boulder off right on top of the Rampaging Unicorn so it would land on its horn and snap it free of the monster. Yakuroro had crippled the beast for life, but he had also obtained the coveted horn of his people's warrior class. Yakuroro took a full day to carve the horn free from the glacier and then returned to his village a hero. At last, people his age began treating Yakuroro like an equal!

Despite his successful hunt, Yakuroro quickly realized that people still did not see the real value of his magic or his insistence that logical thinking and education were important for the village. It became clear to Yakuroro that his home could not bind him any longer. Once his Unicorn Horn was carved into a worthy staff, Yakuroro set out from the village on a lie telling everyone that he was off to train for the sake of defeating the Queen of rampaging unicorns. But the truth was that he wanted to spread his help to places where he was more needed.

[center][b]~Answering A Greater Calling~[/b][/center]

For the last three years of Yakuroro's life he has been traveling the world. Deciding on his 15th birthday that life in the Imuchakk village was a waste of his time, Yakuroro set out to see the world and all its wonders. Yakuroro knew that his home would be in safe hands as the white ruhk there had been healthy even before he started being a good influence. With his heart at peace, Yakuroro turned his attention towards the vast map of their planet and began searching for the source of something.

Ever since Yakuroro first listened to the ruhk he had a feeling that a grand destiny lie waiting in store for him. He knew the face of cruelty and evil as well as the black ruhk such emotional extremes could produce. When he'd learned magic from the old man he heard stories of countries where the ruhk is more black than white. These lands would be Yakuroro's destinations so that he might try and rid the world of any suffering he finds.

Over three years his travels have taken Yakuroro through Reim and Zou where he investigated rumors of dark magic. Despite a dedicated effort, the leads always seemed to meet with dead ends. The only thing that made these travels worthwhile was the small towns and villages Yakuroro was able to help out along the way.

Now Yakuroro is feeling the limitations of what he can do with his simple magic training. His current course is set to Magnostatd to fulfill his life dream of studying magic at the country's famous academy. Yakuroro seeks to improve himself so that he might be prepared for the trials he knows await him. It should be noted that while he has left his village, he did so on the premise of training to defeat the Rampaging Unicorn Queen using only magic. As such, he is still welcome to return home without fear of persecution.

[center][b]~The Year-Long Journey~[/b][/center]

Yakuroro arrived at Magnostadt only to find that while he could easily enter the city, he could not enroll as a citizen or participate in the academy. The Imuchakk never learned the reason why this was the case. Perhaps there was discrimination towards his race, or perhaps his paperwork simply got lost. Regardless, the young magician was at a loss for how he could improve him magical skills when suddenly a woman Appeared before him. He name was Lady Soushui and she kidnapped Yakuroro to the eastern country, Kou. There, Yakuroro learned that not only was Lady Soushui a skilled magician, but she was also a former student of his master. With some help from Lady Soushui, Yakuroro deepened his understanding of water magic and learned how to use gravity magic for flight before returning to Magnostadt.

The world was shaken by the appearance of a dungeon just as Yakuroro returned. Marax, the world's first dungeon, rose just outside of Magnostadt. Curiosity drove Yakuroro to investigate the strange cathedral-like structure alongside a fellow magician named Zadi. They encountered invisible foes and strange shadow beasts, but somehow the pair managed to reach the chamber unharmed thanks to an ungodly amount of luck. After meeting with the Djinn of the dungeon, Yakuroro was chosen to be its King Candidate. As the world's first Dungeon Conqueror, Yakuroro knew little about the power he had obtained, but his gut told him that it was a might best kept secret.

Yakuroro headed off to Kou again seeking Lady Soushui's help in understanding the nature of the djinn and the metal vessel it bestowed upon the Imuchakk. Alas, she knew nothing of the subject and it seemed like Yakuroro's trip to Kou was for naught. It wasn't long after leaving Soushui's estate, however, that Yakuroro became wrapped up in the dealings of the Brotherhood of Ash. An underground crime network that was based in Reim. Yakuroro put a halt to their foul deeds and began to learn how to use the power of the djinn through those trials. While in Kou he also met a member of the royal family and learned that Lady Soushui had created a chimera from his flesh which had been adopted as Yaku's son, Akatetsu.

Once his business in Kou was done, Yakuroro headed west to balbadd and from there he took a ship to Heliohapt. Yakuroro was headed there in search of ancient Torran ruins in hopes that their old texts could shed some light on the djinn and the mysteries behind black rukh. After months of searching, Yakuroro found little more than dead ends. But he made some friends along the way and strengthened his bond with Akatetsu until a horrible event rocked the country. Yakuroro encountered a black djinn for the first time and helped defeat it before it could cause much damage to the city. But sadly it was hardly a victory as another force layed waste to the capital while Yakuroro was dealing with the black djinn.

In the aftermath Yakuroro did what he could to give the people of Heliohapt hope before meeting with a fanalis friend, Ayero, to plan his next move. It was then that  Soushui came to visit with grim news. Reim had been invaded by Kou. If they were allowed to secure rule over reim it would mean that the most militaristic country in the world would have a platform to launch a pincer attack on almost every other nation across the globe. Yakuroro could not allow this to happen so he headed north to Reim by way of ship looking to oust the foreign occupants.

Yakuroro, Ayero, and a young boy Yaku met named Diego, all sailed to Reim together. While on the ship, Yakuroro and Diego made a promise that bonded their fates together. But shortly after arriving their paths parted ways as each of the two had their own missions to pursue. Yakuroro stuck his nose into the Kou presence and tried to undermine the king they had installed but as time went on it became evident that there was little he could do to stop Kou's war efforts in Reim. All he could do was rally the country's own people to stand up and rebel against Kou. There was a brief respite from this as Yakuroro aided Ayero on a quest to find her family and joined Diego into another dungeon. But most of his time there was spent trying to figure out a way to liberate Reim.

As tensions in the country rose and rebellion was on the brink of turning bloody, Yakuroro took a gamble with Lady Soushui and snuck directly into Kou's capital be way of a magic transfer circle. There, he used the power of Marax to deal severe damage to Kou's military supplies in an attempt to cripple their war effort. He succeeded in inflicting a heavy blow to Kou without spilling any blood. However even the power of a djinn could not save him from the Emperor's wrath. A strange black arrow pierced Yakuroro's heart from behind and he fell to the earth drained of power. Lady Soushui collected his body and spirited it away for safe keeping in an attempt to revive him. But the arrow could not be removed and Yakuroro's eyes would not open no matter what methods she tried. Yaku's blood still ran warm, but he slept unendingly and so he remains to this day. Soushui cares for the Imuchakk and Akatetsu refuses to leave his side. But all their efforts have been futile to date.[/spoiler]

[b]Role-Play Sample:[/b]

[url=http://magiworld.forumotion.com/t3581-a-relentless-attackplot-event]A Relentless Attack[/url]


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