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Starters [Sloth]

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1Starters [Sloth] Empty Starters [Sloth] 11/03/14, 05:23 pm

Diligence

Diligence
A-Tier
A-Tier

Starters [Sloth] DxAojcW
Name: Gaia Devestation Lv 1
   Tier: D
   Cost: 10 Stamina
   Class: Offensive/Defensive
   Range: 10 M
   Duration: Entire Thread
   Cool-Down: 2 Post
   Description: Dynatos clenches his fist; quickly rearing back Dynatos slams his clenched fist into the ground cause a crater to form in the ground around the point of impact. The area in a 5 M range is destroyed and sunk in. There becomes a lot of deformities in the ground due to the technique. Debris goes flying out in a 10M range as well. The ruble from the technique lasts for the thread but only in the 5 M range of the move. The debris sent flying moves 15 m/s.

Name: Megalos Spear Lv 1
Tier: D
Cost: 10 Stamina
Weapon Type: Sword
Class: Offensive
Range: 10 m
Duration: Instant
Cool-Down: 2 posts
Description: Dynatos changes the way he holds he sword it appears as if he was holding a spear and is about to throw it. He then rears back and launches his sword at the opponent. The sword it moving at 15 m/s. It is easy to dodge if there is a good amount of distance between Dynatos and his opponent, also considering it is a tunnel vision sort of attack.


Name: Speed Boost Lv 1
Tier: D
Cost: 10 Stamina
Weapon Type:-
Class: Supplementary
Range: Self
Duration: 1 post
Cool-Down: 2 posts
Description: Dynatos focuses his energy into his legs which increases the speed at which he can move. He moves 10 m/s when using this technique.

Name: Hard Body Lv 1
Tier: D
Cost: 10 Stamina
Weapon Type: -
Class: Defensive
Range: Self
Duration: 1 post
Cool-Down: 2 posts
Description: Dynatos hard focuses his energy into hardening his muscles. This increases the amount of damage his body can with stand, but it all causes him to be implanted into the ground where he is standing. He can take 2 d tiered attacks or 1 C tiered ability.  

Name: Whistle Lv 1
Tier: C
Cost: 20 Stamina
Weapon Type: Self
Class: Offensive/Defensive
Range: 20 m
Duration: Instant
Cool-Down: 3 posts
Description: Dynatos takes in a great amount of air into his lungs and places his index and thumb at the corners of his mouth while narrowing it. He then lets out a high pictched whistle that can bust eardrums as well as cause dizziness, momentary loss of hearing. The whistle goes out to a maximum 20 m range and any person within that range besides Dynatos is effected. The whistle deals C ranked damage and causes dizziness and loss of hearing for 1 post. The whistle moves at 20m/s.



Last edited by Sloth on 12/03/14, 04:57 pm; edited 7 times in total

2Starters [Sloth] Empty Re: Starters [Sloth] 11/03/14, 06:45 pm

Sara

Sara
C-Tier
C-Tier

Top 2 techniques are denied. You can have a different version of these techniques, just not the ones I created unless you are a part of the Fanalis Corps. Though seeing how so many people enjoy the techniques I create I might make a Universal Fanalis Book for multiple techniques. However for now the two versions of those techniques that I created are off limits. Your techniques are allowed to move 5 m/s faster. Magoi manipulation isn't allowed til B-rank too.

3Starters [Sloth] Empty Re: Starters [Sloth] 11/03/14, 06:52 pm

Diligence

Diligence
A-Tier
A-Tier

Removed the 3 techs

4Starters [Sloth] Empty Re: Starters [Sloth] 11/03/14, 11:41 pm

Diligence

Diligence
A-Tier
A-Tier

Ready to be Checked

5Starters [Sloth] Empty Re: Starters [Sloth] 12/03/14, 04:29 pm

Duquin

Duquin
A-Tier
A-Tier

Gaia Devestation: You need to mention the scale of your attack as well as the type of damage it deals.

Hard Body: This isn't supplementary and should just be defensive. Follow the ability guidelines and state the amount of damage this can defend against.

Whistle:
Name: Battle Cry
Tier: C
Cost: 20 Magoi
Class: Defense
Range: 20 M
Duration: Instant
Cool-Down: 3 Post
Description: This technique moves at 20 m/s. The user of the technique will release a large bellow that will halt anything in its range(20 M) and affect all things. This technique has the capability of bursting ear drums dealing C-rank damage to them and losing sound in the ear for two post if the opponent is within range of the user while this technique is being used. The sound tends to disorient the opponent causing dizziness for 1 post similar to that of a flash bang without a flash. After the one regains their hearing simply hearing will hurt their ears since C-rank damage was dealt to the ear drum. This technique can be countered if one blocks their ear before the scream. If blocking the ear during the scream it will prove ineffective since the damage would of already been done

Since this is a clone of the above ability, I find it hard to approve this when it's claiming potentially permanent(the rest of a thread) damage where as the original's effects are not nearly so severe. Please adjust your duration to be more like the original version as that is what was deemed fair for that tier. Upgraded versions may be louder and cause longer lasting damage, but I'd be hesitant to allow deafness for the rest of a thread until at least A-tier. An admin may overturn that decision, but for now that is what I'm sticking with.



Last edited by Yakuroro on 12/03/14, 04:51 pm; edited 1 time in total

6Starters [Sloth] Empty Re: Starters [Sloth] 12/03/14, 04:40 pm

Diligence

Diligence
A-Tier
A-Tier

I think i made the correct edits

7Starters [Sloth] Empty Re: Starters [Sloth] 12/03/14, 04:54 pm

Duquin

Duquin
A-Tier
A-Tier

Gaia Devestation: Following the guidelines your RANGE can be 10m, but the SCALE of your attack(how big the actual attack is) can only be 5m. Please update this accordingly.

8Starters [Sloth] Empty Re: Starters [Sloth] 12/03/14, 04:55 pm

Diligence

Diligence
A-Tier
A-Tier

Whoops, Edited

9Starters [Sloth] Empty Re: Starters [Sloth] 12/03/14, 05:01 pm

Duquin

Duquin
A-Tier
A-Tier

Starters [Sloth] 21oyps5

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