- D:
Name: Personamorphism v1.5
Tier: D
Cost: 10
Element: Light
Class: Supplementary
Range: Self
Cool-Down: 2 posts or sustain+1
Description: The caster bends light in order to change both his/her own appearance and that of his/her personal belongings. When it comes to the caster's appearance, he/she can change their clothes, face, hair, but not his/her height. When it comes to the caster's personal belongings such as pets, beasts, weapons, wands, etc. only the color is changed.
Name: Push
Tier: D
Cost: 10
Element: Strength
Class: Offensive
Range: 10 meters
Cool-Down: 2 posts or sustain+1
Description: The caster orders the Rukh to create a 5 meter diameter, 5 meter long cylinder of pure force around the medium used to cast the spell. By touching something with the medium, the caster lets loose the force dealing D-Tier damage at 10m/s, traveling a total distance of 10 meters. This force continues to move forward, dealing D-Tier damage and knocking anything in its path backwards by 5 meters. The pushing force can be seen, to those specialized in Intelligence, as a slightly transparent stream of black energy while those that are not specialized in Intelligence see the force as a completely transparent blur in the air.
Name: Rush
Tier: D
Cost: 10
Element: Strength
Class: Supplementary
Range: Self
Cool-Down: 2 posts or sustain+1
Description: The caster orders the Rukh to create pure force underneath the caster's feet. The force pushes the caster into any direction, creating either a faux 'jump' into the air that is 10 meters high, or a dash across the ground for a distance of 10 meters at 10 m/s. This force is an instant burst of speed, and not a constant burst of speed.
Name: Burst
Tier: D
Cost: 10
Element: Strength
Class: Offensive
Range: 10 meters
Cool-Down: 2 posts or sustain+1
Description: The caster orders the Rukh to gather around him/herself and the medium (staff/wand) and create pure force. The caster taps the medium on anything, ordering the pure force to expel outward in a dome-like force around the caster at 10 m/s for a 5 meter dome, dealing D-Tier damage to an opponent and forcing them back by 5 meters. Can be canceled by same tier technique/strength. The dome-like force can be seen, to those specialized in Intelligence, as a slightly transparent sphere of black energy while those that are not specialized in Intelligence see the force as a completely transparent blur in the air.
Name: Twist
Tier: D
Cost: 10
Element: Strength
Class: Offensive
Range: 10 meters
Cool-Down: 2 posts or sustain+1
Description: The caster orders the Rukh to gather in any given location within 10 meters of the caster and create pure force. The caster then taps the medium (staff/wand) on anything, ordering the Rukh to spiral around in a 5 meter wide, 5 meter tall spiral of pure force that deals D-Tier damage. The spiral force can be seen, to those specialized in Intelligence, as a slightly transparent twisting stream of black energy while those that are not specialized in Intelligence see the force as a completely transparent blur in the air.
- C:
Name: Blunt
Tier: C
Cost: 20
Element: Strength
Class: Offensive
Range: Close
Cool-Down: 3 posts or sustain +1
Description: The caster orders the Rukh to gather 1 cm around the medium and create pure force. This force acts like a shell and in turn allows for the medium to be used as a melee weapon, dealing C-tier blunt damage and moving at 15 m/s. The shell around the medium can be seen, to those specialized in Intelligence, as a slightly transparent shell of black energy while those that are not specialized in Intelligence see the force as a completely transparent blur around the medium.
- B:
Name: Blade Dance
Tier: B
Cost: 30
Element: Strength + Gravity
Class: Offensive
Range: 30 meters
Cool-Down: 5 posts
Description: The caster shoots a 3cm diameter cluster of magoi at a location at 20 m/s up to 30 meters away from the caster. When the cluster hits said location (no damage), it infuses a 15 meter diameter area with the caster's magoi, creating a "control area". Within the control area, the caster can create a blade-like construct from the earth using Gravity Magic. This is done by shooting earth in a relatively upward direction (so if the area is a ceiling, then the blade shoots downwards). The blade shoots up at 20 m/s. The blade can be 10 to 15 meters long, 5 meters wide, and 3cm thick. The damage is B-tier slashing damage.
Name: Ball
Tier: B
Cost: 30
Element: Gravity
Class: Offensive
Range: 30 meters
Cool-Down: 5 posts
Description: The caster orders the Rukh to use gravity in order to create a 13cm black sphere (black due to the strength magic), which may be used to strike a person with blunt B-Tier damage. This object moves through the air at the caster's will at 20 m/s. This spell may be sustained in the next post to attack with it again.
Name: Weight Increase
Tier: B
Cost: 30
Element: Gravity
Class: Supplementary
Range: 30 meters
Cool-Down: 5 posts
Description: By changing the properties of another Gravity spell the caster has used, they can instead create a field of gravity around the nearest individual, which moves and expands from their prior gravity spell at a rate of 20 m/s. When the weight is increased, then the object, if it is able to move, is slowed down by a certain amount depending on the physical strength of the object: [Strength/-Speed]- Human Strength / -20m/s
- D / -15m/s
- C / -10m/s
- B / -0m/s
- A / -0m/s
- Ω / -0m/s
Since the weight is increased, so is the downward force/speed of the object. The increase in downward force/speed of the object would be: [Strength/+Force/+Speed]- Human Strength / +B / +5m/s
- D / +B / +10m/s
- C / +B / +15m/s
- B / +B / +20m/s
- A / +0 / +0
- Ω / +0 / +0
However, if the object was mid-air/in-flight, then it would take C-Tier damage from the fall.
The spell must stay within a 30 meter threshold or the caster in order for this spell to keep working. This spell may clash against another person's gravity spells or may temporarily change the gravity of the caster's own spells. It may be sustained to reform the sphere and to continue the pressure from the spell.
Name: Weight Decrease
Tier: B
Cost: 30
Element: Gravity
Class: Supplementary
Range: 30 meters
Cool-Down: 5 posts
Description: By changing the properties of another Gravity spell the caster has used, they can instead create a field of gravity around the nearest individual, which moves and expands from their prior gravity spell at a rate of 20 m/s. The caster able to decrease the 'weight' of the object at will. When the weight is decreased, then the object, if it is able to move, is able to jump up 15 meters high and float down like a feather at .3 m/s (feather part not optional). The object must stay within a 30 meter threshold or the caster in order for this spell to keep working. This spell, if the cast so wishes, overrides any other Gravity spells currently in use by the caster and may clash with other Gravity spells. The caster may sustain this ability to continue its effects or recreate its effects.
Name: Gravity Lift, Stage 2
Tier: B
Cost: 30
Element: Gravity
Class: Supplementary
Range: Self
Cool-Down: 4 posts or Sustain+1
Description: A magician lowers the influence of gravity around their body. This gives them the ability to lift off, hover, and soar through the sky at a maximum speed of 10m/s. They can control the force of gravity around their body at any given moment, able to slow down, speed up, or stop flying completely.- Human Strength / -20m/s
- A:
Name: Kthyr Alyzr
Tier: A
Cost: 40 | 20
Element: Pierce | Strength + Gravity + Light
Class: Offensive
Range: 40 Meters
Cool-Down: 7 posts
Description: Kthyr Alyzr uses Pierce Magic in the form of omnidirectional lasers that are able to be created anywhere around the caster within 2 meters of him/herself. The caster is able to create and direct 8 lasers, which first appear as 1 inch balls of light. By stacking these on top of each other before applying the final effect of Piercing Magic, these balls of light can be grouped as a single laser. The balls then shoot forth as the lasers that are 25 meters long and 1 meter in diameter. These lasers deal cutting/cauterizing damage depending on how many hit the same target, traveling at 25 m/s within 40 meters of the caster. When sustained in subsequent posts, the lasers are able to change direction at 180 degree turns or less.
The lasers are able to deal damage either while grouped together or separated in accordance to the below table:
[Number/Total Damage]- 1 / D
- 2 / C
- 4 / B
- 8 / A
- 1 / D
- Item Spells:
Name: Decipher
Tier: B
Cost: 30
Element: Clairvoyance
Class: Supplementary
Range: Self
Cool-Down: 5 posts
Description: Through the use of this spell, the caster is able to see the target's past through their rukh by deciphering the patterns the rukh create. Seeing the rukh flow requires a small portion of the target whether it be a drop of blood or a finger nail or the like. The small portion of the target is then put on a reflective surface which transmits the target's history. The act of seeing the history is near instantaneous as the information in "downloaded" into the caster's head similar to memory.