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New Professions

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1New Professions Empty New Professions 24/03/15, 03:28 am

Vardreth

Vardreth
Ω-Tier
Ω-Tier

In light of new changes to the profession system, as well as character developments my character is currently undergoing (no longer being an intelligence operative), I am changing my professions.

As you will see below, I do not believe my character should have these perks unlocked until he has gone through actual IC training. While he has a very basic understanding of several of these topics, he is not skilled enough at this time to actually perform the feats of skill listed below.



Primary Profession
Related Specialization: Strength
Profession Title: Craftsman
Description: A Craftsman is a master of their trade, skilled in the creation of objects. There are many different types of Craftsmen, ranging from carpenters to blacksmiths to jewlers. A craftsman is able to sell their creations and their services to those who can afford their skills.
Profession Perks:

  • Master Blacksmith - The Master Blacksmith is able to forge and sell weapons to players as well. [Self-imposed locks on each tier of weapon until 2 Assignments of that tier have been done beforehand for Blacksmithing.]
  • Master Carpenter - The Master Carpenter is able to, with the right tools, create many different objects made from wood, allowing them to be sold to players as well. [Self-imposed locks on each tier of weapon/item until 2 Assignments of that tier have been done beforehand for Carpentry.]
  • Craftsman's Senses - A Craftsman is able to quickly judge the quality and dimensions of objects or people they see.


Secondary Profession
Profession Title: Engineer Enchanter
Description: Combining the works of magic with the science of Engineering, an Engineer Enchanter is able to create magical tools while retaining an understanding of the sciences. This allows for things such as fuses within smoke bombs, started through magic, among other things.
Profession Perks:

  • Master Toolsmith - A Master Toolsmith is able to create magical tools from the spell types they have available to them, which can also be sold to players. [Self-imposed locks on each tier of tool until 2 Assignments of that tier have been done beforehand for Magic Tool creation.]
  • Enchanted Reagents - An Engineer Enchanter is able to enchant reagents to give them a strong effect, which can be in the form of a potion or oil. The one-time use effects are limited to the spell types the Engineer Enchanter has available to them, and may also be sold to a player. [Self-imposed locks on each tier of reagent until 2 Assignments of that tier have been done beforehand for potion/oil/enchanted reagent creation.]

2New Professions Empty Re: New Professions 24/03/15, 07:53 am

Ariella Negri

Ariella Negri
Ω-Tier
Ω-Tier

change approved, please edit in your vault~

Code:
[center][u][b]Primary Profession[/b][/u][/center]
[b]Related Specialization:[/b] Strength
[b]Profession Title:[/b] Craftsman
[b]Description:[/b] A Craftsman is a master of their trade, skilled in the creation of objects. There are many different types of Craftsmen, ranging from carpenters to blacksmiths to jewlers. A craftsman is able to sell their creations and their services to those who can afford their skills.
[b]Profession Perks:[/b]
[list]
[*][b]Master Blacksmith[/b] - The Master Blacksmith is able to forge and sell weapons to players as well. [Self-imposed locks on each tier of weapon until 2 Assignments of that tier have been done beforehand for Blacksmithing.]
[*][b]Master Carpenter[/b] - The Master Carpenter is able to, with the right tools, create many different objects made from wood, allowing them to be sold to players as well. [Self-imposed locks on each tier of weapon/item until 2 Assignments of that tier have been done beforehand for Carpentry.]
[*][b]Craftsman's Senses[/b] - A Craftsman is able to quickly judge the quality and dimensions of objects or people they see.
[/list]

[center][u][b]Secondary Profession[/b][/u][/center]
[b]Profession Title:[/b] Engineer Enchanter
[b]Description:[/b] Combining the works of magic with the science of Engineering, an Engineer Enchanter is able to create magical tools while retaining an understanding of the sciences. This allows for things such as fuses within smoke bombs, started through magic, among other things.
[b]Profession Perks:[/b]
[list]
[*][b]Master Toolsmith[/b] - A Master Toolsmith is able to create magical tools from the spell types they have available to them, which can also be sold to players. [Self-imposed locks on each tier of tool until 2 Assignments of that tier have been done beforehand for Magic Tool creation.]
[*][b]Enchanted Reagents[/b] - An Engineer Enchanter is able to enchant reagents to give them a strong effect, which can be in the form of a potion or oil. The one-time use effects are limited to the spell types the Engineer Enchanter has available to them, and may also be sold to a player. [Self-imposed locks on each tier of reagent until 2 Assignments of that tier have been done beforehand for potion/oil/enchanted reagent creation.]
[/list]

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