Hello everyone~ I'm placing up this poll on behalf of the staff right now. We've recently been discussing the amount rules in the ability guideline section.
An show of how the amount rules currently are can be found at the this link, but are also copies here for convenience.
This means of splitting up abilities is considered unwieldy and cumbersome, which is why staff was discussing changes to be made with it.
The changes would look as follows:
As you can see above, there is no need for guesswork on how much damage/effect an ability does. No need for complicated range algorithms; you choose which amount you want, only being limited by the tier maximum, and the damage/effect each of the abilities do is evenly distributed amongst them.
Allowance of Amount:
Another rule that will be amended with this change would be the allowance of being able to 'stop' your ability mid-ability (while still costing the full Magoi/Stamina amount). Since before we (Ariella and myself, and perhaps even Azix) were in staff, it has been a steadfast rule that if you have an amount in an ability you are forced to use every single one in that amount, up to the minimum range.
The implementation of these changes will rescind that rule, as no matter what each individual attack will stack perfectly in the tier system.
Mind you, the primary argument against changing that rule would be that it wouldn't make sense for a 16-series Omega Tier attack to take the same amount of energy from somebody if they only use 1 attack, which is why there is a third option in the poll above.
While we're interested in making these changes we also understand that the community would want a say in it. Which way you all would prefer, and if you like one way over the other. Please place your vote here and make a post with a short reasoning as to why you want it one way or another. Votes without reasoning will be invalid.
An show of how the amount rules currently are can be found at the this link, but are also copies here for convenience.
- Amount rules:
Amount
This determines the "Number" of portions or pieces within your ability. This includes how many slashes, hits or other portions of the ability.
D-Tier: 5
C-Tier: 10
B-Tier: 15
A-Tier: 20
Ω-Tier: 30
The "Amount" of an ability may produce more possible hits, but it also splits up the damage. Eg. A C-Tier Ability may produce 10 rapid slashes. C-Tier damage will be applied but ONLY if all 10 hit. If 5 or less make contact D-Tier damage will be applied.
There is an exception to this in that for D-Tier abilities, all five of the maximum portions can deal D-Tier damage. These only deal bruises at most, and cannot stack to cause damage of C-Tier or B-Tier.
This means of splitting up abilities is considered unwieldy and cumbersome, which is why staff was discussing changes to be made with it.
The changes would look as follows:
- Changes to the Amount rules:
Amount
This determines the "Number" of portions or pieces within your ability. This includes how many slashes, hits or other portions of the ability can be done in a technique.
D-Tier: 1
C-Tier: 2
B-Tier: 4
A-Tier: 8
Ω-Tier: 16
The "Amount" of an ability may produce more possible hits, but it also splits up the damage.
Ex.1: A C-Tier Ability may produce 2 slashes. Each slash will apply D-Tier damage, dealing C-Tier if both hits.
Ex.2: A B-Tier ability may produce 4 slashes. Each slash will apply D-Tier damage, dealing C-Tier if 2 hit, 1 C-Tier and 1 D-Tier if 3 hit, and B-Tier if all 4 hit.
Ex.3: An A-Tier ability may have 8 as an amount, but the ability creator decides to make that only 4. Each of these 4 slashes applies C-Tier damage. 2 slashes landing on the same target deals B-Tier damage, 3 slashes deal 1 B-Tier and 1 C-Tier damage, and all 4 slashes deal A-Tier damage.
Ex.4: A B-Tier Paralysis ability strikes 4 targets. If 1 lands, they receive the effects of the D-Tier version of paralysis. If 2 land, they receive the effects of C-Tier paralysis. If 3 land, they receive the effects of 1 C-Tier and 1 D-Tier paralysis. If all 4 land, they receive the effects of B-Tier paralysis.
As you can see above, there is no need for guesswork on how much damage/effect an ability does. No need for complicated range algorithms; you choose which amount you want, only being limited by the tier maximum, and the damage/effect each of the abilities do is evenly distributed amongst them.
Allowance of Amount:
Another rule that will be amended with this change would be the allowance of being able to 'stop' your ability mid-ability (while still costing the full Magoi/Stamina amount). Since before we (Ariella and myself, and perhaps even Azix) were in staff, it has been a steadfast rule that if you have an amount in an ability you are forced to use every single one in that amount, up to the minimum range.
The implementation of these changes will rescind that rule, as no matter what each individual attack will stack perfectly in the tier system.
Mind you, the primary argument against changing that rule would be that it wouldn't make sense for a 16-series Omega Tier attack to take the same amount of energy from somebody if they only use 1 attack, which is why there is a third option in the poll above.
While we're interested in making these changes we also understand that the community would want a say in it. Which way you all would prefer, and if you like one way over the other. Please place your vote here and make a post with a short reasoning as to why you want it one way or another. Votes without reasoning will be invalid.