Name: Ball
Tier: B
Cost: 30 | 15
Element: Gravity + Strength
Class: Offensive
Range: 30 meters
Duration: 4 posts
Cool-Down: 5 posts
Description: The caster orders the Rukh to alter the gravity of all dust, sand, and other particulates within a 30 meter radius of the caster, letting the caster, much like a Flight Spell, control the direction and speed of the dust, sand, and particles. After altering the gravity of the dust and all that, then the casters order the Rukh to condense the stuff using pure force. This creates a 5 inch diameter black sphere (black due to the strength magic) with the destructive powers of a B-tier attack. The caster is able to, since it is still technically the dust, sand, and particulates, control the gravity of the sphere. The sphere can be moved at 20 m/s and is destroyed after being hit by 1 B-tier, 2 C-tier, or 4 D-tier attacks. The sphere's maximum distance is 30 meters away from the caster.
Name: Weight Increase
Tier: B
Cost: 30 | 15
Element: Gravity
Class: Supplementary
Range: 30 meters
Duration: 4 posts
Cool-Down: 5 posts
Description: If an object is hit by a Strength Magic technique that comes from the caster, then the caster is able to order the Rukh to alter the gravity of the object, essentially the weight of the object. The caster able to increase the 'weight' of the object at will. When the weight is increased, then the object, if it is able to move, is slowed down by a certain amount depending on the physical strength of the object: [Strength/-Speed]
Since the weight is increased, so is the downward force/speed of the object. The increase in downward force/speed of the object would be: [Strength/+Force/+Speed]
However, if the object was mid-air/in-flight, then it would be damaged due to the fall: [Distance (meters)/Damage]
The object must stay within a 30 meter threshold or the caster in order for this spell to keep working. This spell, if the cast so wishes, overrides any other Weight spells currently in use. If this spell were to be overridden, it sort of hibernates (needs to keep being sustained).
Name: Weight Decrease
Tier: B
Cost: 30 | 15
Element: Gravity
Class: Supplementary
Range: 30 meters
Duration: 4 posts
Cool-Down: 5 posts
Description: If an object is hit by a Strength Magic technique that comes from the caster, then the caster is able to order the Rukh to alter the gravity of the object, essentially the weight of the object. The caster able to decrease the 'weight' of the object at will. When the weight is decreased, then the object, if it is able to move, is able to jump up 15 meters high and float down like a feather (feather part not optional). The object must stay within a 30 meter threshold or the caster in order for this spell to keep working. This spell, if the cast so wishes, overrides any other Weight spells currently in use. If this spell were to be overridden, it sort of hibernates (needs to keep being sustained).
Tier: B
Cost: 30 on cast; 15 sustain
Element: Gravity
Class: Supplementary
Range: Self
Duration: Sustained
Cool-Down: 4 posts
Description: A magician lowers the influence of gravity around their body. This gives them the ability to lift off, hover, and soar through the sky at a maximum speed of 10m/s. They can control the force of gravity around their body at any given moment, able to slow down, speed up, or stop flying completely.
Tier: B
Cost: 30 | 15
Element: Gravity + Strength
Class: Offensive
Range: 30 meters
Duration: 4 posts
Cool-Down: 5 posts
Description: The caster orders the Rukh to alter the gravity of all dust, sand, and other particulates within a 30 meter radius of the caster, letting the caster, much like a Flight Spell, control the direction and speed of the dust, sand, and particles. After altering the gravity of the dust and all that, then the casters order the Rukh to condense the stuff using pure force. This creates a 5 inch diameter black sphere (black due to the strength magic) with the destructive powers of a B-tier attack. The caster is able to, since it is still technically the dust, sand, and particulates, control the gravity of the sphere. The sphere can be moved at 20 m/s and is destroyed after being hit by 1 B-tier, 2 C-tier, or 4 D-tier attacks. The sphere's maximum distance is 30 meters away from the caster.
Name: Weight Increase
Tier: B
Cost: 30 | 15
Element: Gravity
Class: Supplementary
Range: 30 meters
Duration: 4 posts
Cool-Down: 5 posts
Description: If an object is hit by a Strength Magic technique that comes from the caster, then the caster is able to order the Rukh to alter the gravity of the object, essentially the weight of the object. The caster able to increase the 'weight' of the object at will. When the weight is increased, then the object, if it is able to move, is slowed down by a certain amount depending on the physical strength of the object: [Strength/-Speed]
- Human Strength / -20m/s
- D / -15m/s
- C / -10m/s
- B / -0m/s
- A / -0m/s
- Ω / -0m/s
Since the weight is increased, so is the downward force/speed of the object. The increase in downward force/speed of the object would be: [Strength/+Force/+Speed]
- Human Strength / +B / +5m/s
- D / +B / +10m/s
- C / +B / +15m/s
- B / +B / +20m/s
- A / +0 / +0
- Ω / +0 / +0
However, if the object was mid-air/in-flight, then it would be damaged due to the fall: [Distance (meters)/Damage]
- 10 to 19.9~ / D
- 20 to 29.9~ / C
- 30+ / B
The object must stay within a 30 meter threshold or the caster in order for this spell to keep working. This spell, if the cast so wishes, overrides any other Weight spells currently in use. If this spell were to be overridden, it sort of hibernates (needs to keep being sustained).
Name: Weight Decrease
Tier: B
Cost: 30 | 15
Element: Gravity
Class: Supplementary
Range: 30 meters
Duration: 4 posts
Cool-Down: 5 posts
Description: If an object is hit by a Strength Magic technique that comes from the caster, then the caster is able to order the Rukh to alter the gravity of the object, essentially the weight of the object. The caster able to decrease the 'weight' of the object at will. When the weight is decreased, then the object, if it is able to move, is able to jump up 15 meters high and float down like a feather (feather part not optional). The object must stay within a 30 meter threshold or the caster in order for this spell to keep working. This spell, if the cast so wishes, overrides any other Weight spells currently in use. If this spell were to be overridden, it sort of hibernates (needs to keep being sustained).
- Upgrading to Below Tech:
Name: Gravity Lift, Stage 1
Tier: C
Cost: 20 on cast; 10 sustain
Element: Gravity
Class: Supplementary
Range: Self
Duration: Sustained
Cool-Down: 3 posts
Description: A magician lowers the influence of gravity around their body. This gives them the ability to lift off, hover, and soar through the sky at a maximum speed of 5m/s. They can control the force of gravity around their body at any given moment, able to slow down, speed up, or stop flying completely.
Tier: B
Cost: 30 on cast; 15 sustain
Element: Gravity
Class: Supplementary
Range: Self
Duration: Sustained
Cool-Down: 4 posts
Description: A magician lowers the influence of gravity around their body. This gives them the ability to lift off, hover, and soar through the sky at a maximum speed of 10m/s. They can control the force of gravity around their body at any given moment, able to slow down, speed up, or stop flying completely.
Last edited by Zadi on 17/07/14, 08:26 pm; edited 3 times in total