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Zadi's Spells Cont.~

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1Zadi's Spells Cont.~ Empty Zadi's Spells Cont.~ on 06/03/14, 01:05 pm

Zadi

Zadi
A-Tier
A-Tier
Name: Ball
Tier: B
Cost: 30 | 15
Element: Gravity + Strength
Class: Offensive
Range: 30 meters
Duration: 4 posts
Cool-Down: 5 posts
Description: The caster orders the Rukh to alter the gravity of all dust, sand, and other particulates within a 30 meter radius of the caster, letting the caster, much like a Flight Spell, control the direction and speed of the dust, sand, and particles. After altering the gravity of the dust and all that, then the casters order the Rukh to condense the stuff using pure force. This creates a 5 inch diameter black sphere (black due to the strength magic) with the destructive powers of a B-tier attack. The caster is able to, since it is still technically the dust, sand, and particulates, control the gravity of the sphere. The sphere can be moved at 20 m/s and is destroyed after being hit by 1 B-tier, 2 C-tier, or 4 D-tier attacks. The sphere's maximum distance is 30 meters away from the caster.

Name: Weight Increase
Tier: B
Cost: 30 | 15
Element: Gravity
Class: Supplementary
Range: 30 meters
Duration: 4 posts
Cool-Down: 5 posts
Description: If an object is hit by a Strength Magic technique that comes from the caster, then the caster is able to order the Rukh to alter the gravity of the object, essentially the weight of the object. The caster able to increase the 'weight' of the object at will. When the weight is increased, then the object, if it is able to move, is slowed down by a certain amount depending on the physical strength of the object: [Strength/-Speed]

  • Human Strength / -20m/s
  • D / -15m/s
  • C / -10m/s
  • B / -0m/s
  • A / -0m/s
  • Ω / -0m/s

Since the weight is increased, so is the downward force/speed of the object. The increase in downward force/speed of the object would be: [Strength/+Force/+Speed]

  • Human Strength / +B / +5m/s
  • D / +B / +10m/s
  • C / +B / +15m/s
  • B / +B / +20m/s
  • A / +0 / +0
  • Ω / +0 / +0

However, if the object was mid-air/in-flight, then it would be damaged due to the fall: [Distance (meters)/Damage]

  • 10 to 19.9~ / D
  • 20 to 29.9~ / C
  • 30+ / B

The object must stay within a 30 meter threshold or the caster in order for this spell to keep working. This spell, if the cast so wishes, overrides any other Weight spells currently in use. If this spell were to be overridden, it sort of hibernates (needs to keep being sustained).

Name: Weight Decrease
Tier: B
Cost: 30 | 15
Element: Gravity
Class: Supplementary
Range: 30 meters
Duration: 4 posts
Cool-Down: 5 posts
Description: If an object is hit by a Strength Magic technique that comes from the caster, then the caster is able to order the Rukh to alter the gravity of the object, essentially the weight of the object. The caster able to decrease the 'weight' of the object at will. When the weight is decreased, then the object, if it is able to move, is able to jump up 15 meters high and float down like a feather (feather part not optional). The object must stay within a 30 meter threshold or the caster in order for this spell to keep working. This spell, if the cast so wishes, overrides any other Weight spells currently in use. If this spell were to be overridden, it sort of hibernates (needs to keep being sustained).

Upgrading to Below Tech:

Name: Gravity Lift, Stage 1
Tier: C
Cost: 20 on cast; 10 sustain
Element: Gravity
Class: Supplementary
Range: Self
Duration: Sustained
Cool-Down: 3 posts
Description: A magician lowers the influence of gravity around their body. This gives them the ability to lift off, hover, and soar through the sky at a maximum speed of 5m/s. They can control the force of gravity around their body at any given moment, able to slow down, speed up, or stop flying completely.
Name: Gravity Lift, Stage 2
Tier: B
Cost: 30 on cast; 15 sustain
Element: Gravity
Class: Supplementary
Range: Self
Duration: Sustained
Cool-Down: 4 posts
Description: A magician lowers the influence of gravity around their body. This gives them the ability to lift off, hover, and soar through the sky at a maximum speed of 10m/s. They can control the force of gravity around their body at any given moment, able to slow down, speed up, or stop flying completely.



Last edited by Zadi on 17/07/14, 08:26 pm; edited 3 times in total

2Zadi's Spells Cont.~ Empty Re: Zadi's Spells Cont.~ on 06/03/14, 01:48 pm

Duquin

Duquin
A-Tier
A-Tier
Dust ~ B-tier range can be 30m but the SCALE can only be 15m meaning that you can control all sand withing 30m, but only 15m worth of it at a time. You could then move it within this space.

I also don't understand how you are using it to cut, bruise, and bind a target. From the sound of things this is just a giant dust cloud made stronger. I would think that would create a vicious sandstorm with the sand crystals cutting people as they passed by. As an area of effect spell like this, you also wouldn't need to distribute your damage.

If you are condensing the sand into weapons and attacking/binding a target then those should be additional spells you use after initiating this one.

Please also give it a duration. You shouldn't be able to hold this for more than 3 turns or so in my opinion.

Center ~ This is two spells in one. You'll have to split them up unfortunately. Also, please make the initial infection of the target with this abilities effect require that you hit them with a projectile of some sort or at least point your staff at them. You magoi must reach the target before it can effect them.

Weight: ~ This should be supplementary.

For weakening B-tiers down to normal human strength I just have a question. What if that B-tier strength attack is from overhead downwards? Wouldn't that make it stronger since it weighs more?

Also please give this some kind of means of hitting the opponent as opposed to them simply being unlucky enough to be within 30m of you.

Change the amount of speed slowed or jumping height granted to 15m as that would be the "scale" of it's effects, no the speed. The speed should before the means of hitting your target mentioned above.

That's all the changes I could find.


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Thank you all, for everything.

3Zadi's Spells Cont.~ Empty Re: Zadi's Spells Cont.~ on 06/03/14, 03:16 pm

Zadi

Zadi
A-Tier
A-Tier
edit bump~

and yeah, sorry about the Center spell, that was iffy for me to begin with :/


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4Zadi's Spells Cont.~ Empty Re: Zadi's Spells Cont.~ on 06/03/14, 03:39 pm

Duquin

Duquin
A-Tier
A-Tier
Approved!


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Thank you all, for everything.

5Zadi's Spells Cont.~ Empty Re: Zadi's Spells Cont.~ on 06/03/14, 10:37 pm

Zadi

Zadi
A-Tier
A-Tier


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6Zadi's Spells Cont.~ Empty Re: Zadi's Spells Cont.~ on 06/03/14, 10:55 pm

Duquin

Duquin
A-Tier
A-Tier
Approved!
You've already posted in the mod notification so just wait for full mod to move this baby.

EDIT: Silly me, I only read the link you posted and forgot there were more spells being trained in this thread ^^'



Last edited by Yakuroro on 07/03/14, 06:48 pm; edited 1 time in total


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Thank you all, for everything.

7Zadi's Spells Cont.~ Empty Re: Zadi's Spells Cont.~ on 07/03/14, 06:45 pm

Zadi

Zadi
A-Tier
A-Tier
Actually, I haven't trained the other spells yet, so moving will have to wait~

Weight Increase Trained!
https://magiworld.forumotion.com/t349-zadi-s-meditations-the-tower-trainingprivate#1095

I only have 1 spell left, so don't move this thread...unless you want to give me a free spell XD


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8Zadi's Spells Cont.~ Empty Re: Zadi's Spells Cont.~ on 08/03/14, 12:15 am

Duquin

Duquin
A-Tier
A-Tier
Approved!


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Thank you all, for everything.

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