Body Moves
Name: Rising Leap
Tier: D
Cost: 10 Stamina
Weapon Type: Body
Class: Supplementary
Range: Self
Duration: Instant
Cool-Down: 2 Posts
Description: The user performed a single jump upwards to either reach a high place or to dodge an incoming attack. This leap carries the user 3m into the air at 15m/s.
Name: Slipping Freedom
Tier: D
Cost: 10 Stamina
Weapon Type: Body
Class: Supplementary
Range: Self
Duration: Instant
Cool-Down: 2 Posts
Description: The user of this ability utilizes skills in both applying and escaping bindings to slip free of any non ability grapple or binding and any which are equal to D-tier. The user will move at 15m/s and execute a movement to slip free of their captor/bindings.
Name: Soaring Leap
Tier: C
Cost: 20 Stamina
Weapon Type: Body
Class: Supplementary
Range: Self
Duration: Sustained
Cool-Down: 3 Posts; Sustained +1
Description: The practitioner kicks off the ground swiftly launching themselves into the air at 20m/s. This leap can carry them 3 to 5m away from the location they leapt from in any direction.
Name: Vanishing Steps
Tier: C
Cost: 20 Stamina
Weapon Type: Body
Class: Supplementary
Range: Self
Duration: Sustained
Cool-Down: 3 Posts; Sustained +1
Description: The user of vanishing steps uses nearby objects from the environment or pre-prepared props to properly camouflage themselves and blend into a scene or a crowd. Most useful in throngs of people, the practitioner performs this ability with subtlety using cloths and other local props to slightly alter their appearance making them seem to fit in with their surroundings more so than they otherwise would. It's application is often used to stalking targets or hiding from pursuers in a manner that would lead them to walk right past the user. This ability has no effect on those who visibly see the act of taking on a disguise take place, however it occurs at 20m/s making it a very small window of time in which someone could do so. This window of time is extended depending on how complex the disguise is. For example, tying up the lacing of a tunic would require more time than simply wrapping a cloth around ones head to hide their hair. This proper camouflage leaves the user barely visible against complex backgrounds and even scenes that clash with their disguise.
Name: Nekodamashi
Tier: C
Cost: 20 Stamina
Weapon Type: Body
Class: Supplementary
Range: 1m
Duration: Instant
Cool-Down: 3 Posts
Description: The practitioner approaches close enough to a target so they are within 1m of the user's arm reach. Without warning, the user reaches out and claps their hands together with incredible force using their fanalis strength. Their hands smack together at 20m/s and the resulting sound wave causes a mild stun to opponent's within range of the ability. The effect induced is a mild paralysis which doesn't not affect any specific limb but slows the target's movement speed by 5m/s for three posts.
Name: Rising Leap
Tier: D
Cost: 10 Stamina
Weapon Type: Body
Class: Supplementary
Range: Self
Duration: Instant
Cool-Down: 2 Posts
Description: The user performed a single jump upwards to either reach a high place or to dodge an incoming attack. This leap carries the user 3m into the air at 15m/s.
Name: Slipping Freedom
Tier: D
Cost: 10 Stamina
Weapon Type: Body
Class: Supplementary
Range: Self
Duration: Instant
Cool-Down: 2 Posts
Description: The user of this ability utilizes skills in both applying and escaping bindings to slip free of any non ability grapple or binding and any which are equal to D-tier. The user will move at 15m/s and execute a movement to slip free of their captor/bindings.
Name: Soaring Leap
Tier: C
Cost: 20 Stamina
Weapon Type: Body
Class: Supplementary
Range: Self
Duration: Sustained
Cool-Down: 3 Posts; Sustained +1
Description: The practitioner kicks off the ground swiftly launching themselves into the air at 20m/s. This leap can carry them 3 to 5m away from the location they leapt from in any direction.
Name: Vanishing Steps
Tier: C
Cost: 20 Stamina
Weapon Type: Body
Class: Supplementary
Range: Self
Duration: Sustained
Cool-Down: 3 Posts; Sustained +1
Description: The user of vanishing steps uses nearby objects from the environment or pre-prepared props to properly camouflage themselves and blend into a scene or a crowd. Most useful in throngs of people, the practitioner performs this ability with subtlety using cloths and other local props to slightly alter their appearance making them seem to fit in with their surroundings more so than they otherwise would. It's application is often used to stalking targets or hiding from pursuers in a manner that would lead them to walk right past the user. This ability has no effect on those who visibly see the act of taking on a disguise take place, however it occurs at 20m/s making it a very small window of time in which someone could do so. This window of time is extended depending on how complex the disguise is. For example, tying up the lacing of a tunic would require more time than simply wrapping a cloth around ones head to hide their hair. This proper camouflage leaves the user barely visible against complex backgrounds and even scenes that clash with their disguise.
Name: Nekodamashi
Tier: C
Cost: 20 Stamina
Weapon Type: Body
Class: Supplementary
Range: 1m
Duration: Instant
Cool-Down: 3 Posts
Description: The practitioner approaches close enough to a target so they are within 1m of the user's arm reach. Without warning, the user reaches out and claps their hands together with incredible force using their fanalis strength. Their hands smack together at 20m/s and the resulting sound wave causes a mild stun to opponent's within range of the ability. The effect induced is a mild paralysis which doesn't not affect any specific limb but slows the target's movement speed by 5m/s for three posts.
Last edited by Liber Aurelius on 19/10/14, 04:09 pm; edited 2 times in total