- Solomon’s Hymn Stance:
- Trait Name: Solomon’s Hymn Stance
Trait Tier: A-tier
Trait Requirement: Must have Solomon’s Empathy.
Trait Description: From being able to hear the rukh, as a magician would see the rukh, Solomon’s Hymn allows the user to hum, and create pinpoint notes of rukh along objects, and people.
Trait Effect: ‘SHS’ allows the user to hum, and turn the distinguished sounds of rukh in the user’s range of hearing into a physical manifestation of musical notes only seen by mages, and the user. One note can be generated per post at a cost of 10 magoi and each note will linger for 4 posts moving with the target as it is interwoven with their own rukh. The user is then able to display a pole-dancing art similar to iaido style, allowing them to create techniques that revolves around quickdraws, pinpoint strikes, and bob n weave type of strikes at the sound of one’s own rukh. Following ‘Solomon’s Empathy’, connecting strikes to the notes causes the victim’s senses to be overtaken by a memory from either the user’s core memory or one’s own rukh that was manifested by the user. The victim will maintain control over their body, but their senses will relive the memory instead of the reality around them for the duration of the effect. Each stuck note causes 1 post of memory playback and striking multiple notes causes this effect to increase in duration 1 post per note struck.
Rhythmic Shot
Tier: D Tier
Class: Warrior/Assassin
Type: Offensive/Supplementary
Range: Medium
Requirements/Drawbacks: This ability requires a polearm to be performed. To initiate, one instance of Solomon’s Hymn notes must be active. The user must position their polearm like a snooker cue, tucked under the arm and extended in front with one hand near the top. A normal weapon is limited to ten metres in range, but a trick weapon with tricks dedicated to range increases could push the note farther.
Scaling: Rubato / an additional ten metres may be reached per 10 stamina
Sustain: 0
Cool Down: 1
Cost: 10 stamina | 5 stamina to sustain
Description:
- The user positions their polearm like a snooker cue and drives one end into an instance of Solomon’s Hymn notes, pushing it ten metres in a particular direction. If it hits a target, it will stay on them and ring out within a two metre diameter, dealing D Tier disorientation to those caught inside by playing a random memory from the target. If another note is within the range of effect, then the diameter will increase by two metres.
Melodic Shot
Tier: D Tier
Class: Warrior/Assassin
Type: Supplementary
Range: Medium
Requirements/Drawbacks: The user must have a usable weapon or be wearing heels, and make contact with a note with said weapon. To initiate, one instance of Solomon’s Hymn notes must be active.
Scaling: Forte / an additional instance of D Tier mental damage occurs per ten magoi.
Sustain: 0
Cool Down: 1
Cost: 10 stamina | 5 stamina to sustain
Description:
- When the user interacts with an instance of Solomon’s Hymn notes, they may subtly vibrate their weapon on interaction to change the note’s frequency, causing the particular note to deal D Tier mental damage when involved in a subsequent Solomon’s Hymn ability.
Golden Resonance
Tier: B Tier
Class: Warrior/Assassin
Type: Offensive/Supplementary
Range: Close
Requirements/Drawbacks: The user must have a usable weapon or be wearing heels. If inanimate, the target must be solid enough to produce an audible sound. If animate, the target must have the capacity to hear. The user must clash their weapon with the note-affected target for this ability to take effect.
Scaling: Imitatio / an additional instance of C Tier damage is dealt and the disorientation is extended by one post per ten magoi.
Sustain: 0
Cool Down: 3
Cost: 10 stamina / 20 magoi | 15 stamina to sustain
Description:
- The user clashes their polearm or heels with a relevant target, humming an instance of Solomon’s Hymn notes onto both unless already created, creating a rukh-based resonance which affects all opponents within a five metre radius of the clash - except the user. If the user has already spent magoi in creating a note on the weapon or target, they may decrease the cost of this ability by 10. This affects the opponent by forcing them to experience memories of the user or another target’s greatest failures, causing C Tier mental damage and C Tier disorientation for two posts. For every additional note within the range of dissonance, the radius is increased by five metres. This ability may be used at the same time as another offensive polearm-based ability.
Golden Dissonance
Tier: B Tier
Class: Warrior/Assassin
Type: Offensive/Supplementary
Range: Close
Requirements/Drawbacks: The user must have a usable weapon or be wearing heels. If inanimate, the target must be solid enough to produce an audible sound. If animate, the target must have the capacity to hear. The user must clash their weapon with the note-affected target for this ability to take effect.
Scaling: Ostinato / an additional instance of B Tier mental damage occurs the next post per ten magoi.
Sustain: 0
Cool Down: 3
Cost: 10 stamina / 20 magoi | 15 stamina to sustain
Description:
- The user clashes their polearm or heels with a relevant target, humming an instance of Solomon’s Hymn notes onto both unless already created, creating a rukh-based dissonance which affects one opponent within a ten metre radius of the clash - except the user. If the user has already spent magoi in creating a note on the weapon or target, they may decrease the cost of this ability by 10. This affects the opponent by forcing them to experience their worst memory, causing B Tier mental damage. For every additional note within the range of dissonance, another target within range may experience these effects. This ability may be used at the same time as another offensive polearm-based ability.
Solomon’s Refrain
Tier: B Tier
Class: Warrior/Assassin
Type: Offensive/Supplementary
Range: Short - Medium
Requirements/Drawbacks: The user must position their polearm like a snooker cue, tucked under the arm and extended in front with one hand near the top. An instance of Solomon’s Hymn notes must be active at first, with more active for additional effects and scaling. Each note will interact and change direction with the environment. A normal weapon is limited to ten metres in range, but a trick weapon with tricks dedicated to range increases could push the note farther.
Scaling: Staccato / an additional ten metres may be reached by the first note for every ten stamina.
Sustain: 0
Cool Down: 3
Cost: 30 stamina | 15 stamina to sustain
Description:
- The user positions their polearm like a snooker cue and drives one end into one instance of Solomon’s Hymn notes, pushing it twenty metres in a particular direction. If this note hits a target, it will stay on them and begin playing a select memory from the target, creating a Sensory Overload debuff for one post, robbing them of all senses as they lose themselves to the memory, replacing all sensory information with the information from said memory. It will then bounce off the target and finish its movement until it has moved ten metres overall. If the first note hits a second note during its movement, however, the first note will stop there and the second note will be pushed ten metres away towards the closest note. If the second note hits a third note, the second note will stop there and the third note will be pushed ten metres away in the same manner. This will continue until there are no new instances of notes able to be hit.
Last edited by Zuzu Mansur on 22/11/23, 09:50 am; edited 3 times in total