After all the chaos and now the order only for the chaos to set back in. It was like a never-ending battle for Ghost. This world is filled with lies and if anything if someone was to tell you the snow is white do no believe them. As to trust, someone was the same as not trusting them. That is what someone called a psych-out. As he stood up starting over a cliff watching as the sun started to come up. He was all along which was a rare thing seeing as his knights rarely if ever left his side. At this very moment, he was thinking of his next move. He knew of a few people and even got into it with them. These were no regular people but something someone would call a monster.
A smiling grin would come across his face as he realized that one of them held two djinn and the other three dark ones.
Even more so the one he should have captured ended up in the hands of a princess of some nation. As the wind blew Ghost hair would go waving in the air like a flag. Ghost would look on as he looked down at his hands. He had come so far and even made an ally with the strongest creature in the world. But how long would that last? Because at any given moment a friend could become a foe but most people are afraid of conflict so they choose to withdraw from the drama. But in the eyes of the Witch King war could only be prevented when a neutral understanding of things came about. Or when only one side remained. "I need to find a way to gain more power. I fear if I come into contact with anyone of them. It could be my undoing. I must and I will find a way to the keys of EVEN."
Name: Large Backpack
Tier: A
Description A backpack to hold your valuables in. Only one per character.
Effect: Allows the user to bring 4 extra items into a thread.
A smiling grin would come across his face as he realized that one of them held two djinn and the other three dark ones.
Even more so the one he should have captured ended up in the hands of a princess of some nation. As the wind blew Ghost hair would go waving in the air like a flag. Ghost would look on as he looked down at his hands. He had come so far and even made an ally with the strongest creature in the world. But how long would that last? Because at any given moment a friend could become a foe but most people are afraid of conflict so they choose to withdraw from the drama. But in the eyes of the Witch King war could only be prevented when a neutral understanding of things came about. Or when only one side remained. "I need to find a way to gain more power. I fear if I come into contact with anyone of them. It could be my undoing. I must and I will find a way to the keys of EVEN."
Tier: A
Description A backpack to hold your valuables in. Only one per character.
Effect: Allows the user to bring 4 extra items into a thread.
Weapons
Items
- Spoiler:
Name: Essence of the Dawn
Tier: A
Type: Magic Item
Magic Type: Sunseer [Heat+Light+Clairvoyance]
Cost: 10 magoi to activate | 5 to sustain
Appearance: On the outside, it is an ordinary flask that is roughly 20 cm tall and 7 cm wide. During the day, the inside is filled with a warm, fluorescent golden liquid that seems to come alive at the touch. It's warmth reminds you of the kiss of the sun on a summer day or a mother's loving embrace. In the night, the liquid turns blue and cold, shining brightly like the moon.
Function:
The Wrath of Apollo - After channeling magoi into the flask, keeping the flask upright, the liquid sunlight will drain out and seep into the ground. A pillar of scorching light that is 20 meters in diameter will erupt from the ground underneath the target and deal B tier damage in the form of burns as well as applying the effects of the magic type.
The Gift of Diana - After channeling magoi into the flask, turning the flask upside down, the liquid moonlight will drain out onto the surface below, creating an icy mirror that is 15 meters in diameter. It will show any past or present the user wishes to see. However, it will be silent and the user many only look into a maximum of 1 threads per use or sustain.[/spoiler]- Spoiler:
Name: Faces of Fortune
Tier: C-tier
Type: Magic Tarot Cards
Magic Type: Clairovoyance
Appearance: A set of black parchment cards, reinforced with glues and gold writing these items of play show the faces of the Arcana, a way to peer into one's past, and potential future. The cards are rather thick and large, being around 9cm wide and 36cm long.
Function:- Soul Gazer- For 10 magoi to activate | 5 to sustain the user fills the card with magic, either cutting someone with it up close or throwing it up to 30m gliding towards a target. It only does D-tier damage but it shows an event from the person's past, or a fake future from their desires, this lasts one post.
- Soul Gazer- For 10 magoi to activate | 5 to sustain the user fills the card with magic, either cutting someone with it up close or throwing it up to 30m gliding towards a target. It only does D-tier damage but it shows an event from the person's past, or a fake future from their desires, this lasts one post.
- Siren's lullaby:
Name: Siren's Lullaby
Tier: B-tier
Type: Advanced Staff | Dungeon
Magic Type: Sound
Appearance: A staff on the shorter side its made from a bluish bone like material that is 90 cm long, When activated a blue orb appears in the middle of the fork with some of it lifted and held in place by the flow of magic.
Function:- Sweet Repirieve- 10 magoi to cast | 5 to sustain Once filled with magoi the area will suddenly be filled with a high pitched screech which can be heard up to twenty meters away for three posts causing disorientation in the form of tinnitus. The caster is not protected from this and would need to plug their ears in order to be safe from it.
- Sweet Repirieve- 10 magoi to cast | 5 to sustain Once filled with magoi the area will suddenly be filled with a high pitched screech which can be heard up to twenty meters away for three posts causing disorientation in the form of tinnitus. The caster is not protected from this and would need to plug their ears in order to be safe from it.
- Spoiler:
Name: Terra's Fist
Tier: A-tier
Type: Magic Arm
Magic Type: Earth
Appearance: A magic tool in the form of a prosthetic arm made of earth. This stone arm has been made and crafted to fit the user in order to replace a limb lost. While it does not have the sense of touch it once had it hold the power of magic in it. The arm glows with the magic symbol on the palm and is adorned with lapis infused paint along with its frame. This arm passively functions of the users magoi and fails to function when magoi exhaustion takes effect.
Function:- Earth's call- The user fills their fist with magoi, 10 to activate and 5 to sustain, they can then punch an earthen target gathering all the material in a dense sphere that can be manipulated into an item or weapon of earth up to 4m in length and width, it lasts for 4 posts and is treated as an A-tier item.
- Earth's call- The user fills their fist with magoi, 10 to activate and 5 to sustain, they can then punch an earthen target gathering all the material in a dense sphere that can be manipulated into an item or weapon of earth up to 4m in length and width, it lasts for 4 posts and is treated as an A-tier item.
- Spoiler:
Name: Wand of the Vengeful Witch
Tier: A
Type: Advanced Staff
Magic Type: Shadow Magic
Appearance: A wand 34cm in length made of ebony wood with a faint greenish hue. The handle seems to twist and bulge up into a rigid rod. It has a healthy weight and feels comfortable in the hand. However, just having it in their possession seems to leave the bearer wearier than usual.
Function:- Avada Kedavra(Passive) - Using this wand as the catalyst, all spells that utilize Light Magic (including combination magic) seem to draw more magoi from the user than usual and gain the properties of Shadow Magic. However, this makes the cost to cast and to sustain these spells twice the amount.
- Carcer Venatio - Upon using magoi to activate the magic of the wand, shadow begins to spread out from the user, enveloping them and others within a dome with a 40 meter radius that lasts for 4 posts. This area eats away at all illumination, rendering any sources of light of A Tier or lower null as the surrounding shadow consumes it. 10 Magoi to activate | 5 Magoi to sustain.
- Avada Kedavra(Passive) - Using this wand as the catalyst, all spells that utilize Light Magic (including combination magic) seem to draw more magoi from the user than usual and gain the properties of Shadow Magic. However, this makes the cost to cast and to sustain these spells twice the amount.
Name: Fiend's Grasp
Tier: B-tier
Type:Magic Item - Magic Ring
Magic Type: PERFECT ILLUSION MAGIC [ LIGHT + SOUND + STRENGTH ]
Appearance: a 16.5 millimeter diameter ring that appears to look like a pitch-black demonic hand with golden claws and a false ring on its finger, with a ruby at the center of it.
Function:- Idle Hand- 10 magoi to activate | 5 magoi to sustain the user fills the ring with magoi creating a hand 50 cm in length that looks like the ring but made from flesh and bone it floats around within 10 meters of the user for three posts and has B-tier strength replicating whatever movements the user wishes
Description: A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the Shard Systems Page for more information.
Amount: 1
Trait Name: Memory of the Mountain
Trait Tier: Omega
Trait Requirement:SoS
Trait Description: Through the shard of Solomon and the memory of animation magic from Ghost's family he has called upon ancient spells from his ancestor, allowing his will to continue temporarily after death.
Trait Effect: The user gets 5 free animation magic spells (still require a staff) and if their character dies a spell casted through their body allows them to revive tying their life force to their staff requiring them to pay 40 magoi at the beginning of each thread in order to stay alive
540/500 magoi
Last edited by Ghost on 19/12/22, 07:58 pm; edited 1 time in total