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Festival of the Marsh [5 Kings/Event/Repeatable]

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Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier

Job Name: Festival on the Marsh
Job Rank: A-tier
Job Location: Meridia
Job Reward:
Job Prerequisites: Any tier player may do this, but you must adhere to the dice rolls
Job Overview:  This job does not require a dm, but in turn, players will be expected to use the dice roll mechanic for a special aspect of the job: Must be done in three posts, a dice roll for each post. And a fourth post to wrap up and exit.

Aadav has slowly grown a grand procession on his way to the land of Meridia. The animated plants, dead animals and whatever he could make now follow, guiding his grand group through the marshes during the rainy season. Through fields in which rivers grow he marches every night with lanterns following, all are free to join but they challenge those and will stop any who dares to prevent their passage. The most you can do is to beat them away for another day.

Dice rolls will decide random events to take place between posts.

  1. The river floods bringing all combat on the ground to be underwater for 3 posts

  2. A Monster snake interrupts the fight and requires A-tier to kill and stays until killed (No moves just basics up to the player to describe)

  3. Aadav is sunken in the mud for a post

  4. You get stuck in the mud for a post


Enemy Name: The Verdant Maharaja- Aadav the Peaceful
Enemy Tier: Omega
Damage Required to Defeat: Cannot Die, only pushed back
Description: Aadav was a kind man in his life. He ruled a land that was considered prosperous. They knew no war or strife, the only need to train the body was for balance, control of the life one had lived. So he had dedicated much of his life to that. He had love for his people, for his life. It would motivate the man known as a saint to many. He carried with him a watering can that was said to revitalize the bodies of those who wielded it. With it, he had prosperous times until a conqueror came.

His people didn't know much about fighting, but they knew how to stay strong. So he guided them and tried to keep his people safe. He stood tall and proud for his people, trying to be their joy but the throws of war would push him into a place he didn't want to be. The peaceful Aadav learned the ways of war as his people began to dwindle. He would die giving his life, to try and keep the peace. In the end, he would win, but it would cost him everything.

Now reborn with nothing but memory and body warped by magic, decay as well he is but a shell of the kindness that once stood. Now disdain, and anguish plague his heart with desires to have his land once again. Doubt and worry of the kings of the new have motivated him to try and take back his land to bring back a time of peace, rather than war.
Abilities:
  • Grasping Lotus- Using manipulation of their body Aadav stretches their arms, hardening them while they stretch and twist around a target's body to immobilize them four 4 posts. Requires A-tier strength to break free.

  • Deadman's Sap- Mixing the sweat from their body with bacteria from their gut the user produces a thick sap-like substance around their whole self. If someone besides the user is touched by this sap it enters one's immune system by soaking into their skin. It causes an adverse immune reaction weakening their natural strength of A-tier and lower to D-tier.

  • Shield of the Briar- Aadav hardens their skin, causing their goosebumps to become hard thorn-like edges forming a dense ridged skin that can absorb incoming damage by dispersing force and energy across the body protecting up to A-tier damage.

  • Trappers Pollen- The Verdant King grows out their hair, releasing dandruff infused with their natural pheromones altered to cause an anaphylactic shock killing a person over the course of 4 posts doing C-tier damage each post. The cloud is 50m in diameter in all directions.

  • Rooted Feet- Using manipulation of his body Aadav increases the strength of his calf muscles and extends his feet into a root-like structure into the ground with A-tier strength to prevent him or anything connected to him from moving.




Household Moves:

Items:

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