Job Name: Festival on the Marsh
Job Rank: A-tier
Job Location: Meridia
Job Reward:
Job Prerequisites: Any tier player may do this, but you must adhere to the dice rolls
Job Overview: This job does not require a dm, but in turn, players will be expected to use the dice roll mechanic for a special aspect of the job: Must be done in three posts, a dice roll for each post. And a fourth post to wrap up and exit.
Aadav has slowly grown a grand procession on his way to the land of Meridia. The animated plants, dead animals and whatever he could make now follow, guiding his grand group through the marshes during the rainy season. Through fields in which rivers grow he marches every night with lanterns following, all are free to join but they challenge those and will stop any who dares to prevent their passage. The most you can do is to beat them away for another day.
Dice rolls will decide random events to take place between posts.
Enemy Name: The Verdant Maharaja- Aadav the Peaceful
Enemy Tier: Omega
Damage Required to Defeat: Cannot Die, only pushed back
Description: Aadav was a kind man in his life. He ruled a land that was considered prosperous. They knew no war or strife, the only need to train the body was for balance, control of the life one had lived. So he had dedicated much of his life to that. He had love for his people, for his life. It would motivate the man known as a saint to many. He carried with him a watering can that was said to revitalize the bodies of those who wielded it. With it, he had prosperous times until a conqueror came.
His people didn't know much about fighting, but they knew how to stay strong. So he guided them and tried to keep his people safe. He stood tall and proud for his people, trying to be their joy but the throws of war would push him into a place he didn't want to be. The peaceful Aadav learned the ways of war as his people began to dwindle. He would die giving his life, to try and keep the peace. In the end, he would win, but it would cost him everything.
Now reborn with nothing but memory and body warped by magic, decay as well he is but a shell of the kindness that once stood. Now disdain, and anguish plague his heart with desires to have his land once again. Doubt and worry of the kings of the new have motivated him to try and take back his land to bring back a time of peace, rather than war.
Abilities:
Job Rank: A-tier
Job Location: Meridia
Job Reward:
Job Prerequisites: Any tier player may do this, but you must adhere to the dice rolls
Job Overview: This job does not require a dm, but in turn, players will be expected to use the dice roll mechanic for a special aspect of the job: Must be done in three posts, a dice roll for each post. And a fourth post to wrap up and exit.
Aadav has slowly grown a grand procession on his way to the land of Meridia. The animated plants, dead animals and whatever he could make now follow, guiding his grand group through the marshes during the rainy season. Through fields in which rivers grow he marches every night with lanterns following, all are free to join but they challenge those and will stop any who dares to prevent their passage. The most you can do is to beat them away for another day.
Dice rolls will decide random events to take place between posts.
- The river floods bringing all combat on the ground to be underwater for 3 posts
- A Monster snake interrupts the fight and requires A-tier to kill and stays until killed (No moves just basics up to the player to describe)
- Aadav is sunken in the mud for a post
- You get stuck in the mud for a post
Enemy Name: The Verdant Maharaja- Aadav the Peaceful
Enemy Tier: Omega
Damage Required to Defeat: Cannot Die, only pushed back
Description: Aadav was a kind man in his life. He ruled a land that was considered prosperous. They knew no war or strife, the only need to train the body was for balance, control of the life one had lived. So he had dedicated much of his life to that. He had love for his people, for his life. It would motivate the man known as a saint to many. He carried with him a watering can that was said to revitalize the bodies of those who wielded it. With it, he had prosperous times until a conqueror came.
His people didn't know much about fighting, but they knew how to stay strong. So he guided them and tried to keep his people safe. He stood tall and proud for his people, trying to be their joy but the throws of war would push him into a place he didn't want to be. The peaceful Aadav learned the ways of war as his people began to dwindle. He would die giving his life, to try and keep the peace. In the end, he would win, but it would cost him everything.
Now reborn with nothing but memory and body warped by magic, decay as well he is but a shell of the kindness that once stood. Now disdain, and anguish plague his heart with desires to have his land once again. Doubt and worry of the kings of the new have motivated him to try and take back his land to bring back a time of peace, rather than war.
Abilities:
- Grasping Lotus- Using manipulation of their body Aadav stretches their arms, hardening them while they stretch and twist around a target's body to immobilize them four 4 posts. Requires A-tier strength to break free.
- Deadman's Sap- Mixing the sweat from their body with bacteria from their gut the user produces a thick sap-like substance around their whole self. If someone besides the user is touched by this sap it enters one's immune system by soaking into their skin. It causes an adverse immune reaction weakening their natural strength of A-tier and lower to D-tier.
- Shield of the Briar- Aadav hardens their skin, causing their goosebumps to become hard thorn-like edges forming a dense ridged skin that can absorb incoming damage by dispersing force and energy across the body protecting up to A-tier damage.
- Trappers Pollen- The Verdant King grows out their hair, releasing dandruff infused with their natural pheromones altered to cause an anaphylactic shock killing a person over the course of 4 posts doing C-tier damage each post. The cloud is 50m in diameter in all directions.
- Rooted Feet- Using manipulation of his body Aadav increases the strength of his calf muscles and extends his feet into a root-like structure into the ground with A-tier strength to prevent him or anything connected to him from moving.
- Household Moves:
- Ebony Bark- The user animates materials with their vessel after touching the said materials they move onto the user's body forming armor in order to protect them from damage up to A-tier.
- Grasping Death- The user throws a black shard using animation magic, upon hitting the ground it makes a black tree from the materials. This tree resembles a rubber tree devoid of life, it is 10m tall and can stretch up to 50m in order to grab a target and crush them with A-tier force.
- Unfriendly Helpers- The user animates part of their own armor with the magic, the black metal takes shape on their shoulders producing on each one a B-tier construct that lasts four posts and attack things up to 10m away. (Considered an extension of the household weapon)
- Unearthly Rejuvenation- Focusing on an animation magic spell up to 50m away from them they enhance the move doubling its' range and scale for 4 posts.
- Sinkin Moss- Using animation magic the user animates the earth or surface, to produce a series of bumps in a 10m diameter. Anything caught within will feel it begin to move, suck targets in to immobilize the whole body for four posts
- Bastard Briars- The user animates the armor on their body to form thick thorns that last 4 posts, if someone strikes these thorns they stick in the body dealing A-tier damage.
- Rolling Vines- The user animates the ground before them to grow into great walls of vines that are 40m wide and 10m tall, they move forward up to 80m dealing A-tier damage to anything in their path.
- Hidden Move: Jungle of the Forsaken
- Ebony Bark- The user animates materials with their vessel after touching the said materials they move onto the user's body forming armor in order to protect them from damage up to A-tier.
- Items:
Djinn: Orpheus
Form: Black Vines and Arm implants
Theme: Animation | Mythic Men/Beasts
Cost: 20 Magoi to activate | 10 magoi to sustain
Cooldown: Always has a cooldown of 8 posts
Appearance: Upon activation of the vessel black metal warps, animating into the shape of blackened vines. The metal warps all around the body making them one with the flora they relate too. It grows until it takes a thick bark like appearance, with leaves reminisce of butterfly wings to form around the lower body. Deep from it, the color of fresh grass seems to radiate in a soft glow.
Passive:- Stagnant RootsThis vessel has the passive that each turn when they move creates a field of vines by animating materials, these vines and roots grow into decrepit plants within a 5m radius of the user, capable of crawling up his body if removed from the ground. These plants can reach out sapping the strength of those they touch, reducing all physical strength A-tier and lower down to D-tier.
Name: Gardener's Delight
Tier: A-tier
Type: Magic Artifact | Magic Watering Pot
Magic Type: Life
Appearance: An old, and worn copper pot carved with designs reminiscent of Aadav's kingdom, and the vibrant life they tried to endorse. It depicts pictures of flowers, vines, and other flora. The pot itself also comes with a spoon for sprinkling water, or fertilizers even into one's garden. The magic symbol for the artifact is on the bottom of the pot.
Function:- Protection of the Garden- For 20 magoi to activate | 10 magoi to sustain the user dips the spoon into the pot activating the life magic and causing sprouts to grow in the spoon. Any living thing touched by these sprouts will feel it form a planet constructed around that body forming an upper body 1m tall that connects to it with it's roots. It lasts for four posts, can hold weapons and acts as a living A-tier shield for four posts.
- Fruit of Salvation- For 20 magoi to activate | 10 magoi to sustain the pot glows, creating a fruit within it that if the juices are consumed, or touch a living thing it will restore its vitality with A-tier healing, lost limbs, and organs are replaced with a strange, fleshy planet material.
- Garden Retreat- For 20 magoi to activate | 10 magoi to sustain the user ends all activate functions for the item currently going on. They create a 100m in diameter forest filled with trees, the user themselves is sucked in by roots from the plants, hiding them in a tree within the forest. This last for 4 posts and can be used again after sustain or duration ends.
- Stagnant RootsThis vessel has the passive that each turn when they move creates a field of vines by animating materials, these vines and roots grow into decrepit plants within a 5m radius of the user, capable of crawling up his body if removed from the ground. These plants can reach out sapping the strength of those they touch, reducing all physical strength A-tier and lower down to D-tier.