Job Name: Scrimmage of the Dead
Job Rank: A-tier
Job Location: The Great Plains
Job Reward: 30,000 Huang | 500 xp
Job Prerequisites: Any tier player may do this, but you must adhere to the dice rolls
Job Overview: This job does not require a dm, but in turn, players will be expected to use the dice roll mechanic for a special aspect of the job: Must be done in three posts, a dice roll for each post. And a fourth post to wrap up and exit.
The King Ezekiel is outside the lands of Magno, attacking from the north he approaches closer every day, coming with him Adam has used his extreme magic to create him an undead army of 100,000, just to breech the gates. Stand against him, he cannot be killed in this encounter but you can fend off things the best you can. Rolls do not decide if you win, but rather the elements you may face in this job. Figuring out how to win is half the fun
For each post, you must roll the dice labeled for the event. 1-4 options. Over the course of three posts, you will roll the dice each time. These are the deciding factors of the dice.
Enemy Name: Ezekiel Abram, The Lapis Judge
Enemy Tier: Omega
Damage Required to Defeat: Cannot Die, only pushed back
Description: Ezekiel was the King of the people of Abram, inheriting a nation from his weak father. He gave his life to his people, to build up his home. He had hair to impress gods and a physique to rival giants. He lived a good life, doing what he could to make a truly prosperous kingdom while facing true goliaths.
As time passed he found rivalry in the ancient nation of Udr. Having lost his son and heir Joshua he and his people had to hole up. A temple of shining blue stone was where he had laid, dying as sieges knocked at the door. Keeping the way lit, with a flaming sword and crown to light the night. While the people of Udr siege his land, and while they desecrated his body they say the people of Abram fled for forty days and nights.
They lived, but he and his kingdom died. Now, a deathly visage brought back with the power of reanimation he sits in white robes with a thin frame. His body now warped by his household, with a resplendent Lapis crown. He stands tall once again, a 2m tall man. He is no longer a kind man, he is vengeful and filled with sorrow. This long-gone hero is out to reclaim his home, to bring back the chosen people's mighty.
Abilities:
Job Rank: A-tier
Job Location: The Great Plains
Job Reward: 30,000 Huang | 500 xp
Job Prerequisites: Any tier player may do this, but you must adhere to the dice rolls
Job Overview: This job does not require a dm, but in turn, players will be expected to use the dice roll mechanic for a special aspect of the job: Must be done in three posts, a dice roll for each post. And a fourth post to wrap up and exit.
The King Ezekiel is outside the lands of Magno, attacking from the north he approaches closer every day, coming with him Adam has used his extreme magic to create him an undead army of 100,000, just to breech the gates. Stand against him, he cannot be killed in this encounter but you can fend off things the best you can. Rolls do not decide if you win, but rather the elements you may face in this job. Figuring out how to win is half the fun
For each post, you must roll the dice labeled for the event. 1-4 options. Over the course of three posts, you will roll the dice each time. These are the deciding factors of the dice.
- A storm has arrived, making the battle muddier on your side, giving a disadvantage in the battle.
- A storm has arrived on the enemy side, putting them in muddy ground granting a disadvantage.
- The enemy's forces are bolstered, pushing you back or into a bad position.
- Allies have come to help from the tribes, giving you a push back against their forces.
Enemy Name: Ezekiel Abram, The Lapis Judge
Enemy Tier: Omega
Damage Required to Defeat: Cannot Die, only pushed back
Description: Ezekiel was the King of the people of Abram, inheriting a nation from his weak father. He gave his life to his people, to build up his home. He had hair to impress gods and a physique to rival giants. He lived a good life, doing what he could to make a truly prosperous kingdom while facing true goliaths.
As time passed he found rivalry in the ancient nation of Udr. Having lost his son and heir Joshua he and his people had to hole up. A temple of shining blue stone was where he had laid, dying as sieges knocked at the door. Keeping the way lit, with a flaming sword and crown to light the night. While the people of Udr siege his land, and while they desecrated his body they say the people of Abram fled for forty days and nights.
They lived, but he and his kingdom died. Now, a deathly visage brought back with the power of reanimation he sits in white robes with a thin frame. His body now warped by his household, with a resplendent Lapis crown. He stands tall once again, a 2m tall man. He is no longer a kind man, he is vengeful and filled with sorrow. This long-gone hero is out to reclaim his home, to bring back the chosen people's mighty.
Abilities:
- Blazing Blessing- The Lapis crown he wears is a magic tool of heat, that when activated applies a veil of flame over a weapon that is blue with intense heat. This can be cast upon any weapon with 50m, it does A-tier damage dissipating upon burning a target.
- Giant Slayer- Ezekiel slices with his sword at someone's Ankles in order to trip them, he then swings down with his blade to do A-tier damage
- Guiding Arm- Using his blade as a channel the Lapis Judge parries a projectile by using his sword as a ramp, redirecting an attack back at the user, up to 60m away. He uses magoi manipulation as well so as to be able to effect magic. He can parry up to A-tier damage.
- Man of the people- Ezekiel stands firm, his body becoming still and stiff, his muscles bulging with as much force as he can exert, hardening himself while using his magoi to reinforce it allowing him to absorb incoming damage up to A-tier, his flesh is unharmable only ending from his pain tolerance.
- The one holding the candle- A move he made before his death, casting flames upon his sword from a magic tool or by igniting it through other means he parries an incoming strike, applying a magic flame or an oil-soaked one to create a flame on the struck item dealing C-tier damage each post for four posts.
- Household Moves:
- Abram's Knight- Using Reanimation magic from their household the user stabs a solid object or location, animating the matter it grows into a 4m tall warrior that does A-tier damage with an 8m long spear. It requires A-tier damage to destroy. This warrior can move within 60m of the user.
- Shield of the Citizen- Using reanimation magic the user points their weapon at a solid material up to 30m away. This creates a shield 2m tall and 1m wide, this is treated as an A-tier shield.
- Endless Arsenal- Using animation the user creates a living weapon that can hover around the one holding it. The weapon is an A-tier weapon and can be anywhere from 1m-3m.
- The Judge's Gavel- Stabbing into the ground the user animates the earth to form a massive hammer up to 60m long with a head 10m in diameter. This hammer swings down, slamming with A-tier force crushing whatever is hit.
- Inspiring Growth- By pushing his sword deeper into a construct it gathers more material from the nearby ground causing it to grow by up to 40m in any direction of dimensions.
- Warden Wall- Animating nearby solid materials within 100m the user creates a small battalion of troops that is 50m long and 100m wide in formation. They form a wall around the user, being able to climb atop each other, this wall of troops can block up to A-tier damage, best being used against large-scale attacks.
- Retailating Parry- While blocking, parrying, or clash the user activates their animation magic bringing a person's weapon or item on their body alive to grab or redirect the user's next technique up to A-tier in effect that it stops.
- Hidden Move: Revenge for Joshua
- Abram's Knight- Using Reanimation magic from their household the user stabs a solid object or location, animating the matter it grows into a 4m tall warrior that does A-tier damage with an 8m long spear. It requires A-tier damage to destroy. This warrior can move within 60m of the user.
- Items:
- Djinn: Orpheus
Form: Black Sword and Demonic Flesh
Theme: Animation | Mythic Men/Beasts
Cost: 20 Magoi to activate | 10 magoi to sustain
Cooldown: (Always has a cooldown of 8 posts)
Appearance: Ezekiel has dark rukh course through his body, causing black appendages to grow in the form of horns while his skin wrinkles, becoming coarse like bark. With a withered appearance Lapis gems have also encrusted in his body taking it from his past clothing to help fill in the damage done to his body by replacing parts of his body. He also has a floating Lapis crown above his head that is a previous tool integrated into his body as well.
Passive:- A King’s Guard~ From the black blade when it is created a group of soldiers, 8 in total are created. They all carry a shield and sword being treated as living A-tier weapons but they require D-tier damage to destroy. They are capable of being animated to fly as well, they can gather onto Ezekiel becoming apart of his body increasing his size by 10m for each once. It adds their durability to him, becoming A-tier armor if they all gather onto him. Once destroyed they are gone.
Name: The Crown of Ywh's Light
Tier: A-tier
Type: Magic Crown | Magic artifact
Magic Type: Heat
Appearance: This magic artifact takes the appearance of a crown made from Lapis Lazuli it is 30cm in diameter with simple zig-zag etchings across the rim of the accessory. Above and below the patterns are bands followed by evenly spaced dots. Despite its age, the crown holds up well, its sheen still reflecting light like a mirror, with the magic symbol for the item being engraved on the inside.
Function:- Pattern Flame- For 20 Magoi to activate | 10 magoi to sustain the user activates the crown which burns a shape into an object up to 30mx30m in total dimensions, within 50m of the caster. The pattern is a geometric shape that creates an unstable reaction causing points from the markings to radiate bright white flames from the place of origin extending up to shoot flames up 10m in the direction of its facing, anything caught within the flames is burned for A-tier damage.
- Divine Cleanse- For 20 Magoi to activate | 10 Magoi to sustain the user activates the magic in their crown, creating a radiating field of heat 10m in diameter. Anything that would alter the body or body heat of the user is targeted by the intense flames burning away foreign substances up to A-tier in effect.
- Celestial Burnout- For 20 magoi to activate | 10 magoi to sustain the user overloads the crown with intense heat, ending all other uses it flies up 100m in the air, casting an intense heat on everything below it in a 60m diameter. The heat exhausts those caught inside causing abilities to always be full cost from the drain. Lasts for 4 posts, disable other functions and cannot be used again after duration/sustain ends.
- A King’s Guard~ From the black blade when it is created a group of soldiers, 8 in total are created. They all carry a shield and sword being treated as living A-tier weapons but they require D-tier damage to destroy. They are capable of being animated to fly as well, they can gather onto Ezekiel becoming apart of his body increasing his size by 10m for each once. It adds their durability to him, becoming A-tier armor if they all gather onto him. Once destroyed they are gone.