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Caim: Overview

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1Caim: Overview Empty Caim: Overview 14/06/14, 08:35 am

Duquin

Duquin
A-Tier
A-Tier

Caim - The 7th Dungeon
~The Djinn of Blade and Razor Edge~

Structure
The Gate
Caim: Overview Untitled-2_zps8cb4d84f
Hidden deep within the dunes of The Desert of Forgotten Souls, another large building has appeared seemingly from no where. From from any outpost or oasis, this dungeon stands in the heart of the forsaken sands at least a days travel from the nearest water supply. Just getting there is a dangerous enough task on it's own! The structure takes the form of a large tower made from what appears to be bone. Many bone growths branch out from the tower and all of them appear to be sharpened into wicked blades. The unique shape causes the winds blowing past the dungeon to wail and moan. Anyone within 50m of the dungeon will be able to hear these noises and the sound as if the dead are in agony.

The Main Hall
Caim: Overview DunMainHall_zpsf003ea35
Upon entering the dungeon, one will find themselves suddenly outside atop a giant floating island. There is a castle of sorts atop a mountain at the center of the sky island, but the cliffs themselves or impossible to climb and attempts to fly up are thwarted by an incredibly powerful magic barrier. The only way up is through a large cave from which a powerful river is flowing. There is a stone path leading deeper into the caves lit by torches, but there are many dark tunnels deeper inside. All paths eventually lead to the exit, albeit some faster than others. Eventually the dimly lit caves will lead to a set of black iron doors guarding the entrance to the midway.

Enemies

  • Dice Roll 1 - No Enemy
  • Dice Roll 2 – Avian Guard x 12 (D-Tier)
  • Dice Roll 3 – Tengu Mask x 5 (C-Tier)


The Midway
Caim: Overview DunMidway_zps2f7710a4
The doors open up into another strange sight. The player will be seemingly out doors again with a night sky full f stars overhead. But this is really a false ceiling wit reflective gems and magic it work. Within this false night sky are another three floating islands with small towns on each one. The town buildings seem deserted upon first glance, but many dangerous creatures hide within the darkness of this room. The only light is the dim glow of the fake stars overhead and there is a seemingly endless pit of darkness below. The highest elavated island is where the golden doors leading into the chamber room can be found.

Enemies

  • Dice Roll 1 - No Enemy
  • Dice Roll 2 – Razorwing x 6 (D-Tier)
  • Dice Roll 3 – Squall Blades x 5 (C-Tier)
  • Dice Roll 4 – Tengu Swordsman x 2 (B-Tier)
  • Dice Roll 5 – Tengu Blademaster x 2 (A-Tier)


The Chamber
Caim: Overview DunChamber_zps7781e718
Through the doors at the end of the midway one will come upon a set of stairs which ascend 50m. The steps lead right up through the floor of the chamber room opening just behind the throne itself. A single window shines light into the bare and empty room. Closer inspection upon the throne and the pillars holding up the room reveal that the edges have all been sharpened into fine cutting blades. Sitting on the throne is an elaborate blade sheathed in a tattered looking cloth. Caim is sealed inside.

Enemies

  • Dice Roll 1 - No Enemy
  • Dice Roll 2 – Elder Tengu x 1 (A-Tier)
  • Dice Roll 3 - ??? (Tengu Chieftain x1  Ω-Tier)


Dungeon-Beast Transformations

  • Dice Roll 1 - Nothing
  • Dice Roll 2 - Beast of the Sky

    • Perks:

      • Wing-based flight at the speed of 10m/s at all times.
      • You now possess talons which deal B-tier damage.
      • Be able to take ½ damage from all wind based abilities


    • Downsides:

      • Must use a bird-man FC
      • Heat-based attacks of/combined to at least B-tier can burn your feathers to end your flight for the rest of a thread.
      • You lose your opposable thumbs and end up with 3-digit talons instead.




  • Dice Roll 3 - Edge Golem

    • Perks:

      • Your body parts can now become razor edged blades at will dealing damage at a tier equal to 1 tier below your character rank. This costs 10 magoi per turn used.
      • Your skin and bones are now as hard as B-tier steel.


    • Downsides:

      • You will appear metallic and must have a metal-skinned FC.
      • Lightning based skills will be attracted to you like a lightning rod.
      • Your limbs now follow the Item Destruction rules. If broken, your body parts will actually shatter and will be lost until you have them repaired at the smithy.






Bonuses

  • Magic Tool for Companions (read Dungeon System).
  • 90,000 Huang to anyone who completes the dungeon or helps to complete it.


Rules

  • You must post within 48 hours from when it has become your turn. If you do not you are subject to getting hit directly by one of the enemies or some other form of punishment.
  • If an enemy does not post within 48 hours you are free to presume that your hit went through and killed it.
  • Only 4 groups can enter the dungeon at once. Groups can be no larger than 2 people. So basically it's a race to get into the dungeon first. A large amount of people can join The Gate topic, but only if they wish to actually enter the dungeon. If it is discovered that you didn't want to enter the dungeon you will have your warning bar docked.

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