- Code:
[b]Job Name:[/b] The Bo’s Great Herd
[b]Job Rank:[/b] A-tier
[b]Job Location:[/b] In the Plains
[b]Job Reward:[/b] 500 XP and Favor for your side, Winning side gets B-tier magic tool, losing side gets 30,000 Huang. Advantage on side follow up raid against/with Tenza
[b]Job Prerequisites:[/b] N/A
[b]Job Overview:[/b] Across the northern plains the large expanse of gathered and conquered tribes the Bo begin to rage battle across various village fronts. In order to coalesce their power, to show they can be a nation amongst the rise of change. By taking down the remaining tribes and chiefs that oppose them they can finish establishing their villages, and their blood peace. Wage your side in these battles and find out the fate of the North Plains.
[b]Special Job Requirement:[/b] Pick your side, the first side with two-player completions wins the advantage.
[spoiler][b]Enemy Name:[/b] Bo Archers x10
[b]Enemy Tier:[/b] D-tier
[b]Damage Required to Defeat:[/b] D-tier
[b]Description:[/b] The Basic archers of the Bo clan, often the back line of their forces and a standard in both war and invasion tactics. Being well armored in traditional leather and bamboo armor leading to coned iron helmets. Carried upon their backs are their long bows and a defensive saber at their sides.
[b]Abilities:[/b]
[list]
[*]Step Shot-The Bo clan member performs a shot with their bow at an opponent’s foot while the target is running. The arrow can fly up to 40m doing D-tier damage.
[*]Herd Volley- Two or more Archers fires arrows at a concentrated point up to 50m away in a 3m diameter, they unleash a volley unto that area, doing C-tier damage for each archer involved in the ability.
[*]The Greatest Tactic- The archer jumps back 5m to flee from incoming damage.
[/list]
[b]Enemy Name:[/b] Bo Horse Scout x10
[b]Enemy Tier:[/b] C-tier
[b]Damage Required to Defeat:[/b] C-tier
[b]Description:[/b] A general unit that has a bond with the Bo’s stout but strong native horses. These riders are adorned in black and red bamboo plate armor with tasseled helms. These lightly armored individuals are mostly mobile units to gather info and harass enemies. Not direct combat but very important to their clan’s military strategy. The horse has C-tier movement speed.
[b]Abilities:[/b]
[list]
[*]Run Around- The horse rider swerves around an enemy in a 10m diameter while kicking up earth blowing it inward toward the diameter to create a dust cloud blinding those within the 10m diameter for 2 posts or until cleared.
[*]Stamping Prance- The horse prances forward 5-10 before leaping 5m to land on a target to deal C-tier damage.
[*]Body Block- The user rolls to the side of their horse, allowing the creature to block the attack with it’s dense muscles blocking up to C-tier damage.
[*]Stampede Call- The horse riders up to 2 or more charge up to 30m on their horse, having the creatures stomp with enough force to send rock out 4m to each of their sides and front at the end of the charge dealing B-tier damage. Each additional rider adds their dimensions besides ranges, along with dealing an additional B-tiers worth of damage.
[/list]
[b]Enemy Name:[/b] Bo Calvary Elites x8
[b]Enemy Tier:[/b] B-tier
[b]Damage Required to Defeat:[/b] B-tier
[b]Description:[/b] These are the heads of their cavalry units, just before Lieutenants and generals they are trusted with most combat operations. Experienced in mounted and polearm combat they are a force to be reckoned with for their dangerous efficiency. Wielding 3m long glaives with thick blades 36cm in width they carve up their foes. Their horse has B-tier movement speed.
[b]Abilities:[/b]
[list]
[*] Stone Slicer- While rushing forward 10m on their horse the user swings upward with their glaive, reaching into the earth below to deal a massive blow on the first target slicing through to deal B-tier damage.
[*]Dust up- The rider slices their glave into the earth creating a dust cloud 10m long and 5m in diameter blocking the vision of those within for 2 posts and hits them with rocks dealing D-tier damage each post.
[*]Lotus Block- The user spins their glaive with intense force to block incoming attacks up to B-tier in damage.
[*]Great Storm of the Herd- The Elites charge forward in a massive stampede of 3 or more of them. The kick up the earth, knocking up stone with their glaives as well while charging 20m forward creating a dust cloud filled with shard of rock, this cloud is 15m in diameter all around and goes forward an additional 20m from their riders dealing A-tier damage to those caught up in at after the charge. Each rider adds an additional 5m to the cloud size.
[/list]
[b]Enemy Name:[/b] Bo Noyan
[b]Enemy Tier:[/b] A-tier
[b]Damage Required to Defeat:[/b] A-tier and Destroy A-tier Armor
[b]Description:[/b] The lords of 1,000 warriors, just under the generals of the Bo they carry with them their troops and their fierce souls. Armed with the newest in weaponry stolen from the Kou’s abandoned camps was the fire lance. Along with this they carry glaives, sabers from Balbadd. Upon their back, a bow sits as well, a composite one used for the farthest and fastest of targets. Armed in the clans black and red bamboo armor with leather padding. Along with this they wear black iron shoulder guards, gauntlets and grieves. Their helmet is of a similar metal with a tusked face mask. Atop hangs a long silk ribbon of red and yellow. They themselves can run at B-tier movement speeds, their Fire Lance does A-tier damage, their glaive B-tier, their Sabers B-tier and their bow C-tier with a 80m range. They also have a horse mount 2m tall, a Hybrid between northern horses and a Bo clan horse, It can run at A-tier movement speeds. Bow
[b]Abilities:[/b]
[list]
[*] Dragon Fumes- The Noyan ignites the powder in their fire lance causing a burst of fire and ash 10m long and 3m wide in diameter dealing B-tier damage instantly and then C-tier damage over two posts as burns.
[*] Salamander Spit- The user pours oil on a weapon or ammo, this is a special combat that is highly combustible. They strike it creating a volatile flame that will deal A-tier damage to the first thing it hits, burning them intensely. Range depends on the weapon.
[*] Great Steppe Sweep- Using a bladed weapon of any kind the user spins the weapon around to parry incoming damage of A-tier.
[*] Cloud Piercer- Using all of their might the user aims at a target with their bow, pulling back with extra might to increase the bows average range launching an arrow 100m forward to deal B-tier damage to the first thing struck.
[*] Grass Sea Command- An ability the Npc always uses within the job, they command their army to charge at a target, consumings a massive 100m wide and 50m long stretch the stampede deals A-tier damage and it also creates a dust cloud in the same dimensions blinding those who get caught in it for four posts.
[/list][/spoiler]
Or
[spoiler][b]Enemy Name:[/b] Andu Tribe Archers x10
[b]Enemy Tier:[/b] D-tier
[b]Damage Required to Defeat:[/b] D-tier
[b]Description:[/b] A group from the northwestern plains area, having hard of Tenza’s plan for the plains, have sent auxiliary archers to various nomadic groups in hopes to gain alliances along with preventing an advance. Dressed in elk furs in overcoats and tight deerskin pants, on their backs they carry simple recurve bows with robin feathers decorating them. They deal D-tier damage and can fire 60m.
[b]Abilities:[/b]
[list]
[*] Quick Shot- The archer shoots an arrow 20m forward at a targets chest to deal D-tier damage.
[*]Feather Step-The archers steps to the side 5m to avoid incoming damage
[*]Robin’s Pecks- The user launches two arrows 60m away at a targets head, each arrow does D-tier damage. Additional archers can join in adding their damage together in a successive volley.
[/list]
[b]Enemy Name:[/b] Chara Tribe Shadows x10
[b]Enemy Tier:[/b] C-tier
[b]Damage Required to Defeat:[/b] C-tier
[b]Description:[/b] A tribe from the southern plains by the Jade dragon mountains. Wearing grey silk wraps around their faces, bagging pants and tight fitting, sleeveless top of the same material. On them they carry chakrams they can throw up to 30m that deal C-tier damage. These are the remnants of a destroyed tribe. Wanting revenge on the Bo their remaining warriors have carried their signature weapon hoping to have their chance.
[b]Abilities:[/b]
[list]
[*] Moon Toss- The user tosses their Chakram 30m forward to hit a target and deal C-tier damage.
[*] Limb Catcher- When an enemy comes in for an attack the user sticks the chakram around it bringing it down with all the strength doing C-tier damage.
[*] Shadow Caller- The user throws down a black powder bomb covering them in it and creating a cloud 10m in diameter which stays in place, the user blends in with the cloud fully and those inside cannot see, it lasts for 2 posts.
[*] Crescent Song- The Shadows from one to all ten throw their chakrams in an arc that goes 6m out at its farthest coming back to line up at 40m away doing B-tier damage, if one throws the others follow the lead trying to line up their shots.
[/list]
[b]Enemy Name:[/b]Han Tribe Falconers 4x
[b]Enemy Tier:[/b] B-tier
[b]Damage Required to Defeat:[/b] B-tier and B-tier for the Falcon
[b]Description:[/b]A small group of highly trained warriors from the Han tribe, a group on the eastern side of the Jade dragon mountains that has recently been freed since the civil war. This tribe of warriors only sends some of their best, their falconers are great with a bow and with a mighty falcon to watch the skies above them. Their bows have a 100m range and deal B-tier damage. They were silk robes with leather straps and they wear matching tight fit pants with woven sandals.
[b]Abilities:[/b]
[list]
[*] The Air’s Aid- The Falcon Swoops towards a projectile up to 20m away of B-tier of damage and grabs it for a brief moment to redirect the object at a target up to 40m away. Can be used on allies’ shots.
[*] Talon shot- The user shoots a hooked arrow at a target up to 100m away dealing C-tier damage on the initial impact, the arrow stays in the target and cannot be removed without dealing C-tier damage to the target again.
[*] Smoke shot- The user fires an arrow up to 80m away, upon impact it creates a smoke cloud 50m tall and 5m in diameter blocking the vision of those within for 3 posts.
[*] Falcon Volley- The user shoots an arrow 50m into the air, the falcon grabs it and flies it to a target up to 120m away, they slam the arrow in the target dealing B-tier damage then they peck the wound dealing additional B-tier damage. If one starts this ability the rest will follow.
[/list]
[b]Enemy Name:[/b]Kou Xiaowei
[b]Enemy Tier:[/b] A-tier
[b]Damage Required to Defeat:[/b] A-tier + A-tier borg
[b]Description:[/b] A magician capable of flying around, commanding a unit of 1,000 warriors this magician is one of the highest-ranking military units with the Kou military. With their skills being diverse recent deployment has shown some of Kou’s magically inclined to help lead the charge. With Silk robes, leather armor with iron plates they carry with them a ringed staff to act as their magic conduit, the staff seems to be made of gold and black iron.
[b]Abilities:[/b]
[list]
[*] Shock Call- The user slams their staff against the ground using lightning magic to generate a current which sends out an electromagnetic burst around them in a 10m diameter. Those who get caught within are paralyzed for 4 posts.
[*] Rings Toss- The user uses metal magic on their staff to disconnect one of their rings, attracting metals to cause it to grow up to 20m in diameter, flying up to 50m away. Upon hitting a target it wraps around them constricting with intense force to squeeze them with A-tier force to crush them.
[*] Mercury Lash- The user flings their staff creating a whip of mercury through metal magic, the whip is 10m long and does B-tier damage on initial strike, and it enters the blood doing D-tier damage over 4 posts.
[*] Great Ram Shield- With metal magic the user forms a thick metal disc 50m in diameter, on the front of it is the visage of an angry ram’s face. This great shield is capable of blocking A-tier damage.
[*] The very model of a metal modern army- Used once in the thread no matter what. The user focuses on their army’s weaponry, enhancing their weapons and armor with the visage of silver dragons. They command all 1,000 troops to charge up to 50m in a 100m wide and 40m long formation dealing A-tier damage to anything caught in their stampede.
[/list]
[/spoiler]
Job Name: The Bo’s Great Herd
Job Rank: A-tier
Job Location: In the Plains
Job Reward: 500 XP and Favor for your side, Winning side gets B-tier magic tool, losing side gets 30,000 Huang. Advantage on side follow up raid against/with Tenza
Job Prerequisites: N/A
Job Overview: Across the northern plains the large expanse of gathered and conquered tribes the Bo begin to rage battle across various village fronts. In order to coalesce their power, to show they can be a nation amongst the rise of change. By taking down the remaining tribes and chiefs that oppose them they can finish establishing their villages, and their blood peace. Wage your side in these battles and find out the fate of the North Plains.
Special Job Requirement: Pick your side, the first side with two-player completions wins the advantage.
NO WORD COUNT: WARNING WILL BE JUDGED HEAVILY PERFORMANCE MAY YIELD OPTIONAL ADDITONAL COMBAT
- Spoiler:
- Enemy Name: Bo Archers x10
Enemy Tier: D-tier
Damage Required to Defeat: D-tier
Description: The Basic archers of the Bo clan, often the back line of their forces and a standard in both war and invasion tactics. Being well armored in traditional leather and bamboo armor leading to coned iron helmets. Carried upon their backs are their long bows and a defensive saber at their sides.
Abilities:- Step Shot-The Bo clan member performs a shot with their bow at an opponent’s foot while the target is running. The arrow can fly up to 40m doing D-tier damage.
- Herd Volley- Two or more Archers fires arrows at a concentrated point up to 50m away in a 3m diameter, they unleash a volley unto that area, doing C-tier damage for each archer involved in the ability.
- The Greatest Tactic- The archer jumps back 5m to flee from incoming damage.
Enemy Name: Bo Horse Scout x10
Enemy Tier: C-tier
Damage Required to Defeat: C-tier
Description: A general unit that has a bond with the Bo’s stout but strong native horses. These riders are adorned in black and red bamboo plate armor with tasseled helms. These lightly armored individuals are mostly mobile units to gather info and harass enemies. Not direct combat but very important to their clan’s military strategy. The horse has C-tier movement speed.
Abilities:- Run Around- The horse rider swerves around an enemy in a 10m diameter while kicking up earth blowing it inward toward the diameter to create a dust cloud blinding those within the 10m diameter for 2 posts or until cleared.
- Stamping Prance- The horse prances forward 5-10 before leaping 5m to land on a target to deal C-tier damage.
- Body Block- The user rolls to the side of their horse, allowing the creature to block the attack with it’s dense muscles blocking up to C-tier damage.
- Stampede Call- The horse riders up to 2 or more charge up to 30m on their horse, having the creatures stomp with enough force to send rock out 4m to each of their sides and front at the end of the charge dealing B-tier damage. Each additional rider adds their dimensions besides ranges, along with dealing an additional B-tiers worth of damage.
Enemy Name: Bo Calvary Elites x8
Enemy Tier: B-tier
Damage Required to Defeat: B-tier
Description: These are the heads of their cavalry units, just before Lieutenants and generals they are trusted with most combat operations. Experienced in mounted and polearm combat they are a force to be reckoned with for their dangerous efficiency. Wielding 3m long glaives with thick blades 36cm in width they carve up their foes. Their horse has B-tier movement speed.
Abilities:- Stone Slicer- While rushing forward 10m on their horse the user swings upward with their glaive, reaching into the earth below to deal a massive blow on the first target slicing through to deal B-tier damage.
- Dust up- The rider slices their glave into the earth creating a dust cloud 10m long and 5m in diameter blocking the vision of those within for 2 posts and hits them with rocks dealing D-tier damage each post.
- Lotus Block- The user spins their glaive with intense force to block incoming attacks up to B-tier in damage.
- Great Storm of the Herd- The Elites charge forward in a massive stampede of 3 or more of them. The kick up the earth, knocking up stone with their glaives as well while charging 20m forward creating a dust cloud filled with shard of rock, this cloud is 15m in diameter all around and goes forward an additional 20m from their riders dealing A-tier damage to those caught up in at after the charge. Each rider adds an additional 5m to the cloud size.
Enemy Name: Bo Noyan
Enemy Tier: A-tier
Damage Required to Defeat: A-tier and Destroy A-tier Armor
Description: The lords of 1,000 warriors, just under the generals of the Bo they carry with them their troops and their fierce souls. Armed with the newest in weaponry stolen from the Kou’s abandoned camps was the fire lance. Along with this they carry glaives, sabers from Balbadd. Upon their back, a bow sits as well, a composite one used for the farthest and fastest of targets. Armed in the clans black and red bamboo armor with leather padding. Along with this they wear black iron shoulder guards, gauntlets and grieves. Their helmet is of a similar metal with a tusked face mask. Atop hangs a long silk ribbon of red and yellow. They themselves can run at B-tier movement speeds, their Fire Lance does A-tier damage, their glaive B-tier, their Sabers B-tier and their bow C-tier with a 80m range. They also have a horse mount 2m tall, a Hybrid between northern horses and a Bo clan horse, It can run at A-tier movement speeds. Bow
Abilities:- Dragon Fumes- The Noyan ignites the powder in their fire lance causing a burst of fire and ash 10m long and 3m wide in diameter dealing B-tier damage instantly and then C-tier damage over two posts as burns.
- Salamander Spit- The user pours oil on a weapon or ammo, this is a special combat that is highly combustible. They strike it creating a volatile flame that will deal A-tier damage to the first thing it hits, burning them intensely. Range depends on the weapon.
- Great Steppe Sweep- Using a bladed weapon of any kind the user spins the weapon around to parry incoming damage of A-tier.
- Cloud Piercer- Using all of their might the user aims at a target with their bow, pulling back with extra might to increase the bows average range launching an arrow 100m forward to deal B-tier damage to the first thing struck.
- Grass Sea Command- An ability the Npc always uses within the job, they command their army to charge at a target, consumings a massive 100m wide and 50m long stretch the stampede deals A-tier damage and it also creates a dust cloud in the same dimensions blinding those who get caught in it for four posts.
- Step Shot-The Bo clan member performs a shot with their bow at an opponent’s foot while the target is running. The arrow can fly up to 40m doing D-tier damage.
Or
- Spoiler:
- Enemy Name: Andu Tribe Archers x10
Enemy Tier: D-tier
Damage Required to Defeat: D-tier
Description: A group from the northwestern plains area, having hard of Tenza’s plan for the plains, have sent auxiliary archers to various nomadic groups in hopes to gain alliances along with preventing an advance. Dressed in elk furs in overcoats and tight deerskin pants, on their backs they carry simple recurve bows with robin feathers decorating them. They deal D-tier damage and can fire 60m.
Abilities:- Quick Shot- The archer shoots an arrow 20m forward at a targets chest to deal D-tier damage.
- Feather Step-The archers steps to the side 5m to avoid incoming damage
- Robin’s Pecks- The user launches two arrows 60m away at a targets head, each arrow does D-tier damage. Additional archers can join in adding their damage together in a successive volley.
Enemy Name: Chara Tribe Shadows x10
Enemy Tier: C-tier
Damage Required to Defeat: C-tier
Description: A tribe from the southern plains by the Jade dragon mountains. Wearing grey silk wraps around their faces, bagging pants and tight-fitting, sleeveless top of the same material. On them they carry chakrams they can throw up to 30m that deal C-tier damage. These are the remnants of a destroyed tribe. Wanting revenge on the Bo their remaining warriors have carried their signature weapon hoping to have their chance.
Abilities:- Moon Toss- The user tosses their Chakram 30m forward to hit a target and deal C-tier damage.
- Limb Catcher- When an enemy comes in for an attack the user sticks the chakram around it bringing it down with all the strength doing C-tier damage.
- Shadow Caller- The user throws down a black powder bomb covering them in it and creating a cloud 10m in diameter which stays in place, the user blends in with the cloud fully and those inside cannot see, it lasts for 2 posts.
- Crescent Song- The Shadows from one to all ten throw their chakrams in an arc that goes 6m out at its farthest coming back to line up at 40m away doing B-tier damage, if one throws the others follow the lead trying to line up their shots.
Enemy Name:Han Tribe Falconers 4x
Enemy Tier: B-tier
Damage Required to Defeat: B-tier and B-tier for the Falcon
Description:A small group of highly trained warriors from the Han tribe, a group on the eastern side of the Jade dragon mountains that has recently been freed since the civil war. This tribe of warriors only sends some of their best, their falconers are great with a bow and with a mighty falcon to watch the skies above them. Their bows have a 100m range and deal B-tier damage. They were silk robes with leather straps and they wear matching tight fit pants with woven sandals.
Abilities:- The Air’s Aid- The Falcon Swoops towards a projectile up to 20m away of B-tier of damage and grabs it for a brief moment to redirect the object at a target up to 40m away. Can be used on allies’ shots.
- Talon shot- The user shoots a hooked arrow at a target up to 100m away dealing C-tier damage on the initial impact, the arrow stays in the target and cannot be removed without dealing C-tier damage to the target again.
- Smoke shot- The user fires an arrow up to 80m away, upon impact it creates a smoke cloud 50m tall and 5m in diameter blocking the vision of those within for 3 posts.
- Falcon Volley- The user shoots an arrow 50m into the air, the falcon grabs it and flies it to a target up to 120m away, they slam the arrow in the target dealing B-tier damage then they peck the wound dealing additional B-tier damage. If one starts this ability the rest will follow.
Enemy Name:Kou Xiaowei
Enemy Tier: A-tier
Damage Required to Defeat: A-tier + A-tier borg
Description: A magician capable of flying around, commanding a unit of 1,000 warriors this magician is one of the highest-ranking military units with the Kou military. With their skills being diverse recent deployment has shown some of Kou’s magically inclined to help lead the charge. With Silk robes, leather armor with iron plates they carry with them a ringed staff to act as their magic conduit, the staff seems to be made of gold and black iron.
Abilities:- Shock Call- The user slams their staff against the ground using lightning magic to generate a current which sends out an electromagnetic burst around them in a 10m diameter. Those who get caught within are paralyzed for 4 posts.
- Rings Toss- The user uses metal magic on their staff to disconnect one of their rings, attracting metals to cause it to grow up to 20m in diameter, flying up to 50m away. Upon hitting a target it wraps around them constricting with intense force to squeeze them with A-tier force to crush them.
- Mercury Lash- The user flings their staff creating a whip of mercury through metal magic, the whip is 10m long and does B-tier damage on initial strike, and it enters the blood doing D-tier damage over 4 posts.
- Great Ram Shield- With metal magic the user forms a thick metal disc 50m in diameter, on the front of it is the visage of an angry ram’s face. This great shield is capable of blocking A-tier damage.
- The very model of a metal modern army- Used once in the thread no matter what. The user focuses on their army’s weaponry, enhancing their weapons and armor with the visage of silver dragons. They command all 1,000 troops to charge up to 50m in a 100m wide and 40m long formation dealing A-tier damage to anything caught in their stampede.
- Quick Shot- The archer shoots an arrow 20m forward at a targets chest to deal D-tier damage.